Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 07/07/09 in all areas

  1. Attached to this post is a free copy of the Aerosoft Flight Calculator. It is an ideal small tool to help you navigate your route and perform all the calculations a pilot of a small aircraft will have to do. It is based on the Jeppesen flight calculator that has been used by tens of thousand of pilots. It is NOT freeware and you are NOT allowed to share this with any other person. It is a gift from Aerosoft to the registered users of this forum. TIME / SPEED / DISTANCE Calculate Speed Calculate Distance Calculate Time Enroute Calculate Fuel Endurance Calculate Fuel Flow Calculate Fuel Needed ALTITUDE / AISRPEED Calculate Calibrated Airspeed Calculate True Airspeed Calculate Density Altitude Calculate Mach WIND Calculate Wind Direction, Wind Speed Calculate Ground Speed and Heading Calculate Wind Correction, Cross Wind Component, Tail Wind Component Calculate Runway Crosswind Calculate Magnetic Variation WEIGHT & BALANCE Calculate Center of Gravity Calculate Weight Shift Calculate Percentage Mean Cord CONVERSIONS TIMER, STOPWATCH Volume: LTR, GAL, IPG Weight: KG, LB Weather: °C, °F, MB, HP, IHG, MHG Distance: MTR, YRD, KM, FT, IN, NM, SM Local time / GMT time shown Calculate time enroute Calculate departure time Calculate arrival time Count up timer Count down timer Runway / Descent Landing Runway Length Needed Takeoff Runway Length Needed Tailwind Landing Runway Descent Profile Descent Rate Begin Descent Point Connection with FS Aerosoft Flight Calculator can be linked to FS to retrieve data that you would otherwise have to enter manually. Doing it automatically saves you time and ensures the data is accurate. To connect to FS FSUIPC is used, this means that the Flight Calculator can be run on a separate computer if WideFS is used. A license for FSUIPC is included in the product so you will not have to buy a separate license for FSUIPC. Please note that FSUIPC is NOT installed with this product. We choose to do so as most users will already have it installed. Features: Stand alone application, NOT a gauge to be installed in aircrafts (this also holds the limitation that the calculator can not be started from within FS and on most systems will not run on top of a full screen (FSX / FS2004). Works with all aircraft, from ultralights to Airliners. Eight memory locations, stored between sessions. Gets all data from FS via FSUIPC, saving you entering the data manually. Extreme low system requirements. Skinnable (6 skins provided). Runs on top of FS in semi transparent mode. CalculatorTutorial.pdf Flight Calculator_201.zip
    126 points
  2. Dear forum user, 2011 was a good year for Aerosoft. We think, no let me correct that, we KNOW, this is because of the customers we got. You see, we never try to sell one product; we try to get a customer who likes us and wants to buy more than one product. And to do so we got to sell good products for a good price and above all support them as good as possible. We also need to communicate with customers and our forums are a very important medium for that. Our forums have grown fast, right now we have around 1,5 million page views every month. They are lively, friendly and informative. And that’s because of the people who participate. As a way of thanking them we will offer all registered users a free copy of the Aerosoft Flight Calculator. Every pilot knows that flying means doing a lot of calculations, wind angles, ground speed etc. And most pilots will use a special calculator for that. The Aerosoft Flight Calculator is a detailed simulator of such a device. It will connect to FS (FS2004 and FSX) to make it easier to input the required information. It’s a true gift, no strings attached. Just a way to show we appreciate the people who make our forum what it is. We wish you a superb 2012. Liebe Forum-User, 2011 war ein sehr positives Jahr für Aerosoft. Wir denken - nein lasst es mich so sagen - wir wissen dies ist nur durch euch möglich. Wir versuchen nicht unsere Produkte zu verkaufen, wir möchten eine Bindung zu unseren Kunden aufbauen um Sie in Ihrem Hobby zu unterstützen. Diese Strategie erlaubt es uns unsere Produkte an euch zu einem fairen Preis und ausgezeichneten Support weiterzugeben. Auch ist es für uns wichtig mit unseren Kunden in Kontakt zu bleiben, hierfür nutzen wir unter anderem unser Forum, unsere Support Hotline und auch den direkten Kontakt auf Messen und in unserem Shop. In letzter Zeit können wir ein großes Interesse an unserem Forum feststellen, derzeit haben wir über 1,5 Millionen „Page views“ im Monat, auch hierfür danken wir euch. Natürlich sind unsere Dankenden Worte nicht alles, wir möchten uns bedanken indem wir jedem Mitglied des Forums die Vollversion von „Flight Calculator“ bereitstellen. Jeder Pilot weiß, dass vor dem Start viele Dinge erledigt werden müssen, so auch Berechnungen. Genau hierbei hilft der „Flight Calculator“, dieser wird mit dem FS2004 oder FSX verbunden und hilft bei wichtigen Berechnungen in allen Flugphasen. Hiermit möchten wir, das Team von Aerosoft uns noch einmal bedanken und wir wünschen Ihnen ein gutes neues Jahr 2012
    96 points
  3. Hello everybody and welcome to the first tutorial video about the AS CRJ for MSFS! Volume 3 of the CRJ documentation describes a flight from Paderborn to Munich and in this series we will also perform this flight. You can first read the manual or just check out the videos, or do both ofcourse. We will have one topic in this section for every video. If you have any questions about the safety checks you can ask them here. In this video we will talk about the first thing a flightcrew does when they enter the cockpit; the safety checks: (ps, be sure to watch the video in 4K) And here is the link to Volume 3 of the manuals: https://forum.aerosoft.com/applications/core/interface/file/attachment.php?id=157882
    94 points
  4. Okidoki, so I am sure you won't mind if we remove you from this topic for 36 months.
    56 points
  5. Warning… this is work in progress and if you dislike us to toot our own horn, better not read on. As you know we have been working with Microsoft and Asobo to get the new sim into retail stores (with great success, it will be available widely in Europe) but less known is how our developers have worked with Asobo on making complex add-ons possible. The major credit goes to Stefan Hoffmann and Hans Hartmann here. But Asobo has been incredibly kind and it was a fair exchange of ideas and code. They helped us getting a product done, we helped them shape the SDK so it will benefit all add-on developers. And honestly, companies like PMDG, and Carenado are friends of us, this is not something written to get our code to work, if this works any complex code is possible. We have just been selected by Asosbo to assist. In response we have invested a lot on the new platform, hired new people specifically for the MFS products, moved resources around. To be honest, we have been seeing and using the new sim for over a year now and we believe in it. Now other companies have shared images of their models in the new sim (or will do so shortly) but I can assure you none will be able to show you something like this. Complex displays, using nonstandard code. P3D V5 standard. There will be video soon, shared in combination with Microsoft. This is code that actually works. Not bitmaps. Things like the reflections still need tweaks (did I mention this was work on progress?) but we really wanted to show you what people have been working on for the last few months. These images are pretty high definition, click on them to see the best resolution the forum allows. Now as you might assume, complex aircraft are not our only market. Airports are a major part of our product line and the scenery developers that work for us have been working with Asobo to get our airports in the sim. Of course, Paderborn airport, where our HQ is based, had to be first and we are happy to see Microsoft has included the files Jo Erlend Sund made, that we send them into the default sim. And yes, you will be able to find our office. In pretty high detail. We will have more images soon but here is a first image. The CRJ images are also on that airport btw. Again, all shown here is work in progress, things might and will look different when released. In the first release some stuff might not work as we want it, but we’ll be open and honest about that. As said we are working with Asobo to get things working and in the end we believe we will match all features the a mature platform like P3D offers. Speaking about release. No, we are not willing to give out dates for releases. Things are still very much in flux. Every single day changes in the SDK allow us to tweak things. We are also not hurrying things. MFS is an incredible product. When you get it you will need many weeks to explore what is possible, how to tweak the hundreds of settings to your liking, see how Chernobyl looks and no, Asosbo did not model this, this is a fantastic example how their code create scenery from data). When you are done with that, we hope to have the CRJ and some airports ready for you to download. Ahhh, I see the first questions… is this a free update from existing products? No, my friends, it is not. There is a shite load of work already been invested in this new version. It is not a simple port, almost every single file is new. Prices will be decided when we get closer to release. As a last comment. No, we are not abandoning X-Plane or P3D, we love all simulators at Aerosoft and while we might have our own likes and dislikes, we sell what customers buy. You decide, not us.
