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  1. Hello everybody! I have some good news and some bad news for you. Let's start with the bad news. Due to technical reasons, the release of the CRJ-900 and -1000 needs to postponed until a later date, most likely late September or October. We regret this, but we explored all options and there is no way around. Now for the good news: The CRJ updates for compatibility issues with Sim Update 5 have been completed and are being readied for release as we speak. They should become available in the next couple of days. The nice folks at Asobo were able to identify and fix an issue in the WASM runtime (which is part of the SDK, but open source, so it's not made by either Asobo or us) and by this, to put the airspeed indicator in the CRJ back in action, without requiring a hotfix for Flight Simulator itself. Other issues (e.g. texture and shadow quality) have been fixed by our own developers. More good news: Testing of the CRJ on the Xbox platform will begin shortly. We have no specific release date planned so far though. Kind regards Winfried
  2. We have to start a preview post about our Airbus Microsoft Flight Simulator projects at some time, so why not now? As most people will know we have three aircraft projects for MFS in development at this moment. All of them are complete new builds using as much of the fantastic features of the new simulator as possible. In order of scheduled release these are the CRJ 500/700 (followed up by the CRJ 900/1000), the Twin Otter and finally the Airbusses. We have at this moment 3 people working on the 'systems'. Over the next few months that will grow to 6 people. Feel free to comment, ask or rant, we will reply when we can, but as this is a project in pretty early stages of development, please accept that we are not ready to share a lot. To avoid a negative flow on this topic, let's agree that we'll reply when we can and want, and will not reply when we do not want, okay? Seeing a dozen "we are nor ready to discuss that yet" comments every day just looks nasty. But is you have any wishes, feel we should absolutely do this or that and we should never do that or this, please let us know. I assure you we read every comment. This project will be in the same 'idea' as we have done before, we focus on the job of the captain, rather than on the system. That means we rather include a fully working cockpit door system that is used every 30 minutes then a dual generator failure that has happened twice in all the hours (20 million plus) that these aircraft have flown. Pilots deal with sick passengers, drunk passengers, blocked toilets, missing catering, crashed multimedia systems etc etc on a daily base. A broken engine is something they might see once or twice in their career. Ohhh, of course you want a picture... Here you go. That how it looks at this moment. And that is because we have not yet started on the model/texturing. That will start soon and then things will start to look nice. At this moment it is really the core systems that are worked on. Again, we'll reply when we got something to say. Do not be upset if we do not comment on your question, that only means we are not able or willing to reply. We do love your input though!
  3. Very early days but at least you can see we have started the project. This is NOT a conversion but everything will be done new, to the latest standards. As we have expanded our internal aircraft development team we are now able to run tow full size projects at the same time.
  4. Aerosoft Simple Traffic has just two jobs: To show correct liveries and correct traffic routes between suitable airports. So instead of seeing a row of imaginary airlines at Frankfurt International you see Lufthansa aircraft. And KLM aircraft at Schiphol, Delta at Atlanta, Air France in Paris, and United at O’Hare. You get the idea. Optimizes the framerate by using only the lowest polygon versions of the default MSFS AI models. Too detailed models for AI traffic, in our opinion, make it hard for complex scenery and super accurate aircraft to get enough resources. That is all. It does not promise more. It does not do more. It is not the final AI Traffic tool we would all like to see in Microsoft Flight Simulator but for many technical reasons that are not easy to complete at this moment. Simple Traffic is a quick fix, but we believe it simply does well. Instead of fake liveries, you see the correct ones using the simplified default aircraft models. The product will be updated regularly. In the two attachments, you see the airliners and airports that are currently covered. It is that simple and that is why it is called Aerosoft Simple Traffic and that is why it only costs €12.50 (plus VAT when applicable). It should be available soon. For now, enjoy this trailer and we’ll have some images for you in the next few days. For more details see this new forum section: https://forum.aerosoft.com/index.php?/forum/1112-simple-traffic/ Please note that this product, created by Revolutions Simulations, was previously known as Framerate Friendly AI (FFAI).
  5. First images of the larger versions. Next Liveries are SAS, Air Nostrum, Air France Hop! and a nice SkyWest 35th anniversary paint. All new fuselage, wings and belly.
