1) Tested on both, SU4 and SU5, same result
2) Turbulence is set to realistic
3) Yes
4) Yes to Chaseplane, no to FSRealistic
(By the way, I know why you’re asking this question because I saw a topic here, and as far as ChasePlane is concerned, a bug that shakes the camera randomly has absolutely nothing to do with whether the aircraft itself moves or not. We’re talking about the aircraft not being affected by weather phenomena, not anything related to the camera. The camera shaking is completely irrelevant in this discussion. In fact, the bug you’re referring to when asking this question has been fixed in the latest version, and it could be mitigated previously by adjusting the camera smoothness settings. ChasePlane is irrelevant to this issue)
5) No, I use the sim default weather engine.
That said, what you mention about the flight model seems more like an implementation issue on your side because, as far as I understand, FSLabs also uses a completely external FM and the aircraft responds perfectly to each and every input provided by the simulator, just like all the other aircraft where the FM runs internally. The same applies to A2A before they changed it to be compatible with Xbox. In any case, regardless of that, if with the current implementation you’re not able to solve this issue, just change it as Mathijs suggests and that’s it, nobody is going to die because of it. Right now, this aircraft is the most expensive one currently available for MSFS, so as you can understand, the performance has to match that, and this behavior of the FM (or rather lack thereof) is absolutely unacceptable.
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Asturr ·