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About sf4JC

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    Humble Student Pilot

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  1. It's been really slow to almost nonexistent. I'm still somewhat hopeful for a turnaround with Microsoft Flight Simulator being released. It's been a while since being a part of it's early Alpha version, so I'm not sure of what it is all capable of yet in the Release version, as I am still in the process of upgrading my main PC and then to acquire Microsoft Flight Simulator (maybe 1 to 3 weeks away). Still hoping for good things in this Release, but not going to hold my breath too long because of thermal activity may not be active/present just yet. That may be the main reason for not seeing any gliders, but without seeing the current build, plus I haven't been totally committed time wise to the development of the simulator since leaving the Alpha behind. Though, I can almost guaranty I'll be putting a lot of my time exploring different aspects of the sim related to SOARing. FSX usage has been almost nonexistent for me since the controller I had been using wasn't working well enough to enjoy much of a flight. Anyway, that's all I know at the moment for now, THANKS for your interest! Scott
  2. Yep, you observation is correct. There are some that are saying though that it will be soon (or it will have gliders) because of some controller commands that were still in it's menu. But I've seen that happen in another sim where they kept the code in it's programming from the beginning but only used it for the 1st release from what I remember anyway. So it may be something the community has to come up with. FSX was created with a terrible ridge lift "creation" tool that took a while to create something somewhat realistic (and it was a pain to create it in my opinion). Peter did a wonderful job creating CumulusX! for FSX. It was the best thing that ever happened to FSX. Scott
  3. Thanks for the compliment, Peter! Truth be known though, I took somewhat of a "leave of absence" for about 4 or so years, but still keeping track of a few things at the site here and there, especially the forums (sure has been quiet around here, with help or direction if I could give it.) Hopefully some of the glider community comes back around, but I did some "research" about Condor 2 that came out some time last year that keeps most of them busy I bet, and it may take a lot to win some of the old gang back. In fact, I had been contemplating adding Condor and Condor 2 to the menu at SOAR, but my final decision was to leave it alone. And then I think I made a good decision by keeping it out with talk of a new Flight Simulator title coming out from Microsoft. I've really got my hopes high about the new Flight Simulator title, not to mention my hopes for FSX if all goes well. I've been waiting for some FSX news from Microsoft, but that's been almost a month since last heard anything about it. I've been wanting to make a few more online/offline glider races to see if there would be much attendance and about how many old and new members of the community there would possibly be. I believe in my heart that SOAR can thrive again if I can just give it a little kick. Thanks again Peter, and again Thanks for CumulusX! and WinchX!, as well as your Slope Data Base Tool! and everything else you have contributed to the glider community! Once in a while I go through some of the alpha/beta testing that I got to be involved with with CumulusX!, and WOW, it's come a long way! Scott
  4. Here is a post from the SOAR Main Page... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Updated 9th August 2019 - by Scott (sf4JC) Hey all you FSX pilot's, Microsoft has some good news coming if I read it right. Sounds like Microsoft has regained control of FSX, and it may continue for a while into the future. More info on that shall be coming soon from Microsoft. Hey, again, I just want to reiterate to everyone, I believe good things are coming ahead of us no matter if you are flying FSX OR wanting to be a part of the new Flight Simulator title. Please GOTO https://www.flightsimulator.com to keep up to date on all the interactions between Microsoft AND the flight sim community. That said, I want to encourage the real glider pilots in the community, as well as you non-real life glider pilots to join the beta program if you can to give feedback where at all possible. I believe Microsoft really wants this to be a huge success this time around. More news to come, THANKS for dropping in!! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ __ _ _ _ _ _ _ _ _ _ _ _ There you have it, head on over to the Microsoft Flight Simulator site for up to date news and findings. Let's help Microsoft make this communication between them and the community successful! Scott
  5. Well, thought I'd go ahead and make this public knowledge just in case anyone is wondering? I've been the Acting Director of SOAR for quite a while now, but have recently taken over most, if not all of the responsibilities of SOAR. Yes, SOAR is still around and has been to some degree. Anyway, I'll post more in the SOAR News or the General Discussion area. Anyway, here it is and where it stands at the moment... Scott (sf4JC) Frerking - SOAR Director Karen &/or Don Hamilton - Still in the background to bounce ideas off of and help possibly if need be
