Given that they have said that they are filled based on order date, I don't think a small retailer like them got stock ahead of places like Scan/Amazon etc., but that this was an order due to be delivered in say December last year that has just been fulfilled. So rather than getting some early, they're just really late and it looks like it was early.
I can't add this to the Episode 1 post sadly as it seems to be a limitation of the forum however, I hope you all enjoyed the first episode of 3!
Today, Episode 2 has gone live for all to see and enjoy and you can watch it by clicking the link below
The taxiways are aligned with the scenery's orthophoto and this might result in differences to other sceneries and also to real world exact positions because the orthophoto projection is different for every orthophoto by some meters even though it has been reprojected to match google maps reference in GIS software to be as accurate as possible in technically way.
This is odd because the runway lighting is standard X-Plane runway lighting, there is nothing special about this and it should work the same way as in X-Plane default airports. Did you do any changes to your settings or do you experience the missing ground textures bug in some regions or airports at certain performance heavy situations? If so this might be related to performance and the technical runways including lighting are possibly not loaded properly - in the past this could be fixed by activating 'threaded optimization' in NVidia driver options for X-Plane (set 'threaded optimization' to ON).