José Alberto 18 Posted May 1, 2017 Share Posted May 1, 2017 Same here Link to comment Share on other sites More sharing options...
Lord Nibbo 7 Posted May 2, 2017 Share Posted May 2, 2017 I'm running Orbx FTX Global and FTX Vector and this is what I'm getting , I thought I'd fixed it removing APX43200.bgl cvx4320.bgl from 0502 scenery folder I also removed the same numbered files but had the word madeira included in it's title but alas no joy. this scenery is terrible. Please login to display this image. Link to comment Share on other sites More sharing options...
Deputy Sheriffs Tom A320 4915 Posted May 3, 2017 Deputy Sheriffs Share Posted May 3, 2017 Have you read post #2 in this topic and tried item 7? Link to comment Share on other sites More sharing options...
Lord Nibbo 7 Posted May 3, 2017 Share Posted May 3, 2017 2 hours ago, Tom A320 said: Have you read post #2 in this topic and tried item 7? Yes but the last sentence in referring to solving Orbx problems say it all ... "ABP_LPMA_Default.bgl and ABP_LPPS_Default.bgl remain unchanged after using the program. So it's required to remove it manually every time you use FTX configurator (!)." In other words every time I turn on the LPMA scenery I have to run the Orbx configurator, meaning I also have to remove the "ABP_LPMA_Default.bgl " Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted May 3, 2017 Deputy Sheriffs Share Posted May 3, 2017 vor 11 Minuten, Lord Nibbo sagte: Yes but the last sentence in referring to solving Orbx problems say it all ... "ABP_LPMA_Default.bgl and ABP_LPPS_Default.bgl remain unchanged after using the program. So it's required to removeit manually every time you use FTX configurator (!)." In other words every time I turn on the LPMA scenery I have to run the Orbx configurator, meaning I also have to remove the "ABP_LPMA_Default.bgl " No, you can use LPMA like you want. But when you run the "FTX Vector Configurator" you have to deactivete two files manually, because the tool reactivates them. But that is not a big problem, because you normally run the "FTX Vector Configurator" only when you installed a new scenery. It is essential that you follow/check all instructions in post#2. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted May 23, 2017 Author Aerosoft Share Posted May 23, 2017 Madeira X Evolution has been updated to version 1.04 - LPMA Afcad optimized, handles AI-Traffic with curved approach to Runway 05, - RNAV Approaches added based on actual Navdata to be used with GPS and ATC, - Completely redone runway lights for LPMA, - ICAO confirmed edge and center line colors ,- Lead-in light flashes have now correct positions,- Intensity of lights optimized to prevent "glow" effect,- Visibility of PAPI optimized,- Apron and Landside vehicle traffic added (AESlite Traffic),- 3D Lights added to Madeira and Porto Santo Islands,- Performance optimized,- Crash detection error removed. Link to comment Share on other sites More sharing options...
Wardd 0 Posted May 23, 2017 Share Posted May 23, 2017 Hi, Thanks for the update. Just noticed GSX not behaving with the latest version 1.04, vehicles are half in the ground, I didn't have this with earlier versions, although I thought this was easily fixed with the newest version of GSX but doesn't seem to have worked out. Could be a problem on my end. FSX Acceleration, Windows 7 64 bit, DX 10 with fixer, no FTX Vector installed. Thanks. edit: Sorry it is my bad I see the config tool now, RTFM! Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted May 23, 2017 Developer Share Posted May 23, 2017 Please run the new LPMAconfig tool in thr Maderia Mainfolder, there you find a checkbox for GSX compatible Apron, need until,they change there code to get the Airport to the fixed Altitude of 43.60, as they hsve done it for LaPalma and others before Link to comment Share on other sites More sharing options...
