Himbi 53 Posted January 8 Share Posted January 8 Hello, I've got some trouble when taking off with the CRJ1000 in MSFS. After planning a flight with Simbrief I set all weights and fuel in the EFB, load the aircraft and calculate the Vref speeds in the EFB. When reaching Vr no matter how far I pull the yoke back nothing happens. Around V2+10 the aircraft nose instantly pops up into the air so a soft rotation is not possible. I already tried different setups from MTOW to completely empty, different flap settings etc. It's always the same. And yes, the Vref speeds and trim setting is correctly set into the aircraft as the EFB calculated them. All other aircrafts of the CRJ family are rotating fine as expected, only the 1000 makes trouble and seems to be unflyable. If needed I'll try to provide a video of the problem. Any suggestions what might me wrong or maybe anyone else got the same issue? Thanks in advance! Christopher Link to comment Share on other sites More sharing options...
Muds 10 Posted January 8 Share Posted January 8 Hello, You also need to set the CG in the FS W/B menu to 35 exactly, every flight... You don't see it too much on the others because their default CG is closer or higher than 35, in the 1000, it's 31 default from memory. i hope AS could also do something about it, it's quite cumbersome ... 1 Link to comment Share on other sites More sharing options...
Himbi 53 Posted January 8 Author Share Posted January 8 Thanks for your reply. I don't know if I did something wrong but that doesn't work for me. The plane is still unflyable. Do you just change the slider to 35 and then load the aircraft via the EFB? Link to comment Share on other sites More sharing options...
Muds 10 Posted January 8 Share Posted January 8 yep, once loaded on the gate, i set the CG to 35, then proceed to setup the plane all throught the EFB. the plane start rotating smoothly at about vr+5 for me with quite alot of back stick, once the plane start rotating i release to less than half back stick, and get a smooth takeoff, i don't know if it"s realistic or not, hard to compare the deflection with videos as we don't know the load and so on. but for sure if i do not set the CG to 35 like in the manual, full back stick the plane start rotating at like 170 - 180 ... 1 1 Link to comment Share on other sites More sharing options...
Himbi 53 Posted January 8 Author Share Posted January 8 Well, maybe I'm blind but there is no slider to adjust the CG? Please login to display this image. Link to comment Share on other sites More sharing options...
Muds 10 Posted January 8 Share Posted January 8 drag the window right to make it wider. 1 1 Link to comment Share on other sites More sharing options...
Himbi 53 Posted January 8 Author Share Posted January 8 Ooops, didn't know that this is hided there... thanks for the hint! One last question. If I set the payload in the EFB and click on SET PAYLOAD IN SIMULATOR the aircraft will be loaded and the CG runs to a specific point. If I click the button again nothing in weight or fuel changes but the CG instantly moves to a different point! And that's exactly the problem. I just tried it, load the aircraft with just one click I can rotate the plane exactly as expected and very smooth. If I click twice where the CG shift to a strange position the plane isn't flyable anymore. Maybe Aerosoft can fix this issue, I'll open a ticket on this. So on the first picture the plane is loaded with the correct CG and flies smooth, on the second pic you see the same payload with a wrong CG and that's what makes rotating nearly impossible. Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
Joe Markowski 139 Posted January 9 Share Posted January 9 That's odd because it's always required me to press load twice. The first time I end up with a weird loading, the second stabilizes it and after that I can repeatedly load it to my heart's content and it never changes. I've always just assumed it was just another quirk and never questioned it. 1 1 Link to comment Share on other sites More sharing options...
amahran 584 Posted January 9 Share Posted January 9 10 hours ago, Joe Markowski said: That's odd because it's always required me to press load twice. The first time I end up with a weird loading, the second stabilizes it and after that I can repeatedly load it to my heart's content and it never changes. I've always just assumed it was just another quirk and never questioned it. It's been that way since the CRJ's FSX days. I'm not sure why it does that, or why we need to do it twice. I just remember I have to do it twice. Aerosoft, this seems like an easy thing to fix, just fix it for god's sake. 1 1 Link to comment Share on other sites More sharing options...
Himbi 53 Posted January 9 Author Share Posted January 9 I opened a support ticket on that issue but honestly I don't think that they will fix it... Link to comment Share on other sites More sharing options...
GEK_the_Reaper 233 Posted January 16 Share Posted January 16 @Himbi there are tons of topics regarding how to properly set up W/B with the CRJ (I will repeat the key points for you). 1. Never, and I mean never, set W/B of the CRJ through the W/B window from MSFS! --> W/B are only set through the EFB! 2. Never touch the Empty CG from the W/B window of MSFS 3. Don't even look to the W/B screen in MSFS --> only use the EFB 4. After setting up W/B in the EFB press twice to send the data to the SIM (this has also been explaind mamy times before why it is requiered). Regards 1 Link to comment Share on other sites More sharing options...
Muds 10 Posted January 16 Share Posted January 16 2 hours ago, GEK_the_Reaper said: 2. Never touch the Empty CG from the W/B window of MSFS i'm sorry but the manual clearly state to put the empty CG at 35 in the 1000 if you don't do it, u just can't rotate before 180-200kts .... 1 Link to comment Share on other sites More sharing options...
