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  1. Dear friends, it is time to introduce you to a new Aerosoft development, Aerosoft One. It will be launched pretty soon and will change the way you install our products. Aerosoft One is a tool that makes extremely simple to install and update your Aerosoft products. It does more, we will get to that later, but the main task is to make sure the files on your system are always up to date. When you have bought a product (you can do so securely from the browser inside Aerosoft One) you do no longer have to download the installer, just go to Library, find your new product, and click install. The product will then be downloaded and installed. To check if there are new versions, click go to Update and click update. That is all you need to know. We like to keep things simple. As said, Aerosoft One does a bit more. You can quickly see our news, visit the shop, find all your serials, access our forums and support options and find the most important parts of our websites. It is called Aerosoft One because it is a one stop method of using all we have to offer! In the next few weeks we’ll share more information, show some more features and gladly answer any of your questions. Let me share some images that will show you how things actually are presented to you. Here you see all the MSFS products actually supported by Aerosoft One (at the start not everything will be included but we’ll quickly expand that! In this screen you can see what MSFS products you have already installed and can find more information on that product. Aerosoft One offers you complete freedom where to install the DLC, but will give you some very solid advise on what to avoid. On the Queue display you can see what you have downloads, what is being downloaded and what will be downloaded.
    25 points
  2. Reasoning for what? And of course we do not expect you to buy this (obviously) but we do hope many other people do. I would not call working a few months very hard on the new models (they are really different in many visual aspects) and new flight models 'laziness'. Actually it was damned hard work.
    25 points
  3. Wednesday, image day... Jae worked on the parajumper version (the special door still needs to be done). Anne closed work on the GI maps so the cockpit textures now look pretty good. And me, poor me, am now solidly on the manual. Will be around 200 pages.
    23 points
  4. Guys, I'm sorry that this happens. Please understand that we (Aerosoft and myself) really can't do anything about it. Unfortunately, a lot of bullshit is posted on all kinds of forums by self-proclaimed experts that has nothing to do with reality. I don't like to get the blame for bugs that lie outside the scope of the CRJ. We had this before with the crashes on loading the CRJ (first caused by AI traffic issues, later also for older CPUs) and we have it again with Sim Update 5. And again, it's not the fault of the CRJ. For those who are interested, here's what's going on: You all know the beloved 10 minute wait when the CRJ is loaded for the first time. During these 10 minutes, the .WASM file in the aircraft's panel folder is compiled into a Windows DLL (Dynamic Link Library) which then is loaded by Flight Simulator. The wait was annoying but the process worked (except for some who used older CPUs). With the 1.18.13.0 update, an additional compiler option ("-fast-math") was introduced to make the WASM code even faster. Unfortunately this option has a nasty side effect: it causes decreased calculation precision (faster execution = lower precision; slower execution = higher precision) with the effect that values close to zero can become zero. This happens in a sub-term of the indicated airspeed calculation with the result that the whole formula becomes zero. As a consequence, all three airspeed indicators are stuck at zero. The "Fast WASM compilation" option disables -fast-math and as a result, the airspeed indicator works. Once I started using this option, the problem was gone for me. But of course I didn't know that was the reason. Being able to track this down was like a win in the lottery. I only found out by pure luck because after installing the release 1.18.13.0, the airspeed indicator was stuck again and when I went into the dev mode menu, "Fast WASM Compilation" was disabled. I enabled it and the airspeed indicator worked. So, I tried switching fast compilation on and off a few more times and also asked the CRJ beta testers to give it a try. They confirmed that my finding was right and so I reported it to Asobo who, after some more testing confirmed it and gave me the technical information that I told you above. The bottom line is: It is now known what the problem is and how to fix it. All that is needed is an MSFS update where the fix is deployed. This brings us to the question that all of you want to ask me: "When?". Unfortunately, my answer is: I don't know. Sorry. Thank you for your understanding!