    54 points
  6. Abusing my moderator rights to post a comment: 1) Yes, there have been three other issues that were found during the testing at Microsoft. Two in the CRJ, which have been there since day 1, but never showed until Sim Update 5 (dark instruments after loading and HUD constantly flipped down) and one in the Marketplace ingestion process which wasn't directly related to the CRJ, but caused a delay anyway. 2) Everything has been fixed and as of 18:47 CEST yesterday evening, the ingestion process has been completed and the CRJ was sent to Microsoft's testing team. When it will be available? I don't know. Will Microsoft find another issue that needs fixing first? I don't know. I will have to wait - just like you.
    49 points
  7. We have to start a preview post about our Airbus Microsoft Flight Simulator projects at some time, so why not now? As most people will know we have three aircraft projects for MFS in development at this moment. All of them are complete new builds using as much of the fantastic features of the new simulator as possible. In order of scheduled release these are the CRJ 500/700 (followed up by the CRJ 900/1000), the Twin Otter and finally the Airbusses. We have at this moment 3 people working on the 'systems'. Over the next few months that will grow to 6 people. Feel free to comment, ask or rant, we will reply when we can, but as this is a project in pretty early stages of development, please accept that we are not ready to share a lot. To avoid a negative flow on this topic, let's agree that we'll reply when we can and want, and will not reply when we do not want, okay? Seeing a dozen "we are nor ready to discuss that yet" comments every day just looks nasty. But is you have any wishes, feel we should absolutely do this or that and we should never do that or this, please let us know. I assure you we read every comment. This project will be in the same 'idea' as we have done before, we focus on the job of the captain, rather than on the system. That means we rather include a fully working cockpit door system that is used every 30 minutes then a dual generator failure that has happened twice in all the hours (20 million plus) that these aircraft have flown. Pilots deal with sick passengers, drunk passengers, blocked toilets, missing catering, crashed multimedia systems etc etc on a daily base. A broken engine is something they might see once or twice in their career. Ohhh, of course you want a picture... Here you go. That how it looks at this moment. And that is because we have not yet started on the model/texturing. That will start soon and then things will start to look nice. At this moment it is really the core systems that are worked on. Again, we'll reply when we got something to say. Do not be upset if we do not comment on your question, that only means we are not able or willing to reply. We do love your input though!
    41 points
  8. I felt rather unhappy about some of the discussions on our forums (and the accusations made) in the last week, so I decided to have a glass of wine and reflect on them. First, we do not remove a discussion from view without a lot of internal discussions. We only do so when we feel the discussion is unjust, contains incorrect information or simply violates our idea of what is right and wrong. Our forums are NOT ‘public’ forums like on other sites. We decide what is welcome and what is not. Now there are very few forums without commercial links (if a website has a shop you will see not everything) but you can still find them and you should be free to post about Aerosoft what you want there. But you will find a LOT of posts on our forums that start with “I expect this to be removed very soon” that are still public. In fact, we are very lenient on these things compared to other forums. If we remove something from view you can almost always find it in Avsim in minutes. Secondly, we are willing to discuss almost anything and willing to defend the decisions we make. But there is Aerosoft’s own productions and Aerosoft’s product where we just sell what we get delivered. Of course, we only sell what we feel is correct. But if you want to know why a developer decided to do something in a certain way, we can only forward the question. We agreed it was suitable to sell (and feel free to discuss that) but the decisions are not made by us. Thirdly, these are exciting times. A lot is changing. If you see a person posting a rather serious complaint about Aerosoft, do check if they have commercial interests that might conflict with ours. If you see somebody complaining about our focus on MFS, check if they have commercial interests in P3D add-ons. Ask them if they might have been refused higher levels of MFS development support. Check their (ex) role on P3D forums. It might show things in a quite different light. Fourth, Aerosoft is a commercial company. We are with some margin the largest flight simulator add-on company. We have over 50 employees and a lot more people we depend on us in other ways. My own departments (support and internal aircraft development) got 5 new full-time employees in the last 9 months. That is a shit load of money to be paid to these people every month. So, while we still love that FSX customer who wants an update for a 16-year-old sim and a 12-year-old product, it is just not going to happen. If you feel your 27-euro purchase in 2009 entitles you to an update to make the airport look like it does right now, sorry. Everything we sell is without ANY promise of new features. Name me any company that does that differently. Fifth, (I should stop counting). We like P3D V5. Honestly. It has some fantastic new features, but when we see that the same files produce different brightness levels in EVERY update or hotfix and to correct all of that for every update takes us 2 weeks to match the new sim standards, we say that we rather wait for Lockheed to make up their minds. Most lights in P3D are 1999 standards, we must calculate how a light source works with a surface. So that is why our Airbuses work well on some airports where PMDG aircraft do not and there are airports where the opposite is true. In MFS we just define the light, modern standards. Again, we love P3D V5. We just do not love the fact it is changing its mind all the time. Now I am not blaming Lockheed. They always made it clear their professional customers come first. They loved the fact a few tens of thousands of simmers bought the sim and tested it. They also made an add-on market possible and to be honest, we got to correct a lot of professional users every month who believe a 40-euro purchase allows them to use the add-on on multiple stations. The basic fact is that Lockheed lost thousands of testers and dozens of developers. Because just check most developers who worked on P3d v4 addons might have release version that that ‘work’ in P3D v5 but very few actually spend serious time on P3D v5 features. New P3D releases are like hens’ teeth at this moment, exceedingly rare. And if there are any, they are not overly exciting. If people honestly believe that my comments about the open issues in P3D v5 affect developments I am seriously honored. But it is laughable. The dev companies who use us as publishers are smart. Most have been doing add-ons for a few decades. They know where the money is. Just as we do. And the money is in MFS. All these people got to pay invoices, just as we do. We do not ‘decide’ what platform to make add-ons for, we go where the customers are. If you get me five thousand FS2002 users willing to buy add-ons we gladly make add-ons for that platform. We will make serious money as making add-ons for FS2002 is super simple at this moment. But these customers are not there. Just as FSX customers are not there and as P3D customers are not there. Even serious P3D users who do not even think about looking at MFS are not buying add-ons right now. There still are a huge amount of FSX users. But for us, they are non-existing as they stopped being commercially interesting in late 2017. There is a serious amount of users of P3D and they were all very willing to buy add-ons, but they stopped buying add-ons in early 2020. X-Plane users are still remarkably interesting as they keep on buying add-ons. Do not be surprised to see X-Plane add-ons being made, they simply sell. -------------------------- Aerosoft does not ‘make’ the market, we follow. For sure we have commercial interests in X-Plane 11 and MFS and will promote these platforms. Openly. We are co-publisher for MFS (as we did the boxed version) and we have been co-publisher for X-Plane for the same reason and we still hold a lot of the Steam rights for that sim. We are proud of that. We invested hundreds of thousands of Euro's in those products. But we sell what customers want. I realize this message might sound vindictive. And to a certain degree, it is. I am upset about comments posted that have a hidden agenda. We do not delete them because that only boosts the ‘Aerosoft deletes all negative post’ idea. Which, again, is simply nonsense. If people claim that, ask them, what posts are deleted, the internet does not forget right? But again, if you see something posted that is rather negative, search Google for the poster. If the poster is not man enough to use his own name, that should tell you something. If he/she does us his own name, good for them, I respect that a lot. But check if they are selling P3D scenery (or tried to). I can understand they are upset if a business venture fails, been there. I do not understand how speaking bad about a competitor that is successful helps in any way. My name is Mathijs Kok and my work email, mathijs.kok@aerosoft.com, and my personal email, mathijs.kok@gmail.com are in no way hidden. You can find me on Skype, Discord, WhatsApp. Open visor. If you have a problem, let's talk. Now I will have another glass of wine. A good evening to all.
