Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 10/12/21 in Posts

  1. I was thinking, without solid news and juicy images, it might seem a project like this was not really on the front burner so to speak. Let me get you some idea what is happening right now. Anne and JaeEon (modelers) are fixing the modeling/mapping/texturing issues the testers found, some clearly massive, some very small. We are talking the exact shade of grey of a dashboard that has been in tropical sun for a few decades (hint, not like the twotters being flown in polar regions). Stefan (lead modeler) has been working with Hans (systems) to get some animation of the ski version correct. With the visible wires and linked animations it is really complex). Alexander (flight models) has been working for hours with our advisors (people who fly the real aircraft) to get some prop and throttle settings correct. They were talking single percentages. Now no matter what you might think, but getting those things accurate is very rare. 99.95% of customers will never fully appreciate that effort as they simply do not have the knowledge a real pilot would have. Hans has been working on 'something' he actually never tells me. But for sure it is for the Twin Otter! I worked a few hours on the manual. It's rather special, it actually a complete book. It contains all the info, but I think most customers will like to actually read it. Sales worked on inserting the product into the MarketPlace. Marketing was talking to Youtube influencers (yes , I agree, but really it make a big difference). And that was just today...
    23 points
  2. Another new feature is that the VDGS are running on an external module created by Aerosoft. This allows for a highly functional VDGS with airport specific custom stopping points based on aircraft types. It is still in active development, currently 3 different system types has been created and the module is highly flexible and expandable. Activation or changing which VDGS is active is done through a UI menu. This feature is not only limited to Brussels, but is also planed for upcoming Aerosoft airports.
    20 points
  3. A while ago there was a question regarding hangar interiors, how many that's gonna be included is still not decided, but here's a preview of one of them. Hangar doors automatically open when you approach (and close when you leave), these hangars are also scripted to "wake up" and trigger animations at random, helping to bring some more life and busyness to the airport.
    16 points
  4. Let's all agree that any time the text '42' is posted without the wiki link, the poster will be banned for 42 hours.
    7 points
  5. Will make some this week. Almost all testing and correcting of the external model has been completed btw!
    7 points
  6. Mind you that this project is still a very moving target in its early stages. So things can change. But currently, it is targeted to be available for developers who are working together with Aerosoft. Due to the highly scalable complexity there is also a certain workflow that needs to be followed by the scenery developers. With Brussels we are really maxing out what is possible here complexity-wise: thanks to available information every aircraft type parks at the correct stopping distance which is different for almost every gate. That means even down to the specific version of the aircraft type. So a 737-300 will be parked differently than a -500 or -600.
    6 points
  7. Simple Traffic is an imperfect product (that is why it is not called Ultimate Traffic or something). It's cheap (and cheerful!) and simply aims to make the airports we all visit look better. So you see this at Frankfurt: and not fictitious default liveries but RyanAir, British Airways and yeah Lufthansa ofcourse. And there are dozens of airlines included and they all appear on the right airport. See here for more information: https://forum.aerosoft.com/index.php?/forum/1112-simple-traffic/ For now I will leave you with a video. Ohhh btw, this will be a 15 euro product.
    5 points
  8. Did you know that book will be part of the new Twin Otter? I am translating it as we speak.
    5 points
  9. If all goes well, it should be close.
    5 points
  10. Absolutely not. While piracy is an issue we rather focus on paying customers then worry about pirates. If people want to steal it they will be able to, not matter what. I refuse to spend time thinking about that when we got paying customers who love to buy the products.
    5 points
  11. I am sorry, it does. R5 = 5 NM right of the original course:
    4 points
  12. Perhaps, just keep in mind that we will not support that use. I understand this is important for a certain group of users, but this product is really aimed at the vast majority who just want their airports to look better without any configuration etc. Install and forget.
    3 points
  13. The 900/1000 will on release be identical to the 550/700. We do have some update plans but we need stability first.
    3 points
  14. You can choose which of the stand docking systems are activated through a menu, so the VDGS works just as well for online flying on VATSIM as it does for offline. As this is an external module it's not reliant on the default ATC in any way.