GEK_the_Reaper 233 Posted January 17 Share Posted January 17 Am 16.1.2023 um 17:54 schrieb Muds: i'm sorry but the manual clearly state to put the empty CG at 35 Unfortunately the manual is older and refers to an older version of MSFS! Do not touch it! Addition 1: The picture in the manual shows the slider for the CRJ700 fully to the right coresponding to a empty CG of 35 -> this is OLD. Load the CRJ700 and if you move the slider completely to the right you will get other numbers for the empty CG Addition 2 (THIS IS IMPORTANT TO BE UNDERSTOOD): The empty CG is not a value that changes with your weight and balance (it is the EMPTY CG). This value comes programmed in the airframe data. Changing it will result in ....yeah... Addition 3: If you somehow changed the empty CG please revert the values to default (I'm not sure if the chages are saved). Standards are: CRJ550 -> 36,5 CRJ700 -> 37,0 CRJ900 -> 36,0 CRJ1000-> 31,2 1 1 3 Link to comment Share on other sites More sharing options...
TrevorS 28 Posted January 20 Share Posted January 20 and start with a default aircract b4 zelecting the crj. then start the crj from cold and dark. it does make a differece. the rotation is much smoother. after gear up add more trim Link to comment Share on other sites More sharing options...
Himbi 53 Posted January 22 Author Share Posted January 22 Well the CRJ900 actually works good but the 1000 still makes trouble. I selected the aircraft, load it from cold and dark, loaded it via EFB, set the trim correctly but takeoff is still a mess. At VR I pull the yoke all the way back to maximum and nothing happens. And then around V2 the nose pops up. I think I'm done with this aircraft. Will stick with the 550/700 and 900... Link to comment Share on other sites More sharing options...
TrevorS 28 Posted January 22 Share Posted January 22 Are u using the Developers Mode when selecting a different aircraft? Link to comment Share on other sites More sharing options...
Richard Dastardly 108 Posted January 31 Share Posted January 31 Just flew a very heavy -1000, rotation was as usual ( albeit the SU11 gusts were doing their best to push it off the runway... ). Landing rather easier than the -900 too. 1 1 Link to comment Share on other sites More sharing options...
Himbi 53 Posted January 31 Author Share Posted January 31 I'll try to provide a video. Link to comment Share on other sites More sharing options...
Himbi 53 Posted January 31 Author Share Posted January 31 Just tried again a "very heavy" 1000, at Vr full yoke back nothing happens. At V2+10 the nose slowly starts rising and then pops into the air. That's not as it is supposed to be. Btw I loaded the plane via the EFB to ~41300kg TOW and the green dot which shows the CG(?) moved outside the chart! I thing this isn't correct either... Link to comment Share on other sites More sharing options...
Raptor05121 72 Posted January 31 Share Posted January 31 Very common problem. I've been harping about this since release. Mathias' "fix" was to use A LOT more nose-up trim. Still doesnt work 1 Link to comment Share on other sites More sharing options...
GEK_the_Reaper 233 Posted February 4 Share Posted February 4 Am 31.1.2023 um 19:57 schrieb Himbi: Just tried again a "very heavy" 1000, at Vr full yoke back nothing happens. At V2+10 the nose slowly starts rising and then pops into the air. That's not as it is supposed to be. Btw I loaded the plane via the EFB to ~41300kg TOW and the green dot which shows the CG(?) moved outside the chart! I thing this isn't correct either... Dear @Himbi, with a TOW of 41300 kg you would have been exceeding the MZFW of 35154Kg...of course you will be outside the envelope and have a ton of issues flying the aircraft. Loading the C1000 with 84 PASS, Max FWD and AFT Cargo and 4500Kg of Fuel is the Max load that you can put in the CRJ. Taking Max PASS (104) would mean that you have to reduce payload of both cargo bays in such a manner that the DOT stays within the flight envelope (GREEN). I wouild recomend to study / understand this aircraft if you want to fly it! 1 Link to comment Share on other sites More sharing options...
Himbi 53 Posted February 4 Author Share Posted February 4 Well, if a TOW of 41300kg is too much in your opinion, why does the EFB shows a MTOW of 41640kg? Doesn't make sense. As I plan my flights with SimBrief I usually load a plane via setting just the ZFW and fuel. This works in every addon fine, I know how to load an aircraft, don't worry. Please login to display this image. Link to comment Share on other sites More sharing options...
GEK_the_Reaper 233 Posted February 5 Share Posted February 5 vor 14 Stunden schrieb Himbi: I know how to load an aircraft, don't worry. Well I do worry because the ZERO FUEL WEIGHT is something else then the TOW (which includes the fuel). Please login to display this image. 1 Link to comment Share on other sites More sharing options...
GEK_the_Reaper 233 Posted February 5 Share Posted February 5 Here a Video with max loads with a perfect Rotation and TO from LOWI (FLEX TEMP also applied). (This VIDEO is intended to show the TO ONLY!) https://youtu.be/OHaYjmgVpxg PS: At the moment of publishing this post, YT still converts the Video in HD an shows 30 Min left Link to comment Share on other sites More sharing options...
Himbi 53 Posted February 5 Author Share Posted February 5 Am 31.1.2023 um 19:57 schrieb Himbi: Btw I loaded the plane via the EFB to ~41300kg TOW Did I wrote ZFW? No. TOW! vor einer Stunde schrieb GEK_the_Reaper: Here a Video with max loads with a perfect Rotation and TO from LOWI (FLEX TEMP also applied). That wasn't a perfect rotation either. Your nose pops into the air after V2, like it is in my sim. A 'perfect' rotation looks more like this in my opinion. Just compare the rotation speed how the nose lifts up into the air. https://youtu.be/DAUQTfUKfQg?t=50 Link to comment Share on other sites More sharing options...
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