Jonathan93102 1 Posted June 17, 2018 Share Posted June 17, 2018 43 minutes ago, Jonathan93102 said: Hi Mathijs, Many thanks for your response. I get confused quite easily, it takes me a lot of researching to get things set up correctly. Are you saying it could be a problem with my setup or a known V4 issue? I've read on various forums other people are experiencing problems certain sceneries in V4. Is there anything you can suggest? Thanks for replying and on a Sunday too, now that is service! Thanks, Jonathan. Hello again, Just to update - I appear to have fixed it (I've impressed myself hah). I uninstalled V4 Client and re-installed it and now I have all my lights back on. Must have been a faulty Shader. Thanks again, Jonathan. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted June 18, 2018 Aerosoft Share Posted June 18, 2018 I would for starters delete the shaders folder so you are looking at the simulator as Lockheed and we intended it to be looked at. If you still have the issue after that you know at least it is not because of tweak. Link to comment Share on other sites More sharing options...
Fly4You 0 Posted July 1, 2018 Share Posted July 1, 2018 So in 4.3 its still not fixed. So what now ? Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted July 2, 2018 Aerosoft Share Posted July 2, 2018 And you did so with new shaders? Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted July 2, 2018 Deputy Sheriffs Share Posted July 2, 2018 Ok, I did one flight fromm T2G EDDM to AS EDDF Prof with P3Dv4.3. In EDDF I had dynamic lights: Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
Fly4You 0 Posted July 3, 2018 Share Posted July 3, 2018 Okay. It worked once. Did it work twice or even everytime?... if so- I am amazed. Because at my end it doesnt Link to comment Share on other sites More sharing options...
Fly4You 0 Posted July 6, 2018 Share Posted July 6, 2018 Today I went from EDDS to EDDT. At Suttgart perfect dynamic lighting and at Tegel none. Link to comment Share on other sites More sharing options...
avduarri01 6 Posted July 11, 2018 Share Posted July 11, 2018 I'm using LSZH Pro and I have the same problem. When departing at night DL works fine, when arriving at night, DL doesn't work. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted July 16, 2018 Aerosoft Share Posted July 16, 2018 We'll discuss this again with Lockheed. There is nothing we can do about this as far as we are aware. Link to comment Share on other sites More sharing options...
Bernd E. 103 Posted January 10, 2019 Share Posted January 10, 2019 I know this topic is old, but this happens still on some airports. Last flights I recognized it on LIRN EDDF EDDK ENBR ENVA and some other from other devs. After reloading the Scenery, everything is fine again. I had this in 4.3 and I hoped that this is solved in the 4.4 version (with a frehsly installed computer and sim), but its still there (I am using P3D Version 4.4.16.27077) Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted January 13, 2019 Deputy Sheriffs Share Posted January 13, 2019 On 1/10/2019 at 7:42 PM, flyingpilot1740 said: I know this topic is old, but this happens still on some airports. Last flights I recognized it on LIRN EDDF EDDK ENBR ENVA and some other from other devs. After reloading the Scenery, everything is fine again. I had this in 4.3 and I hoped that this is solved in the 4.4 version (with a frehsly installed computer and sim), but its still there (I am using P3D Version 4.4.16.27077) Hi, EDDF should work. I haven’t tested the other. But most time it is a missing controller for the effect. https://www.fsdeveloper.com/forum/threads/no-dynamic-lighting-at-arrival.441769/ Link to comment Share on other sites More sharing options...
tubbsds 0 Posted January 13, 2019 Share Posted January 13, 2019 Another thread on this subject: https://www.fsdeveloper.com/forum/threads/p3dv4-dynamic-lights-problem.443064/ Dave Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted January 13, 2019 Deputy Sheriffs Share Posted January 13, 2019 For me EDDF and EDDK are working fine. I have currently no idea what could cause the problem for you. Link to comment Share on other sites More sharing options...
