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Showing content with the highest reputation since 04/24/17 in all areas

  1. 76 points
    Because the previous topic was merged with something else I open a new one with two new images. To be clear about a few issues: Release is expected in 2016 (but hey, shit happens) We start with the A333 with RR engines but we might expand, nothing decided yet though, a full coverage of all possible models is not our goal As with the current busses we focus on the task of the pilots as this allows us to make an realistic product for a reasonable price. We do not include anything that does not occur at least once every 5000 hours of flight As with the current busses we will try to include many features that are normally only added with other add-ons And yes it will have wingflex.
  2. 46 points
    Time for a small friday update again: The galley and cockpit interior is now inserted and functional too (door animations). I made some images within FSX which show the different looks between day and night. The pax window itself are still work and progress and get their passenger heads and seats visible one after another. Dont wait for an update next week as i am shortly working on another project. Cargo holds are then the next stop which are luckily much less complex constructions than the galleys...
  3. 32 points
    Here's the first previews from the new version of Trondheim airport, Værnes. This is a complete remake for FSX, FSX SE and P3Dv3. Feature list: - Fully compatible with FSX(SP2 or ACC) / FSX SE / P3Dv3. - Includes a highly accurate recreation of Trondheim Airport, Værnes. - Highly detailed models of airport terminal and buildings. - Photo-realistic building and ground textures. - Densely placed ground equipment and service vehicles. - Highly detailed custom terrain model with taxiway bridges over roads and railroad. - Terminal interior included. - Photo-real scenery covering airport and vicinity. - Landmark buildings and bridges in the vicinity of the airport included. - Seasonal textures included. - Winter ground model with highly realistic ice and snow effect. - Custom runway and approach light effects. - Highly realistic night time effects. - Vicinity animations. (Train and custom road traffic.) - Animated service vehicle traffic. - Visual Guidance Docking System included. (SODE required in P3Dv3) - Animated jetways. (SODE) - Animated passenger boarding at jetways. (SODE) - Deice service available during winter season. (SODE) - Animated Hangars doors. (SODE) - Custom animated windsock. (SODE) - Embedded runway guard lights. (SODE) - SODE features can be disabled with included scenery Configuration Tool. - Scenery Configuration Tool included to optimize performance on a wide range of systems. - Different texture resolution sets included to optimize performance. - Compatible with AI traffic packages. - Static Aircraft included as an option.
  4. 22 points
    How about Lufthansa? Maybe also with the Mega Airport Frankfurt?
  5. 22 points
    You're very welcome, I went through all the older versions of P3Dv3 and the scenery works correctly in all of them. I do however recommend using version or higher due to a P3D bug that impacts the visuals of the de-ice effect. It will still trigger correctly in the older versions, but the effect looks better in the newer ones. Black magic and lot's of coffee Here's some more gifs that show some of the animations at the airport.
  6. 19 points
    OK, here we go with some WORK IN PROGRESS screenshots. Please keep in mind that this will not be the final product, just a momentary snapshot of what I had on my screen during the last weeks. What is missing on the screens: Enhanced shadows at apron, dirt and skidmarks at apron, utlity cars and people, vegetation, cars, surrounding photo textures, some terminal interiors... and so on. But enjoy it anyway. Thorsten
  7. 19 points
    Just a view shots out of P3D
  8. 19 points
    We can never have enough scenery for Italy! Aerosoft Pisa – Tuscany X is a scenery addon featuring Pisa International Airport (Galileo Galilei International, LIRP) as well as the entire City of Pisa, with it's- and one of the worlds most iconic landmarks. Along with the city's industry and the airport's massive military section, you'll be flying into a very vibrant environment where a lot of history has been taking place – a place that still to this day keeps evolving and bringing people from around the world. We welcome you to Tuscany! Product features: Pisa International Airport, with it's huge military section The City of Pisa's buildings The Leaning Tower, Cathedral, Stadium and more Photo Real ground imagery covering Pisa region 2K textures (1K optional) 'Baked' ambient occlusion on ground, buildings and objects Internally modeled airport tower and terminal Static GA- and Military aircraft (Optional) Military and civil airport vehicles/machinery corresponding to real world (…) more features to be mentioned FSX &P3Dv3
  9. 18 points
    Speaking only about the real thing; - Derates are done by assumed temperature. There are no modes like CLB-1 or something that you might see on Boeings, or certain software derates like limiting the thrust to a certain value. You set an assumed outside temperature in the PERF page and the FADEC will limit thrust accordingly. Maximum assumed temperatures are generally taken from performance charts for specific runways. - Advisory VNAV is simply the term used because it is not coupled to the autoflight system. It will show you descent rates required to follow constraints or limits set in the FMS, but there is no VNAV mode for the autopilot like in a 737 or managed mode in the Bus. - In the real thing you also don't select any flap configuration for takeoff or landing in the FMS, an V-speeds are not inserted or selected in there either. So basically all the items that the previous poster asked about in his question are not managed by the FMC on the real thing, and therefore I assume Hans means they are also not managed by the FMC in the addon.
