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  1. Attached to this post is a free copy of the Aerosoft Flight Calculator. It is an ideal small tool to help you navigate your route and perform all the calculations a pilot of a small aircraft will have to do. It is based on the Jeppesen flight calculator that has been used by tens of thousand of pilots. It is NOT freeware and you are NOT allowed to share this with any other person. It is a gift from Aerosoft to the registered users of this forum. TIME / SPEED / DISTANCE Calculate Speed Calculate Distance Calculate Time Enroute Calculate Fuel Endurance Calculate Fuel Flow Calculate Fuel Needed ALTITUDE / AISRPEED Calculate Calibrated Airspeed Calculate True Airspeed Calculate Density Altitude Calculate Mach WIND Calculate Wind Direction, Wind Speed Calculate Ground Speed and Heading Calculate Wind Correction, Cross Wind Component, Tail Wind Component Calculate Runway Crosswind Calculate Magnetic Variation WEIGHT & BALANCE Calculate Center of Gravity Calculate Weight Shift Calculate Percentage Mean Cord CONVERSIONS TIMER, STOPWATCH Volume: LTR, GAL, IPG Weight: KG, LB Weather: °C, °F, MB, HP, IHG, MHG Distance: MTR, YRD, KM, FT, IN, NM, SM Local time / GMT time shown Calculate time enroute Calculate departure time Calculate arrival time Count up timer Count down timer Runway / Descent Landing Runway Length Needed Takeoff Runway Length Needed Tailwind Landing Runway Descent Profile Descent Rate Begin Descent Point Connection with FS Aerosoft Flight Calculator can be linked to FS to retrieve data that you would otherwise have to enter manually. Doing it automatically saves you time and ensures the data is accurate. To connect to FS FSUIPC is used, this means that the Flight Calculator can be run on a separate computer if WideFS is used. A license for FSUIPC is included in the product so you will not have to buy a separate license for FSUIPC. Please note that FSUIPC is NOT installed with this product. We choose to do so as most users will already have it installed. Features: Stand alone application, NOT a gauge to be installed in aircrafts (this also holds the limitation that the calculator can not be started from within FS and on most systems will not run on top of a full screen (FSX / FS2004). Works with all aircraft, from ultralights to Airliners. Eight memory locations, stored between sessions. Gets all data from FS via FSUIPC, saving you entering the data manually. Extreme low system requirements. Skinnable (6 skins provided). Runs on top of FS in semi transparent mode. CalculatorTutorial.pdf Flight Calculator_201.zip
    126 points
  2. Dear friends, we are really sorry this message is released later then we hoped. We are excited to announce that the Aerosoft CRJ 550/700 for the Microsoft Flight Simulator will be released on Tuesday March 16, 2021 as the first complex and highly detailed aircraft expansion. The expansion will be available as a download from the Aerosoft Shop and the Microsoft Flight Simulator Marketplace at the same time.
    121 points
  3. Dear forum user, 2011 was a good year for Aerosoft. We think, no let me correct that, we KNOW, this is because of the customers we got. You see, we never try to sell one product; we try to get a customer who likes us and wants to buy more than one product. And to do so we got to sell good products for a good price and above all support them as good as possible. We also need to communicate with customers and our forums are a very important medium for that. Our forums have grown fast, right now we have around 1,5 million page views every month. They are lively, friendly and informative. And that’s because of the people who participate. As a way of thanking them we will offer all registered users a free copy of the Aerosoft Flight Calculator. Every pilot knows that flying means doing a lot of calculations, wind angles, ground speed etc. And most pilots will use a special calculator for that. The Aerosoft Flight Calculator is a detailed simulator of such a device. It will connect to FS (FS2004 and FSX) to make it easier to input the required information. It’s a true gift, no strings attached. Just a way to show we appreciate the people who make our forum what it is. We wish you a superb 2012. Liebe Forum-User, 2011 war ein sehr positives Jahr für Aerosoft. Wir denken - nein lasst es mich so sagen - wir wissen dies ist nur durch euch möglich. Wir versuchen nicht unsere Produkte zu verkaufen, wir möchten eine Bindung zu unseren Kunden aufbauen um Sie in Ihrem Hobby zu unterstützen. Diese Strategie erlaubt es uns unsere Produkte an euch zu einem fairen Preis und ausgezeichneten Support weiterzugeben. Auch ist es für uns wichtig mit unseren Kunden in Kontakt zu bleiben, hierfür nutzen wir unter anderem unser Forum, unsere Support Hotline und auch den direkten Kontakt auf Messen und in unserem Shop. In letzter Zeit können wir ein großes Interesse an unserem Forum feststellen, derzeit haben wir über 1,5 Millionen „Page views“ im Monat, auch hierfür danken wir euch. Natürlich sind unsere Dankenden Worte nicht alles, wir möchten uns bedanken indem wir jedem Mitglied des Forums die Vollversion von „Flight Calculator“ bereitstellen. Jeder Pilot weiß, dass vor dem Start viele Dinge erledigt werden müssen, so auch Berechnungen. Genau hierbei hilft der „Flight Calculator“, dieser wird mit dem FS2004 oder FSX verbunden und hilft bei wichtigen Berechnungen in allen Flugphasen. Hiermit möchten wir, das Team von Aerosoft uns noch einmal bedanken und wir wünschen Ihnen ein gutes neues Jahr 2012
    96 points
  4. Hello everybody and welcome to the first tutorial video about the AS CRJ for MSFS! Volume 3 of the CRJ documentation describes a flight from Paderborn to Munich and in this series we will also perform this flight. You can first read the manual or just check out the videos, or do both ofcourse. We will have one topic in this section for every video. If you have any questions about the safety checks you can ask them here. In this video we will talk about the first thing a flightcrew does when they enter the cockpit; the safety checks: (ps, be sure to watch the video in 4K) And here is the link to Volume 3 of the manuals: https://forum.aerosoft.com/applications/core/interface/file/attachment.php?id=157882
    93 points
  5. I will add my support to Mathijs sentiment here. One of the things we constantly try to snuff out is this popular meme that developers are all in competition with one another like newspaper barkers on a street corner. We aren't. The entire market exists because there are so many developers, and so many shared development relationships in the community. The ecosystem as a whole needs a broad range of products and services in order to attract enough users so that it becomes self sustaining. If things get out of balance and they are dominated by a single developer, then creativity and innovation suffer and soon after community enthusiasm. Behind the scenes developers talk and share information nearly constantly. We help one another with complex problems, we work to resolve difficult problems and we share strategies with other developers who get stuck, or we seek ideas from other developers when we are stuck. Mathijs and I might go for months without talking, but then we might exchange a few dozen email in a week as we bounce an idea, or a problem back and forth. What I think many users don't understand is that I know Mathijs. He is my friend. I look forward to making trips to Europe so that I can see him and spend time. We talk about highly nuanced topics such as how to convince Asobo of the importance of specific functions and then we talk about vacations and travel and the ups-and-downs of politics, cars, airplanes, fish, home improvement projects, dogs and spouses. This is true with many many other developers with whom we share relationships, both at Aerosoft and at other develment houses. To us they become the sorts of friends you greet with a warm embrace, not just a handshake or a waive. The relationships mean something- and to be honest they make the work more worthwhile. We crisscross countries and continents to spend time together socially and one of my favorite days in this career to date was touring Aerosoft's team through the DC-3 after enjoying a holiday lunch of grilled chicken and sausage with them at their office. (We managed to take a few of them flying- but we accidentally took on too much fuel and were heavily weight limited that day... I wish we'd had time to stick around for another day or so, but the schedule was tight... Still it was fun to take Simone with us since it was her birthday- and no amount of convincing would get Winfried on the airplane. 🙂 ) PMDG's journey through MSFS development has been hand-in-glove with Aerosoft's. There are many reasons why ours is taking longer- and it has nothing to do with access (although- the plan of moving half of PMDG's staff to Bordeaux for two months did go up in smoke thanks to Covid) and everything to do with existing development agendas and the constantly moving target that is the current state of MSFS. MSFS is an entirely new platform- and it takes time for all of us to move through that development process. Some may not survive the transition simply because it does take plenty of time- and in business time always means money. But there is not some jealously guarded garden of secrets in which some developers live and others starve outside the fence. We are all in here helping one another learn. (Wow- my first post anywhere outside the PMDG forum in 2020! LOL) Robert S. Randazzo PMDG
    63 points
  6. My sincerest apologies for this situation - it was a couple members of our team who exercised rather poor judgement, and they have been spoken to. I assure you this won't happen again. We have the highest respect for your team and products, and like everyone else here, are eagerly anticipating the CRJ.
