Jump to content

Mathijs Kok

Root Admin
  • Posts

    41298
  • Joined

  • Last visited

  • Days Won

    1965

Everything posted by Mathijs Kok

  1. But weather is indeed another thing to keep in mind. Only yesterday did I got a 70 mph windshear while cruising along. AIS went from 250 to 320 in a second, of course the aircraft lost all civil behavior at that moment.
  2. Jori, I am very sorry you are sick hearing about MSFS but that is nothing I can sort out for you. The fact we do not do development for P3D is very very simple. None of the developers who work on commision for us want to do P3D add-ons because they know they will use a lot of money and when I would do so with our internal teams my CEO's would fire me. We love P3D, we love every sim. And when other developers fill the gap we leave that would make me very happy. I do not see it because everybody who knows the scene knows the very limited sales potential of P3D add-ons, so we have to depend on freeware. But if you believe P3D will soar again I can only say that we wish the same. Just do not depend on us or the other well known names who have bills to pay. Cause they just look at the spreadsheets and see it make no sense. These are not decisions WE take, we go where the customers are. And I would not worry too much about our loyal customers. At this moment we are seeing our most loyal customers very happy spending money on our MSFS DLC. In fact better then we have seen in over a decade. Jori I fully understand your point of view. You are a hardcore simmer, you want great hydraulic systems and not great graphics. And you got those in many add-ons for P3D at this moment. Be happy! They will continue to work. Just do not expect any publisher to put a few hundred thousand dollars into a new product. That will be a few hundred thousand dollars lost. You do not believe that. so be it.
  3. I would suspect icing. If you see any weird speed in cruise always activate all anti icing you have.
  4. As we get closer to the release of Microsoft Flight Simulator on the Xbox (and yes we are excited about that), more and more people are asking us if our add-ons will be available on that platform. The simple answer is that we do not know yet. For sure on release none of our products will be available until we can do some serious testing. As we understand it at this moment (and I will update this post when I am 100% sure) every legal copy of Microsoft Flight Simulator will give you access to the simulator on Xbox. Support for these products will be shared with Microsoft. We have zero influence on the installation process but if you find issues inside the product itself do come to our support channels and let us help you. This is the same as it is with DLC bought on the Marketplace so nothing new there.
  5. Mykonos Airport (IATA: JMK, ICAO: LGMK) is the international airport of the Greek island of Mykonos. It is located 4 kilometers southeast from the town of Mykonos at a 405ft elevation. It serves flights to domestic and European metropolitan destinations due to the island being a popular leisure destination. The airport first operated in 1971. It nowadays has a single runway designated 16-34 which is connected to the apron via two small taxiways, so backtrack is needed for every departure and landing. The apron has been redesigned in 2020 to hold seven (7) parking positions, all of them requiring a pushback procedure. A renovated Terminal and a brand-new Fire station have been completed and delivered in May 2021. Mykonos airport is equipped with and NDB (FREQ:401) a VOR (FREQ:110.00) navaid and has several instrument procedures (recently including RNAV). Mykonos island is called “the island of winds”. Most days of the year strong gusting winds (usually from North/Northeast) blow at the island and the airport vicinity. Those winds along with the short runway length (6.244ft) and the hills around it make the landing a challenging procedure! Important note: 29Palms has already arranged a visit to Mykonos airport during summer 2021, to take pictures and create the renovated buildings of the airport (Terminal, fire station etc). This could not have been done earlier due to the recent delivery of the buildings (May 2021) and COVID restrictions. This update will be delivered as soon as it is ready free of charge. Features: Detailed representation of the terraforming of the airport’s surrounding area Sloped runway High-detailed 3d objects and buildings High detailed ground polygons and textures Animated apron vehicles Custom animated windsocks Detailed representation of the airport’s parking area High detailed apron including the new airport’s layout lines and signs High detailed night lighting most of it being “physical” (dynamic lighting) Fully custom taxiway, runway, reil and tower beacon lights. All the lights have been designed from scratch with custom 3d objects. Moreover, the intensity and color of their glow has been trimmed so that the outcome is much less intense and much closer to the real airport Custom Hazard beacon lights at airport’s surrounding area (on top of the surrounding hills) Custom boats and ships at the island’s port Three existing heliports are present in the scenery: Army’s Heliport at the east of the airport Marina’s Heliport close to Ornos beach Superior Air heliport close to Kalo Livadi beach Three characteristic landmarks have been added to the scenery: Windmills at Mykonos town Broken windmill at the south of the airport (close to the Terminal) A lighthouse at the north of the island
  6. I am sorry, simply will not happen as there are absolutely no chance to break-even on a project like that. Sales for any P3D add-on are simply gone. While we do understand there are still a LOT of P3D users, there are not a lot of P3D customers. As always, we follow where the customers are.
  7. They are installed with the product always in the latest version and you can find them via the start menu. But I will update the files on the forum.
  8. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  9. This is about as good as it can be. Keep in mind that the RPM of the prop at startup is not linear as well, there are moments when it increases rather suddenly.
  10. We have solved dozens of these issue in the our Airbus and CRJ projects. In fact they are no that hard to sort out if we can recreate them.
  11. Well I tried what was shown in your first image and I simply did not get the same effect. As always we are unable to correct when we are not able to recreate the issues. Can you send me a procedure that ALWAYS does this? Keep in mind, these kinds of issues are far from unknown in real aircraft, we have dozens of images like you show from real cockpits. If they happen pilots just fly the aircraft to the next waypoint.
  12. We do have several people who commented on this, but we had some from the release. And almost always when we asked them to clear ALL key and axis assignments and make new assignments the issue went away. Of course, if you have too much energy, have your nose pointed down and extend the flaps, physics will take over, flaps add lift and in the CRJ have a nose up effect.
  13. Or you read my comment from May 3rd before just shouting out. As always we try to keep topics bundled just to prevent this. You did not read the comment and think we did nothing.
  14. A lot of that is at this moment being explored, we are limited by the sim as ever before.
  15. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  16. At flightsim.to there is a small tool that claims to do this, but we have no experience with it. As Otto wrote, we do save and load the data but the sim at this moment overwrites it. This issue is discussed with Asobo and we are sure it will be fixed in some way at some time. But writing "Aerosoft fix it!" without knowing about the issue, could indeed be seen as not very polite, hence the comments about that. We would have given you a reasonable answer even if you would have just asked about the issue.
  17. And while still in early stages (the effects etc are missing) but work on the animations is progressing very good. There will be a lot of animations and many are pretty damned complex.
  18. Wednesday, picture day... Anne worked on more smallish detail for the interiors (there will be many different interiors of course) While Jae completed the Skydiver version, that we showed last week from the modeler tools (as said before Anne will still have to hack a hole for the special skydiver door): Overall, in the last 5 months of the project we just had to extend it with one week so it is pretty much smooth sailing.
  19. New version: 1.1.0.0 New file name: AS_AIRPORT-ZAGREB_MSFS_V1100.zip Version 1.1.0.0: - new terminal bench texture - added snowplow - correction of a small error in 2 buildings (one fence of the wastewater collector and the position of several antennas of the TV tower) - correction of the position of street lamps in the old part of the airport - change of vehicle glass surface texture type from Standard - dither to Glass
×
×
  • Create New...