Bernd E. 103 Posted January 19, 2019 Share Posted January 19, 2019 On 13.1.2019 at 23:07, masterhawk sagte: For me EDDF and EDDK are working fine. I have currently no idea what could cause the problem for you. I have reinstalled both scenerys and did some test flights. EDDK has worked yesterday without issues. EDDF I just landed there and Dynamic lightning is not working. After reloading the Scenery, working again Link to comment Share on other sites More sharing options...
downscc 2 Posted February 7, 2019 Share Posted February 7, 2019 I too do not have dynamic lighting at EDDK in P3Dv4.4, no shader mods no PTA. I can load a default aircraft at EDDK on active runway and there is no runway lighting, no taxi sign lit, no lights at all. I ran configuration tool and reselected dynamic lighting and tried in a new session and still no lights. This is the first time I've had a product that was completely dark at night... should be easy to fix but I am stumped. I have version 1.0.4.5 of Cologne-Bonn Professional. UPDATE: Figured it out... it was self inflicted. The problem was not missing lights but rather missing scenery. I have all Aerosoft products loaded in one self discovery add-on.xml (same for all FSDT in one add-on.xml, all Flightbeam same ect.) and when I ran the Aerosoft Updater apparently it reinserts and entry into the program data add-on.cfg file. Since there are at least three ways to add scenery I elect to use only one method for all products so P3D had double entry for EDDK. As soon as I removed the unwanted add-on.cfg entry all returned to normal and of course lighting is working. Next time this happens I'll find it much quicker LOL. Link to comment Share on other sites More sharing options...
Deputy Sheriffs Herman 1591 Posted February 8, 2019 Deputy Sheriffs Share Posted February 8, 2019 Thanks for sharing, Don. A somewhat unusual approach but there's sure to be others using it, so your explanation is most helpful. Nice to see you here in addition to your help in the PMDG NGX forum. Link to comment Share on other sites More sharing options...
FlorianWolf 2 Posted January 5, 2020 Share Posted January 5, 2020 Hello there, I am experiencing this with AS EDDT. For all other airports (except EDDT and LIRN) there's a walkaround. Any idea why ? Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted January 5, 2020 Aerosoft Share Posted January 5, 2020 and the idea from downscc did not help for you? Link to comment Share on other sites More sharing options...
FlorianWolf 2 Posted January 5, 2020 Share Posted January 5, 2020 Nope it didn't. With FRA, BCN, STR, LHR (and maybe even more) you can go to : F:\Programme (x86)\Mega Airport Frankfurt Professional\effects and then AL_OP-ApronLight1-EDDF.fx [Library Effect] Lifetime=5 Version=1.00 Radius=-1 Display Name=AL_OP-ApronLight1-EDDF-ctrl Priority=0 [controller.0] lifetime=0.0, 0.0 type=3 distance=4000.00, 4000.00 delay=80000.00, 80000.00 x offset=0.00, 0.00 y offset=0.00, 0.00 z offset=0.00, 0.00 effect.0=AL_OP-ApronLight1-EDDF-E, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00 Change the distance and delay and everything works nicely. But with Tegel I did the same thing with the AL_OP-ApronLight-EDDT.fx and Aerosoft_EDDT_LightsA.fx. Sadly tho that doesn't work. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted January 7, 2020 Aerosoft Share Posted January 7, 2020 Mmmmm, I will see if Lockheed has some new ideas. Link to comment Share on other sites More sharing options...
markosp 1 Posted February 15, 2021 Share Posted February 15, 2021 After MANY hours of searching for similar problems that I had with my sceneries (even with controller files), I have found a solution that works well in most cases. The controller files should include: [Library Effect] Lifetime=5 Version=1.00 Radius=200 Priority=0 [controller.0] lifetime=0.0, 0.0 type=3 distance=4000.00, 4000.00 delay=80000.00, 80000.00 ..... The effect file that the controller is poiting to, should be in Version=2.00. In addition, it is suggested to have separate bgl file for the dynamic lights, included in airport scenery folder. Hope this helps. Link to comment Share on other sites More sharing options...
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