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  1. Could the “Latest Version and Updates” sub forum perhaps get the changelogs posted of the recent update(s)? Seems like it is going a bit to waste otherwise. And I’d prefer not having to fire up the sim to search for a changelog.
  2. The 84% N1 value may simply be the max that TO/TO mode should give in the conditions at that time. And in your video it does not go 0,5 over, but 5. Which is quite significant and depending on conditions may be the difference between FLEX and normal TO thrust. The overall issue sounds the same to me, thrust rolling back during TO roll, something that should not happen. But no telling for sure unless a video is made.
  3. Yes, as you can see it overshoots the target thrust quite badly and then slowly rolls back to it. If you read the linked topic, issue is already confirmed. And to be clear, it does not work like that on the real plane. You might see it go maybe 0,5%N1 over the target, but not 5%.
  4. Probably a good quick view (video should start at 8m20). In a collimated HUD, there is only a narrow FOV where you can see the HUD. Before in the AS CRJ, it was pretty much just a texture slapped onto the HUD and you could see it from any angle.
  5. Nothing on the DIR INTC page been working properly since release, it is known to the developers, probably on one of their lists somewhere, but an open issue for the last 8+ months.
  6. There are multiple threads on this issue and all that has ever been mentioned is that "it has been added to the database". So presumably on some happy day in the future this will be fixed, but I would not hold my breath since it has been present and known about since release.
  7. Hmm, interesting, you actually said no such thing (see quote below). But you seem to be unable to admit to being wrong. At the very least you should have read the full thread before jumping in with irrelevant drivel. You really need to work on your attitude, and honestly, moderators should do more to keep people like you in check. You are berating, belittling and mocking paying Aerosoft customers and it is beyond belief that people like @Mathijs Kok and the "Sheriffs" around here let you and even encourage it.
  8. There are tables in the QRH, but I personally don't bother with them. If ATC wants minimum clean from me I will default to 210kts, simply because I know that it is a 100% safe speed regardless of weight. It also keeps the pitch in level flight a bit manageable. If they want anything lower, it's time for flaps in my opinion. If you really want to go slower, you could also just take the VT speed you used at takeoff as a reference.
  9. Ah yes. It is not as if you are clearly complaining about not being able to find him saying he has flown the tutorial and read the manual. And then highlighting those things in the post right before your irrelevant and unhelpful comment is clearly completely not relevant to it. You are on a different planet man. Get your head out of your…
  10. Your issue could be separate though, as the red line through the TO/TO indication may point to your speed bugs being set up incorrect. If you inadvertently have a V1 set greater than Vr for example.
  11. In the real aircraft this would indicate the lateral or vertical flight director mode is invalid, and if I remember right, the procedure in flight would be to use the XFER switch to have the autopilot controlled by the other side (FO side in this case). You could try that and see what happens. But if all seems to be working as it should I would shrug and write it off as a weird bug.
  12. Minimum clean speed is the lowest seed you can keep without any slats or flaps extended. It depends on weight but keeping 210 is usually the safe call. It gives you some margin to minimum clean at maximum weight. The T and 2 on the speed tape are speed bugs for Vt (target speed in climb out or go around) and V2 (also a relevant speed for takeoff or go around, especially in case of an engine failure).
  13. You might need to work on both your reading and searching skills as the below quote should show you...
  14. The AS CRJ has lacked the rate of descent on the MFD VNAV window since the original CRJ X release and it is not present on the MSFS version either. Has never been mentioned to be on the to-do list by any of the devs that I am aware of either. It's a fairly major missing feature that gets a lot of use in real life for a majority of CRJ pilots. Perhaps I am misunderstanding your intention, but it calculates based on descent angle, not a fixed rate.
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