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Deputy Sheriffs
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Everything posted by Sasa

  1. We're on it and will supply a hot-fix very soon. Bests, Sascha
  2. Photo scenery shouldn't have any noticeable effect at all. I could only imagine that level of detail settings (LODs) are treated differently when using a VR, causing airports further out to become loaded and visible while they actually shouldn't (e.g. Syngboche and Phaplu should not be loaded when standing in Lukla, but only about 1-2kms out Lukla in either direction). Unfortunately P3D doesn't allow to set fixed distances for visibility of objects but only LODs. And those are treated differently with unusually large screens (a VR is nothing else for that matter).
  3. Interesting! I haven't tried VR myself but it would be very interesting for me as a developer to find out what causes the performance hit here. First if all: Do those 75% happen everywhere when flying around in the coverage area or mainly when you're on the ground at Lukla? Does it improve once you get airborne? Bests, Sascha
  4. Honestly all us developers involved were a bit dumbstruck finding out the had way that P3D doesn't deal with those entries as explained in the SDK. But I can understand your frustration. For Lukla it's not a biggie. I'm hoping to get an update done by next week that doesn't need those entries. It will be tiny little bit harder on performance because the AGN technique cannot be use for some objects. But that should be a small price to pay to have everything working as it should. In the meanwhile there's a temporary fix if you are familiar with file management: Go to your Lukla installation folder. There's an "autogen" subfolder that contains a file called "default.xml". Remove that (best to a temporary folder somewhere else - just in case). This will remove some of the stupas and rocks scattered in the lower valley around Lukla itself, but I will add them again anyway as XML placements (which are a little harder on performance as initially mentioned). Bests, Sascha
  5. Emotions aside: There's a map right on the product page that explains the resolutions and which resolution applies for which area. Anything outside Lukla and Mt. Everest area should be considered as a free bonus. The very low resolution outer area that has 10m/pix only can be switched on and off to your liking (e.g. if you prefer FTX Global over low res satellite imagery in those areas). All the information to that is in the manual. Also note the FAQ on terrain lighting. Bests, Sascha
  6. Indeed. And a screenshot would be very helpful. We've heard two times "tree blocking the runway" now but need a screenshot of the problem to further identify the problem. Did you uninstall the old version of Lukla before installing (if you had it)? If that's not the problem, please provide a copy of the following files: C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery.cfg C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg
  7. And again: We also need more information on the actual settings used. Particularly millions of autogen trees will have a heavy toll on performance if not set carefully. See settings chapter in the manual. Bests, Sascha
  8. Which runway do you refer to? A long pause before CTD is a likely indicator for a corrupted file for HDD problems. I would suggest uninstalling, re-downloading and installing it on another HDD again (if available) to see if it works then. It obviously has a hickup trying to load something it can't. Bests, Sascha
  9. Now that's a cool extra wide screenshot!
  10. Ist doch schön. Hatte gar nicht gesehen, dass die enthaltene Twin Otter gar nicht beworben wurde. Was Limited vs. nicht limited angeht, da weiß @Mathijs Kok sicherlich mehr.
  11. I don't expect any real issues (without any guarantees of course) although the product has been compiled with the latest P3D v4.5 SDK tools. The terrain imagery will likely look more crisp in the later versions, which is very important for a scenery like this. And you might not have reflections and bumpmaps on the textures as detailed as they're shown on the screenshots. Bests, Sascha
  12. Hi Warszawa neighbor , That baggage belongs in the cargo hold of the static Twin Otter at the same location. Which... becomes only available at a scenery density setting of "extremely dense" (see manual's setting chapter). My bad: having the baggage visible at "very dense" while the aircraft only becomes visible at "extremely dense" wasn't very smart on my side... So that's something I need to fix. As an intermediary solution it's either "extremely dense" or "dense" as a scenery density setting if you don't want it to be hovering there. Bests, Sascha
  13. There's at least one mountain that's higher in the backround...
  14. Hi Keith, Interesting find. Simulation objects = receive is what triggers the shadows of aircraft on the airport 3D surface. Quite odd because the airport's 3D surface is actually not a simulation object but a scenery object. So it's just another one of those miracles of the FSX/P3D world. Bests, Sascha
  15. Kaum, denn da würde er sie auch nicht finden. Angezeigt wird in dieser Zusammenfassung nur, was auch gefunden wurde, und das wird hier die P3D.cfg sein. Ganz sicher schlichtweg ein Tippfehler im Installer und kein weiterer Grund zur Sorge - ich gebe die Info aber mal weiter. Grüße Sascha
  16. If it's what I think you're referring to... it's not on top of Mt. Everest but of another mountain...
  17. Yes, but this is mainly related to the installer. The scenery itself has been developed under Win7 64-bit and I don't expect the installer to give any problems there. It is possible that the scenery tool (which enables you to switch off the outer coverage area, see map) doesn't work properly. But then again; none of the betatesters with Win7 reported any issues with it. Long story short: No guarantees given, but it is very unlikely you will run into any problems on Win7.
  18. It will work, but you may have to adjust some of your settings a little. Particularly the lighting and autogen settings. The manual that comes with the scenery contains a chapter with more information on the settings, which will make it easier for you to adjust them to your own liking. Bests, Sascha
  19. As stated elsewhere: The Aerosoft installer is compatible with the Steam version, no worries. Bests, Sascha
  20. After doing most of the developing and testing of the Aerosoft installer in the Steam version I assume it's safe to say it works in the Steam version.
  21. Die folgenden Screenshots geben hierzu ein paar erste Eindrücke. Mit den neuesten kostenlosen Updates für Aerofly FS2 und Helgoland ist nun auch Helikopterflug möglich. Beide Updates sind kostenlos im jeweiligen Kundenkonto zu finden (inzwischen sollte dies auch für Steam-Kunden der Fall sein). Mehr Informationen zu den anwählbaren Landeplätzen befinden sich im Helgoland for Aerofly FS2-Handbuch.
  22. See attached images for some first impressions. All helipads can now be selected from the map after you downloaded the latest free updates for Helgoland and Aerofly FS2. Both updates are free and can be found in your customer account (this should also apply for steam customers by now). For more information on the helipads, check out the updated manual that comes with the update.
  23. Bezugnehmend hierauf auf Anfrage noch einmal die Datei, da obenstehender Link nach knapp 9 Jahren ins Leere führt... Grüße Sascha GAF1_EDXY_Fix.zip
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