    40 points
  9. I can confirm the A330 has priority at this moment.
    37 points
  10. My friends (and I mean that).... I am closing this topic because it is counterproductive and toxic. Most people just seem to add without reading. Even more just start to click up and down votes without reading (I seen somebody come online and giving 9 downvotes in the first 92 seconds he was online). Some of the comments here are simply not acceptable. If you want to discuss things with those words there are dozens of forums on the internet. I will not allow my developers to be ridiculed here. Let's get a few points straight): We absolutely agree that ILS following should be better. Nobody has ever claimed anything else. Exactly what triggers the problems is impossible to determine at this moment, as we can all see it seems to affect some people way more than others. If we would know we might make a tweak, we simply do not know right now. We have tried really hard but using WASM coding it is simply very hard. The fact less complex aircraft can do it does not really mean a lot because we can't use XML/Java but have to use C++/WASM to do what we want to do. EVERY seriously complex aircraft you will see for MSFS will be using C++ and they will all face the same problems as we do. We have discussed these things WAY before release. We tried to be as open as possible about them. These issues have been discussed with Asobo and will be discussed again. We are to a large degree depending on what the simulator can deliver. We believe that at this moment, with our knowledge, ILS following is as good as the circumstances allow for a complex add-on that is forced to use C++/WASM. When you compare the CRJ to fantastic community efforts to enhance default aircraft, keep in mind none of them have 1/5th the code we use. And do keep in mind we love those efforts, we support them as much as we can. Just ask them. But the problem is that adding complexity on one hand using C++ locks you out of other things. That is the state of the sim at this moment. Just when I was very upset about this topic, I got a mail. From a CRJ pilot who invited me a few times to his flightdeck. He even allowed me a few seconds of time on the stick. I copy a few lines of his mail: "Simmers always seem to believe airliners are perfect machines. I can't even start to count the times I decide my aircraft systems started to do something I did not agree with. In these cases I did not post a message on a forum, but switched off the system, looked at the paper chart and flew the damned procedure. And if you ask my right seatert a lot better than the systems would ever be able to do. I am trained to do this shit you know? I agree with your customers that your CRJ sometimes messes up a glideslope. The real CRJ does that (1990 systems) I have no idea why. But I have never messed up a touchdown because of it. If your customers do, tell them they have a yoke, rudders and throttles. I have never met a pilot who believed a computer could approach/land better than he could. " If you have anything to tell us that is not covered by post, feel free to make a new post, with details etc. Honestly, we want to solve this issue, make a new topic is you have new information. If you simply do not want to believe what we (I) tried to explain, just vote this post down. I got something like 38.000 upvotes. I can stand a few downvotes from people who just want to click. In the ten years we use this system I have not even removed down votes from a person who believed the earth was flat and we (Aerosoft) supported Bill Gates to create a world dominating government. Every other downvote is still there. Feel free to downvote the absolutely factual post from Hans. Those downvotes however will be deleted by me because I know what Hans wrote is 100% true.
    37 points
  11. Hi all, This will be a long post diving deep into what has caused the delay with the latest update. Here is TL;DR: We are extremely sorry for the long break between updates and can understand the frustration with no real progress updates what is going on with the product. We have been working on the next CRJ update since the start of this year. With this update we have reworked some core areas in the backend code which led into taking a step back and stripping down the product into a “unflyable” state for a while. We had the first beta version in testing already in late March but got into a cycle where each beta version would reveal new issues that had to be addressed before we could think of releasing the update. Earlier this week however we made some very promising progress. We anticipate to finally get the next update out by the end of this month unless something extremely drastic comes up. And then to the actual post that dives much deeper into details about this. Over the past few months the question about the next CRJ update has risen on the forum with people growing more and more anxious about this over time. And we can understand the frustration. The last CRJ update dates to last year and this has begged the question whether Aerosoft has simply abandoned the CRJ. We have failed your trust by not being able to provide an update sooner. So, I think we (I) owe you an explanation what has caused this large gap between updates and why the update is still not out. It is time for some real talk, and I will try to address this subject openly to the best of my ability. First, I want to address the question if Aerosoft has simply abandoned the CRJ and has no intentions to release any further updates. This could not be further from the truth, and we do have long term plan to support the product long until the future. I am aware that our communications to the outside should have been better as it has been rather quiet on the forum, but in this case, it has mostly meant that we have been extremely heads down in the development work itself working on the next update. The real planning process for this update started after Twin Otter release as a lot of our resources were tied with the Twin Otter until then. We had kept a close watch over the forum reports to have a good idea of issues that users were noticing with the product so that we could address these to the best of our ability in the update. Here are few that I have picked up here as few main areas (not limited to, there are plenty of other fixes as well included): VHF2 RX being unusable Terrain radar added Adjustments in flight model to calm down especially the pitch axis control MFD DATA fuel predictions being completely off DIR TO functions (including DIR INTC) LEGS waypoint sequencing Especially the last two mentioned on that list have turned out to be more troublesome than we ever anticipated them to be. When we originally started work on these areas, we had no idea how deep into the code we would have to eventually dive to get these things right. Basically, the way departure and approach procedures are handled had to be completely rethought and therefore also recoded. Depending on the airport location there can be a lot of local variation how the procedures are published. For example, in the US most STARs share the same name but can have completely different routing depending on the runway. Rest of the world mostly follows the scheme where each runway has individually named procedures. Some procedures end into a vector leg during the SID or at the end of the STAR, some have transitions that connect everything together nicely and some don’t. On a code logic level even the selection order of STAR & RWY matters and must be considered. So there simply was a lot more local variance and different cases to go through that caused us trouble than we originally thought. This is also the reason why we have not been able to push an update in the meantime with other fixes while sorting out the issues on the LEGS sequencing. Many things connect and as we were rebuilding the backend code for correct waypoint sequencing, it also meant that the product was in a state where pushing an update would have just made things worse than better. And during that stage it is extremely hard to really give any real progress updates either as there is nothing visual to show in terms of sexy preview screenshots of the new features or fixes and everything would just seem completely buggy and broken. In late March we believed we got most of it fixed and pushed the first beta version out. Ever since this initial beta version as we fixed something and pushed a new beta version something new came up that we had either missed before or that the fix simply broke some other area we had to then investigate. This is also the reason why it was mentioned few times on the forum that we had update in the works and that a beta version has been pushed to the testers but have not been able to release. Earlier this week however we made one of the furthest steps so far with almost all the issues with the new code fixed and so far, have not seen any new issues on the latest beta version either. There are still few items we want to get looked, but things are starting to look very promising and unless something extremely drastic comes up, we will have the update released by the end of this month latest. Even if this means leaving some very minor things still open for the next update. In the hindsight, looking back to some of the decisions that were made and knowing how much trouble some of the areas we have fixed would cause, it would be easy to say that things could have been done differently. And for sure we will (and have already) internally review what went wrong so that we can avoid making such mistakes again and improve for the future. I can also say that getting this now finally fixed is also a big step forward for the product overall and fixes some extremely major issues we were monitoring in this area. I hope this now reveals the curtain a little what has been going behind the scenes and why it has taken so long for us to work on this update. As I promised to be as open as possible, I am afraid to reveal here that there will not be any LNAV related fixes on this update, which I know some of you are eagerly waiting for. We are aware of these issues and plan to work them out eventually. But they require deep dive into the code as well changing some of the fundamentals, and we did not want to delay this update any further. I am sure you have lots of comments, opinions, and questions about the current situation. I am happy to answer any questions you have but please keep the discussion civilised. Jouka Ahponen CRJ Lead Tester I will leave you with some preview pictures from areas that we have been working on. First one to spot all fixes gets eternal glory and honour! FMS Legs sequence is as is after procedure selection. No manual cleanup is done/required anymore as long as the last enroute waypoint and the first STAR waypoint match. If they don't it will of course create a discontinuity Since this is still a beta there are some minor issues still also present that we are trying to get fixed. This picture includes two of them if you can spot them. But the main thing is that MFD fuel predictions are more sensible now and (VECT) leg is followed by discontinuity not connecting the last waypoint before (VECT) with the next waypoint after (VECT) anymore by default.