  10. 18 points
    Today I greet you from Zurich and look what I've seen.
  11. 15 points
    Tonight I'm in Trondheim on the apron. Well I hope that you also like the SAS Textures. The scenery that I use today can be found here.
  12. 14 points
    No problem, I'll wait a little longer
  13. 14 points
    Hello and good evening from Barcelona. What a nice must have airport. You can find him as FSX version here: http://www.aerosoft.com/de/fsxp3d/flight-simulator-x/szenerien/359/mega-airport-barcelona-x?c=15 Landing on this airport with the aerosoft / Digital Aviation CRJ is a real dream ... ... but of course only with my painting
  14. 13 points
    No. And the door and escape hatch don't open either. You're going to be trapped in that thing forever
  15. 13 points
    Most of things is done. Still some work to do, mostly optimizing stuff and adding details. We've got small Rome update on the way and our Madeira on short final, so this may have to wait a moment until we release these two. In the meantime you may enjoy some screenshots.
  16. 12 points
  17. 12 points
    Well, actually not about the A330 but is is related. As you might know our Busses are now also for sale via STEAM (http://store.steampowered.com/app/556212/) and they are doing very well there. But getting them ready for that release was utter and total hell. See Dovetails uses a different structure for add-ons that separates the sim from the add-ons (a VERY good idea). We thought we could provide that in a few hours but in the end we spend 8 weeks getting it done (okay that includes Christmas etc). It was incredibly difficult to find all the links in the code that were location specific. And unfortunately that delayed the A330 seriously. But it did show to the dev team that deciding to redo a lot of the code to new standards was the right decision. From a jungle of code we are going to a new layout where things are way more formalized. That will serve us so well in the future where Lockheed Martin P3d V4 and Dovetails Flight Sim World await us. It was a hard call to make, throwing out so much, but this Steam disaster showed us it was correct. Sales on Steam are fine btw, so even though it costs us a lot, it will pay off. I fully understand steam users. Click, buy and after a few minutes it is all installed and updated.
  18. 11 points
  19. 11 points
  20. 11 points
    Stefan spoke now there is light ... ;-) Awesome Stefan!
  21. 10 points
    The passenger boarding starts when the jetway connects to the aircraft. There's no separate trigger for the passenger animation, it's connected to the jetway itself. Yes it is! Yes an patch for Oslo is planned with some changes to the new terminal building, SODE jetways etc. More on that at a later date though. Sure thing! Here's a gif showing the boarding animation.
  22. 10 points
    I am not going to answer that directly. What I can tell you that this project is on the front burner. I mean really the only thing that matter right now for me. The whole team has worked the whole weekend at full blast. The first coms this morning was at 08:02 and it is now 19:26 and we are not yet done. On a Sunday.
  23. 10 points
  24. 9 points
    GSX already fully recognize any 3rd party scenery that uses SODE jetways, so it should be already possible to operate jetways from within the GSX menu, and SODE will get the information about the airplane door from the GSX airplane configuration. However, to make it even more realistic, and have the passengers animation showing up only if GSX is performing passenger deboarding (in order to prevent them to board forever), the scenery developer might use the information found at Page 46 of the most recent GSX manual, which includes some notes for developers wanting to interface with GSX. Basically, there are several XML L: variables that can be checked to query the status of the GSX service, and they can be checked to trigger different objects visibilities. For example: L:FSDT_GSX_DEBOARDING_STATE will have a value of 5 ( = service is being performed ) when Deboarding service is being performed, so this could be checked to display the animation of passengers exiting the plane and walk towards the gate L:FSDT_GSX_BOARDING_STATE will be 5 when Boarding service is being performed, so this could be checked to display the animation of passengers walking from the gate to the airplane. If the author of this scenery would like to contact me to get additional clarifications/help, I'll be happy to provide any needed info.
