wingman5

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About wingman5

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    Privat Pilot - ME/IR

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  1. wingman5

    Binbrook

    I was on duty VAS once ( visiting aircraft section) once and we had to stand by for Waddingtons Vulcans to deploy to BK as an exercise …. the plan was to park them on the lazy runways . In the end it was only a paper exercise so it never came off .. During the 80's the northern lazy was used to store (and scrap the excess lightnings.) D
  2. wingman5

    Binbrook

    I don't have any addon scenery ,( not on this computer anyway) but I have used the ai aircraft so I know they are ok. superimposing a photo as best I can to line up the runways and hangars and some roads this is what I get …. D
  3. wingman5

    Binbrook

    Hi Dave Above all , are you sure the scale is right ? My over-riding memory is of a crowded flight line and the photos seem to back that up... but in your screen shots things seem very spaced out ! using some quick and dirty measurements you can get 5 aircraft parked nose to tail across the pan.... but measuring the sim shots you can get nearly 7 ! ( a hangar is 300 ft long ) a better shot of the markings D
  4. Hi Elton I am afraid the Mitchellwing was designed for FSX and is not backwards compatible . Regards Dave R
  5. wingman5

    Binbrook

    Hi Dave I'm sure wm and bk were pretty much the same. lights were down the edge ( bit bumpy on the nosewheel otherwise :0) The "T" was in fact a long "I" … aircraft would be parked nose into wind so could face the other way . Houchin and ground equip box not as long as you have at present .. can't see any hatching on the photos . no special provision for heavies or visitors. Here's best as I can make out … A) Pan border ….. solid line B } taxiway centre.... long dash C) Water filled dustbins ( for diving headfirst into if you got a face full of Avpin) D) Drain cover … evenly spaced down edge of pan E) marker boards F) Avpin store … one for each sqn G) no encroach boundary line ..(just wider than the wingspan) I) the nosewheel centre line L) taxiway light D
  6. wingman5

    PBR for Lightnings?

    Hi Airtrooper According to the P3d forum PBR is formatted into the texturing in 3ds max . The Lightning is built in Gmax … so I doubt if it will be possible … but I'll look into what is required. Cheers DR
  7. wingman5

    Lightning AB problem with P3D v4.4

    Hi Jonathan Good to see most of the problem has gone. I think the visual effect can vary according to your video card / monitor and settings etc. I do not see the shock diamonds as pronounced as in Fulvios 6/12 shots … but it was not working right anyway. I have lost track with the number of times I have remade the reheat effects to suit LM's changes but that halo at a distance was fixed during one of them , but the set I posted on the 1st Jan above should not have that problem. Dave
  8. wingman5

    Binbrook

    Hi Dave Happy new year Try as I might , I can't find a clear shot that shows the pan and markings.. They just need to be worn and dirty , same with the concrete lines they were filled with tar so were not uniform , and stained where oil and fuel had collected and soaked in . .. I have increased the contrast here to enhanced the marks.... Dave
  9. wingman5

    Lightning AB problem with P3D v4.4

    Yup... that appears to be the case . this is how they appear on mine. Something in your system is causing oversize scaling of the fx lighting effects, so stuff like vapour and contrails and ship wakes will probably also be oversized . You could try asking why on the p3d forum but my first thought would be to do a reinstall of P3d . If all else fails the actual effects can be scaled down to fit ….. but better to fix the cause . Cheers Dave
  10. wingman5

    Lightning AB problem with P3D v4.4

    Hi Jonathan Well I expected the trailing fire , but it is still oversized , . There is nothing special about the Lightnings fx codes , are the effects oversized on other models ? the size of the nav lights should tell you .Can you post a shot of one of the default aircraft lights so I can see if they are the same here . Dave
  11. wingman5

    Lightning AB problem with P3D v4.4

    Hi Jonathan This is strange … P3d originally made the effects display smaller than they did in FSX , so everything had to be scaled up , but for some reason your machine is displaying them as much too big (lights included ) . Its not happening with my set up , so you will have to bear with me for a bit of trial and error fixing. this set is sized for fsx… see how they fit fsx original reheat.zip Dave
  12. wingman5

    Lightning AB problem with P3D v4.4

    Hi Jonathan happy new year Part of the reheat effect is triggered by throttle position and part by engine rpm .On the real throttle-box there is a dogleg that stops a slam throttle going straight through to reheat . if you watch the throttles in the vc you can see this , If you operate your stick throttle so you stop at max rpm and let the engine catch up before pushing through into R/H the reheat will all be in sync. If you updated from P3d v 1,2 or 3 to P3d v4 you need to update the effects and the .dll files . but if you had it all working in P3d v4 and have updated to v4.4 you only have to replace the effects files.. The oversized effects you are seeing in not happening with mine so just to make sure you have the right set I'll repost them here.... P3dv4.4 reheat.zip unzip it and move the files into the main effects folder overwriting the existing ones. Cheers Dave
  13. wingman5

    Lightning AB problem with P3D v4.4

    Hi Jonathan It should do, . What is the problem you are having ? Dave R
  14. wingman5

    Lightning AB problem with P3D v4.4

    Hi Fulvio Managed to get the fx tools working so I have created a new set and posted them as an edit to the firt pinned post in this forum. Cheers Dave
  15. wingman5

    P3Dv4 fix all Lightning marks update

    P3dv4.4 has affected the reheat visualisation , so the first post in this topic is now updated to include a zip file that revises the reheat fx Dave R