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  1. Yesterday
  2. Dave said he was on a 4770K@4.5Ghz and a GTX 1080 running 4K
  3. Version 1.0.0

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    ATENCIÓN: Esta versión del repaint solo es compatible con Airbus A320 Professional (P3D v4). Para otras versiones visita mi perfil. ATTENTION: This version of the repaint is only compatible with Airbus A320 Professional (P3D v4). For another versions visit my profile. __________________________________________________________________________________________________________________________________________________ No olvides visitar www.hvrepaints.com o repaints.hvonline.net para tener los mejores repaints de internet o pedir el tuyo. (ES) El primer Airbus A320neo de JetSMART destaca por tener un escurridizo Colibrí de Arica en su estabilizador vertical, la aeronave bautizada cono “Zunzún” arribó durante octubre 2019 al aeropuerto Arturo Merino Benitez, base de operaciones de JetSMART. Algunas características de este repaint son: Dimensiones reales basadas en el avion real. Compatible con Livery Manager. Código SELCAL real de la aeronave. Animal de la cola detallado. Fuentes reales de JetSMART. Máscara estilo Airbus A350 (máscara de mapache). A320neo recreado sobre modelo CFM Sharklets. Advertencia “NO TOW” en tren de aterrizaje de naríz. Cualquier problema con el repaint me pueden escribir aquí o a la información de contacto incluida en el WinRar o en la página de HV Repaints. Prohibido re-subir esta textura a otro sitio que no sea Aerosoft sin mi autorización, así como también subir este archivo a páginas de aerolíneas virtuales sin expresa autorización, no robar créditos, el trabajo es gratis, agradecelo no robándolo. Prohibido editar, modificar o basarse sin autorización. __________________________________________________________________________________________________________________________________________________ Don't forget to visit www.hvrepaints.com tor repaints.hvonline.net to have the best repaints on the Internet or ask for yours. (EN) JetSMART’s first Airbus A320neo stands out for having an elusive Arica Hummingbird in its vertical stabilizer, the aircraft named cone “Zunzún” arrived during October 2019 at Arturo Merino Benitez Airport, JetSMART’s base of operations. Some features of this repaint are: Real dimensions based on the actual plane. Compatible with Livery Manager. Real SELCAL code of the aircraft. Detailed tail animal. JetSMART real fonts. Airbus A350 style mask (raccoon mask). A320neo recreated on CFM Sharklets model. “NOT TOW” warning on nose landing gear. Any problem with repaint can write me here or to the contact information included in the WinRAR or in the HV Repaints webpage. Forbidden to re-raise this texture to another site that is not aerosoft without my authorization, as well as upload this file to pages of virtual airlines without express authorization, not stealing credits, the job is free, thank you not stealing it. It is forbidden to edit, modify or base without authorization.
  4. View File JetSMART Airbus A320neo Colibrí de Arica (CC-AWJ) ATENCIÓN: Esta versión del repaint solo es compatible con Airbus A320 Professional (P3D v4). Para otras versiones visita mi perfil. ATTENTION: This version of the repaint is only compatible with Airbus A320 Professional (P3D v4). For another versions visit my profile. __________________________________________________________________________________________________________________________________________________ No olvides visitar www.hvrepaints.com o repaints.hvonline.net para tener los mejores repaints de internet o pedir el tuyo. (ES) El primer Airbus A320neo de JetSMART destaca por tener un escurridizo Colibrí de Arica en su estabilizador vertical, la aeronave bautizada cono “Zunzún” arribó durante octubre 2019 al aeropuerto Arturo Merino Benitez, base de operaciones de JetSMART. Algunas características de este repaint son: Dimensiones reales basadas en el avion real. Compatible con Livery Manager. Código SELCAL real de la aeronave. Animal de la cola detallado. Fuentes reales de JetSMART. Máscara estilo Airbus A350 (máscara de mapache). A320neo recreado sobre modelo CFM Sharklets. Advertencia “NO TOW” en tren de aterrizaje de naríz. Cualquier problema con el repaint me pueden escribir aquí o a la información de contacto incluida en el WinRar o en la página de HV Repaints. Prohibido re-subir esta textura a otro sitio que no sea Aerosoft sin