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Everything posted by DirkBoehm

  1. Hi, just a short comment. There's no trial version of Condor. Nevertheless I own a Condor license and did never regret. I use both (FSX and Condor) for soaring but with slightly different attitudes. FSX I use for flightseeing, exploring great scenery, trying out different planes and having fun with missions (special thanks to all mission developers here). It's a pleasure that one could go out for soaring worldwide in a couple of seconds, having all types of weather conditions. Another reason (for me) to use FSX is navigation. I love to fly IFRR - I Follow Roads and Rivers - With FSX graphics, details and Addons it's possible and kind of realistic. Say far more realistic then with the comic-like-graphics[TM] Condor offers. Condor I use if I'm in the mood for a little competition. Especially for competition Condor offers same planes for all (as they are approved by Condor-Dev-Team), FAI handicap system, different types of tasks, a good weather-engine for soaring (although it's always flying-conditions there - no rain, wind with a max of 50km/h), hundreds of tasks downloadable from a database wehere you can search for tasks with different properties (as estimated flight time, difficulty, type - e.g. mountain or thermal flying) and so on. Additionally one doesn't have to prepare an event weeks before it takes place, inviting those few pilots and hoping they participate. There are races out there in the web you can join almost 24/7. I'm pretty sure FSX is getting closer every week and Condor has it's limits, too. You just have to know what you need the simulator for and then chose the one suiting best for you. That's not easy , I admit that. Cheers, Dirk.
  2. Hi Karen, a little addition from my side: I've been using Vista64bit Ultimate for a year now. There's some minor issues, it's quite RAM consuming but it works pretty smart here. And with switching DirectX10-Preview on I gained about 5 to 10 % frame rate - even with all those shadows turned ON. If you have special questions about Vista64 just let me know. Cheers, Dirk.
  3. Hey guys, great idea. Is there someone who can host and wants to fly some Multiplayer-Misson-Glider-Races? Preferably 20:oo UTC - 01:oo UTC? on weekends possibly +1 or +2 longer. I'd really love to try that out. But give me some time to react. I'm not online every day/night and - special thanks to my boss here - need some time to save a little time window in my schedule. Dirk.
  4. Respect, Max! :clapping: That really looks great. :cheers2: Now we need a Fox - or some glider with similar performance, which should be able to spin and slip and... ! Uh, any designer out there? Dirk.
  5. Hi Peter, thank you so much for implementing this feature. I'm really looking forward to this one. BTW: Another idea of improvement came into my mind while watching your preview pics: What about optional cloud shadows? As I'm getting lower and lower I'm usually orientating myself by the use of the shadows when flying Condor[TM]. Is there a way to get them? Cheers, Dirk.
  6. Hey Pals, call me an ignorant, but I won't worry too much about that. Why? Hmm.... here's my Top 6: 1st There has always[TM] been a M$ FS 2nd Better times will come... don't exactly know when, but they surely will. Just relax a bit. :winks: 3rd How old is this MSFS 9er now? Haven't there still new addons beeing released lately (e.g. Active Sky Advaced)? 4th On how many computers is FSX running at full max settings now? 5th Have you been to all interesting soaring sites in FSX? I haven't and I'm sure there's plenty of hours of fun left for my FSX. 6th Hey, those ACES people have been fired, they did not exactly die. Just my xx Cents. Cheers, Dirk.
  7. Hi Scott, sad but true: I'm stuck in real life issues for month now and no end in sight. I've still in mind to finish the project this winter - after our roof is repaired, my three additional projects (for the job I'm beeing payed for) are finished. Can't remember when I had a week with less then 6 (12 hour +) days wasting just for the darn money :winks: I'll keep you informed as soon as I'll resume developing. :cheers2: Dirk.
  8. Nope. But I have to admit that I haven't tried. If you need me to test it out, let me know. I think I should land at Mifflin in about 1 1/2 h later. Damn long, this Day 5 task Dirk.
  9. Hey, nice one Ian! :big_boss: And important in RL, too. Even more important, I should say. Well, to be honest, I have a quite satisfactory hardware equipment for virtual soaring, but I still don't have neither any liquid nor any olfactory devices installed. Now I know: I never will install. :angel: However, No. 6 adopted. :thanks:
  10. Hi Bert, I've added these Ports now. We'll see if that works next flight. I'll let you know, when I'll be about to open a session. Thx, Dirk.
