Dear Aerosoft Team,
I hope you are doing well.
I wanted to kindly follow up on my earlier question regarding the possibility of obtaining some technical information about the AI traffic BGL structure used in MSFS2020/24, or at least understanding how your “AI Military Traffic” package compiles its BGL files.
I fully understand that you cannot share internal tools — that is not what I am asking for.
However, even a very small amount of technical guidance (for example: chunk names, field layout, or general structure) would already help enormously.
Several developers in the FSDeveloper community (including the administrators) have explained that they would be willing and able to create a TTools-like tool for MSFS — if the basic data structure were known.
With even minimal information from you, it would become possible for the community to develop the missing compiler/decompiler that many users are waiting for.
If sharing complete details is not possible, perhaps you could indicate what part of the structure is publicly safe to mention, or whether there is documentation we may have overlooked.
Thank you very much in advance for your time and consideration.
Kind regards,
Jive1 Belgium
jiv1@telenet.be
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Jive1 ·