Stefan Hoffmann

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Everything posted by Stefan Hoffmann

  1. I guess you meant the autpilot front panel (FCU) ? This is not black how we can see, as the screws are displayed at the edges, so the texture is loaded and rendered. What happens is that not all dynamic lights are included in the rendering and so the total light amount reaching the FCU panel is smaller than with its neighbouring ones, so it appears a lot darker. So the question is now why this happens and it can be also caused by the exterior lighting from the scenery. We can have reached a limit of lights etc.... The settings for materials are all the same in case of VC panels. Only the pixelinformation inside the textures differes here. Can you test with a similarly sized other aircraft at the same position and see if the same happens there? Also if you use any 3rd party visual plugins like tomato shade etc: Such stuff we not support, as there appearance is hardly calculable on many system. This can be truly the cause here....
  2. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Time for the small friday update. This week i got images from the CathayPacific livery for the A330, which is finalized by now.
  3. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Time for the friday update: The VirginAtlantic livery has been finalized now. Inspect the winglets please for not being mirrored and freely paintable ;-). Also the images should answer the question if DOOR2L and R are openable. It contains the whole galley there too for the exterior view. At the end comes a little preview for next weeks livery...
  4. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Hi Yapke! I dont´t know where your doubts come from, but of course the winglets are in hires and they are not simply mirrored. Each side can be painted independent and that will be shown also in the next friday update presenting the final coloring of the VirginAtlantic livery. This livery got, different than the blank Lufhansa ones, painted winglets with the airlines logo on it. We have also decided now which livery comes next: CathayPacific.
  5. Stefan Hoffmann

    Contact Points

    Hallo! Das die Reifen teilweise im Boden einsinken ist zum Teil gewollt (da hatte Tom völlig recht und das werdet ihr bei eigentlich allen Produkten am Markt so sehen), teilweise wird das durch die Sceneries verstärkt, denn dort werden über dem eigentlich "physikalischen" Boden noch weitere Bodenelemente eingefügt die keine Berücksichtigung bei der physikalischen Berechnung erfahren. Wenn natürlich die Chockes komplett im Boden versinken, stimmt etwas nicht. Wir arbeiten dran und werden das korrigieren.
  6. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Data63 is not wrong here! While of course more pixels enable to contain more information inside a texture, the visual effect lessens very much going over 2048er size if you stay with the same covered surface area. This you not get a linear increase in visual quality anymore for usual viewing distances which are kept far over 90% of the time. What you get for sure is an exploding demand on texture memory resources, in fact it multiplies with factor 4 for a single color texture. Also the single pixels in the texture have to be accessed element for element by the GPU shading processors. Taken into account you also have to assign a gloss/specular and a normal texture, then we are at factor 12 already. Large aircraft then come to 3 materials for their long tube sections. That would be 3x12=36 fold the demand. Sadly in flight simming aircraft not hang in empty space: They need a hires environment so landscape tiles, cloud tiles and foremost detailed airports and MEGA airports. Those will also get crowded with details more and more with time. Modern top end graphics cards come with 6 to 8GB (not many want to buy such expensive cards still yet and got less) but how long do you think does it take to exhaust that again, when all (aircraft and scenery designers) think they can play a lone main role in using resources on the sim platform? Below i made a small sample image that shows the result of a 4096er and a 2048er representation of the same content. Try different distances from the monitor and see how fast you cannot see the difference anymore. And i just compared paintkits from the manufacturers mentioned with the result, you also cannot read the smallest labels there too...
  7. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Decision may fall next week.
  8. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Because they are not modeled yet.
  9. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Thanks for the kind words hunteral. You are welcome! Also time for a small friday update. Lufthansa satcom fairing has been done and so also the rest of the livery. Wasn´t that easy to get info on that pieces. The next one will be a VirginAtlantic A330, WHICH ISN´T COMPLETELY PAINTED YET on the images posted. Also those its seems have been fitted with some kind of internet antenna fairing. As i not found detailed info on that, you are free to help and document from what company that maybe and pictures of it would be even better! Sadly any airline seems to use its own system or at least fairing...
  10. Hi Marea! What you witness is not a failure in the repaint. You are still in the VC, you not see the exterior here. Maybe you use a camera plugin? That can be already the solution. Reset your cam views here please. A wrongly set EZDOK cam often produces such results...
  11. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Time for a small friday update: Works on the A330 continue and I am currently doing addtional liveries. The first one is the first A330 with the new Lufthansa paint, D-AIKO. Note that the works are still underway at this paint: Work is just done on the EMER DOOR3, which is much more narrow than on DragonAir aircrafts. So there we got the first option already. Additionally with that another window layout comes, which is also added next week. The most prominent change will be addition the FLYNET fairing at the aft section of the aircraft. Collecting data was needed, to be able to model that first. They differ from the ones used with A320 aircraft, so its sadly not only "copy and paste"-job here. Images are taken out of the 3dsoftware. The looks in the sim will be better with all the lighting, reflections and shadows there...
  12. STEP-BY-STEP GUIDE FOR MANUALLY IMPORTING LIVERIES (C)2018 Stefan Hoffmann V1.00 1. Important for repainters only: For full working, the mainpanel texture must be replaced against a new one, template is provided under There is an registration-less new mainpanel texture linked as fallback, in case the painkit was not adapted yet. So also old paintkits which have not been adapted yet regarding the mainpanel can be flown, however with empty registration yet. The content of bitmaps stays exactly the same, with one exemption: As the registration placard should visually be in one flow with the rest of the VC aesthetics, a new mainpanel texture was introduced. It contains the pure background and a long string containing all the needed symbols for doing registrations plus an alternate speed placard for the A321, which features higher critical speeds. This can be switched in the painting app on and off via visibility conditions simply. Also a lot of existing registrations are already there, as an impression how to work it out, all organized via switchable layers. 2. Manually insert repaints a) copy the livery folder into the corresponding aircraft folder (A318,A319 CFM, A319 IAE...) b) exchange content inside texture.cfg (resting within the livery folder) to the following content: [fltsim] fallback.1=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_VC fallback.2=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_A31X c) access aircraft.cfg in the root aircraft folder c1) add the paragraph FLTSIM.X provided with your livery at the end of the leading paragraph list ( and in front of [AIRPLANE_GEOMETRY]) [FLTSIM.X] title = Airbus A319 Adria Airways S5-AAP sim = A319IAE model = panel = sound = texture = ADRIA etc... c2) change within the paragraphs leading [FLTSIM.X] the 'X'-Entry to a value X+1 respecting the last already existing entry; so if the last entry was f.ex. 4, your new entry should read: [FLTSIM.5] c3) inside the paragraph, the third entry reads 'model ='. This links your livery to a special external geometrical model. As they often repeat, the livery consists only of bitmaps and the much smaller number of models is provided with the download product. So you have to link the livery to the corresponding model. The name needed to be set in, is the string chain after the point in 'model.xxxxx' (residing in the specific aircraft root folder). In following there is provided a list which model folders correspond with which external model, so you can decide what to fill in there on your own. The old empty entry Model= is not featured anymore for the basic CFM or IAE models and must be reset following the list too. A318 CFM: Model.A318EliteCJ - Coorporate Jet with alternate window set (f.ex A6-ACJ) Model.AF_FGUGA - AirFrance A318 CFM Standard (f.ex. F-GUGA) Model.BA_GEUNA - BritshAirways A318 CFM Standard (f.ex G-EUNA) A319 CFM: Model.DAIBA - Classic A319 CFM (f.ex. old pre-SatDome D-AIBA) (former model= ) Model.CFMSAT - Classic A319 CFM with SatDome like current LH D-AIBA Model.PL2WIN - Classic A319 CFM with added rearward windows (f.ex G-EZAX) Model.SHARKLET - Sharklet A319 CFM (f.ex. N8001N) A319 IAE: Model.GDBCF - Classic A319 IAE (f.ex G-DBCF) (former model= ) Model.PL2WIN - Classic A319 IAE with added rearward windows (f.ex old GW D-AGWZ) Model.PL2WINSAT - Classic A319 IAE, added rear windows/satdome (f.ex. EW D-AGWZ) Model.SHARKLET - Sharklet A319 IAE (f.ex N703AV) Those were all steps for now. Happy flying. The document is actualized again, once the A320 and A321 package is released. - END OF DOCUMENT V1.00 -
  13. Stefan Hoffmann

