Setting is 1m , so that is not an issue, can you advise if these houses near runway are belonging to default p3d autogen or are they part of your scenery, when it is default is it maybe possible to advise how to switch them off better for me no building then floating buildings in airspace. rgds.
Sim version is P3D v3.4 , have to make some shots when home. when taking off from 05 it is not very noticable, but when taxiien from a gate to runway 23, when entering runway for backtrack you can see it straight in front of you.
Have some floating houses near end of runway 23, have followed all instructions and have put all .bgl files off that were required when using Orbx but cannot find files that making these autogen buildings floating. don't know if they are default of part of madeira scenery. anybody else this issue ? pls check.
Yes I know, but if you run 32bit scenery in 64bit environment it will stay 32bit, we can now also run stuff in windows 64bit ,but with all the known restrictions.
what will be interesting to know,will scenery be released aswell in 32 and 64 bit variant, and maybe also interested to know will 32 bit scenery in P3D 64bit have the same restriction of 4gb limit as we have now have.
is the simobject fixer also working with version P3D V3.3.5 , because there are only
option avaliable for version 3.2. and older
how I can arrange my simobject.cfg is not changed after every startup, losing my ai traffic
because simobject entry and P3D.CFG are not the same.
go to your scenery.cfg and open it with notepad
now scroll to line 115, and change line active from true to False, if correct you will have also entries at line 116, 117
of heraklion, if you change all lines are heraklion is displayed
on False. and save file.
when you restart that error message must be gone
because scenery is not loaded anymore, if you have no
lines in you scenery library then look if you can find the
uninstalller in programs remove in windows, and remove
programs, entries in your cfg will also then been removed
and scenery.cfg will be re-ordered without entries for heraklion.
hope this can solve you issue.
Can you confirm, if lszh , split and tegel, use the same
apcontroller, or have each airport his own one,
because when I have all three airport active, p3d crashes
when loading one of the sceneries, after deactivating
2 sceneries and only 1 active there are no issues.
when in past zurich and split where active also the apcontroller
was loaded twice, what leads to burnout ramp at split at nighttime.
thanks for your comment.