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  1. This is just my opinion, but I'm guessing that the focus of the developer was on the plane, rather than the repaints. My reasons for that are due to the comments I mentioned in my previous post. If this plane sells well, and I'm sure it will, I can't imagine that it will be long before those that like wielding brushes start to churn out the colours.
    3 points
  2. Hello Mathijs, new Screens from the VC ? Lukas
    2 points
  3. I don't think it's the right place to do so many comments (I mean negative comments) about the external models. Of course, don't misunderstand me, I'm not saying everything's perfect because some of your comments are right. But on a preview topic about a product that is going to be released, the sellers/developpers want to attract people, not people to say "It's not as good as I've imagined it". Then some comments made me smiling: when somebody said it looks like a FS98 plane, he/she probably missed the fact that the A300 is a plane that was created in 1974, so it's normal it looks a bit "old". About all other comments, I think: First, it's a beta (a very late one, but still a beta). So the release version will, maybe, look different (for those who think it's not already great).Then, it's impossible to release a really perfect add-on, without even one error, that's why some weeks after the initial release there's often a patch. Just wait for it, perhaps these paintings will be corrected! Anyway, when a real Aircraft Industry, such as Airbus or Boeing, makes a plane, the most important is that this plane flies. Don't forget it, because Sim Companies, I suppose, have the same target, but on a Simulator. It's much more complicated to do 100% fuctionnal gauges than a repaint. I completly agree with Nick here, but as he said, it's only my opinion... Hope my post is not too direct.
    2 points
  4. This is just a basic guide to getting started with the SDI C4 flight computer - for the real info you have to wade through every page of the owners manual... * The SDI C4 COMPETITION is a flight computer - the main functions are to drive the variometer displays to show you your rate-of-climb and to compute your likely arrival height at the planned destination. The SDI C4 in the Aerosoft Discus picks up your defined destination from the current flight plan or mission. So to really use the C4 to its full capability, MAKE SURE YOU HAVE A FLIGHT PLAN DEFINED. Otherwise the distance-to-go and arrival height calculations have no meaning (and the C4 defaults to being an expensive altimeter showing your current height....). It is worth repeating, and so easy to do, so when you create your flight, DEFINE A FLIGHT PLAN, even if it is just a straight flight to a destination. The C4 will then continuously display your expected arrival height at this destination taking into account the wind, glider performance, expected thermalling climb rate, water ballast carried, dollar-euro exchange rate etc etc. The iPaq PocketPC will display your route on a moving map and be great for navigation. * To turn the SDI C4 on, click the SMALL WHITE BUTTON on the instrument at 9-o'clock. This button can also be used to turn the instrument off. * Control of the C4 is *easy*. It only has two knobs, at 7-o'clock and 5-o'clock. The LEFT KNOB rotates to change the CURSOR POSITION, and the RIGHT KNOB adjusts the value at the current cursor position. There are no other controls to worry about. SDI are the Apple of glider instrument manufacturers... * When you power up the C4, it will default to the NAV cursor position in the top-left corner of the display. A black rectangle (the cursor) will be drawn next to the current cursor position. (In the image above, the cursor is at "L/D", where the C4 displays your glide ratio, 28 in the image). * When you use the left-knob to change the cursor position, it is only the two rows of digits in the lower third of the display that change their function. The 'lcd petal' display continues to show the variometer (climb) reading with the two-digit climb average (1.2 meters per second) next to it. * You can happily fly the entire flight leaving the cursor on the 'NAV' position. The lower 5-digit display (at the bottom of the C4) will display directional information to the destination relative to your current track (e.g. 9 degrees left) and the mid 4-digit display will display the altitude above ground the computer is calculating you will arrive - when computers arrived that could do this calculation the effect was something close to miraculous - the pilot can fly a final glide to a destination watching this value intently as the computer tells you you're gonna make it, now you're not, now you are etc. The trick is to build in a safety margin (e.g. aim for an arrival height of 500 feet / 150 meters). * If you're watching the route on the iPaq PocketPC device, you can conveniently move the C4 cursor a couple of steps to the 'DISTANCE' position. The lower 5-digit display will now show distance-to-go, and you can see the