    20 points
  5. Final livery list on release: CRJ 900: Lufthansa City Line D-ACNM Scandinavian Airlines OY-KFI "Rolf Viking" American Eagle PSA N550NN DELTA AIRLINES N324PQ SKYWEST "35th Anniversary" N821SK Air Canada C-GJZV Lufthansa City Line D-ACNU "Uetersen" IBERIA REGIONAL EC-JZS IBERIA AIR NOSTRUM EC-JYA "Comunitat Valenciana" CRJ 1000: Air France HOP! F-HMLH BINTER 9H-MPA "Macaronesia" Air France HOP! F-HMLK "DS Regions" GARUDA PK-GRO IBERIA REGIONAL EC-MNQ "Burgos" HIBERNIAN EI-HBB "RÍA DE VIGO" BINTER 9H-MOX "Islas Canarias" IBERIA REGIONAL EC-MJP
    20 points
  6. Aerosoft Simple Traffic has just two jobs: To show correct liveries and correct traffic routes between suitable airports. So instead of seeing a row of imaginary airlines at Frankfurt International you see Lufthansa aircraft. And KLM aircraft at Schiphol, Delta at Atlanta, Air France in Paris, and United at O’Hare. You get the idea. Optimizes the framerate by using only the lowest polygon versions of the default MSFS AI models. Too detailed models for AI traffic, in our opinion, make it hard for complex scenery and super accurate aircraft to get enough resources. That is all. It does not promise more. It does not do more. It is not the final AI Traffic tool we would all like to see in Microsoft Flight Simulator but for many technical reasons that are not easy to complete at this moment. Simple Traffic is a quick fix, but we believe it simply does well. Instead of fake liveries, you see the correct ones using the simplified default aircraft models. The product will be updated regularly. In the two attachments, you see the airliners and airports that are currently covered. It is that simple and that is why it is called Aerosoft Simple Traffic and that is why it only costs €12.50 (plus VAT when applicable). It should be available soon. For now, enjoy this trailer and we’ll have some images for you in the next few days. For more details see this new forum section: https://forum.aerosoft.com/index.php?/forum/1112-simple-traffic/ Please note that this product, created by Revolutions Simulations, was previously known as Framerate Friendly AI (FFAI).
    19 points
  7. Now as I explained late last week, the size of an aircraft product means little these days as high res textures are replaced (and surpassed) by modern technology using decals etc. A modern MFSF aircraft add-on is per model/livery smallere then a very high end P3D add-on. But that does not mean the total file size of the Twin Otter will be small. Far from it. That's a solid 6 GB and we are not even done. The reason for it is simply of course. we have a LOAD of models, more than any other MSFS add-on to date. At least one more model will be added. As MSFS does not have a solid fall back texture system at this moment, the compressed file size is a lot less (around 2 GB), but it remains a very large project. Like I explained, this is really indented to make money by selling a lot of copies and not by making a lot of money per sale. I am working on part of the sounds with our befriended twotter pilots. They have been recording every possible thing that makes sound in the cockpit for us. As an example here are the sounds of the control lock mechanism. Twot_Control_Lock_Removal.wav Twot_Control_Lock_Install.wav Or even more impressive, how rain sounds on the flight deck when you are parked. Twot_Rain.wav As said this is a very comprehensive project!
    19 points
  8. And while still in early stages (the effects etc are missing) but work on the animations is progressing very good. There will be a lot of animations and many are pretty damned complex.
    18 points
  9. Just in time ! My brand new replica of CRJ throttles console are almost ready for delivery.
    18 points
  10. It is an interesting project for sure. And we love all projects that add something new. Honestly. I have flown more in the PMDG DC-6 then in any other aircraft lately, it is just damned good. But..... There is a huge step between announcement and a release. I think I can speak from experience to say doing a solid A320 is just super hard. You need very deep pockets to make it happen. I know of three Airbus projects that failed. Not only in development, also support, marketing, sales etc. You can have a brilliant product but without a good marketing department it will not sell enough. The simple fact is sales trumps quality these days. Speaking about sales, as I understand it now this project can't be sold on the Marketplace and as all publishers can tell you, that hurts, That hurts very very bad. I mean seriously bad. Products compete in their own price bracket. While some websites and customers might see our P3D Airbusses compete with others, like FLS, this is simple incorrect. Certainly for MSFS, price is a huge factor. Not for the 'YouTube influencers' or the people active on forums, but you make you money on the people who you never hear from. Simply put, you need to sell a shite load of products to make money these days. And while the high end products get the limelight, that's not where you make your money. If anything it is FSL that should be worried. So if this is a $40 product I will seriously consider it a possible issue. If it is a $80 product, nope. Different customer, in our experience most of the people who bought the high price product will also buy the lower cost product. Just ask the people who bought the FSL Airbus if they own the one we did. Now while Fenix will say it is of no influence, the fact the guys who are doing the freeware update of the default A320 in the sim are doing a cracking job simply means you are losing out on the lower end of your market. It is why we choose to go for the A330 first. The simple fact is that for many users that update works fine. See the market for 'study level' whatever that may mean (certainly it does not mean real pilots use it for study) is simply very small. So you need a high price, and that decreases the market, rince and repeat. But as said, if the competition is fair and honest, we love high end DLC! Bring it on. Not our market as we do not like high price DLC, but anything that makes the sim better is good for us. Remember we are selling the simulator!