    62 points
  7. Your wish, our command.
    57 points
  8. We did all we can. ---------- Mind if I share some thoughts? Well, click away if you do not want to read my ramblings. We just reached a very serious milestone. The code is locked. If anything changes it will be an update or when it is urgent a hotfix. This file set will be sent to the Microsoft mothership. And because we want the release to be 100% identical for the MS Store and our shop (and our affiliated shops) that means that we are 'done'. We are now in that strange limbo state were we have no control. It's now in the hands of the people who make the installers, product pages,, marketing etc. Are we happy? Yeah, damned sure we are! Are we proud? Bet you we are. Are we done? No, certainly not. MSFS is a fantastic simulator that needs to mature. The moment we can add an option we'll do so. It's a good time for me to speak about the people. See this was a very personal project for everybody involved. We have something to proof. So, being sure I will forget some people who will hate me forever... here they are. Hans. The main developer, does all code, from MCDU to animations. Hans is a dear friend of mine for many many years and I dare to say if there was any person who could get this project done, it was him. He has handled new versions of the simulator since 1999. Experience matters here. Stefan. The modeler. I said before that Stefan is the best aircraft modeler in this field and I still stand behind that solidly. He knows how to get the best out of a game engine, makes very clear decisions when he feels what an SDK explains is not the best way (for example, for an aircraft you fly in we did not believe many LOD's make much sense. How often do you see your own aircraft from 10 miles?} His sense for color is unmatched. Alexander. Arguably the most tortured person this project as he was trying to get a flight model done on a platform that is not only partially incomplete but also shifting. Really not easy and it meant a lot of discussions with Asobo. I think however that we ended up with something that is seriously good. If anybody can do better I want to see it. TheDude. From the start I wanted this project to be accessible for the less experienced simmer. I hesitated for a long time to ask TheDude to make the videos. He never made videos before. But that was a positive thing for me. I wanted him to explain the aircraft, not to make sleak video productions. He delivered. I think there are no better video tutorials for FS add-ons. The Testers and Jouka. You have no idea how easy it is to get testers for an aircraft add-on. One forum post and you have 50. And you have no idea how hard it is to get good testers who can supply reliable feedback and who are willing to keep on testing. But we have some. Jouka came in late (when we shut down the P3D airbus projects) but he knows how to manage testers. Our advisory team. Nobody in the development team is a CRJ pilot. And as manuals can only help you so far (the real CRJ manuals are really not the best), we depend heavily in the real pilots who can answer our questions and give comments. From show things should fly to how things should sound. Microsoft and Asobo. From the start of this project we had fantastic help from Asobo. Simply put, without them this project would probably be release late summer. Microsoft (Jorg) was extremely supportive. Ingo. While a lot of the manuals could be taken over from the P3D version, the tutorial was a complete rewrite and all other manuals were overhauled. I think they are damned good. Vanessa. In this project we decide to embed the marketing department very closely in the team. Normally the development hands over projects to marketing at the end, but I always felt that was not the right way. Coordination with Microsoft who will do a lot of marketing just as our online friends was damned complex and it was all handled. Winfried and myself. We did a bit of project management here and there. Lost some sleep, had some fights. And of course there are many more people. Marie who does the product pages and coordinates with other shops, Andreas who makes the installer, the people who translated the manuals. The saying goes that it takes a village to raise a child, but believe me, this problematic child was raised by a village that worked together. It was by far the hardest project we worked on for many reason, from technical, via political to marketing. But we got it done and everything is on schedule a release next Tuesday. stic simulator that is without a doubt the future. The second we have a new option in the sim to add to this project, we'll work hard to include it. But speaking the project manager I can tell you that moving my focus from development to support is a big deal. From one kind of stress to the next.
    56 points
  9. Okidoki, so I am sure you won't mind if we remove you from this topic for 36 months.
    55 points
  10. Warning… this is work in progress and if you dislike us to toot our own horn, better not read on. As you know we have been working with Microsoft and Asobo to get the new sim into retail stores (with great success, it will be available widely in Europe) but less known is how our developers have worked with Asobo on making complex add-ons possible. The major credit goes to Stefan Hoffmann and Hans Hartmann here. But Asobo has been incredibly kind and it was a fair exchange of ideas and code. They helped us getting a product done, we helped them shape the SDK so it will benefit all add-on developers. And honestly, companies like PMDG, and Carenado are friends of us, this is not something written to get our code to work, if this works any complex code is possible. We have just been selected by Asosbo to assist. In response we have invested a lot on the new platform, hired new people specifically for the MFS products, moved resources around. To be honest, we have been seeing and using the new sim for over a year now and we believe in it. Now other companies have shared images of their models in the new sim (or will do so shortly) but I can assure you none will be able to show you something like this. Complex displays, using nonstandard code. P3D V5 standard. There will be video soon, shared in combination with Microsoft. This is code that actually works. Not bitmaps. Things like the reflections still need tweaks (did I mention this was work on progress?) but we really wanted to show you what people have been working on for the last few months. These images are pretty high definition, click on them to see the best resolution the forum allows. Now as you might assume, complex aircraft are not our only market. Airports are a major part of our product line and the scenery developers that work for us have been working with Asobo to get our airports in the sim. Of course, Paderborn airport, where our HQ is based, had to be first and we are happy to see Microsoft has included the files Jo Erlend Sund made, that we send them into the default sim. And yes, you will be able to find our office. In pretty high detail. We will have more images soon but here is a first image. The CRJ images are also on that airport btw. Again, all shown here is work in progress, things might and will look different when released. In the first release some stuff might not work as we want it, but we’ll be open and honest about that. As said we are working with Asobo to get things working and in the end we believe we will match all features the a mature platform like P3D offers. Speaking about release. No, we are not willing to give out dates for releases. Things are still very much in flux. Every single day changes in the SDK allow us to tweak things. We are also not hurrying things. MFS is an incredible product. When you get it you will need many weeks to explore what is possible, how to tweak the hundreds of settings to your liking, see how Chernobyl looks and no, Asosbo did not model this, this is a fantastic example how their code create scenery from data). When you are done with that, we hope to have the CRJ and some airports ready for you to download. Ahhh, I see the first questions… is this a free update from existing products? No, my friends, it is not. There is a shite load of work already been invested in this new version. It is not a simple port, almost every single file is new. Prices will be decided when we get closer to release. As a last comment. No, we are not abandoning X-Plane or P3D, we love all simulators at Aerosoft and while we might have our own likes and dislikes, we sell what customers buy. You decide, not us.
