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maps2xplane

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maps2xplane last won the day on November 3 2018

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  1. You can ignore these three files: DS_Store is macOS specific and has no meaning in conjunction with the XP scenery package. Coverage is a map showing the coverage of the data and the last mentioned PNG is my logo. You can also ignore the screens folder. It only contains some example images. You just need, as described in the README.txt, to copy and paste all the folders under "Resources/map data/water" and all the files under "Resources/bitmaps/Earth Orbit Textures" in the corresponding folders in your X-Plane 11 installation directory. Merge existing folders and overwrite existing files. Caution: Backup any original folders and files before you overwrite them! In any case, please mind that the Antarctica4XPlane_Maps_v2 package contains only map data and so called earth orbit textures to replace XP defaults. To use #Antarctica4XPlane, you'll need the terrain meshes and overlay sceneries: All available scenery packages are listed on my website. Happy landings!
  2. I'm glad to hear that you can hardly wait πŸ™‚ Until then, follow our developer blog to stay up-to-date: https://maps2xplane.com/tag/society-islands/
  3. Strange, for me it works. Try these shortcuts: Hope it works for you too. Otherwise, try another web browser.
  4. Finally, with XP 11.51r1 and the latest Scenery Gateway update, the missing airports are now available in the GPS πŸ™‚
  5. Ben Supnik writes in the latest posting in the development blog: "[...] We are still fixing bugs in the Gateway airports export; it’s not ready for beta 2, but it should be in the next beta after this one [...]. So there is still hope. If the airports do not appear in the GPS after the airports are updated from the scenery gateway, I will ask LR whether what Jennifer said (see quote earlier in this thread) is still valid. Is that crash reproducible, if yes, how?
  6. Great news, thanks for the report. Question: Did that change with the newest XP beta?
  7. Well, either what Jennifer from LR stated back in 2017 is no longer valid, or the airfields were added to the scenery gateway too late for XP 11.50?! If you like to hack your local nav database, this info may be helpful: https://developer.x-plane.com/article/navdata-in-x-plane-11/
  8. It looks like that the issue (= X-Plane backward-support of OpenGL under macOS) is a general one, and not limited to Seychelles4XPlane (or any other of our add-ons for X-Plane). At the moment I can only recommend using Metal (running great with our add-ons, no issues were reported so far with Metal). If you cannot switch from OpenGL to Metal due to other add-ons you've installed, I suggest to file a bug report directly to Laminar Research. The more reports from different systems and situations, and the more detailed the reports are, the better: http://dev.x-plane.com/support/bugreport.html
  9. This is one of the possible solutions, lately implemented for ShortFinal Design a.k.a. MisterX: Drop me a personal message here in the forum, if you're interested in a custom solution. Greets, Matthias
  10. Due you post in the Maps2XPlane sub-forum, I assume you ask about the procedure that I use for my own products and business customers: I've developed my own toolset for creating and editing X-Plane Meshes. More info about my tool to edit existing X-Plane meshes are available in the development blog on my website. In short: The tool isn't publicly available until now, I'm still improving it in partnership with renowned scenery developers. Who's running a development studio and interested in a cooperation, can read here more about my mesh development- and mesh editing-services.
  11. "Matthias (Maps2XPlane)" πŸ˜‰ Just tried with the same configuration and settings than last night, but "Use Metal driver for faster rendering" disabled, and I'm now able to reproduce your issue: a drop to ~2-3fps when I move the camera to certain angles (independent of different graphic settings). Now the strange thing: That happens only with 11.50r3 (metal disabled) and not with 11.41r1. Did Laminar Research broke something with the continuation of OpenGL support in 11.50r3, I don't know, but we'll try to clarify that?! @Heinz Flichtbeil and @grrr05: Can you reproduce that behavior under MS Windows, when disabling Vulkan and switching to OpenGL in 11.50r3?
  12. Hello Brandon, First of all, thanks for purchasing Seychelles4XPlane and your detailed feedback. Yes, we test on macOS – actually our development team develops and tests on various OS. And also our publisher Aerosoft tested the scenery package intensively before the release. The issue you mention is really strange, and the first performance issue report that we receive since the launch of Seychelles4XPlane. I for example run a iMac (Retina 5K, 27-inch, 2019), 3,7 GHz 6-Core Intel Core i5, 32 GB 2667 MHz DDR4, Radeon Pro 580X 8 GB. So a far weaker system than yours, and I usually get constant ~30 fps for Seychelles4XPlane. I just started a new flight at the location shown on your screenshots: That's the result: And the X-Plane settings I've used: X-Plane 11.50r3 and macOS 10.15.7. I don't have any plugins installed, except SAM. I'm sorry, but at the moment I don't have any idea what's going on your system, maybe I've (or you've) overlooked something!? Please disable all your scenery packages except Seychelles4XPlane (can be done by replacing SCENERY_PACK with SCENERY_PACK_DISABLED in your scenery_packs.ini), and then move _all_ your plugins in a temporary folder outside the X-Plane installation. Then choose settings similar than shown above, restart X-Plane and start a new flight at Bird Island. Your powerful iMac Pro should show much better fps than my weaker standard iMac. Greets, Matthias
  13. ...even also with X-Plane 11.50b16. We're ready for the rc1 πŸ˜‰ Flyover the neighboring islands of D'Arros (click for 4K).
  14. <<< Relaxed day on a beach in the Farquhar Atoll, near the airstrip on Île du Nord (FSFA)
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