    3 points
  15. Hallo, auf YouTube gibt es ein Video des im X-Plane 12 enthaltenen A330 (das Video zeigt nur die Vorschau des A330, keine weiteren Neuigkeiten zu X-Plane 12):
    3 points
  16. Es wird auch neue Fassaden für Gewerbegebiete geben:
    3 points
  17. If we sell a product via the Marketplace we do not 'lose' any money. For these sales Microsoft handles the distribution, updates, all sales actions, sales support and part of marketing and public relation. If we would sell the same product on our own shop we would have to pay for all of that. Now exactly how much that is depends a lot on the product and the scalability. But if you pay via CC or PP we have to pay to have that done. If we send the file to you, we pay for the bandwidth, if we add the product to our shop somebody has to do that and that costs money. The 30% most stores now ask (often lower if you sell a lot) is enough to pay for all of that. And if you do a good job you make some profit. Remember we are not only a producer but also a reseller so we do exactly what Steam or the Marketplace does. We take part of the sales price to handle the sale, sales support and distribution. At 5% or 10% we would make a solid loss on every single sale and I am damned sure the Marketplace would as well. Remember it took Steam over a decade to break even at 30%. And to make real money you need to sell way (way....) over a 1000 copies. If we would aim for that for the Twin Otter I might as well stop now as we would lose hundreds of thousands of Euro's. The Marketplace offers an ease of use that is highly attractive for many users. No matter how you think about it, it is a huge factor in the current market. I am not hesitant to say we could not do without at this moment. I would not know how to reach those customers. Exactly how it is for Steam.
    3 points
  18. No, but the fact our first test with SU6 were promising did help a lot. This is really one of those projects that I, as project manager, like to get out as soon as possible and keep tweaking it after release. It's not an aircraft where a bug can ruin your flight.
    2 points
  19. Wouldn’t it be more fair to your existing customers to update and make fixes to the 550/700 first, get stable, then release the expansion?
    2 points
  20. yes it is a weird thing... the second press "loads" it and the plane will shift in weight... Also do not use the SIM Payload since that is doing that... Just make sure that you have the MAC set to 35% in the Sim Payload ... done once is all you need..
    2 points
  21. X-EUROPE Details 1.1 Ich habe eine neue Version erzeugt, wo nun die Parkbänke in ganz Europa die Richtung berücksichtigen falls in OSM angegeben. Und natürlich alles auf Basis neuer OSM-Daten. https://simheaven.com/simdownloads/x-europe-details/ (52 MB)
    2 points
  22. Today at 15:16z I recieved an email stating that the Throttle was shipped and on it's way. I call that a quick turnaround. This was a frustrating situation for me at first, but it has been changed to become positive. @SimWare and @Mathijs Kok, and anyone else involved in this, thank you for the quick resolving of this matter! Well done. I didn't know Aerosoft had so many employees, that is quite a number. Best regards Ørjan.
    2 points
  23. Danke schön Günther, ich hab's mal mit meinen Luftbildern und meiner Erinnerung verglichen, da sieht es verdammt gut aus! 😊 Es kommen noch 3 Objekte in Regensburg dazu, das sollte es dann für das Update 5.6.2 gewesen sein. Je nach Wetter wird es bis zum oder am Wochenende erscheinen.
    2 points
  24. Martyn, thanks for your prompt responses to troubleshooting tips and confirmation of what resolved it. It truly helped. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
    2 points
  25. Should not be too far of!
    2 points
  26. Final confirmation. Disabling OnAir's auto save feature has stopped my CRJ freezing. 🙂
    2 points
  27. 2 points
  28. Danke für die Unterstützung, ich konnte mich jetzt mit der Sache befassen. Über den Weg des 'Shop' hatte ich keinen Erfolg - aber bei ONE über das Register 'Karte' und dann Manchester anzeigen lassen, brachte die Möglichkeit zum Download. Ich bin allerdings von der Funktion von ONE nicht begeistert, da mir hier eine Installationsroutine aufgezwungen wird, die meiner Dateistruktur absolut nicht entspricht. Auch die aufgezwungene Installation vom SAM 3 ohne eingreifen zu können entspricht nicht meinem Bedürfnis. Ich musste also die Dateien des Airports suchen und entsprechend umkopieren. Grüße Peter
    2 points
  29. yes totally agree. Really promising to see this level of attention and testing. That's why Aerosoft's products are so credible and the reputation of the company so valid.
    2 points
  30. @SinusJayCee you may have nailed it. Just did a very quick turning off auto save within OnAir and the CRJ did not freeze as soon as I engaged tracking. Will try a proper test tomorrow, but thank you so much! Martyn Brinton
    2 points
  31. yes, let's hear some feedback from the testing crowd.......even edited feedback would be better than none...pics speak for themselves, but what are performance, behaviours, handling, sounds, reactions, etc all like?