    54 points
  11. Wait.... and the Illuminati have nothing to do with it. Riiiiight.... Oh you poor misguided soul. _____________________________ Might I make a short personal comment? While it is frustrating not being able to give the release date and having to hide some stuff. I, and the complete team behind this project (I am really just the assigned figurehead, the real aces are the developers, I type, they code and model), thoroughly enjoy the conversation here. Sure, there are hiccups and sometimes tempers flare. But this is 2021 and the internet, right? But let me tell you, the whole team reads these posts and love the enthusiasm, support and general spirit. It means a lot to us. We have always tried to include the people who pay for the product, see how the product is made (insert joke about sausage here). Even when thing did not go as planned. I started with FS as a hobby because I could not pay for flight lessons. I stayed in the hobby because I could fly aircraft I could not afford to take lessons in later on. But more and more it was the community that attracted me most. Flightsimmers are weird. They spend their hobby time learning something new. Because that is what flight simulator is about. Learning new skills. Not how to shoot down zombies faster, but how to get a mental picture in your head about a complex approach. Not only skill, but also knowledge. If ATC asked you if you can do a direct to this and that VOR and arrive at that altitude, you do not have time to make calculations, you got to have the answer somewhere in the back of your mind. Yes, we can do that in this aircraft, with this weather. Or no way, the passengers would start to scream if we try. Now people who do that as a hobby are almost always people I can have a conversation with over a beer in a hotel lobby (remember pre-covid?). They are not stupid, they almost always have something to say. They are also willing to assist other people. The real cool once remember the first time they done a low ceiling ILS landing and saw the runway magically appear in front of them when the broke the cloud cover at 250 feet. The first time you do that is magical. You solved a problem. Now add 20 knots of crosswind and do it again. As said, flight simming is learning, seeking new challenges. Exploring new airports.
    52 points
  12. Abusing my moderator rights to post a comment: 1) Yes, there have been three other issues that were found during the testing at Microsoft. Two in the CRJ, which have been there since day 1, but never showed until Sim Update 5 (dark instruments after loading and HUD constantly flipped down) and one in the Marketplace ingestion process which wasn't directly related to the CRJ, but caused a delay anyway. 2) Everything has been fixed and as of 18:47 CEST yesterday evening, the ingestion process has been completed and the CRJ was sent to Microsoft's testing team. When it will be available? I don't know. Will Microsoft find another issue that needs fixing first? I don't know. I will have to wait - just like you.
    49 points
  13. I take the pleasure to lock this thread now! https://www.aerosoft.com/de/detail/index/sArticle/3303 Also check out the CRJ club here on the forums: https://forum.aerosoft.com/index.php?/clubs/17-the-crj-community/ Have fun!
    47 points
  14. Friends, I was asked to posts this. ----------------------------- Dear FlightSim Community, We feel the expectation on us to give official information about the release of the Aerosoft CRJ 550/700 for the Microsoft Flight Simulator. In this regard we have a concern and we’ll keep it short: We made a really tough decision to postpone the CRJ release into the first quarter of next year. This decision wasn't easy for us, because we know how much anticipation there is in the community for this add-on. We have decided to do so, because we want to deliver a CRJ that meets all expectations, but we have not reached this level yet. We need more time for the development and beta testing. We hope the additional time allows us to complete the necessary work to provide the highest quality and the best possible experience for you right from the start. We therefore hope for your understanding. However, we do have a little present for you. The first official teaser: We wish you and your loved ones a Happy New Year!
    46 points
  15. Friends, there is one 'special' thing about this release that is new and will potentially cause serious support issues. We'll mention it in the installer etc but as it is so new we decide to mention it on the forums until you are sick of hearing about it. See, when you load the 550 and the 700 for the first time in the simulator there is a translation done from the C++ code to the WASM code the sim needs. Even on a high performance system this takes minutes. Now I know installers often say to be patient for 'minutes' to do something and it takes seconds, but in this case it will be minutes. On both, the MS Store as well as the Steam version of MSFS it takes about 5-8 minutes on a current high performance PC. On older and/or slower machines, this time can easily extend beyond 10 minutes. And all that time MFS will not show anything and be unresponsive. This behavior might also be visible after an update. As you understand, we are very worried that customers will feel the sim has crashed because of the add-on. But this behavior is fully normal and will only happen the first time that aircraft type is loaded. Any add-on that uses C++ code will behave like that. The more C++ code the longer the pause will be. So if you ever see a person complains the sim 'crashes' when they load the CRJ, ask them if they waited ten minutes. Because on some systems, that is really what it could take. Help a fellow simmer..... Edited by Hans to fix a misunderstanding. Mathijs is already gone for the day.
    43 points
  16. Okay okay, we'll admit. The CRJ has wing flex. But not the 'floppy' wings I see so often in other aircraft. This is pretty sophisticated stuff with it's own controller. Only that way could we get the 10 Hz 'vibrations' of the short wings. Very noticeable on the ground. We believe it is damned cool because it is not done as a gimmick but really as realistic as possible.
