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designteam last won the day on February 14 2016

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  1. Hi dear all, Yes we are progressing. We reworked the entire ground (hope to be able to post some screenshots here) and in addition I am still about to re-engineer some construction work on the main apron. The old-fashioned part of the terminal building which was used for the luggage handling was deconstructed (in reality) and replaced with a brand new building. I am still waiting for the plan details because for the time being just the raw building is being finalized (though the window panel is visible). In addition we are placing the objects according to a new strategy to avoid an overload with texture calls. Keep you posted!
  2. Yes this is also in my mind. I will try my very best to provide you guys with a scenery in P3D and FSX which you can fly. Really fly not just observing in a kind of screenshot contest.
  3. My fellow pilots, Time to state something here. I am about and will proceed to finalize Innsbruck somewhere in autumn this year. We are trying to deliver a high-performing scenery with an adequate coverage of the sourroundings which perfectly fits to the upcoming ATPX (photoreal) scenery issued by "flugwerk-design". I saw the two products and at least one them is impressing. But as stated in other posts: the market is free and I as a developer have to accept from time to time that the business has it's own rules. So I do not blame anybody for anything from a pure fact-based point of view. It is another story that the current design-industry is changing since a couple of years and that 'old-fashined' approaches for design come under pressure (saying this I mean that developers who are working more or less 'for fun' in parallel to their main-job increasingly are getting into troubles). When I did LOWK and LOWS in the FS2004 times and then LOWI for FSX I did it because I loved it. Personally speaking this is my main motivation. And I see no reason to change this approach to scenery design. Time is too precious and life is too short to waist these resources by fighting and moaning.
  4. Time for some other pics from the P3D version: As far as the buildings are concerned I more or less finalized the northern part of the apron. Nice to see that the first small plane visits the very first time :). Grass and some other stuff is yet to be placed but it gives a quite good impression that the scenery is more than just an update of the versions from 2010.
  5. to your questions: yes, as far as I have the pictures I am about to rework the airside from the terminal. If you have the possibility to support me with fotos please send me a PN. The light poles are already there - see the pics here in the forum.
  6. Not to my knowledge - my local fellow designers are telling me that 10 positions are marked now with yellow ground markings (and numbered) but for the time being no yellow lines are leading to the parking positions. However - the most recent paintings on the ground are considered in the project.
  7. Things are progressing: see two more pics.
  8. A new update for you: see the newly textured buildings at the northern part of the airport.
  9. Another update from the P3D-version attached. I managed to see also shadows and the lights on the ground which apparently is not so easy in P3D when you are working with the common ground polygon workflow. What you can see on the shot is the traffic on the apron heading to TW A. The ground markings were modified in LOWI since 2010 (in the real world and now in the upcoming scenery).
  10. You are right: the hospital and the Heliport LOJO is made with Sketchup by my fellow designers as far as the pure object design is concerned; I am editing then the models with animations if required in my development environment. Personally I am using 3DMax and GMAX for design.
  11. OK. Had some troubles with the ground design, but the project is progressing. For your update I want to share this pic with you. It shows the situation in P3D with the new light-poles (just a part of them to be honest). More information to follow. greetings
  12. Again it is time for an update: As mentioned the two objects which are relevant for chopper-pilots are almost ready. Let me show you two pics from the hospital in the inner-city of Innsbruck. The eastern part of the object is not yet textured, but for me it looks already nice:
  13. Got it. BTW: as far as I am knowing the name of the Church is quite pragmratic - both "Johannes" (also the Baptist) are used as you mentioned. However - I will do some mathematics to find out the hight of the tower. Like all Tyrolean Churches the tower is significantly high. No prob - will do this beautiful building (as I also did Stift Göttweig in the photo-realistic scenery from www.flugwerk.at).
  14. OK, thanks for the hint. I will try to get some material and if possible we will consider this landmark. Funny, because this "Johannes" actually is my namesake . Just an update: LOJO is ready so far. We are about to finalize the aminations (radio controlled light and door opening as well as the activation of the slider). Have a look on the 3D-model:
  15. It is time for some update: After having finalized the "lead-in-lights" as described (see the vid on my facebook-account) I want to provide you with three screenshots of the work from my fellow-designers from www.helirescue.at. They are about to finalize the "Universitätsklinik" with the heliport on the top. For me it looks awesome, don't you agree?
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