direction to fly from the red line marking the route on the moving map on the iPaq - if it's straight ahead the line will be vertical on the iPaq... * Meanwhile the C4 will be controlling the movement of the needles in the 'LCD petal' display and the slave 'vario SC' analogue dial. The 'LCD petal' will be displaying Total Energy compensated climb rate (the same as the Winter vario on the panel but with different movement dynamics) and the 'vario SC' dial will be showing the 'Netto' climb rate which is easiest to think of as the climb rate of the air outside the glider. * The C4 is also controlling the beep-beep of the audio indication, in line with the movement of the 'LCD petal' display. A broken beep-beep indicates a positive climb rate, while a continuous beeeeeeeep tells you you're sinking. The frequency goes up with a rising climb rate, and falls with increasing sink. In real gliding, particularly competitions, the glider pilot hangs on every nuance of the variable sound. Good luck, B21
    1 point
  5. Here's a tutorial on the various pressure sources a glider has, also simulated in the Aerosoft Discus. In each case they are a 'nozzle' picking up the outside pressure, connected to a run of pneumatic tubing to bring that pressure to the instruments in the cockpit either to move a pressure vane in an analog instrument (Winter vario, or Air Speed Indicator) or to be measured by an electronic sensor (SDI C4). If you only want to get the basics of the SEGEL/MOTOR switch, skip to the last section... (1) Pitot pressure: (pronounced pee-toe) this is a forward-facing tube which can be either in the nose of the glider or in the tail. The 'nozzle' acts like a forward-facing funnel (even though it is only a couple of millimeters in diameter) so flying faster causes the pressure to increase in the tube. The pipe pointing forward into the wind is called the Pitot Tube (or often just the Pitot). The natural use for this pressure feed is to drive the AIR SPEED INDICATOR, which has a pressure-bellows connected to this feed and higher speed causes the bellows to expand which mechanically moves the ASI needle around a carefully calibrated dial. (see wikipedia) (2) Static pressure: This is the 'simple' reading of the outside air pressure. There's slightly more to it than you might think though, as opposed to the pitot, the static sensor nozzles must be carefully designed not to introduce a change in pressure due to the rapid forward motion of the aircraft. So, for example, the static pressure 'nozzle' is generally sideways facing flush with the side of the glider. But, now the design must also make sure no incremental pressure error creeps in when the pilot yaws the aircraft, because if the yaw points the static 'nozzle' more into the forward airstream pressure woud increase. So gliders generally have a pair of linked pressure nozzles either side of the fuselage to make sure the effects of yaw cancel out. Plus, gliders generally have two independent static sources, one from the front of the glider and one from the rear. The most obvious use for the static pressure is to drive the ALTIMETER, which has a bellows similar to the ASI, mechanically driving the needles around the dial, but this time driven by static pressure acting on the outside of the sealed bellows on a fixed quantity of gas within them. (wikipedia). It is worth mentioning at this point that the ASI above also takes the static pressure feed, because the ASI reading is actually moving relative to the difference between pitot and static pressure. An easy misunderstanding to have would be to think that the pitot pressure alone would be useful to move the ASI needle, but the key point to understand is what pressure this action is moving against. Of course if the body of the ASI were also containing pitot pressure, the ASI needle wouldn't move at all - this isn't as crazy as it sounds because if the back of the ASI was open and you just relied upon the pressure in the cockpit, this is likely to be higher than external static because there's a 'pitot' effect of the air ramming into the openings at the front of the glider, in particular the aerotow hook opening. Then when you open the clear-vision panel in the canopy while in the air, the cockpit pressure drops. All this would introduce unacceptable errors in the instrument readings, hence the need to feed clean 'static' to the instruments. Having said all that, the ALTIMETER is the least sensistive of all the instruments. (3) Total-Energy tube (compensated static pressure): all modern gliders (including the Aerosoft Discus) have a pressure pick-up nozzle on a forward-facing tube on the leading edge of the tail fin. This is a rather clever device with holes in the the pick-up tube designed so that the static pressure is adjusted by a negative factor due to the pitot pressure. This pressure feed is particularly suitable for the VARIOMETER rate-of-climb reading. (wikipedia). Note that the variometer will depend on both this total-energy feed and another static feed (it is displaying rapid but very small