    No exterior light effects

    Dynamic lighting must be set to ON in the lighting menu in order too see the runway illuminated. Setting this option off, you disable all exterior lighting calculations and it gets dark.
  14. This happens, when the corresponding normal maps are not loadable. Did you set the links in the texture.cfg for that correctly?
  15. Stefan Hoffmann

    Fuzzy cockpit detail

    Maybe you should try another antialiasing setting. There are also very differently in processing speed.
  16. Stefan Hoffmann

    small display error

    Hallo Frank! Wie ich schon schrieb: Die erste Zeile enthält zwei photographische Elemente aus einem echten Airbus. Wie zu sehen ist, gleichen sich dessen Auslegung und die aus unserem VC. Wenn sich zwei Dinge gleichen, eine davon eine Echtweltreferenz, dann ist doch das andere "Ding" auch korrekt, oder? Viele Grüße Stefan Hi Frank! How it did write already in the first post: The upper line contains two photos from a real Airbus. How you can see, their layout is identical. If two things looking the same, one of them a realworld reference, then the one we did exactly like the real one, should be also correct or? Greetings Stefan
  17. Stefan Hoffmann

    small display error

    Hi Frank! Thanks for your input. We checked your complain, but found nothing wrong with our setup. Below is a comparision. The first line shows a photo from a realworld bus. Left CPT side, right FO side. The line below shows what our assets look like. How you can easily see, they share the same layout. And as realworld and vc look pretty similar, i would say, we did nothing wrong.
  18. Stefan Hoffmann

    A321 Model Difference

    Special window layout, special antennas unique to that Delta livery in real world...
  19. Stefan Hoffmann

    D-AIZQ is not a Lufthansa Aircraft

    The livery under this registration changed in early 2015. Will be updated next days...
  20. Stefan Hoffmann

    A320 CFM SATCOM Dish

    Yes, such a model will soon be available via the updater...
  21. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    We are standing under NDAs and cannot tell now anything.
  22. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    Time for a small friday update. Exterior texturing works on the cargo bays have been finished now. Next week integration of the aircraft into the sim is one main task and also introducing new technologies available...
  23. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    And the second post...
  24. Stefan Hoffmann

    Aerosoft A330 Professional Preview

    After the release of the smaller busses package, now there is more time for me to work on the A330 again: So time for a friday update again!!! To show what has been added to the plane, there will be some "walkaround" the plane. As it is over a dozen images, i will split the image post in the separate items. Images are take out of my 3d software, but the texture content is those, which you will see in the sim later too. Note that all is still work in progress, usage traces are also added later.