Stefan Hoffmann

Developer
  • Content count

    688
  • Joined

  • Last visited

  • Days Won

    67

Stefan Hoffmann last won the day on July 14

Stefan Hoffmann had the most liked content!

Community Reputation

2454 Excellent

About Stefan Hoffmann

  • Rank
    Privat Pilot - SEP
  1. TIme for a little update: Had some sidejobs to do over the week which took the focus for 2 days away, but the shading of the overhead stuff continues. Currently only the panels bases and the white knobs are shaded. All other stuff not; so not wonder why that looks so dark. Follows then monday... Screens are out of the 3d software, but with the "final" textures which will be used also inside the sim...
  2. Time for the friday update: During that week the overhead panel and small fuse panel was overhauled fully. New labels with the original font and higher resoluted textures were introduced. Below are two pictures with the pure raw textures, which need of course to be shaded for final use.
  3. Time for the friday update: The VC is currently a whole construction side. Element for element pieces are now overworked and updated and are still valued and changed if need. SO PLEASE NO "BUG" REPORTS CURRENTLY, THE VC IS INCOMPLETE AT THIS STAGE. ALSO DETAILS MUST WAIT UNTIL THE LARGE AREAS ARE SATISFACTORY!!! Changed already is the windshield area, FCU units (high resolution), Mainpanel (higher resolution), Pedal housing and the storebin basic materials. There are even now details introduced like the removable flashlight and the loudspeaker system. Check how the leather changed to the old version. Current work is done on the overhead (in the images still the old variant!) to get more effictive on runtime and also the textures are updated to higher resolution. And FPS are still increasing on the 3d graphics side, due the fresh work...
  4. Small friday update: I know it was rather calm the last weeks when you awaited to see more updates on the A330 project. The reasons for this are rooted in the update tasks for the A318-A321 project. You know already from Mathijs that all is set now onto a modernized modular version of the software base, but also in the 3d department there are happening deep changes: The VC model was strongly overworked to give it a higher performance of around 30% compared to the older one. As Prepar3D V4 demands a special shadow model to cast the aircraft shadow silhuette to the ground, we had to introduce now also the wing and engine into the VC view. Ontop the average cockpit texture resolution was raised and adapted to the demand that the new HDR viewing modes bring with them. Would the textures stay at the same color and brightness levels, they would be much too bright and saturated looking up and down on the panels. I will try to get some images starting from next friday, showing you the new visual features in action. The overall schedule will not delay the A330 that much and what is done from the software side can also used (adaptivly) in large parts on the A330 later itself. So dont think of that current "sideslip" as a pure delay for the A330.
  5. Some small addition i maybe have: In shorter moments i had time to add the floor detail to the FWD Cargo. Any detail should be in there, that exists also in real world: Ball rollers, Cylindrical drive rollers, Clamps.... Still needs to be done for the AftCargo, but many single assets can be overtaken, while the basic layout is different back there.
  6. Really friday again? The time did flow by fast the last two weeks. Sadly i had not much time at all at the A330 as we tested all the new Prepar3D V4 features and to what way we can use them. For the A330 this is a huge favour too, as you can switch now the floodlights, domelights and the other lighting stuff fully independent from the panel backlighting, which so much of you dreamed of. This will be of course, part of the Prepar3D V4 package. We also talked with the sim makers of chances to get an efficient workout for dimmable stuff which is currently not implemented, and they reacted very open and i press thumbs we get that too in one of the later updates. So together with going 64bit and getting rid of that terrible small memory range of the past and all the other nice new features, the sim future looks technologically promising in that sector.
  7. Those are dynamic lights. The font for the displays we took from photos from the displays. It is hand made after the original. What may alter the perception of the font is that they are normally displayed on a CRT screen, which is not comparable to the TFT technology we are able to simulate here. The downgrade would need its own CRT simulation!
  8. Hi Carlz! Thats not a bug, but a feature. The strobes are pointing outward being an ordinary lightsource. If you point a flashlight away from you, do you await you can see its lightbulb? This has also a practical meaning: What if you look out at night at the wingtip? What about epilepsy among passengers, which is often triggered by strobe lights? Thats why its by design favoured, not to have the strobes visible from within the aircaft. Strobes are there, to make the aircraft visually known to other airtraffic under poor viz conditions. The only reaction you see from strobes in realworld is maybe minor glass reflections by the navlight cover, but mostly from humidity (tiny raindrops in air) and dusty microparticles. But those are not simulated currently. Would be a bit hardcore. But who knows what future brings...
  9. Time for a small update: Was again a shorter week here in germany due a celebration day, but the Bulkcargo Compartment is now also done. Next days will be used on a new platform, but back pretty soon....
  10. Time for a small friday update! Aft Cargo Bay is so far done. As i just recieved good photos for the bulkcargo section this gets a bit more attention at monday... The cargo door itself features also bump mapping, so with being in the sim later is will appear pretty plasticly. When stuff is alltogether done, i will post some images also with the night versions.
  11. Time for a small friday update: Work on the forward cargo hold is so far completed. Now work concentrates on the aft section one. All walls are covered with the detail that belongs there...
  12. My congratulations to your successful virtual rebirth!
  13. Time for a small friday update: Though my absence there were only a few workdays since the last update and stuff is now at a transitional state to completion still for the cargo bays. But next friday you will see again images here...
  14. Of course we keep also the current Dragonair livery for the release.
  15. Time for a small friday update again: The galley and cockpit interior is now inserted and functional too (door animations). I made some images within FSX which show the different looks between day and night. The pax window itself are still work and progress and get their passenger heads and seats visible one after another. Dont wait for an update next week as i am shortly working on another project. Cargo holds are then the next stop which are luckily much less complex constructions than the galleys...