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Everything posted by Sasa

  1. Leider bis dato nur ein frommer Wunsch. Wir müssen da noch auf weitere Nachbesserungen beim MSFS warten, bis das vollumfänglich möglich ist: https://devsupport.flightsimulator.com/questions/3958/street-lights-not-completely-excluded-by-polygon.html
  2. Just had a look at this... We did check the correct designations when working on the new terrain layout in February/March and as far as I can recall this hasn't been the case back then. I cannot rule out it has been overlooked because it's a rather subtle change in the AIP with a weird logic that is beyond me... Why dive it a different designator in the first meters in and then rename it somewhere on a straight stretch going south? I could imagine that it's planned to eventually change the whole stretch to V3 and V4 when the extended Apron E is finished (and then consequently naming those taxiways V1 and V2). Anyway: I have made a note for the next update. It's a good observation, thank you!
  3. Hier noch kurz ein paar Infos (copy paste aus dem BER-Handbuch) zum Sachverhalt:
  4. Do you mean the recent Sim Update 6? Looking at your screenshot and video I noticed two things that are odd: The aerial imagery that comes with BER doesn't seem to display at all in your case. It's supposed to look like this with the vehicles on the aprons removed to make space for the 3D models (as clean way to do it that should be expected from every airport scenery): To fix that issue I would really recommend a fresh install of EDDB. Next I noticed that your fuel trucks looks considerably different (more yellow). The fuel trucks parked at this location are default models (they are those that come to your gate when you request them via ATC) and should look like this: Could it be possible that you have something installed there that replaces the fuel truck textures or even the whole models? The could explain the performance problems when you look into their direction. Bests, Sascha
  5. They are there. Just follow the line from the start and once you see the shapes, get closer. I'm currently waiting for reply from Asobo/MS regarding another animations/LODs related problem with MSFS that I want to solve in the same go. I will let you know once I know more. Bests, Sascha
  6. Ok, can confirm now that they are really hard to spot. You will see some faint shapes from a distance if there are no high waves - but the Orcas themselves only become visible when you are really, really close. Obviously MSFS changed something about visibility rules for these object types, and also how they behave because they are running in funny curves along he line (which doesn't look unnatural, which is a good thing). But I will definitely make a note on visibility to see if it can be improved with the next update. Bests, Sascha
  7. Same here. Cannot replicate this problem. This building has nothing special that makes it stand out from the other ones technically. The parked cars have obviously made it there in a recent MSFS update and should be suppressed with a future update of BER (it's not a car park but more like an apron for service vehicles). I'll make a note on that. Bests, Sascha
  8. Can you see the research icebreaker? It's the same object type. Bests, Sascha
  9. Here you go. Around Rothera there's a pod 4 Orcas following this path - starting at the green dot after loading the flight. Most of the time they are diving and ascending at regular intervals.
  10. Ok, that's definitely the heightmap that's only loading close by - not the landclasses. To double check: That effect disappears once you are a few miles out in either direction (where the heightmap doesn't exist anymore), correct? Did you try to revert back to LOD settings officially supported by MSFS? It may very well be possible that MSFS has problems loading the proper heightmap LODs by using a hacked (and to my knowledge therefore not sufficiently tested/approved) setting. If that doesn't help, I need your full settings please so I can see if I can make this problem show up here as well. Bests, Sascha
  11. I have seen what you describe, but only in developer mode, not in normal flight. Here's an example of how look things here. Still flying over MSFS default terrain approaching Fossil Bluff in the distance. There is a certain point in the distance where MSFS unloads low resolution satellite imagery in favor of higher resolution landclass texture (red arrow) but it's barely visible. I don't think it's a problem related to Antarctica Vol. 1 but MSFS by default. Still it would be nice if we could find out what's causing it for you so we could report it to Asobo/MS. Here are my settings for reference: Bests, Sascha
  12. I'll make a note for it. Bests, Sascha
  13. Quick update on this one: The developer of that package released an update that will make it possible to deactivate the airports individually (one BGL file for each airport instead of just one for all). Bests, Sascha
  14. Yes, that's an interesting story I've read about when doing research on Fossil Bluff. There seems to be a book about it but sadly it seems to be rather hard to get hands on it: https://outbacktravelaustralia.com.au/destinations-bush-yarns-poetry/characters-tim-bowden/ https://www.mawsons-huts.org.au/product/abandoned-at-fossil-bluff/ But even if the books contains coordinates for the crash site, I very much doubt there's still anything visible up there. The wreckage is likely covered in snow and ice over the decades. Good idea! I will make a note on this one for the next possible update. Bests, Sascha
  15. Sasa