    18 points
  11. Updated and final list (please do not ask for other liveries, will not happen): CRJ 900: Lufthansa City Line D-ACNM Scandinavian Airlines OY-KFI "Rolf Viking" Scandinavian Airlines EI-FPN "Menja Viking" American Eagle PSA N550NN DELTA AIRLINES N324PQ SKYWEST "35th Anniversary" N821SK Air Canada C-GJZV Lufthansa City Line D-ACNU "Uetersen" IBERIA REGIONAL EC-JZS IBERIA AIR NOSTRUM EC-JYA "Comunitat Valenciana" PRIVATE D-ACHH CRJ 1000: Air France HOP! F-HMLH BINTER 9H-MPA "Macaronesia" Air France HOP! F-HMLK "DS Regions" GARUDA PK-GRO IBERIA REGIONAL EC-MNQ "Burgos" HIBERNIAN EI-HBB "RÍA DE VIGO" BINTER 9H-MOX "Islas Canarias" IBERIA REGIONAL EC-MJP BRITAIR F-HMLA
    17 points
  12. Want to hear something you probably NEVER heard a project manager say publicly? I do not want to raise the price of this product even though everybody tells me I should. They have good reasons. I do not know any project with better modeling/texturing (Jae and Anne are really doing a remarkable job and it is all 101% MSFS without any P3D imports), Alexander and Hans are really going for state of the art in the flight model and instruments. Sounds will be fully MSFS standard, no P3D files. There will be a 100+ page manual with several tutorial flights. The biggest argument the 'raise the price' people have is the amount of models. Normal wheels, tundra wheels, ski, floats, amphib, 3 blade prop, 4 blade prop, long nose, short nose, we cover it all. Check out ANY other MSFS add-on aircraft and you will find none that even comes close. Not even in the same ballpark. I really want this to be the ultimate aircraft to explore the MSFS world. At a sub 30 Euro price (ex VAT of course). If I ever took a gamble hoping that low price = loads of sales will work, this is the one. I have never been a fan of $100+ prices for add-ons because you reach a limited number of, pretty high demanding (and they should) customers.
    17 points
  13. Dear friends, we are acutely aware of the new issues after SU5. And we have an update that solves most of them. However we can't release that at this moment because it would still require the rather messy work around for the airspeed. This is something we simply can't fix and have to wait for assistance. As far as we know this issue will not be solved in the Hotfix that should be out today. When we had a chance to look at the hotfix we'll probably know a bit more. There was no way we could have predicted this, yet we feel very frustrated and are extremely sorry the current situation. Rest assured that everything possible is being done and we hope to have good news soon.
    16 points
  14. Short nose floater, a variant we did not show yet and the near completed cargo cabin.
    16 points
  15. @mathijs Kok I must say, of ALL the companies that make flight sim add-ons I have NEVER seen a person from one of those "other" companies quickly reply and be so involved with the people on the forums as much as you sir, you constantly give us news and updates on projects happening at Aerosoft and actually read the comments from the community here in the forum, outstanding commitment. As for the Otter, again outstanding work done from you and your team at Aerosoft, I'm sure that the Twin Otter will be a Hot seller, like many here I am looking forward to purchasing this magnificent aircraft from Aerosoft when it becomes available, it will truly be one of the best aircraft that will be flown more often than any other aircraft for MSFS2020 in my opinion. Thank you and your team for all the hard work that you all have devoted into making this masterpiece for us all to enjoy. Bob
    14 points
  16. 14 points
  17. Another Livery finished: Iberia Regional EC-MNQ
    14 points
  18. Friends, as SimUpdate 5 is about to drop we want to ask you for some patience should things not work. There are some big changes in the sim (all for the best) that might need some work from us. Part of that is done, part is being done. But just relax when things do not work our and check the forums.
    13 points
  19. ?? The only meaningful difference in systems for the -1000 was the addition of an optional VNAV system, which has already been modeled in the -550/-700. They also have the LCD-screened MCDU & radios, but that’s just a minor cosmetic difference, AFAIK the actual systems are the same. Also, none of those were exclusive to the -1000s, so it probably wouldn’t make a lot of sense to spend time modeling that version differently when many -900s (and possibly even a few -700s) have the same setup in real life, but are not modeled as such. There are often minor changes like this made over the course of production of an aircraft type, and it wouldn’t be very practical to try and model every possible difference, especially ones that don’t change the way the aircraft handles or operates in a significant way. As another example, the -900s also switched to a flat exhaust nozzle towards the end of production for a slight fuel efficiency bump, but that isn’t modeled either, because it doesn’t make a meaningful difference in the way the aircraft handles or operatey. Calling this a “cash grab” seems like a stretch to me, especially compared to some of the things other developers have been pushing lately.