  11. Friends, pilots, soaring-men, lend me your ears! I come to bury Caesar not to praise... Stop. That's wrong somehow. Those of you knowing Shakespears original will agree that this is one of the best starts of a powerful speach. Well, that could be the reason, why I messed this up. Starting from scratch: Everyone will agree that some rules are neccessary for a community to live peaceful together and still survive long enough. For virtual soaring, I started to write down some personal rules, coming from experiance and common sense. As for others not needing to make same errors while virtually beeing up there in dangerous altitude, I consider it important to publish them here. Feel free to complete them with our own personal rules, as those are as important for others to survive, as are mine. I think we can make a really funny thread out of this... did I write "funny"? - I meant "informative" instead. :embaressed: :whistling: Rule 1: Don't write emails or explore the internet while flying close to a ridge. This can be extremely dangerous! :embaressed: Rule 2: If you're wondering why your plane is falling like a brick... check gear, spoilers and flaps. Effect can be a great relieve when you get that spoilers back in :lightbulb: Rule 3: "Every cloud has a silver lining" - When you're flying right throug a cloud in multiplayer, the silver lining could be reflections on the wing of another pilot ignoring that gliders fly under VFR. In that case he's most probably flying towards you. A collision might be the result. Rule 4: "Think positive - flaps negative" is not always a good idea. Especially when you're already near Vne. Rule 5: Tow pilots are stupid. Be happy that they are. It's always a good idea to have an idiot to blame when you're flying awfully again. :yahoo: Rule 6 (by "fosterlewis"): Only throw out the pee-bag when over another gliding airfield. ... Hope you now know how important this thread could be, if developed in the right direction. Please help to save virtual lifes. :cheers2: Cheers, Dirk.
  12. Thx Bert for hosting. :cheers2: Next time we'll have to find out why you can't join my sessions. For all others: You missed a great flight. Cheers, Dirk.
  13. Hi folks, i've opened a FSX-ingame-multiplayer session. As usual: Switch to "Adventures-Lobby" and watch out for a session called "SOAR-(....)", don't forget to bring CumulusX! and sim_probe with you Hope to see some of you guys in there. Dirk.
  14. Hi, a short look into Aerosofts official forums discovers: THIS Using the SOAR search function here returns: THAT But be careful... reading both threads is highly addictive. Can't wait to put my hands on Ian's C4. Dirk.
  15. Hi Ian, thank you very much for clearing this up for me. As I've written above, my only experience as "PIC" (ridge soaring and thermal gliding) comes from RC world. Peter, with this new information, I think you can cancel that point in my priority list. :cheers2: Dirk.
  16. Hi Ian, sounds like it was a lot harder to implement than we thought on first sight. But I'm glad you went through it. this Discus(es) will be a definitive "must have" in my hangar. Can't wait for them. Please be sure that the C4 is not the smallest factor for that. :yahoo: Glad to hear that you're planning a new mission, too. Although still i'm not through with mifflin. BTW: Let me know if you need ideas for new missions :winks: I could hand you some coordinates for a challenging task or two, if you are interested. :cheers2: Dirk.
  17. Hi Ian, great to hear that sort of news. :respect: I had a phone call from Joachim yesterday. He just informed me about the actual (overall) project status. I'm really looking forward to flying these gliders. But I have to admit that I'm quite curious now. :embaressed: The sound you made. Would it be available to new (additional) gauges as well? Will it be additional to original FSX sound or will it replace original vario sound? Have you had to make a lot of compromises? What about the "multiple waypoint problem" - have you found a way to get around this one or did you have to cut it down to "just the next waypoint"? :cheers2: Dirk.
  18. Hi Peter, I'll put hand on your priority list and partly comment my decisions: # Priority Comment / Explanation 1 6 Sure a great feature but quite seldom in real life. Honestly, how often do you fly using wave lift in comparison to thermal or normal ridge lift? 2 3 Where would get terrain info from? Sim_Probe or Slope-Databases? In both cases much more realistic than now -> Great. 3 7 For me it’s minor priority because I usually shoot myself up with slew mode to 1000-1500ft AGL as multiplayer mode messes up when too many tow planes are flying 4 8 It would be enough for me to make the tow plane fly some kind of patterns (without getting too near to ground or even crash into some hills around 5 9 No(!) priority for me. I don’t mind getting towed by the Maule M7 all time. 6 1 It would be great if one could decide if it is worth to head for a cloud - Therefore it's necessary to see if a cloud develops or if it’s in a dying stage. 7 4 If you could add different lift/sink effect for right and left wings too, it would be easier to "feel" where the centre of the thermal is. 8 5 Nice way to add some realism. Nothing more. 9 2 I’d love to have the clouds look far more realistic than now. It’s too easy to see the borders of those clouds, too. ..and I have some further questions: # Question 1 Where would get terrain info from? Sim_Probe or Slope-Databases? Back to #7 - detailed description of what I meant with my comment: Following experiance is simplyfied - I know that but necessary to explain my experiances while RC-soaring and as real-life saoring passenger (regretfully not as pilot). If you measure the lift inside a thermal while flying right through the centre you would usually first measure sink, then slight lift getting stronger as you move towards the centre of the thermal. Right at center you have maximum of lift. As you increase distince to the centre again, the lift rate decreases again untill you find roughly same sink as in the beginiing of our tour through the thermal. If you fly a tangential route with your left wing inside the sink area surrounding a thermal, left wing drops (as it is exposed to sink) and your plane is forced to bank left. In this stage you can simply add left rudder and increase bank and you'll enter the thermal. If you fly on an intersecting route through the thermal, your inner wing is exposed to stronger lift then the outter, which results in a banking force again. This time the plane tries to bank up with the wing that points to the centre. With this information it would be much easier to centre in a thermal lift then now. Again another simplification - this time while having fun at ridges: As you increase your distance to a working ridge, you get less lift. As you usually fly parallel to the ridge, it's your lee-side wing (the one that's closer to the ridge) that gets more lift, resulting in a banking moment (away from ridge) again. The steeper the ridge the stronger is the difference of lift between both wing tips. Hope you see my point. If not, just let me know for I'll explain it in a PM or e-mail in german... or simply give me a call. Dirk.