  25. 8 points
    Updates will be shown when there is something to show. This has been told to you already the last time you demanded a Friday update. I would kindly like to ask you to refrain from any such posts in the future in this topic and instead train yourself a little bit in patience.
  26. 8 points
    Well we will be for sure affected, but I am not willing to give any further comment. What is clear however is that licenses are here to stay. The Airbus you see however, is indeed ours. Airbus used the image that belongs to the Steam page for this product.
  27. 8 points
    still 2060. Although we might delay to 2061 because I have to waste so much time answering your questions
  28. 8 points
    Please let me say a word about liveries: with over 1000 available liveries for the A31x/A32x series there is no reason to believe that there will be a shortage in A330 liveries. Regardless if your dream livery will be part of the initial release or become available later in the download area of this page.
  29. 8 points
  30. 7 points
    They are not committing to flightsimming at all. They are protecting their name and making some money by doing so. PR wise they spin it in a nice way.
  31. 7 points
    Is somebody breaking his NDA here?
  32. 7 points
  33. 7 points
    Sydney Panorama. It's 10336x3573px, so it's huge. Beware the load times. Looking for a place that will host pan-able images, no luck thus far. Panorama link!
  34. 6 points
    9,000 feet underground from the Aerosoft HQ, a warlock Stefan surrounded by thousands of potions is working on his greatest masterpiece yet the A330. A spell so powerful it will take over the hearts of all pilots around the world. Looking forward to when the A330 is released, and looking forward to next friday too!
  35. 6 points
    ... but on our CRJ she looks very nice!
  36. 6 points
    Say what you want but Aerosoft surely has by far the best modelling and texturing when it comes to aircraft!
  37. 6 points
  38. 6 points
    Hello everyone. After an unforeseen pause due to other internal projects of Latinwings we inform you that we are at full capacity in the development of LEST and soon will see the light.
  39. 6 points
    Yes, but I won't tell a year yet (as always...).
  40. 6 points
    For some reason I had a dream about the Aerosoft Forums: I had a dream that Aerosoft had chosen to develop an A340-600... Oh well, shame I didn't get to fly it in my dreams...
  41. 6 points
  42. 6 points
    I fixed their logo for them.
  43. 6 points
    Some up to date screenshots from X-Plane 11:
  44. 6 points
    Swiss Livery is uploaded and can be found here.
  45. 5 points
    When all systems are ready sure!
  46. 5 points
    Easy there Nile, Rome wasn't built in a day (neither was AS Rome) but AS has always come through. Sometimes the best work takes time but ripping them apart on a public forum aint gonna get your EBBR here any sooner. My 02. Kroner
  47. 5 points
    License fees are one factor that PMDG sometimes mentions why their planes are so expensive, especially for P3D. Does this new development mean that Aerosoft Airbuses will become more expensive as well? And are there any tangible benefits from being officially licensed, such as access to AOMs or support when modelling a plane, or access to a professional training market? Peter
  48. 5 points
    HISTORY 1.00 Download release 1.01 -Fixed mesh and coastline problems in Porto Santo, -Added boats/ships in the bay, -Car traffic fixed (FSX), -Ilhas Desertas mesh and landclass corrected, -VOR fixed in P3D, -Material specular removed on terrain (FSX), -Fixed lights visibility during day/night transition (FSX), -PAPI visibility slightly improved. 1.02 Fixed coastline problems 1.03 -Afcad adjustments (FSX and P3D), -Papi lights appear as square from fare (FSX), -3D grass added (FSX), -Taxiway centerline lights fixed (FSX), -New taxiway markings added to match current airport state (FSX and P3D), -Airport name changed (Funchal Cristiano Ronaldo Airport), -New airport logo added (FSX and P3D), -Porto Santo windmils added. -Slope wall resolution adjusted (FSX and P3D), -Runway lights red type added at runway endings (FSX and P3D).
  49. 5 points
    I spoke to Marcel yesterday. He's currently busy with integrating the lastest version of ASC (Aerosoft sound engine) and a lot going on in real life. Once the Porter is back in one piece, he will post here again.
  50. 5 points
    The whole idea of the preview forums is to inform you if there is something new or worth showing. Hence, if there is nothing new there is no news. If you cannot handle this kind of information then we can make this preview invisible for you.