    42 points
  17. I felt rather unhappy about some of the discussions on our forums (and the accusations made) in the last week, so I decided to have a glass of wine and reflect on them. First, we do not remove a discussion from view without a lot of internal discussions. We only do so when we feel the discussion is unjust, contains incorrect information or simply violates our idea of what is right and wrong. Our forums are NOT ‘public’ forums like on other sites. We decide what is welcome and what is not. Now there are very few forums without commercial links (if a website has a shop you will see not everything) but you can still find them and you should be free to post about Aerosoft what you want there. But you will find a LOT of posts on our forums that start with “I expect this to be removed very soon” that are still public. In fact, we are very lenient on these things compared to other forums. If we remove something from view you can almost always find it in Avsim in minutes. Secondly, we are willing to discuss almost anything and willing to defend the decisions we make. But there is Aerosoft’s own productions and Aerosoft’s product where we just sell what we get delivered. Of course, we only sell what we feel is correct. But if you want to know why a developer decided to do something in a certain way, we can only forward the question. We agreed it was suitable to sell (and feel free to discuss that) but the decisions are not made by us. Thirdly, these are exciting times. A lot is changing. If you see a person posting a rather serious complaint about Aerosoft, do check if they have commercial interests that might conflict with ours. If you see somebody complaining about our focus on MFS, check if they have commercial interests in P3D add-ons. Ask them if they might have been refused higher levels of MFS development support. Check their (ex) role on P3D forums. It might show things in a quite different light. Fourth, Aerosoft is a commercial company. We are with some margin the largest flight simulator add-on company. We have over 50 employees and a lot more people we depend on us in other ways. My own departments (support and internal aircraft development) got 5 new full-time employees in the last 9 months. That is a shit load of money to be paid to these people every month. So, while we still love that FSX customer who wants an update for a 16-year-old sim and a 12-year-old product, it is just not going to happen. If you feel your 27-euro purchase in 2009 entitles you to an update to make the airport look like it does right now, sorry. Everything we sell is without ANY promise of new features. Name me any company that does that differently. Fifth, (I should stop counting). We like P3D V5. Honestly. It has some fantastic new features, but when we see that the same files produce different brightness levels in EVERY update or hotfix and to correct all of that for every update takes us 2 weeks to match the new sim standards, we say that we rather wait for Lockheed to make up their minds. Most lights in P3D are 1999 standards, we must calculate how a light source works with a surface. So that is why our Airbuses work well on some airports where PMDG aircraft do not and there are airports where the opposite is true. In MFS we just define the light, modern standards. Again, we love P3D V5. We just do not love the fact it is changing its mind all the time. Now I am not blaming Lockheed. They always made it clear their professional customers come first. They loved the fact a few tens of thousands of simmers bought the sim and tested it. They also made an add-on market possible and to be honest, we got to correct a lot of professional users every month who believe a 40-euro purchase allows them to use the add-on on multiple stations. The basic fact is that Lockheed lost thousands of testers and dozens of developers. Because just check most developers who worked on P3d v4 addons might have release version that that ‘work’ in P3D v5 but very few actually spend serious time on P3D v5 features. New P3D releases are like hens’ teeth at this moment, exceedingly rare. And if there are any, they are not overly exciting. If people honestly believe that my comments about the open issues in P3D v5 affect developments I am seriously honored. But it is laughable. The dev companies who use us as publishers are smart. Most have been doing add-ons for a few decades. They know where the money is. Just as we do. And the money is in MFS. All these people got to pay invoices, just as we do. We do not ‘decide’ what platform to make add-ons for, we go where the customers are. If you get me five thousand FS2002 users willing to buy add-ons we gladly make add-ons for that platform. We will make serious money as making add-ons for FS2002 is super simple at this moment. But these customers are not there. Just as FSX customers are not there and as P3D customers are not there. Even serious P3D users who do not even think about looking at MFS are not buying add-ons right now. There still are a huge amount of FSX users. But for us, they are non-existing as they stopped being commercially interesting in late 2017. There is a serious amount of users of P3D and they were all very willing to buy add-ons, but they stopped buying add-ons in early 2020. X-Plane users are still remarkably interesting as they keep on buying add-ons. Do not be surprised to see X-Plane add-ons being made, they simply sell. -------------------------- Aerosoft does not ‘make’ the market, we follow. For sure we have commercial interests in X-Plane 11 and MFS and will promote these platforms. Openly. We are co-publisher for MFS (as we did the boxed version) and we have been co-publisher for X-Plane for the same reason and we still hold a lot of the Steam rights for that sim. We are proud of that. We invested hundreds of thousands of Euro's in those products. But we sell what customers want. I realize this message might sound vindictive. And to a certain degree, it is. I am upset about comments posted that have a hidden agenda. We do not delete them because that only boosts the ‘Aerosoft deletes all negative post’ idea. Which, again, is simply nonsense. If people claim that, ask them, what posts are deleted, the internet does not forget right? But again, if you see something posted that is rather negative, search Google for the poster. If the poster is not man enough to use his own name, that should tell you something. If he/she does us his own name, good for them, I respect that a lot. But check if they are selling P3D scenery (or tried to). I can understand they are upset if a business venture fails, been there. I do not understand how speaking bad about a competitor that is successful helps in any way. My name is Mathijs Kok and my work email, mathijs.kok@aerosoft.com, and my personal email, mathijs.kok@gmail.com are in no way hidden. You can find me on Skype, Discord, WhatsApp. Open visor. If you have a problem, let's talk. Now I will have another glass of wine. A good evening to all.
    40 points
  18. Update from the previous post Stefan just did some quick test. Now settings and hardware do not really play a role as it is the comparison that counts. CRJ, fully loaded on runway: 45 FPS Default Airbus, fully loaded on runway: 52 fps Now I have the idea that internal memory is important. We have all 32 Gb or more. MFS loves memory. But all in al, we are not afraid of the performance. Interestingly enough the texture load of the CRJ is 12% less then the default Airbus. Now, okay, a larger aircraft, but still. For people with a graphics card with a moderate amount of memory every megabyte helps! Last bit of news... Stefan spend this weekend adding more weathering to to the VC, fingerprints etc. Now this will be the last 'overall' images until release (we might show a menu here and there when needed). See it as a sign we get close. And feast your eyes. Click to see the images in the best resolution the forum allows. Look real close at the knobs to see the grime. It makes you want to disinfect the flight deck.
    38 points
  19. On Monday we will give all dates.
    38 points
  20. My friends (and I mean that).... I am closing this topic because it is counterproductive and toxic. Most people just seem to add without reading. Even more just start to click up and down votes without reading (I seen somebody come online and giving 9 downvotes in the first 92 seconds he was online). Some of the comments here are simply not acceptable. If you want to discuss things with those words there are dozens of forums on the internet. I will not allow my developers to be ridiculed here. Let's get a few points straight): We absolutely agree that ILS following should be better. Nobody has ever claimed anything else. Exactly what triggers the problems is impossible to determine at this moment, as we can all see it seems to affect some people way more than others. If we would know we might make a tweak, we simply do not know right now. We have tried really hard but using WASM coding it is simply very hard. The fact less complex aircraft can do it does not really mean a lot because we can't use XML/Java but have to use C++/WASM to do what we want to do. EVERY seriously complex aircraft you will see for MSFS will be using C++ and they will all face the same problems as we do. We have discussed these things WAY before release. We tried to be as open as possible about them. These issues have been discussed with Asobo and will be discussed again. We are to a large degree depending on what the simulator can deliver. We believe that at this moment, with our knowledge, ILS following is as good as the circumstances allow for a complex add-on that is forced to use C++/WASM. When you compare the CRJ to fantastic community efforts to enhance default aircraft, keep in mind none of them have 1/5th the code we use. And do keep in mind we love those efforts, we support them as much as we can. Just ask them. But the problem is that adding complexity on one hand using C++ locks you out of other things. That is the state of the sim at this moment. Just when I was very upset about this topic, I got a mail. From a CRJ pilot who invited me a few times to his flightdeck. He even allowed me a few seconds of time on the stick. I copy a few lines of his mail: "Simmers always seem to believe airliners are perfect machines. I can't even start to count the times I decide my aircraft systems started to do something I did not agree with. In these cases I did not post a message on a forum, but switched off the system, looked at the paper chart and flew the damned procedure. And if you ask my right seatert a lot better than the systems would ever be able to do. I am trained to do this shit you know? I agree with your customers that your CRJ sometimes messes up a glideslope. The real CRJ does that (1990 systems) I have no idea why. But I have never messed up a touchdown because of it. If your customers do, tell them they have a yoke, rudders and throttles. I have never met a pilot who believed a computer could approach/land better than he could. " If you have anything to tell us that is not covered by post, feel free to make a new post, with details etc. Honestly, we want to solve this issue, make a new topic is you have new information. If you simply do not want to believe what we (I) tried to explain, just vote this post down. I got something like 38.000 upvotes. I can stand a few downvotes from people who just want to click. In the ten years we use this system I have not even removed down votes from a person who believed the earth was flat and we (Aerosoft) supported Bill Gates to create a world dominating government. Every other downvote is still there. Feel free to downvote the absolutely factual post from Hans. Those downvotes however will be deleted by me because I know what Hans wrote is 100% true.