  6. Guess the airport we just got the sat images for (and boy oh boy it is hard these day to get those legally and for a acceptable price) and you get it for free. If it is not guessed in 10 minutes I will be very very disappointed.
  7. Aerosoft Airfields Ostfriesische Inseln AS15185 New version: 1.2.1.0 New file name: AS_AIRFIELDS-EAST-FRISIAN-ISLANDS_MSFS_V1210.zip Version 1.2.1.0: - Fixed some AutoGen buildings
  8. Next Airport from Stairport Sceneries FEATURE LIST Realistic replica of the last state of construction of EGHE St. Mary Airfield Fully custom modelling and texturing using 4K PBR throughout the entire airfield Clutter objects and 3D people to bring the airport to life Custom HD ground layout with special reflection effects Handmade mesh to correct the coast line and realistic runway slope Custom static aircrafts reflecting the real traffic at the airfield (randomized) Perfectly embedded in the MSFS environment Optimized for performance based on specifications by Microsoft Compatible with MSFS World Update III: UK and Ireland Thrilling approach over the steep slope at sea
  9. Mykonos Airport (IATA: JMK, ICAO: LGMK) is the international airport of the Greek island of Mykonos. It is located 4 kilometers southeast from the town of Mykonos at a 405ft elevation. It serves flights to domestic and European metropolitan destinations due to the island being a popular leisure destination. The airport first operated in 1971. It nowadays has a single runway designated 16-34 which is connected to the apron via two small taxiways, so backtrack is needed for every departure and landing. The apron has been redesigned in 2020 to hold seven (7) parking positions, all of them requiring a pushback procedure. A renovated Terminal and a brand-new Fire station have been completed and delivered in May 2021. Mykonos airport is equipped with and NDB (FREQ:401) a VOR (FREQ:110.00) navaid and has several instrument procedures (recently including RNAV). Mykonos island is called “the island of winds”. Most days of the year strong gusting winds (usually from North/Northeast) blow at the island and the airport vicinity. Those winds along with the short runway length (6.244ft) and the hills around it make the landing a challenging procedure! Important note: 29Palms has already arranged a visit to Mykonos airport during summer 2021, to take pictures and create the renovated buildings of the airport (Terminal, fire station etc). This could not have been done earlier due to the recent delivery of the buildings (May 2021) and COVID restrictions. This update will be delivered as soon as it is ready free of charge. Features: Detailed representation of the terraforming of the airport’s surrounding area Sloped runway High-detailed 3d objects and buildings High detailed ground polygons and textures Animated apron vehicles Custom animated windsocks Detailed representation of the airport’s parking area High detailed apron including the new airport’s layout lines and signs High detailed night lighting most of it being “physical” (dynamic lighting) Fully custom taxiway, runway, reil and tower beacon lights. All the lights have been designed from scratch with custom 3d objects. Moreover, the intensity and color of their glow has been trimmed so that the outcome is much less intense and much closer to the real airport Custom Hazard beacon lights at airport’s surrounding area (on top of the surrounding hills) Custom boats and ships at the island’s port Three existing heliports are present in the scenery: Army’s Heliport at the east of the airport Marina’s Heliport close to Ornos beach Superior Air heliport close to Kalo Livadi beach Three characteristic landmarks have been added to the scenery: Windmills at Mykonos town Broken windmill at the south of the airport (close to the Terminal) A lighthouse at the north of the island
  10. New version: 1.1.0.0 New file name: AS_AIRPORT-ZAGREB_MSFS_V1100.zip Version 1.1.0.0: - new terminal bench texture - added snowplow - correction of a small error in 2 buildings (one fence of the wastewater collector and the position of several antennas of the TV tower) - correction of the position of street lamps in the old part of the airport - change of vehicle glass surface texture type from Standard - dither to Glass
