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OPabst

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OPabst last won the day on June 14 2019

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About OPabst

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  1. Das Programm liest einfach den Installationspfad von P3D aus der Registry deines PC aus, der dann offensichtlich nicht korrekt ist. Kann es sein, dass Du das Verzeichnis von P3D nach der Installation verschoben hast?
  2. ... and the scenery has no running code or background ddl‘s. Since P3D V4 we had no CTD issues with any of the professional sceneries at all. But, as you have many other addons runing with active code, with loads files for each area, like Navdata of aircrafts, config files like Sode, GSX or FS2Crew, there are a lot of others could generate this issue.
  3. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  4. Da dieser Thread beantwortet wurde haben wir ihn geschlossen. Wenn Sie weitere Fragen haben können Sie jederzeit einen Neuen öffnen.
  5. Der Fehler war ganz am Anfang drin, ist aber seit 22. Mai 2018 in Installer gefixt. Lade den nochmal runter, nachdem Du den Browsercache gelöscht hast.
  6. Sprichst Du von der Professional Version? Verschiebe es auch mal ins Deutsche Forum.
  7. stop P3D and wait one minute, then run the SODE-ON batch again.
  8. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  9. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  10. Same as for Tennerife, no FSX or P3D V3 version planned.
  11. There is no FSX or P3D V3 Version planned.
  12. Damit es nicht noch eines Threads bedarf, hab ich es mal verschoben.
  13. Da dieser Thread beantwortet wurde haben wir ihn geschlossen. Wenn Sie weitere Fragen haben können Sie jederzeit einen Neuen öffnen.
  14. Es ist keine Scenery von Aerosoft und ja, andere haben auch nicht den Service wie Aerosoft. Aber, genau deswegen ist das Aerosoft Supportforum für dieses Produkt (und andere des Entwicklers) nicht zuständig. Daher hier der falsche Ort für eine Diskussion über Fremdprodukte.
  15. Thanks for the positiv feedback. Regarding the „flying“ houses I made several test to find a fix or workaround, but looks like an internal problem of the sim engine. I as developer can only define where on the photoground is a building and its size, not the altitude, this will be calculated by the FS based on the mesh of the ground. We see such issues in all island with a extrem rugged terrain (hope that is the correct translationen). Maybe when the autogen visible distance is high, the building will be visable first, when the mesh is in a low density (LOD). In flat areas no issue, as the change of the mesh altitudes are small. In such an area as in the canary islands maybe the recalc of the position fails at the next LOD level, so the building keep the position while the mesh goes down. We only see the issue, when flying into the area, not when the scenery is reloaded there.
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