Raymond66 8 Posted May 23, 2017 Share Posted May 23, 2017 Hi, I installed v1.04. Thank you for the configurator, which comes handy. I appreciate the improvements, but I have the following issues: 1. Where are the white markings on the runway?2. The PAPI lights disappear/reappear when getting closer to the runway, on both 05 and 23 sides3. Where the gap was in v1.03 (cliff near Machico), from far enough, we get "climbing water cliffs" that get fixed when getting closer 4. Minor issue: there is a lorry "embedded" on the slope near the middle of the runway. See video from 01:16 to 01:18 I understand SODE is no longer necessary for v 1.04, as there is no difference if I start FSX SE with or without SODE. Am I correct? See the "quick and dirty" video below: Regards, Raymond Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted May 24, 2017 Developer Share Posted May 24, 2017 Hi Raymond, first, please tell us the FS Version you use: FSX SP2, FSX ACC, FSX:SE or P3D, if P3D please also the full Versionnumber Looks like there is a other Addon generating a runway, as the black center is not part of the Madeira Scenery. This will be the reason for your points 1,2 and 4. Point 3 should be related to the meshsettings you use. Link to comment Share on other sites More sharing options...
José Alberto 18 Posted May 24, 2017 Share Posted May 24, 2017 Hello all and thank you for these update. Today my unique concern is the ground ilumination: Please login to display this image. Please login to display this image. Please login to display this image. Funchal area is normal? Please login to display this image. On the other hand, GSX is OK Please login to display this image. ...and finally São Lourenço mesh was corrected! Please login to display this image. And, at least on my system, full compatibity with FTX Global Vector! great news!!!! I think so far this was the best update. Again, thank you! (but check that ground lights in LPMA). Link to comment Share on other sites More sharing options...
Raymond66 8 Posted May 24, 2017 Share Posted May 24, 2017 On 2017-5-24 at 8:47 AM, OPabst said: Hi Raymond, first, please tell us the FS Version you use: FSX SP2, FSX ACC, FSX:SE or P3D, if P3D please also the full Versionnumber Looks like there is a other Addon generating a runway, as the black center is not part of the Madeira Scenery. This will be the reason for your points 1,2 and 4. Point 3 should be related to the meshsettings you use. Hi Oliver, At work now, so I will be fast: As I wrote in my sentence in bold in post #159 (where I ask also if SODE is needed, which I am still asking...), I have FSX SE . I will have to check at home for exact version... I have no other addon for Madeira. I used to have the old Madeira from Aerosoft till a few months ago: could the uninstaller of the old Madeira have left some file in FSX\World\... folder? But why didn't I have any black center with EVO v1.01, v1.02 and v1.03? I have Orbx Vector, but this seems fine. Point 3. Where the gap was in v1.03 (cliff near Machico), from far enough, we get "climbing water cliffs" that get fixed when getting closer: this can't be my mesh, as it is set at 1 meter, as advised. This was perfect with your EVO v1.02, and there was a hole with v1.03. Regards Link to comment Share on other sites More sharing options...
Flightplayer 113 Posted May 24, 2017 Share Posted May 24, 2017 Thanks for the 1.04 update. My only problem are the 3D lights around the island which doesn't seem to exist. I only have them near the airport. I'm in P3D v3.4 with recommended settings and I even disabled all other sceneries but no luck... Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
Raymond66 8 Posted May 24, 2017 Share Posted May 24, 2017 On 2017-5-24 at 8:47 AM, OPabst said: Hi Raymond, first, please tell us the FS Version you use: FSX SP2, FSX ACC, FSX:SE or P3D, if P3D please also the full Versionnumber Looks like there is a other Addon generating a runway, as the black center is not part of the Madeira Scenery. This will be the reason for your points 1,2 and 4. Point 3 should be related to the meshsettings you use. Hi Oliver, At home now. So I put all in 1 post: easier to read. As I wrote in my sentence in bold in post #159 (where I ask also if SODE is needed, which I am still asking...), I have FSX SE: from fsx.exe: file version: 10.0.62615.0 product version: 10.0.62615.0 (FSX.20150710-1055) I have no other addon for Madeira. I used to have the old Madeira from Aerosoft till a few months ago: could the uninstaller of the old Madeira have left some files in FSX\World\... folder? But why didn't I have any black center with EVO v1.01, v1.02 and v1.03, and all the white markings were fine? I have Orbx Vector, but it doesn't seem to cause problems. Also, there is no white markings anywhere on the runway, not only the center. The white markings are replaced by lighter grey markings, so we can see where the white markings are supposed to be. Point 3. Where the gap was in v1.03 (cliff near Machico), from far enough, we get "climbing water cliffs" that get fixed when getting closer: this can't be my mesh, as it is set at 1 meter, as advised. This was perfect with your EVO v1.02, and there was a hole with v1.03. Regards Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted May 24, 2017 Developer Share Posted May 24, 2017 Please check, if there is another file with LPMA in the name is fs/scenery/world/scenery folder, which have NOT the name AFX_LPMA_ALT.bgl (with a actual filedate), that one is from the new LPMA you have now. Maybe there is still the file from the old, which was same meters higher the the new one. Link to comment Share on other sites More sharing options...