    2 points
  32. These testers pictures don't tell us much about the plane. It is look like looking through flightsim.to liveries pictures book. Tell us more what is inside the plane, what its sensitivities are like with your peripherals setting. Things like that.
    2 points
  33. Another test flight. Testing out stuff inside the plane so missed this view for the longest time ! Sure is pretty. I'm afraid my screen cap method does not do it justice. Sorry...
    2 points
  34. 2 things have been seen to cause this -- Alpha Yoke Magneto or Saitek Switch panel Magneto settings that cause an issue. The other is Mixture being assigned to a controller.... When in doubt quick check is to go into the controller settings .. make a new profile for the controller and leave everything blank.. Do this for each controller you have... Now Reload into the CRJ and use the virtual cockpit to do the engine start... does it work? Go back through your controllers and make new assignments -- or "duplicate" the original control profile and then go through it assignment by assignment and remove things that are not applicable to a JET .... like mags, Mixtures, Prop Levers etc...
    2 points
  35. 1. Are you at least 600 ft agl? 2. Is the AP disengage bar, on the glare shield, up? 3. Is mach trim enabled? 4. Are the flight directors engaged? From the manual, which is a fascinating read for those who do so..... To activate the autopilot the following requirements need to be fulfilled: • All flight control computers (FCC) are operative • At least one channel of horizontal trim is available • At least one yaw damper is engaged • At least one IRS system is available • At least one air data computer (ADC) is available • No significant instability of the aircraft Page 23 of the Vol5 Operating Manual...
    2 points
  36. We have just moved 3 people from the Twotter to the A330. Fully focusses? No, these people will still do maintenance on older projects and the Twin Otter when needed.
    2 points
  37. Here's some more Eye-Candy for you guys...
    2 points
  38. Guten Morgen und einen guten Start in das Wochenende! Mit diesem Thread möchte ich eine user-basierte Anpassung von GSX & VDGS für die sim-wings Pro Munich (https://www.aerosoft.com/de/flugsimulation/prepar3d-v5/szenerien/p3d-v5-europa/3157/sim-wings-pro-munich?number=AS15081) Szenerie anbieten. Die Anpassung ist für den Prepar3D v5 und nicht abwärtskompatibel! Was für Vorteile bietet die Anpassung? Parkpositionen werden korrekt erreicht (VDGS und GSX sind aufeinander abgestimmt) sodass bei setzen der Parkbremse die Jetways korrekt herangefahren werden könen und Bodenfahrzeuge ihre korrekte Position einnehmen Pushback-Positionen werden anhand realer Vorgaben bereits durch das Menü bereitgestellt, sodass vor allem beim Onlinefliegen auf VATSIM die korrekte Position in einer kurzen Zeitspanne erreicht werden kann Was beinhaltet dieses Update? custom Pushback-Positionen Terminal 1 Gate 121 Pushback zu C5 Face East (E) Terminal 1 Stand 195 Pushback zu W1 Face South (S) Anpassung des Ground Handling (EFM) und Catering (LSG) custom Boden- und Parkpositionen für alle Servicefahrzeuge und Luftfahrzeuge mit Anpassung an die VDGS Stoppositionen v.a. für A320FAM Bei Rückfragen oder Probleme freue ich mich über ein Feedback über das Forum (PM oder Eintrag im Thread) oder via E-Mail an info@condorvirtual.de. EDDM_sim-wings_VDGS_GSX_aerosoft.rar
    2 points
  39. Hallo Captain's. Es gibt ein neues Flugerlebnis von mir. Nachdem ich mit der Beaver zum Quatam River Airport geflogen bin, geht es nun weiter mit der Pilatus PC-6 zum Moh-Creek Airstrip. Der Strip gehört zur Szenerie und ist eine echte Herausforderung für Piloten. Ich empfand das jedenfalls so. Wie ihr das seht, ihr könnt mir ja berichten. Jetzt viel Spaß!! Gruß Hermann
    1 point
  40. This changed after SU5. For now as a work-around you need to right-click on the center button. This will change your cursor to a hand and you can then click on the button as long as you don't move the mouse away from the knob. There is also a mod available in another thread here (don't have the link off the top of my head) which I haven't tried but it apparent restores the previous functionality pretty well.
