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Weeze FS2004 Initial release issues.


Shaun Fletcher
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Hi Shawn,

the "LAA" NDB is missing. Just did a flight to Weeze with NDB-09 approach and the NDB didn´t show up, then i checked the

AFCAD-file and in fact it´s not present. Could you check that ?

Best regards

Lars Stahmann

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I'm not sure if anyone else is having this problem, but I am getting very very low fps with the Aerosoft EDLV FS2004. all other complex sceneries I have are running easily at my locked fps setting of 33fps (have Aerosoft EHAM, LEMD, LEBL, EDDF etc etc) in the default cessna with no AI. Unfortunately EDLV is running at 12-15fps for me at the moment in the cessna, which seems odd for such a small airfield. I have turned off all ground traffic as well and no improvement is seen.

any help/assistance is greatly appreciated

system settings are as follows:

XP Professional

Intel Core2 Duo 3.16ghz

3.25 gigs RAM

ATI HD4850

cheers

Matt

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Hello,

First of all, I really like this scenery. Very nice textures that create a nice ambience. Below are my observations. Some may be the intent of the author, but I would like to mention them anyway.

1. Rotating beacon on control tower is static?

2. All RED aircraft warning lights on lamp poles and control tower(s) are not on at night.

3. Uneven size/scale of gound equipment and vehicles?

4. "Exotic" or strange trees?

Happy flying......

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Is no one else seeing the same issue I have regarding extremely high fps hit with EDLV 2004? I cannot for the life of me figure out what is causing it. Have tried uninstalling and reinstalling but I am still maxing out at 15fps with this scenery in the default cessna whereas every other complex scenery addon I have easily holds 33fps locked, and my system specs should easily be able to handle this scenery.

At the moment unfortunately EDLV 2004 is not flyable for me which is a shame, as it is visually very nice looking

Matt

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just to advise, managed to solve my low FPS problem by changing my Anisotropic filtering settings in the ATI card from 16x to 8x. Seems to work a charm with this scenery with my frames jumping from 12fps to 35. Not sure why this has such an appreciable difference with EDLV and I have to now re-tweak the rest of my settings to get rid of the dreaded ATI shimmer but it works nonetheless!

Fantastic looking scenery btw!

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just to advise, managed to solve my low FPS problem by changing my Anisotropic filtering settings in the ATI card from 16x to 8x. Seems to work a charm with this scenery with my frames jumping from 12fps to 35. Not sure why this has such an appreciable difference with EDLV and I have to now re-tweak the rest of my settings to get rid of the dreaded ATI shimmer but it works nonetheless!

Fantastic looking scenery btw!

Good catch, lowering the setting on my ATI-card doubled the FPS

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The AA and AF setting of the Graphiccard are the most important reason for get good or bad frames, mostly more then any FS tweaks.

Between AA 4x Multisampling and Max Supersampling can be a difference up to 95% in the frame result.

So, it is important to limit this setting as much as possible, so that you have a acceptable visible result.

And, check it also in the clouds, as often Supersampleing looks nice, but the frames goes extremly down, when clouds are in the view.

AA is also the reason, why the people think, that DX10 will bring more frames in FSX. That's only the limits of AA in DX10 (with the visible result), what is increase the frames with DX10, nothing else.

When you set the setting to Application Controlled, the FS in DX9 will try to get the best possible AA/AF from the GPU, what is maybe nice to see, but only with a high effect related the time, the GPU will need to display the pictures (low frames)

EDLV has a lot of polies at the trees (and there are alot of trees), all with transparent Textures, maybe this is the reason, why the frames goes more down here then on other Airports, when the AA settings are not optimized in that point.

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