changes in air pressure and is necessarily a very sensitive instrument). This compensated pressure reading has the effect of the variometer displaying the climb rate having discounted the fact that the aircraft is accelerating or decelerating - it's a complicated topic but from a glider pilot standpoint the variometer becomes easier to use because climbs due purely to the pilot pulling back on the stick (i.e. the glider also decelerates) have less effect on the variometer needle although it otherwise behaves as expected. The SEGEL/MOTOR switch in the Aerosoft Discus BM/BT As mentioned above, the variometers are reading the compensated static pressure from the total energy probe mounted on the fin of the glider and are displaying very small changes in that pressure. If you start the MOTOR, the backwash from the propeller will impact the probe on the fin and overwhelm the tiny variations in pressure and risk damaging the sensitive variometers. The SEGEL/MOTOR switch is a pneumatic switch that can be used to temporarily switch the static source to the variometers from the compensated source in the fin to the uncompensated nozzles mounted either side of the nose of the glider. The good news is the variometers will now be unaffected by the turbulence from the propeller. The bad news is the valuable compensation provided by the tube in the tail fin is lost. The variometer now acts as a pure rate-of-climb indicator, which is actually the most useful while the engine is running, You will find if you pull the stick back, the variometer will beep-beep-beep at an increasing rate, and show sink as you push the stick forward. After the engine is stopped and put away, you should remember to move the switch back to the SEGEL (soaring) position, and the SDI C4 and the Winter varios will operate like effective compensated glider varios as before. Note that the act of moving the pneumatic SEGEL/MOTOR switch in either direction sends a pressure pulse to the variometers which saturates them positive or negative for a few seconds. B21
    1 point
  6. Hallo DiscusX Profis, hab den Flieger seit Kurzem, tolle Sache. Ich bin begeistert . Sehr nah an der Realität (zumindest soweit das der FSX zulässt). Allerdings suche ich noch nach einer Möglichkeit, die Sollfahrt etwas komfortabler umzuschalten als über Mausklick am Instrumentenbrett. Gibt es eine eventl. eine Tastenkombination dafür? Dann könnte man es wie in der Realität auf den Stick legen! Viele Grüsse CAT-III
    1 point
  7. LOL it took me a day to translate these posts with Babel Fish - I understand we have eels in our hovercraft (bad english joke). Joachim and I have actually been talking about what incremental things we can do in developing a Nimbus 4 open-class glider, and if we develop the SDI C4 more we'll make those gauge enhancements available to Discus owners (it'll be like owning a real SDI C4 and getting the firmware upgrades, only less hassle). Given a bit of programming, there are at least three things we could do with the C4: * trap an FSX event and use that to toggle the Total-Energy / Speed-to-fly mode of the vario. If the user has a key assigned to this event then this key will replicate the function of the panel switch. My current preferred choice is 'TOGGLE_STROBES' which by default is mapped to the 'O' key (but you can change it). This sounds like it would meet your suggestion and you could use the 'O' key (or remap it) instead of clicking the switch on the panel. * provide a setting as with the real SDI C4 that causes it to switch between TE/STF *automatically*, based on the computer's judgement of whether you are cruising or climbing - I'm used to this on my real SDI (C3) but it confuses almost everybody else, and it is an optional setting on the real SDI that I've not met anyone else using. But it's in consideration. * calculate the finish line arrival height all the way around a task taking into account the differing head/tail winds on the various legs. The real SDI C4 has a setting for this (FG:RTE) *but* FSX limitations make this very difficult to program. But we're quietly confident we can do it. So that there is no mis-understanding, the FSX SDI C4 works exactly the same way as the real one - it is using the glider polar, the ballast and mccready setting, and the current windspeed and direction, to calculate what height you would arrive at if everything goes according to plan. If you too fast, fly with the wheel down or engine out, fly through unexpected sink, or a headwind turns out to be stronger than expected (or a tailwind weaker), then you'll fall below the glidepath just as in a real glider regardless of what the SDI C4 said at the beginning. The real C4 was 2,000 Euro, and you'd find it difficult to spot the in-flight difference with the one we've modelled. This third point is pretty much the only notable item. Ian
    1 point
  8. Come on, you can't be serious. The guys did very good work, invested thousands of hours and have to make a living. They are not on alimentation by a Gertrud Stein type sponsor to make freeware.