    1 point
  41. Well firstly, you asked a community forum a question, and don't like it when the community responds/reacts? So it's very naive saying I only wanted a response from the developer (which is what you imply), secondly to assume people who downvoted you comment support piracy is immature, I downvoted you, because I didn't like the manner of which you asked you question which could have been a lot simpler and without all your opinions and assumptions, i.e Hey Aerosoft, I think piracy is becoming a bigger issue, what's your thought of products becoming marketplace only?. You say they haven't been cracked 'yet', this is good yes but there could unfortunately be a future workaround, maybe that's yet to be seen (hopefully not). I laugh that you think people are whining than a solution, you wouldn't last 5 minutes in meetings with me and my colleagues if you think this is whining, because my "whining" is how we develop solutions, because if I responded to my boss with my initial response to you, if we were Asobo, he would go you mentioned 3 things to change about the marketplace, let's look into what can be done (granted they are looking into the timescale issue), and look that's a solution from apparently what is whining. Another negative of marketplace exclusivity that I forgot about last night is the same reason with have the CMA in the UK and counterparts worldwide, to stop and regulate markets and potentially monopolies, because that's what we effectively would have, only one place to buy add-on's, therefore MS/Asobo could theoretically controls prices which is only a bad thing and we would no longer be seeing the pricing structures we see now.
    1 point
  42. I am pleased to announce that Albert and I teamed-up again to create another scenery package for X-Plane: SocietyIslands4XPlane. In a first step we focus on Bora Bora & all the other Leeward Islands: Raiatea & Tahaa, Huahine, Maupiti and Tupai – to name just the major ones. As usual for our creations, you can look forward to a custom terrain mesh combined with custom overlays, a couple of airports and a bunch of helipads – everything bundled in a single package. In this thread I will keep you informed about the progress. Further information can be found in the developer blog. First articles are already available, further will follow shortly. You can also follow us on Facebook so you don't miss any news.
    1 point
  43. Ich freue mich anzukündigen, dass Albert und ich uns erneut zusammengetan haben, um ein weiteres Szenerie-Paket für X-Plane zu entwicklen: SocietyIslands4XPlane. In einem ersten Schritt konzentrieren wir uns auf Bora Bora & all die anderen Inseln unter dem Winde: Raiatea & Tahaa, Huahine, Maupiti und Tupai – um nur die größten zu nennen. Wie bei allen unseren Kreationen üblich, könnt ihr euch auf ein individuelles Terrain-Mesh kombiniert mit individuellen Overlays, mehreren Flughäfen und ein paar Helipads freuen – alles gebündelt in einem Paket. In diesem Thread werde ich euch über den Fortschritt auf dem Laufenden halten. Weitere Informationen findet ihr im Entwickler-Blog. Erste Artikel sind bereits verfügbar, weitere folgen in Kürze. Ihr könnt uns auch auf Facebook folgen, um keine Neuigkeiten zu verpassen.
    1 point
  44. Das Warten hat sich gelohnt: "Society Islands XP – Bora Bora & Leeward Islands" ist ab sofort im Aerosoft Shop erhältlich. Also los geht's: Willkommen auf Bora Bora und den Inseln unter dem Winde, dem westlichen Teil der Gesellschaftsinseln im Südpazifik. Atemberaubende Atolle, Sandstrände und bergige Inseln, die von tropischen Wäldern bedeckt sind, warten auf dich! Enthalten sind ein eigenes Gelände-Mesh und Autogen (Vegetation, Gebäude, Strassennetzwerk mit dynamischen Verkehr, usw.), sowie detaillierte Umsetzungen von fünf regionalen Flughäfen (Bora Bora, Raiatea, Huahine – Fare, Maupiti, Tupai) und sechs Hubschrauberlandeplätzen. Weitere Informationen im Entwickler-Blog und in der offiziellen Release-Ankündigung.
    1 point
  45. No fix as we simply do not see this problem. If we get more information we might be able to indicate what is on these systems that is causing the issue but for now we only have three users who reporeted it and no idea where their systems differers from all others.
    1 point
  46. More info in the dedicated info-threads in the Maps2XPlane sub-forum – in German and English:
    1 point
  47. I'm surprised and disappointed everyone is getting ready to jump ship to MSFS. Everything I've heard from real pilots is that it is not a good sim and basically appeals to the kids that used to use FSX and Infiniteflight but found money for a powerful PC or for the YouTubers and streamers that think they know how to fly but really don't. Oh well I guess I can give up hope on much of the existing issues being fixed at this point.
    1 point
  48. I believe that there is no better planning tool currently available for pilots wishing to plan correctly for longer haul flights. PFPX continues to perform well even after all these years. With the coming of GFO, I shall continue to plan with PFPX for my long B777 flights. I accept that if a pilot wants to plan short haul flights then an alternative planning tool might be appropriate.
    1 point
×
×
  • Create New...