  11. In the shadow of the majestic Seven sisters, there lies a place... Welcome to northern Norway and Stokka Airport! Nestled in between 4 national parks, and just a hop and a skip away from Lofoten; Stokka makes the perfect base for the adventurous aviator. Explore the Seven sister’s mountain range: Thrusting their heads 1,000 meters above the shoreline, they form a dramatic backdrop to the myriad of islands and lush cultural landscape. Set course for Børgefjell and spend the day exploring the high summits, deep valleys, wild rapids and expansive moors. Or maybe you want to fly along the coastline up towards the Lofoten archipelago and explore a unique and breathtaking landscape of which there is no equal? Either way, we will see you there! Sandnessjøen Airport, Stokka (ENST, SSJ) is a regional airport serving the town of Sandnessjøen, Norway. The airport features a 1409-meter (4623) asphalt runway (02/20), and is served by Widerøe with Dash 8 aircraft connecting the community to Bodø, Trondheim and Oslo. Features: Custom, highly detailed models for all airport buildings, including VOR and Localizer equipment, as well as buildings surrounding the airport Highly detailed interior for the departure hall, entrance area and tower Reworked terrain and vegetation Custom ground textures, including grooved runway Realistic night lighting Custom models for all taxiway, runway and approach lights PBR textures
  12. Highly accurate recreation of Václav Havel Airport Prague (LKPR) Highly detailed models of airport terminals, hangars, buildings and airport vehicles Accurate taxiway and runways (2021 layout) Accurate terrain and runway profile Tower and Terminal interior Photorealistic texture with PBR Workflow Custom animated Jetways Realistic night time dynamic lighting
  13. Tailstrike Designs - Airport Reggio Calabria New version: 1.0.3.0 New file name: AS_REGGIO_CALABRIA_MSFS_V1030.zip New file size: 1.5 GB Version 1.03: - New Ground Polygons - Passengers - New Lights system with leading lights on the Runway 33 - New Night Lightning - Obstacles lights (RW 33) - Improved Airport Surround - Changed Gate to Parking and added Ramp Stairs, and many more..!
  14. Aerosoft Airport Alta MSFS AS15348 New version: 1.0.1.0 Changelog: - Excluded approach lights in water at RWY11 - Corrected AI taxi network
  15. This is NOT an update, just a new build of the previous full build + updates.
  16. Aerosoft Airport Vitoria-Foronda AS15267 New version: 1.2.0.0 New file name: AS_AIRPORT-VITORIA-FORONDA_MSFS_V1200.zip Changelog: - Taxi assistance now working - Corrected AI taxi network
  17. Version 1.0.5.0 has been released. To get the fix, do the following: 1) If you bought your CRJ in the in-game (or in-sim) Marketplace, start MSFS, go to Profile -> Content Manager, click "Updates" on the left and select the CRJ from the list. Now click "Download". 2) If you bought your CRJ from an other store (including Aerosoft, Simmarket etc.), start the Aerosoft Updater from your start menu, select the CRJ from the Microsoft Flight Simulator branch and click "Update". 1.0.5.0 Update 5 - Reversed function of the volume knobs on the audio panels - Removed High Power Sched annunciator flickering - Fixed wrong turn drawing for right turn intercept legs - Fixed wrong turn drawing for certain left turn overfly legs - Fixed condition that would make the flightplan drawing use 100% CPU (CAPPS3.WAVE to KDCA/RNAV19) - Fixed support for throttle control via keyboard, mouse and Xbox controller - Fixed flight director pitch bar misalignment If you bought your CRJ at the FS marketplace: We just found out that there has been an issue with the manifest.json file and that the content manager still shows is as version 1.0.4. We checked the package and it actually is 1.0.5 (readme.txt and WASM files confirm this). This can't be fixed right away, so please just uninstall and reinstall the CRJ to make sure you got the latest version.