    13 points
  20. Fair deal ! A soon as received and tested, I'll prepare a review for you.
    12 points
  21. Topic temporarily closed for obvious reasons. I have officered Pierre the change to apologize for his libelous post. People who upvote a post like that, where we are accused of being dishonest without a shred of evidence, will face a temporary ban. We are proud of our honesty and openness towards customers and will not have that put in doubt without some very serious proof. I know this is the 2021 Internet where people can just blurb out what they want, but that will not happen on our forums. We are a bit old fashioned in that aspect and believe accusations like "That's a dishonest move" require very serious proof before you can post that.
    11 points
  22. I think I have not introduced the new airbus team member (should have done this earlier, my bad). Next to Frank and Robert, we now have Uray. He is working on the updated MCDU's and the systems behind that. He is at this moment redoing the layout of the displays, fonts etc and send me this image during the development meeting this afternoon. Shows you how much work just the display of text can be. You might also see we still do almost all development in P3D because that is a better development platform at this moment and the. code is almost 100% 'copyable' (is that a word?). Asobo is making things a lot easier though at this moment.
    10 points
  23. We were able to get around this issue for the A32NX by writing our own custom implementations of pow() and exp() - which (at least in our case), were the cmath functions that were returning erroneous values as a result of the --fast-math compiler option forced in SU5.
    9 points
  24. Let us work on that, okay?
    9 points
  25. Videos from Developer Today, I like to share with you a couple of quick videos showing How To Set some functions of CRJ desktop console in MSFS using Aerosoft CRJ product. In my case I requested as a custom made option a Reversers function as a separate axes not a switch, second video shows how to proceed to setup in this case. So far looks great to me. IMG_4559.MP4 IMG_4560.MP4
    9 points
  26. No, not planned. adding good looking humans will add a huge amount of polygons. When the next update promises a lot more efficiency we might reconsider.
    9 points
  27. Time for an update..., Not a good one. SimUpdate 5 wrecked this project as it changed the AI traffic and encrypted the files we were depending on. So at this moment this project is dead. For me this is just a bummer and at this moment a loss of a solid day of work . For Jeff, who worked on this for months it is a massive blow the the groin. Just imagine his position., how he feels. Now we have not given up. There are options but not as smooth and 'simply' as we were aiming for. These are explored. Plans are made, Spreadsheets that have costs and expected sales are being done. We loved this project and if there is any way we can make it work it will be done. But we need the sim to be a stable platform. So it could all be taking a while. On behalf of Aerosoft and Jeff, sorry.
    8 points
  28. We are uploading the new versions. No need to report these things at this moment.
    8 points
  29. And that will be very welcome.
    8 points
  30. Wednesday, picture day... Anne worked on more smallish detail for the interiors (there will be many different interiors of course) While Jae completed the Skydiver version, that we showed last week from the modeler tools (as said before Anne will still have to hack a hole for the special skydiver door): Overall, in the last 5 months of the project we just had to extend it with one week so it is pretty much smooth sailing.
    8 points
  31. Thanks for that. Would you be so kind as to keep us informed about your experience? I'll offer a free 900/100 in exchange.
    8 points
  32. really? THis is what I would call aggressive:
    8 points
  33. Yes, I will assume so. However, because of some things we found yesterday we have to move the release to when SimUpdate 5 is done. GIves Stefan some more time to work on the icing! As you can see it still needs some work 🤣... Asobo is assisting so we have good hopes.
    8 points
  34. Dear people of the community, Dear Aerosoft and Dear Mr. Kok, I had the opportunity to discuss with Mathijs after our argument earlier this week and I came to realize that the words I have used were not the apropriate ones, and I understand Mathijs reaction when he read it. I obviously didn't think and did not want to imply that Aerosoft is being dishonest in this situation (or any other for that matter) I was feeling frustrated to be stonewalled and I felt like it was a bit unfair but I understand that this issue is also annoying for the people at Aerosoft as much as it is for us. I just hope this will be sorted out soon in a way or another. Once again I dearly feel sorry for the words I used and for the embarrassment it caused, and I hope this conversation channel will stay open with a good and constructive spirit. I also wish to thank Mathijs personnaly for his efforts to understand. Have fun with the game and fly safe (hopefully soon in a CRJ )
    8 points
  35. From a procedural point of view the CRJ900 is the same as the CRJ700, so if you can fly one you can also fly the other. I did not fly the CRJ1000 IRL or as a beta tester but I expect it to be very similar, if not exactly the same, as the modeled CRJ700 except for the flightmodel/engine thrust rating etc. I will be making some additional CRJ900 videos in the future that will apply to all versions though. At the moment I am knee deep in RW flying so they will come after the CR9/CRK release.