    1 point
  9. Rainer, I may be boring, I know, but I need to say you are the best example of what good marketing is. Balearic Islands are not my most frequent FS destination, but I bought Mallorca for some holiday flights. I did not intend to purchase the smaller islands. Really. Waiting to spend money on something else. But of course I made the mistake of entering this thread and seeing your screenshots. Now I will have no choice left. And please do expect an angry email from my wife. We share one bank account, which is regularly losing its weight towards the Aerosoft online shop. Wonderful screenshots of what I'm sure is going to be a wonderful scenery.
    1 point
  10. Just scroll some pages back!
    1 point
  11. Indeed! So let's continue the discussion about the future release instead of about our opinions
    1 point
  12. Backwards compatibility is the curse of FS, and has been for many years. It is precisely because of this insidious `requirement` that FSX is in the half-outmoded, out-of-step-with-technology place it is today. When one goes to buy a new car, one does not expect that many - or indeed ANY - of the enhancements we added to our previous vehicle could be used with the new vehicle. OK we might be able to use the odd thing here and there but by and large, new means parting company with the old... For some reason we simmers think we are issued with a god-given right to use something that was intended for an old sim version with the very latest. One needs only look at the miffology in the tech support forums when simmers discover that the product they've used for the past seven years doesn't function perfectly with the sim version released a few weeks ago, or was designed in the days of Windoze 98 version and it's scandalous that it doesn't work under Windows 7 to see how this stymies and affects attitudes - and with it, progress. So to answer the questions, yes, I fear that as mid-life progresses those `evolutionary` steps will get smaller and smaller, and more importantly in these parsimonious times, the cost-effectiveness will become less and less. FSX developers were mistaken in their beliefs of future trends in technology when FSX was designed, and even the SP2/Acceleration patch is nothing more than a band aid on a gunshot wound. Yes, progress in CPU and GPU HAS given us the opportunity to enjoy reasonable performance, but three years after FSX was released, there is still little hardware out there that is capable of running FSX at full tilt. And that is NOT caused by the hardware, but rather by the software being designed for a non-existent trend. ONLY a new sim can reverse that trend. As for the financial burden of retro-compatiblity? Well it's less than the financial burden of upgrading the hardware isn't it? And it's not as if one loses the ability to make use of the `old` software. Even allowing for Mathijs modest hardware budget advice, that's a HUGE number of addons... As with FS9/FSX, if you want to continue to use FS9 alongside FSX there's nothing to stop you. Nothing at all. But at the end of the day the financial burden of software purchase is far less of an imposition on the user than the aggravation factor of not being able to get reasonable performance in-game from technology that runs everything else available today without problems. And THAT is why FSX is out-of-step. And why it needs a fresh, new product starting from scratch.