    37 points
  21. I can confirm the A330 has priority at this moment.
    36 points
  22. As some people felt the sides of the door were not in the level of detail they should be... At least it is clear we listen to what people comment on.
    36 points
  23. Check this out:, a preview of the Come Fly With me videos (https://forum.aerosoft.com/index.php?/forum/1061-come-fly-with-me-by-the-dude/)
    36 points
  24. I have seen some questions about wingflex on other sites. Now, readers here know why we do not care a lot but let me go over it one more time to close the discussion ones and for all. The CRJ has very stiff and rather short wings, it is not an A330 with huge floppy wings. That's why the CRJ is not the most very comfortable aircraft in turbulence. It is like sportscar with stiff suspension. We know exactly how stiff the wings are and we know exactly what force makes them flex. As we can calculate the forces rather easy we know how much the wing tip should move if it was to be realistic. When we use those parameters, inside MFS looking at wingtips from the cockpit at 50% zoom, on a 4K display, 90% of the movements would be less then 15 pixels up and down. You would need to look carefully to see it. Only at strong forces, rough landing, very serious turbulence. would it be more. And in these cases we hope the pilot is looking at the flightdeck instruments and to where he is going instead at how cool the wingtips are going up and down. Did you know the CRJ has a extremely stiff body? It is designed to withstand a wheels up landing! That means that the vertical tail is also very stiff. It hardly moves. Look at the an A330 and see how much the tip of the tail moves side to side. It's impressive, yet have you ever seen a an FS addon model that? Probably not because passengers do not see that so easy. Yet it is a fact. Have you ever seen how flexible the engine of a 747 are mounted? Certainly at take-off they can have very different AoA. Up to 15%. Now this is something a passenger can see but no simmer seems to ask for that even though it is a very alarming sight to see the engine pointing up and the other down. Ask me why I know. Wing flex is not very mature in MFS, just as it was not in P3D. It is impossible to get the animation fast enough or precise enough. Fact is that most wing flex in P3D is more aimed at what customers expect then it is realistic. It is based on YT video's that show wildly moving wings, but if you look at most of these videos you see the camera is moving more than the wingtips. Video's with a static mounted camera are very rare. We have some for the CRJ and we these confirm our ideas. Most wing flex in FS add-ons if overdone. Overdone because customers feel it should be visible. Making wings on a small aircraft like the CRJ flex is complex. Do you calculate them from the wheels on the ground (on the ground most wings flex the most) or the centerline as they would in the air? Do you calculate flaps, spoilers? If these are extended wing flex is totally different from a 'clean' wing. Do you calculate them with wing tanks full or empty (on a CRJ that does not matter a lot but on an Airbus that influence is massive, full tanks stiffen up the wings a lot). All in all we simple felt like we could not do wing flex on the CRJ in a way that would be cheap enough on our development while still being reasonably realistic. Not for the 15 pixels of animation. Not for a 40 Euro add-on. Now if this would be a 100 Euro add-on I would most certainly want to see the data we have implemented. It is not so important that customers would not see 90% of the actual animation as it are tiny ripples or a few centimeters of movement. If you have that data and you do what many people like to call a study level add-on, by all means include it. Just as you should include tail flex. For this project we decided not to bother as, realistically, it does not matter a lot for 99.999% of the time you fly. If you feel that is unacceptable I am sure there will be another add-on that does have wing flex as you prefer it to be. If the company that makes that can show you that their animation is accurate, so much the better! I know some do care about this. Now my post is not an invite to revitalize this discussion again. We have been having it at least 20 times and our point of view has never changed and it will not change. We have had input from pilots, people who know about metal flexing and people who design aircraft. We have the actual data of the stress tests. We take that input over YouTube videos. Not open for discussion.
    36 points
  25. We have to start a preview post about our Airbus Microsoft Flight Simulator projects at some time, so why not now? As most people will know we have three aircraft projects for MFS in development at this moment. All of them are complete new builds using as much of the fantastic features of the new simulator as possible. In order of scheduled release these are the CRJ 500/700 (followed up by the CRJ 900/1000), the Twin Otter and finally the Airbusses. We have at this moment 3 people working on the 'systems'. Over the next few months that will grow to 6 people. Feel free to comment, ask or rant, we will reply when we can, but as this is a project in pretty early stages of development, please accept that we are not ready to share a lot. To avoid a negative flow on this topic, let's agree that we'll reply when we can and want, and will not reply when we do not want, okay? Seeing a dozen "we are nor ready to discuss that yet" comments every day just looks nasty. But is you have any wishes, feel we should absolutely do this or that and we should never do that or this, please let us know. I assure you we read every comment. This project will be in the same 'idea' as we have done before, we focus on the job of the captain, rather than on the system. That means we rather include a fully working cockpit door system that is used every 30 minutes then a dual generator failure that has happened twice in all the hours (20 million plus) that these aircraft have flown. Pilots deal with sick passengers, drunk passengers, blocked toilets, missing catering, crashed multimedia systems etc etc on a daily base. A broken engine is something they might see once or twice in their career. Ohhh, of course you want a picture... Here you go. That how it looks at this moment. And that is because we have not yet started on the model/texturing. That will start soon and then things will start to look nice. At this moment it is really the core systems that are worked on. Again, we'll reply when we got something to say. Do not be upset if we do not comment on your question, that only means we are not able or willing to reply. We do love your input though!
    35 points
  26. 20:58.... started at 08:00. Time for some wine, some food, walking the dog, talking to the horses and perhaps some incredibly stupid TV. I can recommend that to anybody!
    35 points
  27. Yes and I apologize for that. We have no idea what actually happened but it seemed we upset some people in the FBW Discord channel. Now that is weird as I promoted that project several times and still consider it one of the coolest things in MFS at this moment. Some of the people from that forum chat made several account to avoid limitations and used them to upvote there own posts. Something the FBW Discord channel frowns up on seriously. These are NOT public forums, these are our company forums. We decide what is acceptable and not. There are many forums where you can say what you want. Not here. If I see nonsense being posted that affects our products I will try to explain. If that does not help and the same incorrect information is posted we will take some action. That same information is then send from a new account from the same IP we have had enough. The FBW project has our love and admiration, the fact some people had misguided ideas does not change that in any way.