    8 points
  36. Made some spelling fixes and added some missing words. Sorry for that.... I was in a rather angry state when I wrote this.
    7 points
  37. Guys, I'm sorry that this happens. Please understand that we (Aerosoft and myself) really can't do anything about it. For those who are interested, here's what's going on: You all know the beloved 10 minute wait when the CRJ is loaded for the first time. During these 10 minutes, the .WASM file in the aircraft's panel folder is compiled into a Windows DLL (Dynamic Link Library) which then is loaded by Flight Simulator. The wait was annoying but the process worked (except for some who used older CPUs). With the 1.18.13.0 update, an additional compiler option ("-fast-math") was introduced to make the WASM code even faster. Unfortunately this option has a nasty side effect: it causes decreased calculation precision (faster execution = lower precision; slower execution = higher precision) with the effect that values close can become zero. This happens in a sub-term of the indicated airspeed calculation with the result that the whole formula becomes zero. As a consequence, all three airspeed indicators are stuck at zero. The "Fast WASM compilation" option disables -fast-math and as a result, the airspeed indicator works. Once I started using this option, the problem was gone for me. But of course I didn't know that was the reason. Being able to track this down was like a win in the lottery. I only found out by pure because after installing the release 1.18.13.0, the airspeed indicator was stuck again and when I went into the dev mode menu, "Fast WASM Compilation" was disabled. I enabled it and the airspeed indicator worked. So, I tried switching fast compilation on and off a few more times and also asked the CRJ beta testers to give it a try. They confirmed that my finding was right and so I reported it to Asobo who, after some more testing confirmed it and gave me the technical information that I told you above. The bottom line is: It is now known what the problem is and how to fix it. All that is needed is an MSFS update where the fix is deployed. This brings us to the question that all of you want to ask me: "When?". Unfortunately, my answer is: I don't know. Sorry.
    7 points
  38. Well, there are not many out that are in way way serious at this moment. This surprises us a lot. I mean I do not want to spill all the beans, but the market for more or less serious airliners for MSFS is massive. It will come as no surprise the CRJ is a absolute topseller with our shop, our affiliate shops and the Marketplace. Only OnAir (www.OnAir.company) competes for the top two spots in our internal lists.
    7 points
  39. Dear @ametlib, so I went to your profile and read every single post of yours, from all of which exactly 3 (maybe 4) had actualy something to do with reporting a "BUG". All other posts of yours were merely additions to threads without any specifics, or insults towards AS team of developers and testers. So I'm just curios: are you going to keep the same attitude? I'm just curious.... *************************** And now back to the topic: I'm not going to a 3rd party forum where we don't offer any support on to check for reports. You need suport, you come here and ask for it! If you have ANY issues to report or Q to ask, please be so kind to open threads providing any information we need to assist YOU, as we do with ALL of our customers. Thank you!
    7 points
  40. You must be such a pleasant person to be around...
    7 points
  41. As we just got good coverage on the label by you, this is of course put into the livery next week. Thanks for the input!
    7 points
  42. The main reason for that is that we use the new decal technology a lot and we see many others are just now adjusting. Here is a short explanation on how it works: Basically if you see text like "high res textures", or "4K" (or even 8K) textures you know the model is not made with the latest technology. An aircraft with a simple paint scheme can be done with very low base textures, often 1K textures would be more than enough, when all details are added as decals. There are other very important new technologies I am surprised are not being used extensively. For example:
    7 points
  43. 7 points
  44. I believe that no one will be mad at you if you take your time and release it ONLY when it's ready, hopefully bug-free! I also wish to commend your activity in the forums as it's quite unusual and amazing! Thank you.
    6 points
  45. This has been corrected in the upcoming 1.0.6 update for the CRJ. It's one of the things that are "new" with SU5.
    6 points
  46. You wish and I wish, but it is not far off. As you have seen we are doing the forum sections, documents, I will start on the manual tomorrow, support will start on support macro's very soon.
    6 points
  47. This isn't a support request but rather asking if a working feature will be implemented in the product. Currently, it doesn't work well. Before dropping more $$ on the 900/1000 it would be nice to know.
    6 points
  48. I spent literally hundreds of hours in the Twotter Extended in the past couple of years, it was my favorite workhorse and money maker in FSEconomy, and I miss her since I stopped flying in P3D (for SOME reason) about a year ago. I know it's kinda ridiculous, but the Twotter's arrival in MFS in a couple of weeks or months makes me feel giddy.
    6 points


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