    1 point
  13. 1 point
  14. Hallo Joachim, danke für die Info! Die Aktivierung der GPS oder Fahrtumschaltung der Sollfahrt erfolgt nur über das Setup Menu. Ist dann also nicht zugänglich. Die Fahrtumschaltung ist meiner Erfahrung nach kaum brauchbar. Die Umschaltung anhand GPS funktioniert auch nicht immer zufriedenstellend. Vor allem wenn man mit hohen McCready Werten fliegt und das Steigen nicht gleich trifft und Nachzentrieren muss. Am Steuerknüppel umzuschalten (also per Tastenkombi über den Stick) ist meiner Meinung nach die beste Methode. Wenn das implementiert ist/werden könnte, wäre das echt Klasse. Was im RL auch noch eine kleine aber feine Sache ist, ist das automatische Umschalten der C4 Anzeige (entsprechend des eingestellten Wertes im SETUP Menü). So bekommt man z.B. beim Umschalten auf Vario gleich die McCready Anzeige mit dem integrierten Steigen. Beim Umschalten auf Sollfahrt kann man z.B. NAV oder DISTANCE voreinstellen. VG CAT-III
    1 point
  15. Actually, it's three! A300, A320, and A321!!!
    1 point
  16. I think its time to close this thread folks.
    1 point
  17. Yes, maybe...but so many mapping errors (on all doors, the cargo door and the nose) are not what I would expect from a €40 addon On the Pakistan International livery one can also see a mismatch between the green color of the fuselage and the nose. These kind of mistakes should have been discovered in a serious beta test Greetings Tim
    1 point
  18. Hi Matthew, the application is described in the FSX part of the manual. But we already discussed in a different thread that this function ist missing in the FS2004 version. I already finished the tool and changed all files. I will send everything on monday to aerosoft. A update will be released in the following days if recources are available!
    1 point
  19. The sound in flight, and on ground with collective dumped (rotor blades flat pitch) while still at 6600RPM. The video was taken October last year after Typhoon Ketsana dumped a months worth of rain over Metro Manila in just under 6 hours. This is typical humanitarian mission to affected areas. Flying these missions you get to see and descover the events of the day... tally ho tally ho at 6:48 check out the hot chick in pink. To the Aerosoft Huey Team, take your time, make it right. Release the 'slick' for FSX unpatched or not but I will wait for a hassle free product. There is no question in my mind of the outstanding quality by Aerosoft. I've seen the screen shots here. The cyclic, collective, and pedals, the seat, the sound, is Huey & me intimacy. In FSX, even if the joystick I use has force feed back I will still never have any of that intimacy and I am not asking for it either. FSX is a toy for me not a simulator. Keep up the good work.
    1 point
  20. im not quite sure. BTW USAirways DONE!! will post screens soon
    1 point
  21. the last screenie is two days ago, whats wrong?
    1 point
  22. Das sieht so aus, als würden die standart Gebäude des FSX zusätzlich zur Aerosoft-Szenerie angezeigt. Hast du zufällig zwei Einträge in der Szenerie-Bibliothek?
    1 point
  23. Gosh, first the name of Rotterdam airport has changed, and now these advertisements at Schiphol. Any chance these advertisements will be changed? I hope so, I think it's an important part of the airport environment. Jules
    1 point
  24. one question can i download the beta version of the plane free????
    0 points
  25. When will this bird get released?
    0 points
  26. Well I'm the one who made the comment about the plane looking like something out of FS 98. And I have to smile when you claim it might be normal for the plane to look old because it was created in 1974. That is like saying that MAAM's DC-3 and CS 707 ( and many others) look too good right out of the box as they happen to be even older. Don't get me wrong- I respect your opinion but just can't agree when you suggest that the developer could always issue a patch after the initial release to correct these paintings. I've bought a lot of FS stuff over the years - and probably a good 80% + needed a patch or two of some sort after release. However, I have never seen a patch to correct/improve paintings. If the developer is reading some of the comments in this forum I would think it would be easier to correct any paint issues before the release. Anyway,we all have a right to our opinion and that is what makes the FS community so enjoyable. Cheers!