Raymond66 8 Posted May 24, 2017 Share Posted May 24, 2017 23 minutes ago, OPabst said: Please check, if there is another file with LPMA in the name is fs/scenery/world/scenery folder, which have NOT the name AFX_LPMA_ALT.bgl (with a actual filedate), that one is from the new LPMA you have now. Maybe there is still the file from the old, which was same meters higher the the new one. In /scenery/world/scenery, I have only AFX_LPMA_ALT.BGL date modified 22/05/2017 time 12:00. No other lpma there. Has anything changed about lpma files in VECTOR? As I said, the white markings were fine in v1.00 to 1.03. I just don't know what to do now... Link to comment Share on other sites More sharing options...
marts747 6 Posted May 24, 2017 Share Posted May 24, 2017 Hi Oliver. I'm with Raymond66 on this. V1.04 for me does have runway markings but they are VERY faint. And there's the problem of the PAPI's disapearing as you approach the runway. Martin. Link to comment Share on other sites More sharing options...
Raymond66 8 Posted May 24, 2017 Share Posted May 24, 2017 16 minutes ago, marts747 said: Hi Oliver. I'm with Raymond66 on this. V1.04 for me does have runway markings but they are VERY faint. And there's the problem of the PAPI's disapearing as you approach the runway. Martin. Thank you Martin. I thought I was the only one, but there is nothing wrong with my system. I uninstalled and reinstalled, twice, and it's still the same as in my video in post #159. Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted May 24, 2017 Developer Share Posted May 24, 2017 I have it not with 1.04 on my system, so it must be a combination, we need to find. I am in holidays until mid next week, so i am out now. Link to comment Share on other sites More sharing options...
sydney1962 35 Posted May 31, 2017 Share Posted May 31, 2017 after installing V1.04 don't see lead-in lights anymore in evening, what can cause this issue, in all former version lead in lights were Always visable. pls advise rgds Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted May 31, 2017 Deputy Sheriffs Share Posted May 31, 2017 vor 1 hour , sydney1962 sagte: after installing V1.04 don't see lead-in lights anymore in evening, what can cause this issue, in all former version lead in lights were Always visable. pls advise rgds In former Versions they used SODE. Now it is a different technique. What Sim are you using? Link to comment Share on other sites More sharing options...
sydney1962 35 Posted May 31, 2017 Share Posted May 31, 2017 prepar3d V3.4 what they now use ? rgds Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted May 31, 2017 Deputy Sheriffs Share Posted May 31, 2017 vor 5 Minuten, sydney1962 sagte: prepar3d V3.4 what they now use ? rgds I don't know. The new lightning was done by @OPabst Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted June 2, 2017 Developer Share Posted June 2, 2017 The file you find attached to the german Thread below seams to fix the issue with the dark runwaymakings. unpack the file into the ..\aerosoft\madeiraX2016\Scenery folder and replace the original files. Note: Fix only for FSX SP2/ACC and FSX:SE, not for P3D Link to comment Share on other sites More sharing options...
Raymond66 8 Posted June 2, 2017 Share Posted June 2, 2017 Hi Oliver, Yes, with new LPMA_OBJ-Ground.BGL, the white markings are back. Thank you. I also copied the LPMA_RWY-PAPI.BGL file to fix the PAPI lights, but problems remain in Madeira X Evolution v1.04. 1. The PAPI lights fade, disappear, reappear during the day... 2. During the night, the PAPI lights are OK, but a bit blurred sometimes... 3. Also, if, after the night, we select the day, the PAPI lights are buggy again, and the 3D lights at the airport are ON! The 3D lights go off if we get close... If we end the flight, then start a new flight in Madeira, the 3D lights at the airport remain ON during the day. For these 3D lights to be OFF during the day, we need to close then restart FSX SE! Watch the video below... Please, appreciate that I spent 3 hours investigating this, as well as making the video. Link to comment Share on other sites More sharing options...
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