    35 points
  28. The first episode of the Come Fly with Me series is now online! Check it out:
    35 points
  29. Friends, might I ask for a Christmas cease fire on this topic? The reason I posted what I did was because when a company changes its communication I believe it is best to simply say so. It is part of my idea to be as open as possible to customers. You share the good and the bad. In my experience 90% of customers just understand things when you explain them and even are okay when you say that, for what reason or another, you are not able to explain. Aerosoft is not a small company any more. We got departments, offices, floors, managers. In 2020 I got two new full time employees in my development teams. We are building up a far more solid quality control team, in any way we are growing, expanding and trying to be the best possible partners for those who work for us, those who work with us and those who we want to sell our products to. Now in some areas we will not communicate as we did before. And exactly why is just one of the areas I am simply not going to be able to explain in full detail. Any conjecture on that is just that, conjecture. And as such, in my opinion, better suited for non commercial forums. After all, no matter how you look at it, I work for Aerosoft and thus anything I write in a topic about a non release product is marketing. If I tell you Hans, Stefan, Alexander and all the other involved are doing a kick ass job that is because I know they do. But again that is marketing. And that is a part of Aerosoft we want to streamline. What we can and will say depends on the product, the people involved, the platform and possibly a dozen more reasons. So while we are not sharing a lot about the CRJ, check out this: https://forum.aerosoft.com/index.php?/topic/158053-cpdlc/ to see we can be more public in other topics. So, just do not see what I said as being a standard for all proiects, for all platforms. I believe most readers here will know I (we) just love showing of what our teams are doing. These are my friends who are setting new standards. Take my word, what I can show will be on here in seconds. But how and when will simply have to be coordinated differently. That's all. Nothing more. Cease fire. Please.
    35 points
  30. Please allow me a personal comment I have been cropping up for close to a year. We learned about the new sim at the same time as everybody else. It is utterly incredible Microsoft and Asobo managed to keep this such a secret for over two years. But very soon after the first announcement was done we were called by Microsoft to see if we had any interest in working with them. Uhhhh.... yeah! Now we had some luck. The development team, Asobo, is based in Bordeaux and I live close to Bordeaux. So we could set up a quick meeting (this is all before Corona, when we still could shake hands etc). At that moment we already understood that the team from Microsoft was very willing to coordinate with 3rd party developers, but they also wanted some of the experience Aerosoft gathered in the last 27 years. It was bloody amazing to be honest. We had questions, we got questions, we met people in every part of the project. Utterly different from any team at Microsoft that worked on FS. They started with the question "what can we do to make your addons work?'. And then I visited Asobo for the first time. Now remember this was a good while ago, I think it was August 2019. We were all (and I mean everybody) assuming the videos we seen were rendered on some high end server farm. But here I was, stick in hand, on a rather modest machine, in meeting room, seeing the sim at 50 fps on a 4k screen. My yaw hit the floor. And I have seen a lot of yaws hit the floor since then. This was default sim, no add-ons, and the aircraft were pretty solid and the world was alive and looked totally amazing. Not just Frankfurt airport, but also my house. In the default sim. No add-on in FS or P3d has my house. I mean this is very rural France. A village of 300 persons. Looking even closer I noticed that even the trees were accurate. They have a tree database. Not kinds of trees, but actual locations of trees around the world. Mind blown. We have been working with Asobo ever since. I visited them many times and have been always received with grace and friendship. No question was too weird, no comment was ignored. Super kind people. I wish I could share what information was exchanged, just take my word, what we asked, we got or got an explanation why it could not be done (yet). This is a very very cool team of developers. They get FS, they understand it, they read forums. Next to this technical exchange (remember there was no SDK yet and Asbobo and our devs were still very much discussing what a high end, complex add-on needs), we started commercial discussion with them. We wanted to bring the product in boxed form to customers. Keep in mind that in many parts of the world boxed FS add-ons still do very well. The boxed version of X-Plane we handled did extremely well and we are super proud of that. As we learned that MFS was a very large product (over 80Gb) we knew that there would be alot of people who could use a boxed version. And after a lot of discussions we got the deal. Aerosoft would produce the boxed retail version, starting with the European market. This is a big deal for us. Believe me. Enter Corona. Try to get hundreds of thousands of DVD's pressed and boxes made while Asia was unreachable and most of Europe in lockdown. It was not easy. It was stressful. But it is done and we are able to start shipping soon. As we reach this next milestone in this project, I can tell you I have never met any team working on MFS that was this nice, this responsive and this focussed on what this sim really is. It's a platform, MS and Asobo make money on selling it, others make money on expanding it and yet others expand it because they love it. I have been working flight sims for 20 years and I can tell you this is different. This is a new start. Is it done? Nope, nobody will claim that. You never complete a flightsim. But is a very stable new base to work on. MS and Asobo are not delivering this and step back. They understand it needs enhancements and optimizing. They understand that of the world changes the base sim needs to change. They understand it need accurate weather andt AI traffic. They are in it for the long run. And that, my friends, is all that counts.We can make the Airbusses, my friends at PMDG can make the Boeings, Carenado will make the smaller aircraft, others will make the airports. But what we all need is the base. A solid, reliable base. And I think we just got that. A platform. It needs to grow and P3D and X-Plane are far from defeated, but boy do they have some competition. To show our dedication to this new platform, we have hired a new top class support guy who will support this sim (@Tom) and are hiring development staff to increase our production for the new platform. As we were (are?) one of the very last companies to stop development for FSX and it clones) you can rest assured that existing platforms as X-Plane and P3D will be stay supported. We love all serious sims. Always have, always will. You decide the best platform and we'll make the add-ons.
    35 points
  31. We are still tweaking the manuals a bit, but as I promised to deliver them a week before release, here they are: Vol1_Aircraft Operating Manual_Part-1.pdf Vol2_Quick Reference Guide.pdf Vol3_Tutorial.pdf Vol4_Normal Ops Checklist.pdf Vol5_Aircraft Operating Manual_Part_2.pdf Vol6_FMS.pdf If anybody sees some error, please drop me message at mathijs.kok@aerosoft.com
    34 points
  32. Nice catch! That image was not supposed to be there and we have tracked down how it got there. Not a big deal but we got a pretty very marketing department who (as I as project manager) want to control what is shown. It is all a storm in a teacup, all solved, no harm. But the simple fact is that the aircraft is shared with a lot of people already. Not only with our core testers (people who we worked with for many years) or experts (real pilots, mechanics etc) but also with people that we want to keep informed. It is unavoidable that something like this slips out. We notice, we ask the websites to be careful. But in this case we got no problem and I told Calum to leave the image online. But I love the way you noticed. You earned a free CRJ. When we release drop me a mail at mathijs.kok@aerosoft.com ND I will get you the aircraft for free.
    34 points
  33. We are hurrying up.... And even though a project manager will always find something to complain, things are going simply pretty damned good. We lost a week on the schedule a few months back because we still needed to define things, we lost another week when people decided they needed vacations (tjeeee....) and another week when we decided to add the skydiver version. But the progress is steady and scheduled and believe you me, that is rare. It is kick ass team that works on this project. The sim suits this project very well but still, it is the developers that count.
    33 points
  34. Since my last video YouTube has been so kind as to process my videos faster. Going from the upload to 4K streaming only took 5 minutes instead of the usual hours and hours. Here you go, Episode 4!