    0 points
  27. This Plane must have a United A320 they are huge users of the Airbus A320 family
    0 points
  28. Absolutely amazing engine for georendering. OMG!
    0 points
  29. That kind of comment is just downright nasty and not needed on these forums. It's certainly not the type of post I come to these forums to read or be subjected to.
    0 points
  30. What a head up his own [Expletives removed] you are. Who do you think you are? an April 2004 membership start date, a seemingly gratis say what you like blunt post free card from admin here to insult other members of the forum ... and its went to your head ... Who do you think you are? look at your own quote ... Getting it right, being blunt but honest. Ensuring others do too. Ensuring others do too? Are you for real? I dont mind blunt and honesty so long as you have tact, but the Ensuring others do too is the part that galls ... unbelievable. Totally Unbelievable. I honestly think you are a troll, you have found a corner of the internet where you can insult people and have admin let you do so, so you carry on, you were hoping for a reply like this so you could get stuck in, weren't you? Go for it you sad little man ... see what happens when we have a free for all insult ###### fest ... but apparently its only you that is allowed to do that Admin, please delete my account (drama queen stuff I know) but this is seriously [Expletive removed] up stuff giving a long standing member free reign like this. Adios.
    0 points
  31. you wait till you get to the waypoint don't reply
    0 points
  32. Then perhaps you'd make a contribution related to your IQ not your shoe size..? The initial thread was asinine and pathetically childlike. The subsequent `discussion` no more than you would find in a school playground among 7 year olds. Hence the analogy. When you stop swinging your conkers and engage in something more than peurile discussion you will prove yourself worthy of debate, Until then, please don't bother. You have Mathijs answer, I am blunter than he, but accurate. They were not gratuitous insults, nor insults. They were an accurate reflection of the banal level of discussion. And I NEVER apologise for being accurate. Communal spirit means weeding the garden to ensure the roses grow because roses are prettier. Perhaps you'd care to join us in the `grown ups` discussion about software development where I no longer have to regard you as a child that needs slapping and can instead engage in debate at an adult level? I look forward to seeing you there.
    0 points
  33. I certainly don't doubt that he knows his stuff. I wouldn't have doubted it without being called a cretin or a fanboy, either.
    0 points
  34. Snave, when you are back to human manners, please let us know. I don't think that any person here deserves your rudeness. In the meantime: Nobody of us knows what the engine can do (except the fact that it can handle meshes down to sub-meter accuracy or import google earth data on the fly, can display street overlays and is capable of displaying the equivalent to landclasses), and I hope nobody but you believed that the title of the thread is an order Aerosoft has to obey *g*. It might well be that the engine can't be modified in a way it has to to be a real flightsim - but on the other hand, looking at the info on their website you can't rule out the possibility, as it is a work in progress. Besides, game engines tend to be pretty adaptable, just look at what has been done to the Unreal engine or at what Bethesda has done with the engine that was licensed for Oblivion and Fallout 3. Outerra, as far as I can tell, has no water displayed so far - but all in all it is pretty impressive and well worth a look, don't you think?
    0 points
  35. Night? Seasonal? Localised? Capable of being overlaid by more detailed topographical detail and scenery addons? No runways visible, no renders of clouds and cloud shadows. Oh yeah, lets jump right on in there... ...cretinous, absolutely cretinous. Aerosoft, DONT use this engine. OK fanboys, just HOW are you going to prove me wrong? You don't have the information and seemingly not the level of cognitive reasoning to engage in debate and facile 7 year old child `jump up and down and wave your knickers in the air` don't cut it in flightsim. Jeez, it's excruciating...
    0 points
  36. Visit their homepage, Stewart. It uses a 152m mesh from Google Earth, seamlessly streaming it into the engine, but the engine could handle mesh with a resolution of millimeters. It really just depends on how much data can be fed to the engine. They demonstrate the GE mesh in another video on their youtube page. I don't know if the engine can be used for something like landclasses (have yet to see cities or buildings), but chances are it could be adapted for that. If it runs like it runs now, imagine what it will be capable of on the hardware of 2012. For my part, I will follow this engine very closely :-)
    0 points
  37. Another Great Video Mr. frkaipanika! ... and, if you would take my advise, watch how Naval Aviators clear the aircraft after landing (raise tailhook, fold wings, etc.) before they begin taxiing. You do that it will add a lot more realism. Look forward to your next one...