    36 points
  12. Please allow me a personal comment I have been cropping up for close to a year. We learned about the new sim at the same time as everybody else. It is utterly incredible Microsoft and Asobo managed to keep this such a secret for over two years. But very soon after the first announcement was done we were called by Microsoft to see if we had any interest in working with them. Uhhhh.... yeah! Now we had some luck. The development team, Asobo, is based in Bordeaux and I live close to Bordeaux. So we could set up a quick meeting (this is all before Corona, when we still could shake hands etc). At that moment we already understood that the team from Microsoft was very willing to coordinate with 3rd party developers, but they also wanted some of the experience Aerosoft gathered in the last 27 years. It was bloody amazing to be honest. We had questions, we got questions, we met people in every part of the project. Utterly different from any team at Microsoft that worked on FS. They started with the question "what can we do to make your addons work?'. And then I visited Asobo for the first time. Now remember this was a good while ago, I think it was August 2019. We were all (and I mean everybody) assuming the videos we seen were rendered on some high end server farm. But here I was, stick in hand, on a rather modest machine, in meeting room, seeing the sim at 50 fps on a 4k screen. My yaw hit the floor. And I have seen a lot of yaws hit the floor since then. This was default sim, no add-ons, and the aircraft were pretty solid and the world was alive and looked totally amazing. Not just Frankfurt airport, but also my house. In the default sim. No add-on in FS or P3d has my house. I mean this is very rural France. A village of 300 persons. Looking even closer I noticed that even the trees were accurate. They have a tree database. Not kinds of trees, but actual locations of trees around the world. Mind blown. We have been working with Asobo ever since. I visited them many times and have been always received with grace and friendship. No question was too weird, no comment was ignored. Super kind people. I wish I could share what information was exchanged, just take my word, what we asked, we got or got an explanation why it could not be done (yet). This is a very very cool team of developers. They get FS, they understand it, they read forums. Next to this technical exchange (remember there was no SDK yet and Asbobo and our devs were still very much discussing what a high end, complex add-on needs), we started commercial discussion with them. We wanted to bring the product in boxed form to customers. Keep in mind that in many parts of the world boxed FS add-ons still do very well. The boxed version of X-Plane we handled did extremely well and we are super proud of that. As we learned that MFS was a very large product (over 80Gb) we knew that there would be alot of people who could use a boxed version. And after a lot of discussions we got the deal. Aerosoft would produce the boxed retail version, starting with the European market. This is a big deal for us. Believe me. Enter Corona. Try to get hundreds of thousands of DVD's pressed and boxes made while Asia was unreachable and most of Europe in lockdown. It was not easy. It was stressful. But it is done and we are able to start shipping soon. As we reach this next milestone in this project, I can tell you I have never met any team working on MFS that was this nice, this responsive and this focussed on what this sim really is. It's a platform, MS and Asobo make money on selling it, others make money on expanding it and yet others expand it because they love it. I have been working flight sims for 20 years and I can tell you this is different. This is a new start. Is it done? Nope, nobody will claim that. You never complete a flightsim. But is a very stable new base to work on. MS and Asobo are not delivering this and step back. They understand it needs enhancements and optimizing. They understand that of the world changes the base sim needs to change. They understand it need accurate weather andt AI traffic. They are in it for the long run. And that, my friends, is all that counts.We can make the Airbusses, my friends at PMDG can make the Boeings, Carenado will make the smaller aircraft, others will make the airports. But what we all need is the base. A solid, reliable base. And I think we just got that. A platform. It needs to grow and P3D and X-Plane are far from defeated, but boy do they have some competition. To show our dedication to this new platform, we have hired a new top class support guy who will support this sim (@Tom) and are hiring development staff to increase our production for the new platform. As we were (are?) one of the very last companies to stop development for FSX and it clones) you can rest assured that existing platforms as X-Plane and P3D will be stay supported. We love all serious sims. Always have, always will. You decide the best platform and we'll make the add-ons.
    35 points
  13. The issue is fixed on my end. I asked my testers to check it now and then I will send it to Microsoft for adding to the marketplace. Unfortunately, I don't have any influence (other than saying please please please) to speed up the process on their end. The reason for the issue is, that apparently none of the whole testing group uses a single axis controller. Therefore we simply didn't come across the problem. This really was unnecessary and I am the only one to blame here. I apologize to everybody for this mishap. I'm going to lock this thread now and write up a guide how to delete the M-files as soon as I have a minute.
    30 points
  14. Version 1.0.0

    23936 downloads

    This is my 2048px Virtual Cockpit for the Aerosoft Airbus A320 & A321. Included are high resolution textures for the pedestal, overhead, FCU, fuses (both, overhead and the back side of the flight deck) and photorealistic buttons and switches made right from photos taken on the real deal. Additional VAS usage is at around 100-150mb in Prepar3Dv3.3. There is no noticable impact on the performance on my or any of the beta testers computers. Painting this took me around 150 working hours plus the countless hours of all the people who helped me with a tremendous effort. Special thanks go out to Holgi for helping me on some parts of the floor and backwall and Frank for taking all the pictures necessary to realise a job like this! Without you guys this would not have been possible! This is the 2048px version of this repaint, a 4096px version will follow soon! You will hardly notice a difference though Due to the enormous effort that went into this (over a month full time work plus countless evenings fiddling around with files and the quirks of our beloved flight simulators) I would apprechiate if you could donate a few € or $ if you like the paint! >>Please Donate if you like this<< (Unfortunately only a German link is possible, however just enter the amount, click login to paypal and then you'll be redirection to your language for the rest of the process ) ------------------------------------------------------------ Installation Instructions (read this... really!) ------------------------------------------------------------ Backup the content of the folder [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A320_A321 Base. Unzip the file into a temporary location. Paste the content of the folder A320A321 into [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A320_A321 Base. Make sure the content of the three subfolders gets integrated and you should be asked to overwrite 39 files in total. Make sure to overwrite the old files, otherwise this paint will not show correctly. [Important] Delete all files including the word MAINPANEL in the texture.xxx [where xxx stands for the respective name of the livery] folders within the [FSX/P3D]\SimObjects\Airplanes\Aerosoft Airbus A32x CFM/IAE folders. This is important since FSX will pick files from those folders over those from the fallback folders. [Important] Repeat this step each time you install a new livery since liveries come with their own MAINPANEL files, which however are in the default resolution. See the limitations below. Ensure the Texture_Max_Load in your FSX.cfg/Prepar3D.cfg is set to at least 2048, better 4096. ------------------------------------------------------------- Known limitations ------------------------------------------------------------- The aircrafts registration will no longer show. This is unavoidable since the registration is saved in the mainpanel file which I had to alter. Thus you need to delete the mainpanel file in which the registration of the aircraft is saved. Please ask your repainter to supply you with a version of my mainpanel file including the registration of the aircraft. Painters are explicitly allowed to modify the mainpanel files supplied in this package to add the registration of the aircraft and upload them to this forums. Only the dark night lighting version was possible. Do not use the Airbus Configurator to change between the bright and dark lighting options! These are not compatible with this repaint. Final words: I hope you will have as much fun flying with my repaint than I had painting it. . . . . . ...you really read all the way down here here? Stop reading and go flying!