    Antartica Vol.1

    Ahhh... yes! That's very likely related to the offscreen terrain pre-caching that has been introduced in one of the recent updates. If you have that set to a low level, MSFS will only maintains a simple terrain outside your view, which was supposed to be for performance improvements needed for XBox I believe. MSFS will then need to recalculate the terrain level when you turn, which may cause objects to remain at the elevation level of the simplified "offscreen terrain" until the recalculation is done. The objects you have shown are right next to a steep ridge, so of course they are likely candidates to be affected by this. Bests, Sascha
  16. Impressive screens! Yes, some data collecting stations are located on ridges and rock outcrops so you won't be able to land right next to them. But that's just the way it's in real world too. Bests, Sascha
  17. Sasa

    Antartica Vol.1

    Thanks! Ok but that means that your data streaming is switched on as for the majority of all other users. So what you're seeing is not related to that. Have you been able to play around a bit with the Graphics->Buildings slider to force a reload or the 3D models? And how long do they last hovering up in the air before MSFS successfully recalculates their correct position? Just in case you have the time to fly again and trying to replicate it of course (though it may very well be possible you won't be able to replicate again as with so many other small bugs that show up now and then in MSFS). Bests, Sascha
  18. Sasa

    Antartica Vol.1

    Ok, just to verify: What does this screen look like on your side? Just need to know your exact settings so I can check and see if something about hovering objects is different then. If that's the case I guess we'll have to make a report to MS/Asobo on a buggy treatment of object elevations with streamed content switched off. But first I'd like to verify that. Bests, Sascha
  19. Thanks for the kind words Yoyo! Glad to hear that! Yes, those are locations of weather stations and the like. They really hard to spot from a distance - just like in real Antarctica. You need to get really close to them and then find a suitable approach for a service visit without losing sight of them again. Of course all that following the procedures outlined in the manual. You won't want your skis to be frozen to the ground when trying to leave again! I don't know more than you do I'm afraid. But you can however increase the terrain loading distance by using the "Graphics" -> "Terrain Level of Detail" setting. Sadly Asobo used the same grid for MSFS as was previously used for FSX. Which "squeezes" the grid in longitude direction the further you get south causing MSFS to believe that a higher resolution terrain level is farther away than it actually is. Causing the late loading times for default scenery if you don't have a high "Graphics" -> "Terrain Level of Detail" setting (personally I have maxed it out at 200 with a rather ancient system - just play around and see what works for you). Bests, Sascha
  20. What a nice package! Though it "only" adds skiways etc. both would be a perfect addition to each other giving more options to fly to/from. I just dropped the developer a message and asked him if he would change the ICAO codes to match these of Antarctica Vol. 1. In return I think it would be best if I use his ICAO codes in the next Volume. This still leaves a chance of the wrong runway showing up (e.g. if the Antarctica freeware entry is above Antarctica Vol. 1 in the addon.xml entries) but it should at least minimize compatibility problems.
  21. FYI: That last shot shows a static model from the scenery, which is (as is the nature as a static model) a bit lower in resolution than the final actual Twotter addon.
  22. Genau, hier ist es: https://www.aerosoft.com/en/blog/detail/sCategory/302/blogArticle/4415
  23. Ist schon da. https://www.aerosoft.com/en/blog/detail/sCategory/302/blogArticle/4415
  24. Thanks! I thought I checked all links again but apparently missed this one! I really recommend setting those flightplans manually based on the KMZ file. Problem with the PLN files is that MSFS tends to crash once they involve a navaid that doesn't exist anymore. Which is more than likely with such a huge complex flightplan and a flight simulator that's constantly being updated. That's why we don't share the PLN files - it will frustrate too many people. Can you please share your graphics settings here, please? I will then check if I can replicate this problem and if there's a setting that should be avoided. Do you happen to have Navigraph or another addon active in the area? It looks to me like there's a second runway placed there, which doesn't match the terrain. Bests, Sascha
  25. Sasa

    Antartica Vol.1

    Yes, have seen that elsewhere in other sceneries as well, particularly when there's new elevation data involved. Usually the effect is gone after a while. For me it rarely took more than 30 secs so I have never had the chance to play around with settings that fixed it. As an idea if it isn't gone after a while for you: Play around with the scenery settings. For example by setting the buildings to very low and then back to your higher previous setting again to force a reload of the objects on proper elevation. Bests, Sascha
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