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OPabst

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About OPabst

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  1. Hi Mike, the autogen was my job for the last days and the screens show the state before, "Work in progress" as shown on it. The photoground of the island has the same resolution as all other islands in the professional serie and a more detail photo around the airport. This is the base possible solution based on the available source and how P3D will handle them. Oversampling the source will not bring better results and only increase the size of the data.
  2. When you talk about KSFO HD V2.0, which seams to be updated the supported Version KSFO HD (v1.0) in April 2018, then it is not supported, as the last AES Version is from 2017. Maybe the Version HD V2.0 is has the same Filenames, so AES detect it as HD V1, but the Jetwaypositions maybe different or replaced by SODE jetways. The KSFO V2.0 (without HD) was an older Version.
  3. Sicherstellen das das Configtool gelaufen ist und im <P3D>\Scenery\World\Scenery eine Datei AFX_EDDB_BERALT.BGL oder AFX_EDDB_SXFALT.BGL steht, je nach Konfig des Airports. Ausserdem muss in der Scenery Library als zweiter Eintrag ganz unten in der Liste die Default Scenery Eintrag vorhanden und aktiv sein, der auf das Scenery\World Verzeichnis zeigt. Wenn eines von beiden nicht zutrifft, wird das Problem so auftreten.
  4. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  5. Bitte posted doch Support Anfragen zu speziellen Produkten in das entspechende Unterforum des Simulators und macht auch entsprechende Angaben über welchen Simulator es sich handelt, wenn es schon unter Allgemein (kein Supportanfragen) gepostet wird, damit man nicht auch noch raten muss. Verschiebe das Problem mal zum x-plane, um den es hier wohl geht, dann besteht auch mehr Hoffnung, das die richtigen sich dem Problem annehmen.
  6. The Autogen densitiy of the older Mallorca Versions (evolution for FSX, installable in P3D) was reduced and only more dence around the airport to keep the performance high in FSX. With the professional Version the autogen was increased for the island based on the data available. So, maybe you still use the older version in P3D V4. On the the other hand, it depents on the sources available to generate the autogen. If this are good, you can generate the autogen in most parts automatic and you don't need to made handpaced autogen for the complete island, which is very time consuming. Landclass based Autogen is in it self automatic generated by the landclasses, fully different then on a photoreal ground. So you always need to have balance between invest of time and refound by sales. But you are right about the inside view of terminals, this could be discussed if it is needed. But it is not the request of the developer to do that, it is requested as "state-of-the-art" design by the "reviewers" and I never read a criticsm for such review creaters, who downgrade a scenery, because the terminal has no transparent glass (and this inside modeled). So here we need to ask, if that makes sense. In case of La Gomera, the Terminal looks inside very nice (more interesting then outside) and the parking position is direct in front of the hall. So it's beside the approach the highlight of this airport.
  7. To close the gap between the existing Sim-wings Canary islands professional - El Hierro and Canary islands professional - La Palma with there airports (GCHI and GCLA) and the upcomming products Canary islands professional - Tenerife Sur (GCTS) and the Canary islands professional - Gran Canaria (GCLP), the project for Sim-wings Canary islands professional - La Gomera was started. Here some Work in Progress previews: The project includes the complete photorealistic island with a detail mesh of 5m density. Even when the Airport is not that busy with the two daily flights to Tenerife, the approach is special., more like a landing on an aircraft carrier. La Gomera is the first airport, where a full P3DV4 SDK based costum developed PAPI system is included, not BGLC Code or simple AFCAD as before. The airport is small, but has a nice Terminal in a Canarian architecture. The Terminal is not only outside detailed modeled, also the inside areas are implemented The entrance Hall will show nice light and shadow effects in P3D V4 The facilities are limited, but everything is there: Shopping, Rent-a-Car and a restaurant. The Landside with the entrance portal is also fully modeled We do not guarantee that the taxi number is still correct But you will find your way to the highlights of the island The safety of flying is taken care of All buildings within the airport fence are present During a sightseeing tour with the avatar, the entrance doors are no obstacle, they open automatically Even at night is ensured a realistic atmosphere outside... ... and inside the Terminal ... ... and on the Apron ... ... and at the landside Start the way to Gomera ... ... we see us soon.
  8. Before we close this thread, one point to check: We see in the past, that an addon installer or tool has removed or disabled the default entry in the scenery Library, which points to the <P3D>\scenery\World folder (is the second one at the bottom of the list, don't know the title yet). When this entry is missing or unchecked, then the AFX_LXGB_ALT.BGL (and all others) will not be loaded, even when it is correct in this folder. The result is, that the alt of the airport is readed and used based on the default afcad and the ground will be liftup as seen on your screens. So please check if this entry is still in you scenery library and activ.
  9. What Date has the Exe you have in the Installer you downloaded from Simmarket?
  10. Hallo Peter, Madrid kann man schwer mit Airports wie Malaga, Mallorca und Ibiza vergleichen, die sind von sich auch schon in einer anderen Größe und somit auch "Masse" an zu verarbeitenden Daten nicht in der Liga. Ausserdem ist das Umfeld, so auch in Barcelona mit dem Meer auf der einen Seite wesentlich "Umweltfreundlicher" was die Grundlast angeht. Da ist ein Großflughafen im Urbanen Großstadtumfeld deutlich mehr durch das Umfeld vorbelastet, den die Defaultscenery mit den Autogengebäuden der Stadt frist schonmal viel von der GPU/CPU. Hast Du mal ein Vergleich mit dem Defaultairport (also Haken in der Scenery Lib weggenommen). Wie ist denn das Verhältnis zu den anderen Airports. Ggf. hilft es, die Autogendichte etwas zu reduzieren (im FSX gibts ja leider kein getrenntes Building/Trees). Ausserdem stellt sich die Frage, ist da noch AI Traffic im Spiel? Der kostet natürlich in Madrid viel mehr, als in allen anderen Airports. Dann steht Dir auch noch das Konfigtool zur Verfügung, mit dem Du ggf ein paar Teile deaktivieren kannst, die bei fehlender Rechnerpower vielleicht noch etwas Luft verschaffen.
  11. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  12. Eben! Kein Grund sich hinter Fake Names zu verstecken.
  13. Danke Matthias, auf den Punkt gebracht und dafür ist das Forum gedacht. Hilfestellung und sachlich fachlicher Austausch.
  14. Ja, weil ich mit meinem Namen antworte und damit diese Feststellung möglich mache, neben deren die dazu verpflichtet sind, mit ihrem Klarnamen im Impressum ihre Verantwortung darzustellen. Alles Fakten, die Du erwartest, aber für Dich nicht gegeben siehst. Sorry, dass passt nicht.
  15. Read before post, even as Pseudonyme.
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