    30 points
  15. Dear friends, it is time to introduce you to a new Aerosoft development, Aerosoft One. It will be launched pretty soon and will change the way you install our products. Aerosoft One is a tool that makes extremely simple to install and update your Aerosoft products. It does more, we will get to that later, but the main task is to make sure the files on your system are always up to date. When you have bought a product (you can do so securely from the browser inside Aerosoft One) you do no longer have to download the installer, just go to Library, find your new product, and click install. The product will then be downloaded and installed. To check if there are new versions, click go to Update and click update. That is all you need to know. We like to keep things simple. As said, Aerosoft One does a bit more. You can quickly see our news, visit the shop, find all your serials, access our forums and support options and find the most important parts of our websites. It is called Aerosoft One because it is a one stop method of using all we have to offer! In the next few weeks we’ll share more information, show some more features and gladly answer any of your questions. Let me share some images that will show you how things actually are presented to you. Here you see all the MSFS products actually supported by Aerosoft One (at the start not everything will be included but we’ll quickly expand that! In this screen you can see what MSFS products you have already installed and can find more information on that product. Aerosoft One offers you complete freedom where to install the DLC, but will give you some very solid advise on what to avoid. On the Queue display you can see what you have downloads, what is being downloaded and what will be downloaded.
    29 points
  16. What's reflected and how it's reflected is in general handled by the graphics engine itself, simply speaking for a texture we just define if a part should be shiny and if so how shiny it should be MSFS already reflects dynamic objects such as the user aircraft, however due to the way reflection maps are generated it's only visible when looking at the windows from a sharp angle. Speaking of windows! Something that hasn't really been showcased yet is the parallax texture mapping used to generate fake building interiors around the airport. (No extra geometry, just smoke and mirrors.)
    28 points
  17. As promised, images: Wing details, JaeEon works on those. Cargo hold (Anne works on that): EFB (Robert is in charge of that): The fuel tanks are still missing from this image. And that ends up something looking like this:
    28 points
  18. Here's a couple of gifs showing some of the custom ambient ramp traffic at Brussels,
    28 points
  19. Maybe they destroyed our national airport and the subway in Brussels, but they are never going to destroy our way of living and thoughts.... It was a very sad day today and I was privileged that I could help some of the victims in the hospital where I work! Sorry for this off-topic post...
    28 points
  20. Yes, we will keep updating as we do for most of our products. And we have ordered a full new sound recording as well because the sounds that we had can simply not be tweaked more then that they has been done. And while we of course worry about the remaining issues, we are very happy because this one has sold extremely well.
    27 points
  21. A lot of accusations from Rob, but I cannot comment that as Aerosoft. I can only speak for sim-wings, using Aerosoft as a ditribution channel. As for sim-wings I have to say that we use most of the features listed: PBR Sloped runways Dynamic Lights Dynamic Reflections Material Scripting SpeedTrees despite sloped RWY´s and custom Speed trees. Sloped RWY´s (not working well and will surpress ground layers and custom RWY lights/TWY lights as all lights have to be "single lights" to be placed which leads to hundreds of library objects... simply stopping the sim. A default RWY light is out of the question I suppose. AND: Sloped RWY is one thing, but as long as LM does not provide a SDK method to place sloped ground layers, like X-Plane or MSFS do, it simply doesn´t work! (Or you like to have a default "Afcad Style" appearance of the airport) Speed Trees are definetly NOT my favourite in color and behaviour. First thing I allways do is to switch them off. But you can turn them on as autogen anyway, we don´t surpress those and use a lot of autogen trees within our sceneries which, in case you turn Speed trees on, are speed trees. We do not make custom speed trees as we don´t like them. Maybe a matter of taste ? About PBR: PBR is a SDK feature and not a "must". No P3D SDK ever told to substitute every "P3D material " with so called "PBR material." We use PBR were it makes sense to use it. If you want to have any benefit from PBR in comparison you must use additional textures for AO, Metal, Roughness, Normals etc. Textures, or definitions causing a HUGE impact on Vram. So it is simply our free decission to mix the materials for Vram and performance benefits and keep the demand lean. I could easily change an airport to entire PBR material within hours. But we decided to use the best matching material for every purpose the SDK provides. PBR for instance is glowing orange in dusk/dawn which will not fit well to the P3D terrain (which is NO PBR at all !!!, No landclass and no resampled aerial is PBR. Also no autogen). To blame us for not using PBR materials in total is counterproductive in terms of Vram and performance! Having said that I can assure that we at sim-wings will continue supporting P3D V5 parallel to MSFS (and P3D V4 for a limited time period). But if LM introduces new features like EA which, at first, caused problems, there is nothing for us developers to do. HF1 shows clearly that the problem was related to LM and not to us using wrong, old whatever materials. If there is really a need for patches (no matter which) we´ll provide those like we allways did. Thorsten sim-wings
    25 points
  22. ICAO: KSEA NAME: KSEA - Seattle International Airport TYPE: Payware FS: FSX DESIGNER: Taxi2Gate LINK: http://secure.simmarket.com/taxi2gate-ksea-seattle-tacoma-international-airport-fsx.phtml AES 2.39
    25 points
  23. VC images. Keep in mind you can ONLY see the modeling, it still lacks a lot of the texture layers, reflectiveness etc.
    24 points
  24. But that's good, you should always think if you want a product or not. We made it very clear that this one will use mainly default systems and we had good reasons for that, as I explained a few times. The simple fact is that there will not be a lot of real complex aircraft that run fully inside the sim for some time to come. What we did in FSX and P3D for the Twin Otter Extended would likely be possible but it would be mighty complex and would result in a more expensive product. The Twin Otter Extended started out as a product that was 10 euro/dollar more expensive this one, had less models, a far less extended manual and did not look nearly as good. It simply is a different product, different project definitions. If you take inflation in mind, the new Twin Otter is 13 euro/dollar cheaper. Let me give a bit more background. FSX addons stopped selling around 2015 (the release of FSX Steam did boost it and to our surprise, COVID did as well). But we stopped doing FSX add-ons around 2014 because there was simply no market. P3D add-ons replaced that to a certain degree. But the amount of potential customers was fraction of those we had for FSX. At the best of times there were possible 20.000 users willing to pay for add-onsm on P3D. Now these are rather special customer, they are very much into systems. An only English manual was okay. Support was limited because these customers are pretty educated. This led to add-on around and over 100 dollar/euro. If one of those 20.000 customers wanted your product it did not matter a lot what it cost. But P3D add-on stopped selling in 2019, commercially it is dead as a dodo. Just checked what has been released in 2021. If somebody released a expensive product it came with guaranteed discount for the MSFS version. MSFS add-on sell like it is 2005 (the previous heyday of FS add-ons). Instead of 20k customers you have 2 million. Sales numbers are simply incomparable. BUT, a big but.... you are dealing with a very different kind of customer. Around 20% of CRJ customers did not understand why the flightplan would not be activated (you need to copy if to the active FP). Around the same percentage had problems starting the engines. Around 5% said they wanted their money back because 'it did not work' (of course after telling them to check the tutorials that was sorted out). Not a problem at all because sales were so good we were happy to hire more support staff. So what we end up with is a very different market. A very small high end, who for the largest part is not even considering moving to MSFS (and I think that is a correct decision) from P3D. And a huge market that is just getting into Flightsim and does not have the experience most people on this forum have. The middle bit seems totally missing at this moment and is very hard to get to. That is why most not released DLC you see discussed is either very complex or rather simple. Inside the sim (marketplace / Xbox) or done in a way that makes it impossible to get on the marketplace and Xbox. Now, clearly some things went wrong in this release and we are evaluating that to make sure it is not repeated. We have fixed (or at least to some big degree) all the known issues that are in our control and that update will be around soon. But the simple fact is that the MSFS Twin Otter is darned close to selling more copy in 5 days than the Twin Otter Extended did in 5 years. That is why every add-on developer dropped P3D. That is why so many decided not to go for complex products but for things customers wanted. Nobody has released a seriously complex add-on for MSFS, nobody knows if there is even a market. Looks at my friends at PMDG, would you have believed four years ago they would release an add-on that uses default gauges? I would not. But I sure understand why they did! So if people say we go for the money, I would counter that we go for the flight simmers that actually buy our products right now. And yes, we love to sell tens of thousands of products instead of thousands. Do we leave the high end simmers behind in that? I think so. But Aerosoft does not create the market, we make what we believe people will buy. I think there will be super high end add-ons for MSFS at some point. I think there is a market for >100 euro/dollar add-ons when the products are good enough to ask for that price. It is not Aerosofts market (PMDG always provided those products for us) but right now, without access to the massive sales on the marketplace? I would hate to invest half a million in that. Just read Robert Randazzo's comments in the last few weeks and you see why we decided not to go there. Also read why he decided not to go for high end prices. Where we deliver many variants of an aircraft, PMDG products will be highly focused and you will have to buy other variants (and thus the same systems, base modeling etc). A different way of managing the same problem, high end, high priced products are simply extremely hard at this moment. While it is clear that as project manager I really want the update that solves most of the issues out, I am super happy about the product. It sells seriously well, I did on release and it did today. The whole team has been working 16 hour days to solve and tests the issues we know about. Should they have been attacked before release? Probably. The issue is that when you are dealing with over a dozen of shops, marketing campaigns, Microsoft Marketplace who has been super kind to give us preferential treatment, ect, planning is not only about bugs that need flattened. Delaying a release at a late moment means very serious consequences. If you are a developer with one product and few sale channels that is simply not an issue. I fondly remember when, I as project manager, could decide on a release date. Now I set one and the moment I do, it is set in concrete. As said, the update we are testing at this very moment fix most of the open issue we have. The sound set is worked on for four days, autopilot issue has been found etc.