mi autorización, así como también subir este archivo a páginas de aerolíneas virtuales sin expresa autorización, no robar créditos, el trabajo es gratis, agradecelo no robándolo. Prohibido editar, modificar o basarse sin autorización. __________________________________________________________________________________________________________________________________________________ Don't forget to visit www.hvrepaints.com tor repaints.hvonline.net to have the best repaints on the Internet or ask for yours. (EN) JetSMART’s first Airbus A320neo stands out for having an elusive Arica Hummingbird in its vertical stabilizer, the aircraft named cone “Zunzún” arrived during October 2019 at Arturo Merino Benitez Airport, JetSMART’s base of operations. Some features of this repaint are: Real dimensions based on the actual plane. Compatible with Livery Manager. Real SELCAL code of the aircraft. Detailed tail animal. JetSMART real fonts. Airbus A350 style mask (raccoon mask). A320neo recreated on CFM Sharklets model. “NOT TOW” warning on nose landing gear. Any problem with repaint can write me here or to the contact information included in the WinRAR or in the HV Repaints webpage. Forbidden to re-raise this texture to another site that is not aerosoft without my authorization, as well as upload this file to pages of virtual airlines without express authorization, not stealing credits, the job is free, thank you not stealing it. It is forbidden to edit, modify or base without authorization. Submitter HV Repaints Submitted 11/18/19 Category Aerosoft A320/A321 professional liveries  
  5. Version 1.0.0

    0 downloads

    ATENCIÓN: Esta versión del repaint solo es compatible con Airbus A320 X Extended (FSX/P3D v3). Para otras versiones visita mi perfil. ATTENTION: This version of the repaint is only compatible with Airbus A320 X Extended (FSX/P3D v3). For another versions visit my profile. __________________________________________________________________________________________________________________________________________________ No olvides visitar www.hvrepaints.com o repaints.hvonline.net para tener los mejores repaints de internet o pedir el tuyo. (ES) El primer Airbus A320neo de JetSMART destaca por tener un escurridizo Colibrí de Arica en su estabilizador vertical, la aeronave bautizada cono “Zunzún” arribó durante octubre 2019 al aeropuerto Arturo Merino Benitez, base de operaciones de JetSMART. Algunas características de este repaint son: Dimensiones reales basadas en el avion real. Compatible con Livery Manager. Código SELCAL real de la aeronave. Animal de la cola detallado. Fuentes reales de JetSMART. Máscara estilo Airbus A350 (máscara de mapache). A320neo recreado sobre modelo CFM Sharklets. Advertencia “NO TOW” en tren de aterrizaje de naríz. Cualquier problema con el repaint me pueden escribir aquí o a la información de contacto incluida en el WinRar o en la página de HV Repaints. Prohibido re-subir esta textura a otro sitio que no sea Aerosoft sin mi autorización, así como también subir este archivo a páginas de aerolíneas virtuales sin expresa autorización, no robar créditos, el trabajo es gratis, agradecelo no robándolo. Prohibido editar, modificar o basarse sin autorización. __________________________________________________________________________________________________________________________________________________ Don't forget to visit www.hvrepaints.com tor repaints.hvonline.net to have the best repaints on the Internet or ask for yours. (EN) JetSMART’s first Airbus A320neo stands out for having an elusive Arica Hummingbird in its vertical stabilizer, the aircraft named cone “Zunzún” arrived during October 2019 at Arturo Merino Benitez Airport, JetSMART’s base of operations. Some features of this repaint are: Real dimensions based on the actual plane. Compatible with Livery Manager. Real SELCAL code of the aircraft. Detailed tail animal. JetSMART real fonts. Airbus A350 style mask (raccoon mask). A320neo recreated on CFM Sharklets model. “NOT TOW” warning on nose landing gear. Any problem with repaint can write me here or to the contact information included in the WinRAR or in the HV Repaints webpage. Forbidden to re-raise this texture to another site that is not aerosoft without my authorization, as well as upload this file to pages of virtual airlines without express authorization, not stealing credits, the job is free, thank you not stealing it. It is forbidden to edit, modify or base without authorization.