  6. Hello Peter, I'm translating this into English for my own benefit for future reference when I need it. Wish I would have asked you the same question years and years ago when trying to make a few FunFly/Contests, especially with the one I referenced above which was my first stab at it. At the time somehow I figured it up according to the map scale (I think). Anyway, Thanks for the mathematical formulas, it will be of great value to me. Scott ------------------------------------------------------------------------------------------------------ Translation from Microsoft Translator (Auto-detect) Hello Kurpfalz Flyers, Wheel (Radian) is the mathematical Unit of measurement Of the Angle, which corresponds 360 Degrees to the Value 2xPi. The geographic Coordinates are converted from longitude to width to the Values in Radian In Such a way as: Geographical Length: The Geographical Length is measured favorably in Degrees from Greenwich to the east. 180 ° (+ or-) lie just across from Greenwich on the other Side of The Globe. Step 1: The geographic Length is specified in degree minute seconds ( "GGG ° MM ' SS.sss ," GGG: Grade-179 ... + 179, MM: Minutes 0-59, SS: Seconds 0-59, .sss ...: Decimal Fractions of Seconds. 0-. 999 ...), first a Conversion to a decimal Format "GGG.ggg ... , "i.e. degree and decimal Fractions of it: GGG.ggg ... = GGG + MM/60 + SS.sss ... /3600. Example: 7 ° 53 ° 09,2544 "= (7 + 53/60 + 9,2544/3600) = 7.885904 ° (If the geographic Length is already in decimal degree format, this Step will be omitted) Step 2: Conversion of Degree to rad ( "Radian ") The Conversion to the Indication as "rad " (+/-R.rr...) takes place according to the following Formula: +/-R.rrrr... = +/-GGG.ggg ... /360 x 2 x Pi (Signs of length in rad is taken from the Indication in Degrees) Example: 7.885904 ° = 7.885904/360 x 2 x 3,141592654 ... Wheel = 0.137634989 rad It is necessary to use many Decimal Points (including Pi), otherwise a few km of Errors will quickly arise on a global Scale. Latitude: The latitude is measured from the Equator (0 °) to the Poles (N: + 90 °, S:-90 °) and therefore has a maximum of two Digits For the Grade. Moreover, the Procedure is the same as in the geographical Length. Example: 54 ° 10 ' 57,972 "= (54 + 10/60 + 57,972/3600) = 54,18277 (1st Step) 54,18277 ° = 54.18277/360 x 2 x Pi rad = 0.945667734 rad (2nd Step) The Values for Length in rad are in the Range of Pi ... + Pi (-3,1415926 ... + 3,1415926), the Width in the Range-Pi/2 ... + Pi/2 (-1.570796327 ... + 1,570796327) Vg Peter
  7. Hello Kurpfalzflieger, I have gotten busy this week, and haven't gotten the time to figure this out yet. This coming weekend I may have time to get my head into it again. Seems to me the answer isn't too far off, but I could be wrong. Anyway, I'll report back this weekend. I may be trying to explain a procedure that may not be what you are looking for, as I was at the time covering both FS2004 pilots and FSX pilots flying in the same session together in real time. Scott
  8. Sorry Kurpfalzflieger, I was unable to get to this for an extended period of time today, the day got real busy, real fast. Tomorrow may be a better day. Scott
  9. Well, I've exhausted myself today trying to dig into this farther, found part of the documentation I had (so I will attach both below). I may be able to explain what these are tomorrow when I get a chance. Somehow I believe the coordinates correspond to the scale of the map. I'll dig deeper tomorrow. Scott 1-26ChampionshipMap.bmp
  10. I may have stumbled across something while just skimming through some files, and found something in a thermiek.doc. It talks about a .bmp file with coordinates listed at all 4 corners. I will have to do some re calculating to see if I can make heads or tails out of it. I'll post more tomorrow to let you know if I got anywhere with it or maybe if I have found my original documentation which would date back to 2011 or 2012 I think. Scott
  11. Hello again Kurpfalzflieger, Had a longer search through some files today on multiple PC Hard Drives and found not much to help the situation. As a last resort, I am going to look through some boxes I have in storage here at the house, because I'm 99.9% sure I have saved all the info and also the formula for calculating the coordinates. So all I can say at the moment is just have patience, and time will tell. Scott
  12. ---------------------------------------------------------------- Translated to English by Microsoft Translator Hello glider lovers, I'd love to be like in the CumulusX Manual! Described is to create a Thermal Script File. But I currently have no idea how to get the coordinates in RAD format, or how to convert gps coordinates accordingly. Unfortunately, I have also not been able to find any examples of scripts other than the one in the guide. Are there any? I can still remember that at that time I created thermal surfaces with FS2000 according to my ideas. Unfortunately, I no longer have any records of this. I think I remember that you could read the coordinates from FS2000. Mfg Kurpfalz Flyer -------------------------------------------------------------- Hello Kurpfalzflieger, Sorry so late for a reply. I only speak English, so I needed to translate it above. I think Peter may be around soon, but I'll try to answer at least some of your question. Please give me 1 to 3 days to wipe the dust off of how I used to do it (it has been quite a while so give me some time to reaquaint myself with a script file format). Scott
  13. Hi Scott,

    pls send me your name, address and your regular e-mail. I will send you a license for free.

    BR, Peter

    1. sf4JC


      Hey Peter, if you are wondering why I deleted my follow-up reply, I couldn't edit my address out of it so the only course of action was to delete the whole reply.  What I should have done was just email you instead of posting it here where everybody could see it.  Hope I'm not being too paranoid.


  14. I have good news about XCSoar and Prepar3D......It Works!!! Though I only tested it for a little while. Just use the same settings as in FSX. Scott
  15. I have tried a few of Wolfgang's gliders in Prepar3d, and have found some to have less visibility from inside the Virtual Cockpit, meaning, the cockpit reflection image is a bit too heavy or dark (this can be corrected to one's taste by changing the darkness of the alpha channel of the image). Does anyone know if this is the case for other FSX aircraft? Aerosoft's DiscusX Virtual Cockpit doesn't seem to be affected that I have noticed, but I lightned it up a long time ago. Scott
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