    24 points
  25. Here's some screenshots from last week, with the way it's shaping up and unless a lot of things goes sideways testing should start for full next month.
    24 points
  26. As some of the more seasoned forum visitors will know, I sometimes try to sort out the many things in my head by writing about them with a glass of wine in my hand and some jazz in the background. Art Blakey in this instance. My wife asked me to put on my headphones. And in case you think I am snotty and pretentious, this is what I am drinking my wine from right now. Yes Mulan. Sue me.... Simple Traffic was special. From the moment Jeff showed it to me I knew it had everything one of those rare super selling products need. It just needed to be 'packaged'. We needed to make sure people understood it does not make AI traffic in MSFS better, it just makes it look better. Sounds simply but it is not. Forum comments show that some customers expect the product to more then we know it could do. That is why we spend many weeks introducing it. Sharing the strengths and limitations. Simple Traffic adds paint to the AI aircraft, as geographically correct as possible. Nothing more. That is why it is called Simple Traffic and that is why it costs just €12.50. That is what it is worth. Asking double would be incorrect. Skipping over SU5, months of problems, we come to Nov 15. Release day. All the previewers (expect two that seem to preview AI traffic and not Simple Traffic) were positive, the shop was ready, the files were ready. So we set the product free. For the developer(s) and project manager this is always a hugely stressful moment. What you worked on for months is now in the hands of the customers. It is my experience you know in the first 30 minutes how a product will do. If you sell a lot you have momentum and resources to solve issues. If sales are slow everybody (devs, our staff, customers, reviewers) look for the next high. Note the word 'high'. Because believe me, when you got a winner, it is a high. Everybody involved feeds of the energy, we share sales data shout at each other at the first 500, 1000. 1500 sales. For Aerosoft it means we make solid money, for the developer it can mean very serious money. So everybody is hyped and working flat out helping customers, solving issues. And Simple Traffic was a winner. Still is. Sells like hot buns on cold morning. Will be in the top three of our best selling products this year. Even it was released in week 46 (thanks Jonas). But with selling large numbers you get a large amount of problems. Very soon we noticed there was an issue with serials send to external shops. we worked on that and around 20:00 we though we had it licked. Wrong, took till 09:00 this morning. A major issue of poop happening. An embarrassment to our partners and their customers. Solved. We also had customers (84 people we are in contact with but we know it is a lot more) who could not load the sim with Simple Traffic loaded. Now skipping over many hours of experimenting, customers calling us very nasty words, many emails and calls to people who know about this stuff, we have a solid idea on what happens. We also have a plan to solve it. That plan could mean we do nothing and wait 48 hours. Hint hint. A very good question is why did was not detected in the tests. I honestly do not know. It is something Jouka (my test lead) and I will look at next week. What I can say is that have been using Simple Traffic for a few months and simply never had ANY problem. That might have lured me into feeling secure. And in software development that is a mistake. I (we) also had the 'deal' with the very nasty comments from AIG users. I honestly do not understand that. We have been saying along we like that product, we have no problems with it and think many people should use it and not buy Simple Traffic. By now now my Blake playlist is out and I am on Thelonious Monk. Trading up according many jazz lovers. So where are we now? Well, both Jeff and Aerosoft are very happy to have one of those rare super sellers. With the CRJ you simply knew we would sell a lot, with this one all stars had to be aligned. They did. The plan is to sort out the not loading issue first of all, of course. If that is by us fixing the add-on or the sim fixing the add-on, same thing. Same result. Of course that will not solve every issue, but we will be able to proof that on a clean OS, clean MSFS the add-on will work. After a release the first thing you want to do is stabilize. When that is done Jeff got some files that adds coverage to more airports ready. At the same time we will send the product to Microsoft to be included in the Marketplace. Because that is where this product will REALLY take-off. Miles, take if away... I need some Ascenseur pour l'échafaud. Did you know he recorded that fully improvised while looking at the movie? He literally was on a recording stage without any score, watching the movie and 'invented' the music?
    24 points
  27. Dispite this sad news, I will still continue to provide the RAD Restrictions and Directs for each AIRAC in the Download area. Best regards David
    24 points
  28. Another new feature is that the VDGS are running on an external module created by Aerosoft. This allows for a highly functional VDGS with airport specific custom stopping points based on aircraft types. It is still in active development, currently 3 different system types has been created and the module is highly flexible and expandable. Activation or changing which VDGS is active is done through a UI menu. This feature is not only limited to Brussels, but is also planed for upcoming Aerosoft airports.
    24 points
  29. One more modeler has been moved from the Twin Otter project to the A330 one. So soon we should have some images to show.
    24 points
  30. Many readers will recognize The Dude as one of the most active forum users. He's a friend of Aerosoft. But he is also an airline pilot with experience on many aircraft types. One of those is the CRJ. As he is pretty good at explaining things we asked him if he would be willing to do a series of short videos explaining what the systems do, how to use them. Basically as if you would be sitting next to him on the flight deck on your very first flight. Not a tutorial that explains all the steps but more an explanation of what is happening. Each episode will consist of a the video that will be posted as a new topic here. If you have any questions you can ask for some more explanation in the same topic.
    24 points
  31. ICAO: VHHH NAME: Hong Kong International Airport TYPE: Payware FS: FSX DESIGNER: Taxi2Gate LINK: http://secure.simmarket.com/taxi2gate-hong-kong-international-airport-vhhh-fsx-p3d.phtml AES 2.38
    24 points
  32. We've had this issue since the very beginning of testing but since several testers reported that other aircraft have it too, it was considered to be a simulator issue. That's still our stance. However, I'm fed up with this bug and decided to build a custom GS Hold function which doesn't use MSFS's integrated glide slope hold function. I hope I can get this to work over the weekend and send it to the beta testers. I'll let you know if it fixes the issue next week. If nothing goes totally wrong (can you read the sarcasm?), it should be in the first update for the aircraft.