  19. Hi Baron, as Scott (sf4JC) - the fellow who hosted the server and teamspeak - wrote in another thread here, that he is busy with moving, house selling, house buying, ... As far as I know, there's no other S.O.A.R.-member hosted server out there. If you're running FSX, you could try FSX internal, GameSpy based multiplayer mode. On Saturday evening / night (GMT) there most probably will be a session called "Gliding....", "Soaring..." or "Segelfliegen..." hosted by a guy called Mathias. His sessions are usually full of international pilots flying gliders/motorgliders and great fun. Ther wont's be a flight plan or race usually, but feel free to just talking with the other guys (via FSX) and organize one yourself if you want one. Try this for multiplayer fun as long as Scott is busy dealing with real life issues. If you're flying FS9... I don't have any alternative for you. I never had FS9. :cheers2: Dirk.
  20. 950km a day? uh oh. Sounds really bad. Hope you still could preserve some impressions from your vacation and didn't loose all energy on route? BTW: Stop by for a coffee break next time. You must have been really close after about 300km (two weeks ago) or after 1600km on your way back home We'll head north in august, stay at north sea for a while and then will take the long route back via the Netherlands, Belgium and probably Luxemburg. Exact tracks aren't set yet. I really need some days off to defrag my HDD (say: brain). Just even thinking about vacation helps to get through my days. :winks:
  21. ... that's what you really deserved (imho at least) after the CumulusX! development. BTW: Did you stop at Rieti on your way back and brought us some nice pics? :clapping:
  22. ...and if you have any addon-mesh installed: Don't land at all... you can't reach the success area anymore. Sad but true. :cheers2: Dirk
  23. Hmmm... that's what i tried. but it seems as if FSX looses this for the next simulation step. perhaps i'll try to set it every step till glider reaches some defined speed. We'll see. I think Scott thought about outside views... But this will presumably one of those steps i'll plan for Ver. 2.5 or higher.
  24. Hi Scott, hi all, it's constantly improving, but very slowly - I have to admit that. The last few weeks I had more work for the job I get paid for than I could stand. I think I (with the help of Peter - Thank you again Peter) have solved my major problem (transfering the "world" coordinates into the (settable) system with the aircraft as reference point). Last tests on this issue will be done tonight. Follwing steps will be: - implement rope/cable (still don't know what's correct english term) sagging again... dependant of material this time - Calculating the actual force by torque and revs of winch engine, probably adjustable (we'll see) With this two major parts done, all of you guys will get a beta version from me, well, those of you who are interested in testing the beta, at least. Further steps will be: - comfortable user interface - two or three special features BTW: Anyone got an idea about how to keep the plane parallel to ground (to simulate the guy running next to plane keeping wings leveled)? Scott: As for the rope, I don't have any idea yet. I think what you would need is an animated object - no further idea. I'll think about this one after start procedure is authentical. Hope you don't mind. :cheers2: Dirk.
  25. Hi Ian, sad to read that you're not really planning to do it - I'm sure you would have been the right one to develop the C4. As I'm in steady contact with the developer I know about the problems that caused the project on hold. Need more information, just ask (I could even tell you the range of your reward). If you change your mind, just let me know. I'll hand you over all contact information you'll need. I'm not sure about this one. As far as I got with my research, you could calculate a complete new netto-vario-gauge without touching CumulusX!, or am I wrong? My Idea was to calculate sink/lift by using static and dynamic preassures which i could get from altimeter and by recalculate dynamic preassures from ASI. Does this idea lacks of something? That's one of the two points why i dropped thinking about doing it myself. :winks: True, final glide calculation isn't exactly trivial but by searching for McCready one gets all information, ready formulas and more. Full ACK. We'll have to see how this odysse continues - or if it continues. The whole story really is sad but true. :cheers2: Dirk
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