  6. Hallo zusammen, gibt es eine Möglichkeit einzelne Objekte aus X-Europe 3.0 zu entfernen? Wie im Screenshot ersichtlich, überlappt sich der Flughafentower mit einem Gebäude (rotes Dach). Ferner sind im Hintergrund 3 schmale höhere Silos zu sehen, welche ebenfalls mit den runden niedrigeren aus der Airportscenery kollidieren. Das Haus im Tower sowie die 3 Silos sind jeweils in der +50+11 dsf Datei im Ordner X-Europe 5 scenery, earth nav data +50+010 enthalten. Jedenfalls verschwinden sie, wenn ich diese Datei lösche. Allerdings habe ich dann in der betreffenden Kachel keine weiteren Objekte mehr. Die Airportscenery (ICAO EDQM Hof-Plauen)stammt von tdg, welcher der Realität sehr nahe kommt. Viele Grüße Marcel
  7. Hello; I have just recently acquired a new Gmg PC and while testing my Sim PD3v4.5 with an Airbus 321 it has crashed twice in a row. I have listed the report from the Event Reliability Rep. and a screen image below. It was running beautifully until aprx 20 min into the mission. Any remedies or advise to fix this problem please. My Current System: Gamer Eagle 2000 Intel® Core™ Processor i7-9700F 16GB DDR4/3200MHz RAM GeForce RTX™ 2060 6GB GDDR6 ASUS Prime Z390-P WiFi ATX Motherboard 240GB ADATA SU630-240G SSD + 2TB HDD Combo Last Crashed 11/17/19 Description Faulting Application Path: C:\Program Files\Lockheed Martin\Prepar3D v4\Prepar3D.exe Problem signature Problem Event Name: APPCRASH Application Name: Prepar3D.exe Application Version: 4.5.13.32097 Application Timestamp: 5d8abf93 Fault Module Name: KERNELBASE.dll Fault Module Version: 10.0.18362.476 Fault Module Timestamp: 83c3d83a Exception Code: c000041d Exception Offset: 000000000003a839 OS Version: 10.0.18362.2.0.0.768.101 Locale ID: 1033 Additional Information 1: 27ca Additional Information 2: 27ca08661e3fcdd4068530d28812d8bc Additional Information 3: c71a Additional Information 4: c71a976d4c5d070499cbaf098b2bb6ad Extra information about the problem Bucket ID: c9ec300a48050617fde2e7952c2775a4 (2153538199713445284) Any Thoughts? v/r Fernado Rentas
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  10. Interessante Erkenntnisse möchte ich teilen. Erste Neuerung vorweg: Ich gönnte mir PFPX Version 2.03. Benimmt sich ganz gut, bisher kein Absturz (was vorher Standard war). Erfreulicherweise ist nun die Berechnung der True Air Speed (TAS) korrekt. Das differierte vorher um 2-3 kts. Drauf gekommen bin ich beim Schulbank-Drücken der ISA Standard - Werte (Tabelle 3). In modernen Jets kann man rechnerisch die TAS bestimmen, wenn Machzahl und die SAT (Static Air Temperature) verfügbar sind. Die um die Konstante 39 vereinfachte Formel hier (Quelle Wikipedia) Auf diese Weise kann man auch Abweichungen von den ISA Werten resultierend in abweichender TAS berechnen. Beispielrechnungen ergaben aufgerundet Werte, die im Flieger auch angezeigt wurden (z.B. TAS 476.89 kalkulierte kts bei Anzeige 477). So war eine Schlussfolgerung fällig, was die Anzeige in der von mir benutzten A350 FF betrifft. Dort wird eine ISA-Abweichung angezeigt, die sich auf sea level(!) bezieht. Es nutzt mir in FL400 herzlich wenig, wenn dort unten statt 15°C 23°C herrschen, wenn die angezeigte SAT auf FL400 tatsächlich den Wert (Beispiel) -56,5°C beträgt, was exakt dem ISA - Standardwert entspricht und somit einer Deviation der ISA-Werte den Wert 0 ergäbe. Gleichwohl ist es nach wie vor nebulös, warum an Wegepunkten in einem PFPX OFP mittels FSGRW-Daten ganz unterschiedliche Werte ausgewiesen werden, wie sie bei gleichem Datenlieferant (FSGRW) tatsächlich geflogen werden. Interessanter Weise hat sich das bei meinem letzten Ultra-Langstreckenflug irgendwie gegenseitig korrigiert und ausgeglichen. Es ging von NZAA nach SKBO mit errechnetem Trip Fuel von 86.849kg für 13:36h Flugzeit bei 50.000kg Zuladung. Es wurde ein Remaining Fuel von 7.900kg errechnet und nach Reverse in Bogota hatte ich tatsächlich 8.003 kg in den Tanks.
