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  1. Remove texture mod if you are using it
  2. Agree, But now I don't get it! I only get it if I pull the flaps. If you do not touch them, then there are no messages on EICAS
  3. But! If i set flaps to any position instead 0, then Thrust Reversers appear in EICAS!
  4. Not true if you mean real aircraft. But current state is correct. In AS CRJ1000 VNAV always enabled.
  5. LED's also always turned on even if aircraft completely off?
  6. Same problem with Ignition CONT button
  7. There is some bogs in system.cfg 1. Extra lightdef.3 line in CRJ700 configuration 2. No emisive mesh for lights 17-35 3. All lights have misplaced configuration. This, in principle, does not affect the work and is not visible to the end user. But the fact
  8. If you press the button, then it remains in this position and no longer returns to its original position.
  9. Okay. There is small bugs still not fixed 1. Non working CHIME button. All CRJ 2. Dark background in EFB Aerosoft logo at start 3. Hole in Salon in CRJ550 and CRJ1000 4. CRJ1000 strange artifacts in door between Cockpit and Saloon
  10. Also check CRJ-1000. Friend report there is also a hole in end of salon
  11. There is bug(feature) implemented in SU5 which makes the co-pilot invisible in external view. This bug can easily fix by change flight_model.cfg file. By default CRJ config we have station_load.0=419, -21.3, 0, 1.5, TT:Pilots, 0 To correct bug(new asobo behaviour) you need: 1. Split Pilot/Copilot in station load 2. Count max_number_of_stations 3. Change for pilot and copilot last number. 1 - pilot, 2 - copilot. Something like this it should look like station_load.0 = 170, -21.3, -1.5, 1.5, TT:Pilot, 1 station_load.1 = 170, -21.3, 1.5, 1.5, TT:CoPilot, 2 Then all models will visible again (Pilot and CoPilot)
  12. Greetings! I would like to report a strange behavior (which I suddenly discovered on the CRJ-550/700). I will say right away that this (bug?) Is 100% reproducible, but it has absolutely no meaning in the current implementation of the aircraft and does not manifest itself in any way, if you do not purposefully look for it. But, for a number of reasons, it can turn out to be critical and elusive in further aircraft development. So. In the aircraft configuration folder, there are files with the .FLT extension These files record the state of the aircraft when loading in various situations (apron / runway / taxy / aproach /.../ etc) Now this is not used by Aerosoft CRJ in any way, but perhaps in the future we will be able to launch an aircraft in the air / on a runway (without frantically changing the status in the EFB every time). But that's not the point. In these files, in addition to setting the simulator default values, you can also customize the L: VAR values. This block addition is done: [LocalVars.0] So, this is where interesting behavior begins. If we add any (even non-existent) variable here, for example: [LocalVars.0] BUG_CATCHER = 0 When the aircraft is loaded and the Dome Light Switch is turned on (above the cockpit door), the value of the variable BUG_CATCHER will change to 100. And when it is turned off, it will return to its original state. This only works with the single (first) variable in this list. An important point. It is necessary to load in the position depending on the file name. For example, let's take the apron.flt file for the test and boot into the parking lot. So, if in the future (well, suddenly), a situation arises that you will use FLT files to load the state of the aircraft, depending on the appearance (for example, for the implementation of XBOX) Pay attention to this behavior. This will save you time and hassle. Sincerely...
  13. Seems problem in SIM, i also not see Lights on any generic traffic aircrafts
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