    33 points
  35. The Delta, one of the last liveries we wanted to add is ready,
    33 points
  36. Quick note..... No need to F5 right now. It will be very clear when we are days from release. Right now things are going great. I just completed the complete release document for our departments. That document helps to get every things aligned. From the people who need to add the product to the shop pages, via the people who make the installers, the people who add it to the Microsoft shop, the marketing department, the server people (as they will need to get enough bandwidth) ending up with the support crew. Fact is we are close to going to Release Candidate. That's the one we share with our friends on other sites with permission to show and tell. At that moment only the smallest tweaks can be done, the code needs to be stable and mature a few days. It is the first time the code is shared with people who are no in our 'circle of control' so if there is anything our extremely extensive testing has not found we hope it pops up at that time. People who know me will be surprised about this cautious attitude. I have always been a huge fan of releasing when we were happy and being honest with customers, see what bugs them most and focus on that. Releasing is just the moment when you start working to customer wishes and not on your own ideas. But this will simply not work well with this release. We are aiming at a a huge customer base, many of them will never have flown a more complex aircraft before. One with a few hundred pages of manuals. We are fully happy with progress. And there is one person who guessed the release date right.
    33 points
  37. Mathijs, If you wouldn't mind, I would take back to the higher ups that this is quite a shame and I think a poor strategy in both marketing and sales. What you're doing in this thread is actually typical of modern marketing for boutique products such as the CRJ. I actually decided to purchase the CRJ specifically because of your open communication and insight into the process and development of the product. There was no other factor that played more of a role in my decision. I've also seen the Aerosoft CRJ featured in multiple videos on YouTube and multiple news articles on large flight simulator websites purely due to your comments and information in this thread. That's FREE advertising! The videos and articles were very complementary and very pro-Aerosoft as well. It doesn't change my decision to buy at this point because you, Mathijs, have personally already sold me on the product, but if I was interested in the CRJ and didn't have this information I can certainly say I'd be taking much more of a "wait and see" approach to the product and it certainly would not be a day 1 purchase for me. Hopefully if enough people express this opinion management might decide to walk it back a little. As always, take it easy for Christmas and don't burn yourselves out. Spend time with family and friends. Merry Christmas, Matt W.
    33 points
  38. Going to defend PMDG here. Robert is a good friend and PMDG and Aerosoft have been working together for a very long time. Although PMDG and Aerosoft aim for different goals in aircraft simulation (they want to simulate the aircraft, we focus on being a airliner captain) we have a very good idea about the costs in development and support. In the very limited market we have all been working for, what they asked was a solid price. If there are 30.000 potential customers for your product and a good deal of those are not 'ready' for a complex add-on like the PMDG 737, you are left with a limited group of people and as developer/publisher you have to make hard choices. PMDG decide to go for the top end. The really hardcore simmers for who the price of an aircraft is not a big deal. If you fly 6 hours a week (as many do) and do that for a year you logged close to 350 hours. That is less than half a dollar per hour. Find me any hobby that has costs like that. I drive 1970 British sports cars as a hobby. And though I spend a lot of time hiding the cost from my wife, I can tell you that per hour driving it is a lot more. Now with MFS we are poking around in the dark. Scenery sells very very easy. That is driving the prices of those products down. Market forces at work just as they should. For aircraft this has not happened yet as there are simply no aircraft for sale with the complexity of our CRJ, let alone the depth of a PMDG 737. So we simply do not know how much we will sell. If it turns out that is much higher then we now think (hope?), there will be others that will start to sell solid products a lower prices and that will drive the price down. Exactly as it should be. Customer determine where prices are. Everybody doing FS add-ons has been working on razor thin margins for a long time and not having MFS products to sell and P3D add-ons simply not selling for many teams things are getting grim. That is why I said that they teams that have money on the bank will be in the best position at this moment. If you have 6 people in a team working on new aircraft you are burning through 35.000 a month at least (Euro or Dollar) and that is just cost before you can release. Marketing, installers, testing, PR, add another 30.000 on top of that. After release you most likely have you whole dev team still on the product but now also your support department is starting to eat up money like you never seen before. Your monthly burn rate after release can peak at 50.000 if you are lucky. At least you are selling at that time. When I started managing FS add-ons I was handling projects that had a total cost of 15.000 Euro/Dollar. Now there are days in a project when we burn through that. A quarter of a million? I need to ask my CEO to spend that, but he will sigh and sign off. Half a million on a project, he will moan and sign. And you know... prices of add-ons on average have not gone up much. The MadDog I sold 20 years back cost the same as the CRJ now. There is 100 times more code and over 500 times more polygons (!) in the model, but the price is the same. As said margins are razor thin for many years. How many dev teams active then are no longer active now? How many dev teams are now based in low cost countries or in tax heavens to make ends meet? So if PMDG asks $140 for an add-on I am pretty sure they know what they are doing. I (Aerosoft) would not go that way, but that is fine. We do not make the same products and we do not aim for the same customers. But I have full respect for their 737 just as I know they have it for what we do. The problem I have and Robert does not, is that people compare products without taking price into account, lol. But that has been happening for over a decade and we learned to deal with it. If you say the FSL airbus is better than ours, I say that first of all we make a very different product (look, pilots have to know how to open the cockpit door to get coffee, aircraft run on coffee and petrol, and they have to manage many bits of paper on every flight, do crew management etc. All things we simulate) and that if you compare a product to another product that is twice as expensive you better have some damned good arguments. And buying PMDG products helps keeping a DC3 in the air! Robert flown his DC3 to our office and took some staff for a ride. How cool is that? I apologize for any of our staff in shorts. It was a very hot day. No excuse, I know.
    33 points
  39. You might think so, but not really. I spoke to everybody on the team this afternoon and we simply do not know what we can do right now to make things better. I am working with the support team to make sure support is done as efficient as possible (https://forum.aerosoft.com/index.php?/forum/1085-frequently-asked-questions/) and Hans and the test team are flying. They done several flights today with zero issues. Hans, Stefan, Alexander did all they could, now it is up to my team of support to handle the release. Did I ever tell you how incredibly stupid it is to be the project manager of a project AND be the support manager? So I am responsible for the bugs and the efforts to support it. I am screwed I tell you, screwed.
    32 points
  40. Want to hear something you probably NEVER heard a project manager say publicly? I do not want to raise the price of this product even though everybody tells me I should. They have good reasons. I do not know any project with better modeling/texturing (Jae and Anne are really doing a remarkable job and it is all 101% MSFS without any P3D imports), Alexander and Hans are really going for state of the art in the flight model and instruments. Sounds will be fully MSFS standard, no P3D files. There will be a 100+ page manual with several tutorial flights. The biggest argument the 'raise the price' people have is the amount of models. Normal wheels, tundra wheels, ski, floats, amphib, 3 blade prop, 4 blade prop, long nose, short nose, we cover it all. Check out ANY other MSFS add-on aircraft and you will find none that even comes close. Not even in the same ballpark. I really want this to be the ultimate aircraft to explore the MSFS world. At a sub 30 Euro price (ex VAT of course). If I ever took a gamble hoping that low price = loads of sales will work, this is the one. I have never been a fan of $100+ prices for add-ons because you reach a limited number of, pretty high demanding (and they should) customers.