    23 points
  33. Auch wenn Du mit T2G schon im Kontakt stehst für Istanbul requeste ich es dennoch:-) ICAO: LTBA NAME: Istanbul Atatürk TYPE: Payware FS: FSX, FS9 maybe DESIGNER: taxi2Gate http://secure.simmarket.com/taxi2gate-istanbul-atatuerk-airport-ltba-fsx-(de_8266).phtml AES 2.35
    23 points
  34. It's been a while since the last set of screenshots, so here's a few from the current build.
    22 points
  35. ICAO: ZGGG NAME: Guangzhou Bayun TYPE: Payware FS: FSX DESIGNER: Bridge LINK: http://secure.simmarket.com/bridge-guangzhou-baiyun-airport-zggg_fsx-p3d-(de_9406).phtml AES 2.45
    22 points
  36. Prague was already posted, but this is a new version! The fingers should now work... ICAO: LKPR NAME: Praga Ruzyne LKPR TYPE: freeware FS: FS9/FSX DESIGNER: Jindrich Machalinek LINK: http://www.avsim.su/f/fs2004-scenarii-44/scenariy-aeroporta-goroda-pragi-praha-ruzyne-lkpr-1230-v1-0-dlya-fs9-i-fsx-46149.html
    22 points
  37. ICAO UUDD NAME Moscow Domodedovo International Airport TYPE Payware FS FSX DESIGNER MDesign !!!NEW VERSION: Moscow Domodedovo 1.1!!! LINK: http://secure.simmarket.com/mdesign-moscow-domodedovo-airport-uudd-fsxp3dv1.phtml ...finally the famous Domodedovo Airport in high quality!!!! ;-) AES 2.37 (Version 1.1 of Scenery needed)
    22 points
  38. ICAO: EGLL NAME: London Heathrow V3 FS: FS9/FSX Type: Payware Designer: UK2000 Gary Summons Link: http://www.uk2000scenery.org/forum/index.php?topic=7462.45 AES 2.35
    22 points
  39. ICAO: EPWA NAME: Warsaw Chopin Airport TYPE: Payware FS: FS9/FSX DESIGNER: Drzewiecki Design LINK FS9: http://secure.simmarket.com/drzewiecki-design-epwa-warsaw-chopin-airport-2015-fs2004.phtml LINK FSX: http://secure.simmarket.com/drzewiecki-design-epwa-warsaw-chopin-airport-x-fsx-p3d.phtml AES 2.40
    21 points
  40. ICAO: ULLI NAME: Pulkovo ST. PETERSBURG TYPE: Payware FS: FS9/FSX DESIGNER: DIGITAL DESIGN LINK: DIGITAL DESIGN - ULLI ST. PETERSBURG X FSX P3D AES 2.41
    21 points
  41. How large is the font I can use in this forum? Can I make it bold, blinking and red? These images show you the base modeling of the VC. So all 3D is done. the base layers of textures are done. It still needs a bit of detail using decals (all in the sub centimeter scale) and it still needs all the weathering. So it is as if it was just delivered from Toulouse. No pilot has eaten a Big Mac in it yet and got ketchup on all the switches.
    20 points
  42. It is not up to us to comment on other companies products. But this project will have next to no default systems. There are many days I regret that decision. Update from our weekly dev meeting: Stefan completed a lot of the cockpit modeling and animations but as texturing is not done, nothing that looks cool. Uray is working hard on the navigation and has completed a internal tool that mimics the planning of navigation. Serious amount of time but it will pay off very well in the long term Robert (erroneously called Thomas due to a total brainfart from me last week) is moving very fast on the EFB. Also connection to Simbrief is progressing. Anne is completing the cargo holds this week and will move to the wheel wells. JaeEon is close to finishing the wings. There is so much detail there: The flight model was updated to SU8 and tweaked for low altitude thrust. As the FADEC module is close to being delivered we will start the thousand of hours need to test that real soon. All in all a good week.
    20 points
  43. As I told, I really like the plane. But the Sound of Version 1.0 , was a disappointment. I really had nothing to do with all this Sound Stuff before, was reading about Wwise and the old Legacy Sound Configs. Was testing around, converted the Wwise into mp3´s to get a Idea of all the 300 Sounds out of the Soundbank. The Sounds are awesome and well recorded, so It was or is just a thing how they work together in the Wwise Config. So I did a small Mod of using the Wwise Sounds and also Twotter Legacy Sounds. It´s not perfect, I´m not a Dev. But here we have a improvement of RPM Stages and Turbine Stages . Did a small demo, no proceeds just focus on Sound. Hope that we will have some kind like this soon.
    20 points
  44. We had our weekly dev meeting and I am happy to share some images that show what our modelers are currently working on. Of course it is hard to relate this to a MSFS product, but at least you know they are creating a lot of lines on a screen. And please accept my assurance it is very very high-end. No prices but if you know what the second and third image show....
    20 points
  45. Version 1.0.5.0 has been released. To get the fix, do the following: 1) If you bought your CRJ in the in-game (or in-sim) Marketplace, start MSFS, go to Profile -> Content Manager, click "Updates" on the left and select the CRJ from the list. Now click "Download". 2) If you bought your CRJ from an other store (including Aerosoft, Simmarket etc.), start the Aerosoft Updater from your start menu, select the CRJ from the Microsoft Flight Simulator branch and click "Update". 1.0.5.0 Update 5 - Reversed function of the volume knobs on the audio panels - Removed High Power Sched annunciator flickering - Fixed wrong turn drawing for right turn intercept legs - Fixed wrong turn drawing for certain left turn overfly legs - Fixed condition that would make the flightplan drawing use 100% CPU (CAPPS3.WAVE to KDCA/RNAV19) - Fixed support for throttle control via keyboard, mouse and Xbox controller - Fixed flight director pitch bar misalignment If you bought your CRJ at the FS marketplace: We just found out that there has been an issue with the manifest.json file and that the content manager still shows is as version 1.0.4. We checked the package and it actually is 1.0.5 (readme.txt and WASM files confirm this). This can't be fixed right away, so please just uninstall and reinstall the CRJ to make sure you got the latest version.
    20 points
  46. We understand. You want that throttle. You ordered it 3 months ago and you have the idea some shipments have arrived in our offices (they did) and you want YOUR order to be one of the first. While we tried to limit expectations as much as we could, we understand the many mails we get asking why we cannot deliver. Let me try to explain. Basically, it is of course because we do not have them. We make money by selling hardware and software and having a sh*t load of customers who want something we cannot deliver is kind of a nightmare for our sales department. Now, why we do not have them? It is not because we did not order in time. We did. But there are a few big things and a few small things that make life hard. Let me explain. Corona, the production. I know everybody is blaming everything on Corona, but this is true. Almost any manufacturer had to close production lines this spring. As they schedule things incredibly tight (we have seen schedules where whole production lines move to new products and have to be online on 15-minute slots) any delay has effects that last for months. Closing a factory for 6 weeks means problems for the next 18 months. Every customer has deadlines in the contract and will push as hard as possible to get their product done on time. Often that means you move from 2-month production runs to 2-week productions runs so at least something can be shipped. You see how that matches up with us being able to deliver smallish batches at a time? Corona, the demand. The fact a good part of our customers is partly told to stay at home, do not spend money on vacations, restaurants, and Disneyland’s means that we simply get a lot more orders. We are not complaining, and we can handle the sales. But to deliver them we depend on the producers, fabrication plants and shipments. Aerosoft only controls a small part of that. When a container with our stuff arrives in a port there is truck waiting to pick it up. That truck drives to our warehouse in Paderborn and when it gets there, we have any hand available to move them from the container to the DHL trucks. The most requested bits spend at most an hour our warehouse. I am not saying we got a siren going off when a container arrives, but it is damned close to that. It is all hand on deck. In fact, we like it, it is kind of a party. No matter what your job is in Aerosoft, when we got product customers are waiting for, you are gluing labels on boxes. I am located 1300 km from our warehouse, so I am one of the few people not involved during corona lockdown but let me assure you, I did my share of hauling boxes to trucks. All hands-on deck. it is all kind of a perfect storm. We got loads of customers, we got loads of very cool new products. The issue is matching it. ------------------------------------------- To be clear, if you are in Europe and ordered at Aerosoft you can be sure you are in the first delivery. Other vendors at Amazon and eBay etc can make big claims but if they are in Europe, they get their boxes from our warehouse in Paderborn. It is Aerosoft who decides who gets what. And we like our own customers. But fact is we can’t ship what we do not have. If you feel we promised you something we can’t deliver, do contact us at support@aerosoft.com. But to be honest, our system is pretty solid, no matter how many emails you send, your box will be shipped when we get it. We do not lose orders. We do not misplace boxes (that would be detected in 24 hours as a barcode scan is missing). So, what am I saying? Basically, to trust in our systems. Aerosoft is in these things a very German company. We got systems and procedures. If ‘your’ box arrives at Aerosoft it will be shipped in a few hours. Again, basically, to trust in our systems. No matter how many emails you send, and no matter how upset you get, you will not your order any faster. Unless you feel we promised something we could not deliver on, sit back, have a drink. Your box has simply not arrived in Europe.
