Jump to content


  • Popular Topics

  • Latest Posts

    • I REALLY hope they don't dumb down the sound set of what looks to be the first realistic simulation for MSFS just to please a few gamers.  Look at what PMDG has done with their last few releases, and what FS labs has done since the beginning.  In those aircraft you can hear the engines at takeoff and low altitude, they are LOUD! As in real life.  But during cruise, you can;t hear anything other than a low frequency groan because as the air gets very thin and your speed increases the sound the engine makes is completely different.  There should be no high pitched jet whine or "buzzsaw" at altitude, not just because of wind noise, but because of the physics of sound and the air density.  So I think it is possibple to please the gamers by simulating realistic sounds, because jet aircraft do sound quite loud during takeoff but the sound set should adjust for air density.  Besides, even the casual gamer who is used to sitting in the passenger cabin won't hear anything but a low frequency groan at cruise altitude.  When FSlabs and now PMDG implemented this technique of simulating the changing sound it really increased the immersion because even me as a passenger in a real airliner can recognize that the sound is different at low altitude compared to high altitude.  
    • It is a bit off topic, but a very interesting topic, so we'll hope for some leniency from the mods Indeed, mainly, it's down to post-war history. East Berlin and East Germany were in the Soviet Block, so not aligned with the "western" aviation industry, and although West Berlin was part of West Germany, it was a compact, enclosed city within East Germany. West Berlin did have two medium-sized airports, though: Tegel and Tempelhof, just as East Berlin had Schönefeld. So after German reunification in 1990, the new capital had three medium-sized airports, of which only Schönefeld could be expanded ... Tegel and Tempelhof were surrounded by city. And this ends with Schönefeld being essentially expanded into BER and Tegel and Tempelhof closed. So you see, after reunification, there was simply no major airport present in the new capital, and only now is the one, big Berlin Airport open.   So this explains why Lufthansa has never had a hub in Berlin in the post-war era. After the war, Frankfurt Airport was boosted into the position of West Germany's main international airport, largely due to existing (wartime) infrastructure with long concrete runways and very central geographical location, making it the US military's logical choice for main initial base. Having become West Germany's main international gateway, it was clear that Lufthansa would mainly base itself there. Munich being the second biggest hub is likely down to its young age (built completely from scratch on "a green field" with a certain luxury of space, construction starting in 1980 and the airport opening in 1992) and being designed from the start to be able to accomodate intercontinental travel with large terminals and long runways.    Final point: while Berlin is Germany's biggest city, Munich is third and Frankfurt fifth, so no small fries either, so it's not completely bewildering for "capital folk" to shuttle to their intercontinental flights in the 3rd or 5th largest cities Hamburg, by the way, is the 2nd largest, leading to the interesting question of why it didn't see construction of a large new international airport, or Cologne as 4th largest city, for that matter. Hamburg may have "suffered" from having a quite decent, medium-sized, unexpandable airport which was almost but not quite hub-worthy, while Munich's old Riem airport was simply not at all compatible with intercontinental travel and had to be replaced entirely, and was then replaced with this huge, modern new aiport. Why Cologne, which is also medium-large and borders on a lot of green, never rose to higher prominence, is mysterious to me though.   Sorry for the long, barely on-topic post ... hope it at was at least a little bit interesting to some of you         
    • Listening to The Dude’s second take of the takeoff and in-flight video with headphones, it sounds like they may have implemented slipstream noise. I could hear something like that building up as the aircraft accelerated when leveling off. I’m not a CRJ pilot, but am a CRJ mechanic, and have ridden in the jump seat many many times, and can say that the engine noise is cruise is not very loud at all - (it is a bit louder on takeoff and initial climb, but still pretty quiet). Even as a passenger in the cabin, a CRJ does not generate high engine noise levels - and what noise there is is louder in the back, than in the front.    On the flight deck, the sound of the air rushing over the nose and windscreens is much more noticeable in cruise than the engines. The flight deck also has powerful avionics cooling fans which are rather loud even when parked at the gate.
    • I think I expressed myself wrongly, sorry for my English. The point is, that the duty of a tester / supporter is not to criticise the product OPENLY where everybody can read it. All the criticism (which mostly results in improvement of the product) stays behind closed doors and goes directly to the development team, where the lead developer / project manager decides what needs to be done and what's nice to have. So even if you ask any of the testers here for their personal opinion, you can't always expect an honest answer (no offense to the testers and supporters). That's how product development works. So at the end it doesn't really matter who you ask, they all might say "yeah, it's spot on!" but it doesn't mean it will be the same to you... that's why I said, we all will see, when the product is released. Compared the sounds in the cockpit of the real thing, to the AS CRJ, I can say from my experience, that it does not represent the reality. Which is not bad at all! As Mathijs already told us in his F-16 story, it sometimes even adverse the situation when you bring the realism to the people. It is always a balance between playability and realism. It is absolutely necessary to concentrate on things which make the majority of customers happy, when yo want to finish a product. If you try to make a product which 100% the real thing, you might never get it done.
    • Ich würde an deiner Stelle mal alle Meshes nach unten schieben. Deine Log.txt ist sehr unübersichtlich da du mindestens 4mal den Platz gewechselt hast. Im ersten Fall fehlt nach meiner Beobachtung alles was in den Kacheln +45+007 bis +47+007 von Simheavens X-Europe drin ist. (Also der ganze 007 Streifen.) Davon wird aber etwas geladen aus diversen Meshes. Deshalb sollten die weiter nach unten. Bis unter die Simheaven Einträge.
×
×
  • Create New...