

AaronGraham
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AaronGraham last won the day on September 21 2014
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Hello, As Fabian has said above, a lot of preview images have been posted on the Facebook page. We will have a much more comprehensive update soon. A lot of what is going on at the minute it optimisation and adjustments. All major structures have been completed. For example, today Darren manage to compile 38 separate texture sheets into just 5. This is a drastic reduction in drawcalls, therefore offering better performance. One more notable feature is that AES Lite has recently been implemented into the FSX version of the scenery. I will post some screenshots of it soon. There is a lo
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A performance tool will be included so you can adjust the scenery for your PC. The grass has had to be optimised for performance, while maintaining an acceptable look. It is an airport, not a grass simulator. When in the cockpit, as you can see from the screenshots above, the grass looks very good imo
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Darren is delighted to show the first previews of the FS 9 version. Delivering such an airport for 3 different platforms, with 3 different SDKs is no easy task, but we are getting there! I would like to emphasise that the first image is a few days old and as such does not have all the exported objects in it. Images 2 and 3 are representative of the current progress of the FS 9 version as it stands today. The FS 9 version will also include features such as transparent windows in Concourse A. This means the interior of Concourse A is modelled and visible, even in the FS 9 version! In additio
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Hello all, I have been testing the scenery in Prepar3d v2.2 So far, so good. I have quite an old setup, so I cannot take advantage of all the flash new P3D v2 features. The screenshots show 2048px textures with FXAA. No shadows etc. have been enabled. No editing except for cropping. Hopefully you can also see some of the great detail Darren has put into this scenery. Textures are on-going and work-in-progress, especially the window textures. They don't quite have the shine factor yet! Enjoy!
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Hi all, Jorik, thanks for bring up the topic of performance. It has been something that I had been hoping to discuss at some point. It is important to understand that throughout history, as PC power increased, developers added more and more features to exploit the new processing power. Today’s PCs have power that was only a pipedream a decade ago, especially Intel’s latest i7 processors. Unfortuantly, we in the FSX world are constrained by the engines limits. FSX was built in 2005/2006 when single core processors were mainstream and chip manufactures were talking about insanely high clock spee