    31 points
  41. Proof is the pudding. Just check the vids https://forum.aerosoft.com/index.php?/forum/1061-come-fly-with-me-by-the-dude/. If you believe this is not complex enough for you, just wait. For me it is. Keep in mind that what you read might have a reason. Development teams that did not jump on MFS and now are late, development teams that were refused access to MFS channels etc. For our internal aircraft development we made a very clear decision, while we still update P3D projects (like the busses with CPDLC) our focus is on MFS. Everybody makes his own choices and just as I am pushing MFS others will be pushing P3d V4.
    31 points
  42. Now that is a post that I seriously appreciate. When we release contact me on Mathijs.Kok@aerosoft.com and I'll see that the core team at your side will get a free copy.
    31 points
  43. This is what really sucks about the flight sim community. Aerosoft does something awesome and shows us previews PRE RELEASE which they don't have to and are extremely open to suggestions . They build an aircraft that looks to be AMAZING quality for only the price of lunch at a nice restaurant. And what do some people do? they complain about the most absurd shit. "the wingflex" "the cockpit door" and funniest of all "the inside of the door texture" which is about the dumbest thing to complain about yes we get it its not 90K quality but who cares it's the inside of a door you never look at, this is not door repair simulator, it's a flight simulator. We should thank Aerosoft for even showing us previews..
    31 points
  44. Just some more images as I got nothing else to report today (we are awaiting some files later today). We have also had some discussion on the lighting. MFS does a pretty good job of simulating the very harsh light conditions over 10.000 feet. So when you look outside the pit will look dark, if you look down it will look far brighter. Up Something in between..... Down.
    31 points
  45. There will be another way to learn about this aircraft. A good friend, a real pilot with thousands of hours on the CRJ will be doing short training 'sessions'. These will consist of short (say between 5 and 10 min) video's about certain aspects of the aircraft.The first one will be called, 'Bring Your Coffee and Let's Sit Down".
    31 points
  46. Alexander was working on views and his screenshots are really nice and crisp...
    31 points
  47. Hello everybody! I have some good news and some bad news for you. Let's start with the bad news. Due to technical reasons, the release of the CRJ-900 and -1000 needs to postponed until a later date, most likely late September or October. We regret this, but we explored all options and there is no way around. Now for the good news: The CRJ updates for compatibility issues with Sim Update 5 have been completed and are being readied for release as we speak. They should become available in the next couple of days. The nice folks at Asobo were able to identify and fix an issue in the WASM runtime (which is part of the SDK, but open source, so it's not made by either Asobo or us) and by this, to put the airspeed indicator in the CRJ back in action, without requiring a hotfix for Flight Simulator itself. Other issues (e.g. texture and shadow quality) have been fixed by our own developers. More good news: Testing of the CRJ on the Xbox platform will begin shortly. We have no specific release date planned so far though. Kind regards Winfried
    30 points
  48. As project manager I am only losing a moderate amount of sleep over this. Fact is that these are things you try to calculate in but that only works up to point. Look, I do follow the chats where this is discussed. I actually get paid to read these things. Sometimes it feels like I am not paid enough. But we feel the changes that Asobo made are correct. They fix problems and we will end up with a better simulator. Unless you build your own OS and application you are always working in a fluid environment. Remember FSX? After 2 years we had two patches and were left with a huge list of bugs and issues. The things that were fixed were sometimes very weird, even stranger were things that were not fixed (my favorite, how light systems were linked to one switch). Now we have Asobo that clearly reads the forums and has send out more patches then FSX ever had. Even if not everything is perfect, I greatly prefer that. The guys at Asobo are cool.
    30 points
  49. On behalf of Majestic Software, I agree entirely with Mathijs. It is so important to cooperate especially on a challenging subject of MSFS2020, because every addon that is available for any sim platform constitutes to the interest to flight simming in general, and indirectly benefits all the addon developers. And if we think how much the complexity of addons, especially aircraft addons, have increased since FS9 - I wouldn't be surprised if we soon consider sharing the knowledge on a regular basis in order to help each other. There is a lot in the addon development that is not aircraft specific and would benefit all. And if Microsoft/Asobo helps us all to get the interfaces we need for MSFS2020, we are looking at a major jump in the flight sim realism in the next few years
    30 points
  50. Version 1.0.0

    23445 downloads

    This is my 2048px Virtual Cockpit for the Aerosoft Airbus A320 & A321. Included are high resolution textures for the pedestal, overhead, FCU, fuses (both, overhead and the back side of the flight deck) and photorealistic buttons and switches made right from photos taken on the real deal. Additional VAS usage is at around 100-150mb in Prepar3Dv3.3. There is no noticable impact on the performance on my or any of the beta testers computers. Painting this took me around 150 working hours plus the countless hours of all the people who helped me with a tremendous effort. Special thanks go out to Holgi for helping me on some parts of the floor and backwall and Frank for taking all the pictures necessary to realise a job like this! Without you guys this would not have been possible! This is the 2048px version of this repaint, a 4096px version will follow soon! You will hardly notice a difference though Due to the enormous effort that went into this (over a month full time work plus countless evenings fiddling around with files and the quirks of our beloved flight simulators) I would apprechiate if you could donate a few € or $ if you like the paint! >>Please Donate if you like this<< (Unfortunately only a German link is possible, however just enter the amount, click login to paypal and then you'll be redirection to your language for the rest of the process ) ------------------------------------------------------------ Installation Instructions (read this... really!) ------------------------------------------------------------ Backup the content of the folder [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A320_A321 Base. Unzip the file into a temporary location. Paste the content of the folder A320A321 into [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A320_A321 Base. Make sure the content of the three subfolders gets integrated and you should be asked to overwrite 39 files in total. Make sure to overwrite the old files, otherwise this paint will not show correctly. [Important] Delete all files including the word MAINPANEL in the texture.xxx [where xxx stands for the respective name of the livery] folders within the [FSX/P3D]\SimObjects\Airplanes\Aerosoft Airbus A32x CFM/IAE folders. This is important since FSX will pick files from those folders over those from the fallback folders. [Important] Repeat this step each time you install a new livery since liveries come with their own MAINPANEL files, which however are in the default resolution. See the limitations below. Ensure the Texture_Max_Load in your FSX.cfg/Prepar3D.cfg is set to at least 2048, better 4096. ------------------------------------------------------------- Known limitations ------------------------------------------------------------- The aircrafts registration will no longer show. This is unavoidable since the registration is saved in the mainpanel file which I had to alter. Thus you need to delete the mainpanel file in which the registration of the aircraft is saved. Please ask your repainter to supply you with a version of my mainpanel file including the registration of the aircraft. Painters are explicitly allowed to modify the mainpanel files supplied in this package to add the registration of the aircraft and upload them to this forums. Only the dark night lighting version was possible. Do not use the Airbus Configurator to change between the bright and dark lighting options! These are not compatible with this repaint. Final words: I hope you will have as much fun flying with my repaint than I had painting it. . . . . . ...you really read all the way down here here? Stop reading and go flying!
    30 points
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