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  12. Can I just ask what pc specs was used for the first stream? Noticed that the simulator settings look to be set to low but there was still heavy stuttering especially during the approach. Just trying to gauge possible performance on my hardware. Missed the broadcast of mattdavies and it is not possible to watch past vods without being a subscriber, so I cannot gauge based on that.
  13. Benjamin, I mostly use A2A planes, and would appreciate if you (or someone else) could make a template for those. The battery switch only wants to switch off, not on, and the avionics master switch is a problem. Maybe all L:Vars. And of course the trimming is sooo slow, unless you use the A2A input configurator for that. I am also considering if it is not easier to us FSUIPC, since that program list all available variables.
  14. Ok - so we better ask SimBrief !? Well then.. I must admit I do not know what it takes to implement this or that into this or that software and/or Website. But is there a chance that it will come to SimBrief support (in the next few month)? To be honest, years ago I had to choose between Navigraph and Aerosoft and I choose Navigraph - not because of their pricing, it was because of what they support. The various aircraft, the various Sims and last but not least the support for SimBrief. I am flying X-Plane on a Mac (yes yes I know all the cons :-)) and I still will be doing so. And I am flying online. As far as I know PFPX is not working on Mac. I know I belong to a minority in the FlightSim-Community - but we are here and growing!
  15. Something short. Like my own ESGG to make EGKK. I will stay clear of EGLL at least :).
  16. I watched the recording of the stream, very good then I realised it was the done at the same time I flew to LEPA lol can even hear myself in it... EZY53NX lol
  17. Interesting, any setting responsible for this ? I've been tweaking all and still get the same result I understand that airports may be too bright, and that P3D may be limiting in this matter, but any way for me to make the lights brighter ? A file I could tweak ? I would be happy on a 8.5NM final with the brightness like your screen above
  18. So what are peoples first flights going to be? Toulouse to Frankfurt for me after some testing of my own! Thanks to all who are putting in all the work on this....we all appreciate it and cannot wait for release!
  19. Nice registration... 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 Should we know something...?
  20. Watched Matt Davies stream. I'm really excited and it looks beautiful! However, the APU sounds a bit off. Will there be some editing on it? Still a great aircraft!
  21. Thank you Eric, just remember: no one is forcing you to make use of the provided utility. The yoke will also work without it, if you intend to use the basic functionality P3D provides for control assignments. You can also mix the ways you assign functions and only use the utility for those, where you need special behaviour that is not possible with P3D alone (like with the L:Vars you mentioned). Just make sure you don't have double assignments.
  22. Could you please a little bit more detailed in your problem description? What exact Airbus version are you installing (best is a screenshot of the installer window)? What is the exact P3Dv4 version you have installed? What do you mean by "I have no control"? Please post a screenshot of the black screens in your VC.
  23. The engine howl/whistle is caused when different airflows converge. You have the hot fast moving air coming out of the hot side of the compressor merging with the colder slow moving bypass air. You'll notice it most when increasing throttle from idle to taxi. Same thing with the F-104.
  24. Hi Alex, here is what i looks like on my machine on roughly an 8.5 NM final: It's clearly a settings issue. The lights are visible, albeit not that bright because a lot of the time they are indeed way too bright in the sim. Also, the technique we are using for the lighting in LSGG is a different one, so you cannot really compare this to other products. We can discuss if we are able to tweak this a little, but as you can see, this is not so much a general issue but depends on the settings of your sim.
  25. I'm coming here straight from the Matt's stream and I'm so sold on that thing guys! Like, just shut up and take my money! Great aircraft. Fantastic work!
  26. I see, I thought it was a mistake About the lights, I made some comparisons. You can see that the runway lights IRL can be seen from far away : https://youtu.be/j86lan2urFU?t=54 In the sim (and it's not only me as the twitch replay proves it) it's only visible as it should on very short final which is not enough. See for instance (and this screen is actually not taken that far away since I'm above the Léman, the runway you can guess but not quite see is the rwy 22) : A competitor of yours, JustSim EBBR (I mean no comparison of course, but just so you see that the brightness is different) : To compare what's comparable, Pad-Labs EDDT does not have the issue aforementioned and night lighting is quite good from the distance.
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