  18. Direct download link: https://cdn1.aerosoft.com/paderborn-msfs.php HISTORY 1.0.5.0 - Fixed misaligned localizers. 1.0.4.0 - Taxiway edge lights now uses new airport light system. - Fixed issue where VDGS could spawn at incorrect altitudes. - Fixed missing VDGS display indication after sim-update 3. - Adjusted VDGS lateral beam width. - Added more distinct runway decal texture. - Added ambient passengers and walk paths inside terminals. - Removed environmental effects inside terminal. 1.0.3.0 - Improved jetway animations. - Added VDGS guidance.(*) (stands 4 to 6) - Remote stands now have ramp connection. - Fixed missing localizer signal when aircraft is on the runway. - ILS frequency is now set automatically in FMS. (*)Note: The VDGS are treated similarly to ground crew marshallers, the frequency these objects spawn are based on the "Vehicle Density" option. Selecting a stand equiped with a VDGS as the destination during flight planning also increases the chance for such an object to spawn. 1.0.2.0 - Fixed missing trees after 1.8.3.0 update. 1.0.1.0 - Added star symbol on world map. - Removed green tint on buildings at night. - Improved runway slope profile. - Improved windsock animations. - Adjusted taxiway edge light glass draw order. - Fixed incorrect hangar texture map. 1.0.0.0 Download release
  19. sim-wings Tenerife Sur AS15389 New version: 1.0.1.0 via ASUpdater Version 1.0.1.0: - Fixed ILS alignment
  20. Change log: - Fixed CTD issue after "Sim Update 4" (1.16.2.0)
  21. The Aeropuerto de Tenerife Sur “Reina Sofía” opened its gates in 1978 to serve tourists and provide an alternative to the airport Tenerife North with its unreliable weather conditions. Named after the Spanish Queen Sofía who officially opened it, the airport has become the most important passenger hub of Tenerife. With Tenerife Sur for Microsoft Flight Simulator sim-wings recreates the airport in a high level of detail. High-resolution aerial images with up to 15 cm/pixel lay the groundwork for extremely detailed airport buildings and an up-to-date ground layout according to AIRAC 2104. In addition, the scenery comes with more details like functional windsocks, per-area dynamic lighting and full PBR-rendered materials. Features: Highly detailed Tenerife Sur Airport scenery Terraforming to blend airport into default elevation model Runway with real elevation profile (sloped) and on a lower level than the Apron of the airport Custom aerial photo for the airport, elaborate retouching and color-correction for a true display Intensive use of PBR Materials to build realistic surface for all buildings and objects Detailed ground markings based on recent charts of parking stands and new taxiway layouts (AIRAC 2104), includes recent main taxiway extension and huge changes of taxiway layout Extremely detailed Tenerife Sur airport buildings with interior designs at apron side and infrastructure buildings Detailed animated jetway models with light effects while moving Functional windsocks Many static apron vehicles Realistic night time dynamic lighting
  22. Historically, Venice is certainly one of the most famous cities in the world. The numerous sights of the city, be it the Grand Canal, the Rialto Bridge, St. Mark's Square or the Doge's Palace are world famous and attract millions of tourists every year. Venice Lido Airport is the ideal starting point for an expedition over Venice. The airfield, still restored in the style of the former commercial airport, has been recreated as realistically as possible for the Microsoft Flight Simulator. Many different 3D objects and effects await you on the airfield grounds, so all buildings have been recreated and provided with PBR effects. Individual animations such as weather-dependent 3D people or animated sun shades in the tower together with random static aircraft make the airfield look alive. Through a performance optimization based on specifications by Microsoft, the runtime speed is excellent despite many objects and photogrammetric city. Start your expedition over Venice now! Features: Detailed rendition of the airfield LIPV Lido di Venezia Perfectly blended into photogrammetric city of Venice Fully custom modelling and texturing using PBR-effects throughout the entire airfield Clutter objects and 3D people to bring the airport to life Custom night lighting including runway and taxiway Custom static aircrafts (aircrafts and helicopters) reflecting the real traffic at the airfield (randomized) Individual animations like weather dependent 3D people, animated sun visors at tower and more Excessive performance optimization based on specifications by Microsoft Best spot to start your Venice adventure
  23. Grenadines Islands Vol. 2 is an excellent complement to the first product in the series: "Grenadines Islands Vol. 1". The Grenadines are located in the Caribbean and are part of the Lesser Antilles, between the islands of Saint Vincent and the island of Grenada. The second part comprises three airports of the islands Bequia (TVSB), Mustique (TVSM) and Canouan (TVSC). The airports are very detailed and use the latest PBR technology on 100% of the 3D models. Moreover, the main VFR landmarks are placed on islands and custom boats. Features: Accurate and detailed rendition of the three airports: the island of Bequia (TVSB), the island of Mustique (TVSM) and the island of Canouan (TVSC) High-resolution buildings and clutter objects PBR Optimized for great performance and visual quality Night lighting on buildings
  24. One of our next destinations for MSFS - Airport Memmingen (ICAO: EDJA) in the Swabia region of Bavaria.
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