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Deputy Sheriffs
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Sasa last won the day on October 16 2019

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  1. Will not be forgotten. Preparation it's already in progress. Trying to get hands on higher resolution ground imagery as we speak so it will hopefully look a notch better compared to the previous versions (not considering that'll look better in MSFS anyway... ) Bests, Sascha
  2. We're on it and will supply a hot-fix very soon. Bests, Sascha
  3. Photo scenery shouldn't have any noticeable effect at all. I could only imagine that level of detail settings (LODs) are treated differently when using a VR, causing airports further out to become loaded and visible while they actually shouldn't (e.g. Syngboche and Phaplu should not be loaded when standing in Lukla, but only about 1-2kms out Lukla in either direction). Unfortunately P3D doesn't allow to set fixed distances for visibility of objects but only LODs. And those are treated differently with unusually large screens (a VR is nothing else for that matter).
  4. Interesting! I haven't tried VR myself but it would be very interesting for me as a developer to find out what causes the performance hit here. First if all: Do those 75% happen everywhere when flying around in the coverage area or mainly when you're on the ground at Lukla? Does it improve once you get airborne? Bests, Sascha
  5. Honestly all us developers involved were a bit dumbstruck finding out the had way that P3D doesn't deal with those entries as explained in the SDK. But I can understand your frustration. For Lukla it's not a biggie. I'm hoping to get an update done by next week that doesn't need those entries. It will be tiny little bit harder on performance because the AGN technique cannot be use for some objects. But that should be a small price to pay to have everything working as it should. In the meanwhile there's a temporary fix if you are familiar with file management: Go to your Lukla install
  6. Emotions aside: There's a map right on the product page that explains the resolutions and which resolution applies for which area. Anything outside Lukla and Mt. Everest area should be considered as a free bonus. The very low resolution outer area that has 10m/pix only can be switched on and off to your liking (e.g. if you prefer FTX Global over low res satellite imagery in those areas). All the information to that is in the manual. Also note the FAQ on terrain lighting. Bests, Sascha
  7. Indeed. And a screenshot would be very helpful. We've heard two times "tree blocking the runway" now but need a screenshot of the problem to further identify the problem. Did you uninstall the old version of Lukla before installing (if you had it)? If that's not the problem, please provide a copy of the following files: C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery.cfg C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg
  8. And again: We also need more information on the actual settings used. Particularly millions of autogen trees will have a heavy toll on performance if not set carefully. See settings chapter in the manual. Bests, Sascha
  9. Which runway do you refer to? A long pause before CTD is a likely indicator for a corrupted file for HDD problems. I would suggest uninstalling, re-downloading and installing it on another HDD again (if available) to see if it works then. It obviously has a hickup trying to load something it can't. Bests, Sascha
  10. Now that's a cool extra wide screenshot!
  11. Ist doch schön. Hatte gar nicht gesehen, dass die enthaltene Twin Otter gar nicht beworben wurde. Was Limited vs. nicht limited angeht, da weiß @Mathijs Kok sicherlich mehr.
  12. I don't expect any real issues (without any guarantees of course) although the product has been compiled with the latest P3D v4.5 SDK tools. The terrain imagery will likely look more crisp in the later versions, which is very important for a scenery like this. And you might not have reflections and bumpmaps on the textures as detailed as they're shown on the screenshots. Bests, Sascha
  13. Hi Warszawa neighbor , That baggage belongs in the cargo hold of the static Twin Otter at the same location. Which... becomes only available at a scenery density setting of "extremely dense" (see manual's setting chapter). My bad: having the baggage visible at "very dense" while the aircraft only becomes visible at "extremely dense" wasn't very smart on my side... So that's something I need to fix. As an intermediary solution it's either "extremely dense" or "dense" as a scenery density setting if you don't want it to be hovering there. Bests, Sasc
  14. There's at least one mountain that's higher in the backround...
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