    20 points
  47. Hi, there'll probably be more previews in the upcoming weeks. Most of what I've been working on lately doesn't translate all that well into screenshots, but I'll leave you with this for now. @FilbertFlies Thanks! Really glad you liked Cologne/Bonn and Trondheim, lots of great looking airports on your 2020 list!
    20 points
  48. This day AES is available for 5 years now, the time goes always faster in my feelings. I want involve you to the next steps of AES on the way to a new generation of AES. First same organisational things, before I explain the new version in details: The official released version of AES is still AES 2.14 and will be the available version at the Shops of Aerosoft and Simmarket. Who wants to stay on that version can do that until a new official release is available. Version 2.20 is full compatible to all Airports released in AES 2.14, all this Airports and all Credits and assignments will be supported by AES 2.20. No new airports are part of this release, AESHelp, AESConfig and AES Remote has not been changed. Why is his not an official released Version and only available via the Aerosoft Forum, could be a good question: Even, when this Version does most things like the version before, there are significant internal changes and the new vehicle models are much more complex, so I want first get some feedback about performance and handling, before it can switch to the “standard” update process. Anyway, this version is not a „Beta“, it has all functions of the version before and should be usable same as older versions. There are only some smaller limitations in the variations of the models, like: • Only two different bus models are finished at the moment • There is only one type of under floor Fuel Truck included yet • The Deicing will not simulate the fluid steam Let me now explain the new parts and features of this version: 1.) New detailed vehicle models All vehicle models simulated by AES are new replaced by more detailed and complex animated models. At the moment, they all have a neutral texture, but repaint-kits will follow later, when we are know, that the models not need any changes. The code is prepared already to support the selection of service different service provider deliveries per Airport or global. There are also more different variations (like US stile Trucks) planed for the future. The Catering Trucks are already available in 4 different Types inclusive the upperdeck support for the Airbus A380. The door will be calculated based on the door 2L, like the jetways connect. With a good Model the door should fit were well. 2.) Changed ramp agent movements and pushback process In the past, the ramp agent gets sometimes in conflict with the jetways or stairs, when he keeps his position beside the nose wheel. Now he will be move to the other side of the aircraft to monitor the loading process, until the pushback preparation starts. This is a temporary solution, until a more complex animation of human stuff is possible. While tow bar push processes he will handle the Connect and Disconnect process. 3.) More realistic driving animations of the vehicles The animation of the driving process of the vehicles in now more realistic, the wheels are rotation, the steering is simulated and all the related signs are included. So far the short overview for the new features, i think it is better to check it your self, then reading long text. Ok, as normally all is more interesting, what you not have, here some words about the next steps There are many new features on my list, for example the support of cargo airplanes, simulation of the load process and better animations of human stuff. But, all needs to be in the correct order, as for some parts, first more parameter of the airplane are needed to be able to handle the movements on the limited space around the airplane. Therefore the aircraft configuration is one of the next steps. If you have Feedback or Comments, please post them here: AES 2.20: Feedback or Comments For Bugreports use this one: AES 2.20: Bugreports An now, the most important Link: AES 2.20d Installer download only here Here some Screenshot of AES 2.20 (many thanks to Rainer Duda)
    20 points
  49. Ahhhh, right April first. No, this is not a april first joke. The North Sea is not a stretch of water. It is an incredibly productive fishery where over 2,5 million metric tons of fish are caught every year. Close to 7000 fishing vessels, ranging from small trawlers to absolutely massive factory ships, provide food for millions of Europeans. Because of the climate, geographical conditions, and current demands make it a prime location for wind farms. The average depth is around 60 meters meaning it is relatively cheap to place wind turbines, and as any seamen can tell you, the wind is a constant in the North Sea. Around 25% of the total North Sea is now scheduled to be used for wind farms. Many tens of thousands of turbines will provide the countries around the North Sea with renewable energy. Many wind farms are being built at this moment. If all reserved areas of the North Sea are used, there will be close to 100.000 wind turbines. These will be able to provide 80% of the electricity needs of the countries bordering the North Sea. Underneath the North Sea is another treasure. Oil and gas. In huge quantities, not as easy to get to as in the Middle East, but due to the depth of the sea, technically very feasible with current energy prices. Close to 200 oil structures, often made up of multiple platforms, are placed on the most productive fields. In between these structures, tens of thousands of vessels have to find their way. The absolutely massive oil tankers, container ships and bulk carriers seek the load and unload their goods in the harbours of Rotterdam and dozens of others. Huge ships lay cables and pipelines. Ferries link countries (I long back to the big hoovercrafts!). While the number of people working on the North Sea is limited (estimated at around 8000 people), the money involved is staggering. Billions of euros are invested every year. Even a small oil platform will run into the 500 millions of euros. A modern support vessel can easily cost 100 million. The North Sea is not a stretch of water. It is the largest industrial park in Europe. Every square mile has been dedicated to some use. That is why we decided to create a scenery product covering this area. If you only fly over the North Sea at FL380, don’t bother. If you fly lower and slower, perhaps even in a helicopter, there is a lot to explore or see enroute to your destination. Because framerates are never an issue at sea, we can use incredibly complex objects. Some ships are as complex as a complete major airport in the sim. Construction sites consist of millions of polygons. If you see a helipad, you can land on it and use the drone cam to explore the structure. This DLC can be merged with any of the other add-ons covering shipping or other offshore elements. So what can you see? Let me make a list; it is not complete. Fishing Industry Trawlers Factory Ships Seiners Shipping Industry Container ships Bulk carriers LNG tankers Oil tankers Chemical tankers Fruit juice tankers (I did not even know these existed) Life stock carriers Other ships Ferries Cruise ships Wind Industry Monopile wind turbines Jacket wind turbines Floating structure wind turbines Fast crew boats Substations Wind Industry Construction Survey vessels Heavy lift vessels Offshore support vessels Crane vessels Crane platforms Floatels Tug boats Oil/Gas Industry Production rigs (spar, jack-up, compliant) Normally Unmanned Installations (NUI) Conductor Support Systems (satellite stations) Toadstools Fast crew boats Support vessels Anchor vessels Patrol vessels Floating production systems ships Floating production systems monocolumn Floatels Single buoy mooring stations Fast Resque Boats Oil/Gas Construction Drilling rigs Seismic survey vessels Crane vessels Tug boats Anchor vessels This product is intended to be released in late summer at between 10 and 15 Euro. It will be sold in our store (duh…), our affiliate stores and the Microsoft Marketplace. It will run on PC and Xbox. We have a team of veteran experts assisting us to make sure what we show is realistic. These images show some of our first trials we needed to do to make sure the highly complex objects would compile into the sim. They will all need work (made more dirty as a starter) but I think you understand why our team was enthusiastic. As we will be adding objects almost daily we will be able to show a lot of screenshots.
    19 points
×
×
  • Create New...