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  3. Hola, La verdad no se si habría una diferencia, personalmente nunca hice la prueba de instalar más RAM, sin embargo mi sistema tiene 16 GB DDR3 y funciona bastante bien el P3D con addons y otros programas externos. Saludos, Walter
  4. Today
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  7. Since they have an upgrade price today I assume there will be something similar. Not sure about their prices though.
  8. I bought the busses via simmarket, will we get a discount as well?
  9. Yesterday
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  11. Sorry Mathijs, perhaps I have not explained my self very well. I was hoping to find out how the real world KR 87 tunes in to the 0.5K Khz frequency resolution, but have since found out that it cannot in any event. There is no issue with the KR 87 fitted in the Aerosoft Twin Otter Extended, In fact whoever programmed it did an amazing job because it does pick the 0.5 Khz frequencies. P3D & FSX do infact simulate the 0.5 Khz NME frequency resolution which is peculiar to Europe only and is described in the CAA documentation Section 2.2.1 Applicable Standards EUROCAE document ED-51 [Ref 4]
  12. First, welcome to our forums! We're happy you've joined us! For your convenience, we've posted the release information in a pinned post at the top of the forum. Again, welcome to the forums!
  13. The pinned post at the top of the page has the information you need
  14. Hello, I heard that the A330 will be released in December. Is that true?
  15. Danke, das hatte ich anschließend gemacht. Hat das denn auch Einfluss auf die Anzeige dieser ALIGN Anzeige, die ins Blinken übergegangen war ? Wie gesagt, die Triebwerke ließen sich anschließend nicht starten. Könnte natürlich sein, dass das noch andere Ursachen gehabt haben könnte ?
  16. Yes, of course, I've never developed any software. And from the time such projects take, I can imagine how complicated that probably is. I also think for the A330 that line is very well drawn (from what I've seen so far). It's at least me who will also enjoy engine sounds, air to air views, wingflex and gear animations. Looking forward for the bus!!
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  20. Hi, I’ve noticed EGNT has no PAPI lights at either end, day or night. I’ve opened a ticket and am waiting for a reply. The info states the scenery has custom approach lights... Ian Bowden
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  23. That's completely impossible. There's always a buffer times overflow. Either the testers find stuff or somebody has ideas that just need to be implemented with maximum priority. If you have a two week buffer, you will end up with three weeks of additional work. That's the reality.
  24. I'm sure you're missing the point my friend but only because you're not looking at this from a developer / Project Manager perspective. Where does one draw the line? How much does one financially invest in to please people by creating what they expect from sitting in the middle of the cabin? Also, just how many people are we talking about, and how much will it increase the financial price of the product and how will that affect sales... ? No sir, the easiest and least argumentative way to develop an aircraft is to do so as accurately as possible - and doing this usually pleases the greatest percentage of customers and even the few who need to have it explained "that's the way it is in the actual aircraft, microphones and recording devices pick up sounds the human ear wouldn't hear except during playback from a recording, frequency deafness that most everyone over the age of 21 has one way or the other, etc., etc. etc...." the vast majority of people are usually content with that. So to be clear, what I'm saying is that it's far more complex than people EVER consider, and unless you've served in the shoes of a technical program manager one wouldn't have the experience to fathom all this without an explanation. In my opinion, Mathijs does an incredible job of walking the line in between realism based sim and what is completely unrealisitic in order to give people want they think something should be and I'm sure he re-evaluates this more than a few times for every product. By the way, don't think for a second that we haven't had this same conversation internally with Beta Testers numerous times on every aircraft product - we've debated this until we're exhausted by it. So by the time we see it in the forums, we've already been around the block with the matter many times over. Best wishes! Well said brother. On a VERY serious note... we've actually had people formally request a passenger simulator, and with Avatars I've seen people ask for Airport Terminals to be modeled in detail, restaurants, ticket counters, all that. I"m serious and so were they! Flight sim is a crazy genre in which to work, for all sorts of reasons.
  25. I know this was already discussed, but will the paint kit feature a master template? It was mentioned that it'd be considered, but it was never a solid answer.
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