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[ENAT] Alta Airport floating runway lights


Er!k
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  • 1 month later...

Hello Jo,

 

Nice to be addressing one of the developers. I am using the latest version of your airport (v.1.1.0.0). The issue is with your custom lights (white runway edge and red/green threshold lights). The "light globes/balls" are 3-5 meters above the ground. They also have a tendency to disappear at certain angles and distances. The MSFS default blue taxi lights and runway center lights work normally and snap correctly to the ground. Because of this, landing at night or during the dark winters is very dark and unrealistic.

 

Also after the latest update, 2 sets of default approach lights are back in the water/sea before runway 11.

 

And last but not least (also mentioned in another forum topic), the correct elevation and sloping water/sea around the airport is still present after the update. Different from the last version, but still present.

 

This is one of my favorite destinations to fly to and I would really like to see the above mentioned issues corrected.

 

Thanks and cheers from Gothenburg, Sweden,

 

Steve

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  • 1 month later...

Hello everyone,

I just completed a flight in MSFS landing at ENAT at dark and I can confirm the floating runway edge lights issue is still present (version 1.1.0 installed).

 

Any workaround/fix for this problem?

 

Thanks in advance.

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  • Deputy Sheriffs

There is some apparent elevation to the edge lights. Perhaps to allow for show buildup. I was up there a couple of weeks ago on a cruise to see the northern lights. We were docked just off to the side of the approach end of runway 11 and the pix were taken from the ship. Looking through binoculars, it was more apparent than the pix below. That said, the height in the sim airport looks much higher than it appeared in real life, based on a flight I did last night in the H135.

alta 2.jpg

alta 1.jpg

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  • Root Admin
On 3/20/2022 at 7:25 PM, Gnak76 said:

Hello everyone,

I just completed a flight in MSFS landing at ENAT at dark and I can confirm the floating runway edge lights issue is still present (version 1.1.0 installed).

 

Any workaround/fix for this problem?

 

Thanks in advance.

 

 

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  • 5 months later...

Hi,

I have the same issue, MSFS update V and Alta v1.1.0.0 are installed.

The lights of the runway centerline are on the ground where they should be, however the runway edge lights float a few meters up in the air and disappear when you get closer.

This is the only airport where I see such an effect. Uninstall/reinstall of WU5 and ENAT brought no improvement. Any ideas?

 

 

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On 9/23/2022 at 4:18 PM, Mathijs Kok said:

SU10?

Checked now on SU10 - still floating runway edge lights. 

 

I made a support ticket on this matter about 3 months ago. It was said that it would be forwarded to the developer and included in the next update. 

 

The floating lights is a huge immersion breaker. ENAT is the only airport I've seen with this specific issue. Please, look into this. 

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  • Root Admin

This is not an airport we done internally so we are depending on external teams to provide a update. I can assure you this has been forwarded.

 

Now not downplaying this, but in the complete airport project, these lights being misplaced would not rate a 'huge immersion breaker' for me personally. I understand they are very important to you, but if I see lights like this I simply ignore them, taxi onto the runway and take-off.  They simply do not cause any error, do not make flying impossible or even slightly harder.  Let me put this in other words, 7 months ago I had a jump seat flight to Malpensa.  The light you are worried about were simply not functioning.  The PNF mentioned this to the ground controller who said he would send a technical team to fix it. It did not affect the real flight in any way.

 

But as said, they are reported and I will ask again if these will be fixed. However, I can fully understand a development team not releasing an updated (not a trivial task, with new files, new test, shop work etc) for just this issue. Most certainly as this is an issue that could be caused by a sim issue: https://forums.flightsimulator.com/t/flickering-and-partially-disappearing-airport-runway-lights/466358/126

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Thank you Mathijs for clearing this up for me.

 

I could of course fly at daylight and I'd not have to worry about the whole problem. However, as you know, the arctic night is approaching, and doing real-time ops from now on would likely imply approaching this place during night time. 

As you may know, the peripheral vision is used for depth perception and this is where runway edge lights are useful at night. During the flare the edge lights will help you judge your height above the runway. Having edge lights 10-15 ft above the RCLLs is mildly confusing and can lead to some interesting illusions (in VR, at least). Can we turn them off, perhaps? :)  

 

I understand now that Aerosoft is the publisher of this product and is not directly involved in the development of the product. What raises concern to me, is that a developer in the Stairport team has begun developing another airport, when this product is not fixed yet. If the floating lights is a issue with the simulator, we can probably expect floating edge lights in the next product? I do not expect Aerosoft to answer this question, but Stairport Alta is the only 3rd party addon I've seen with floating lights. It would be nice of Aerosoft to notify any potential costumers of this issue with Alta until it's fixed - but that is my own opinion.  

 

Once again, thank you for forwarding our concerns. :)

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