    -1 points
  38. Gents & Ladies, Mr. Dino Cattaneo has just release his F-14D BETA v0.99 (Click here). Enjoy! Also, check out this awesome video by Mr. Cody B. FSX - The NIMITZ PROJECT
    -1 points
  39. Mr. Mark "Shark," Its included with the v1.20 update; you can download (and install) it from the FAQ's / Updates section HERE. Then, look in FSX Aircraft Menu (make sure you have the "Show all varients" checkbox checked) for the varient "US Navy, 55, NSAWC, NAS Fallon." Good Luck! PS: You'll have to install my tailhook updates if you don't have them; they're here: Aircraft AI Carrier Configurations v1.3 by James F. Chams
    -1 points
  40. Mr. Dave, The file goes into the "...\AICarrier\conf.d" folder. In my system that happens to be "C:\Program Files (x86)\AICarriers\conf.d" Good Luck!
    -1 points
  41. Mr. Dave, Install these in this order: 1. Javier Fernandez's Nimitz and Eisenhower nuclear carriers. 2. Click Here for UPDATE: AI & USS Carrier Missing Sounds Fix. 3. Aircraft AI Carrier Configurations v1.3 by James F. Chams. Good Luck!
    -1 points
  42. Mr. 112.3 MUN, Try this... 1. Position your Aircraft on the Catapult Launch. 2. Press [ SHIFT + I ] to arm the Catapult and raise the Blast Shield. 3. Press [ SHIFT + Spacebar ] to launch the aircraft with the Catapult. 4. Now trying Landing and do it all over again. NOTE: if your Aircraft doesn't seem to want to ARM the catapult or trap/recover it, then please look at my Aircraft AI Carrier Configurations v1.4 by James F. Chams to see if it is on the list; If it isn't then please choose another that is and post your Aircraft that isn't and if I can get a hold of it, I'll add a configuration fix for it to the next update of this file. Now go and Enjoy yourself!
    -1 points
  43. This looks really good! Please buy this engine! ;p
    -1 points
  44. That's what it is all about. Please read the website of that engine. It already is a flight simulator since they are using planes in the engine.
    -1 points
  45. I agree, it would be wonderful. I dont know why we need such unnecessary barbed replys from long standing members, it causes ill feeling and puts folk off the boards here and further enthusiastic contributions IMHO. Mathijs ... I'm sure Snave knows his stuff, but none of us here are stupid and need to be talked down to in that manner. I've had a run in with him before and I just stopped posting and looking here for about 6 months because of him ... I've been able to ignore him until now and this latest escapade of his and just had to comment. I love what Aerosoft do, I like to contribute here, but when you see someone with gratuitous insults to other members here like that, you have to wonder if its worth it? It just leaves a sour taste and is hardly communal in spirit. Sorry ... I'd rather not complain, but he went too far this time. I wish there was an ignore function, then I'd never see his H**d up his A**e posts again.
    -1 points
  46. Not sure about the optical illusion but I can see where you are coming from. When I first saw the exterior screenshots, the engines and wings look realistic but the paint and texturing on the fuselage almost looks like it comes from FS 98. Can't tell if they are just poor screenshot renditions or I am becoming too spoiled with all the McPhat repaints out there. This is more a question on my part as I don't want Aerosoft and the developers to think I am slamming a new product that hasn't even been released. Everything else on this plane looks fantastic and I know I will be buying it. Karl
    -1 points
  47. May I, in all respectfulness, suggest that you seek counceling on your social skills?
    -1 points
  48. Ow c'mon... This 2010 you know. When and where have you last seen a plane that didn't have flexing wings?
    -1 points


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