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bradley27

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About bradley27

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  1. Excellent, at least night lighting will look more authentic with this one!
  2. Was always hoping Bari X would get the V4 reboot.
  3. Holding out to see what this version brings even though Justsim have released their version. Do we have a rough finish time for this version?
  4. I really do think this is very much based on user PC specs. I have a lovely performance on my PC using Gran Canaria.
  5. Thanks Thorsten, the exclude to get ORBX style lighting looks good actually so thanks for that. The islands night base BGL still looks strange; I think its the glow of yellow that engulfs the outta islands rim but thanks for posting an alternative all the same honestly. (I dont use HDR lighting)
  6. Cheers Thorsten Roll on CDG, Lanzarote and Fuerteventura
  7. Cheers, got ya with the replies so far. So this is one persons opinion but if the island still has minimal or no street lighting on highways or anywhere for that matter which must be weird why does the island glow the way it does, wouldn't it be almost invisible at night to a degree? I just feel like its so over done and almost kills the authenticity off. I did notice Tenerife South released last week does this as well but it isn't as heavily done and it does feature a fair amount of street lighting around...I dont know if anyone else feels it just looks abit odd? As i said though at the top, big Simwings supporter, held out for your version of TFS over the other 2 and thats been the case for alot of products over the years. I just want the best looking product you guys can give.
  8. I wanted to address some first thoughts on Gran Canaria Pro. Firstly thanks for bringing this to P3D finally, many of us have waited a long time for this one. The night lighting foremost or just the general look of Gran Canaria at night is rather interesting. The daytime airport looks good but the grass between taxiways and runways looks strange (see daytime pic)? It also appears there's no night road lighting at all with Gran Canaria island but this maybe because of this different approach to night lighting? No trees other than the airport area?
  9. I just posted on Simwings actually as i have been working on the ADE file for LEPA Pro this weekend. The base image for the island ESPECIALLY the mountains across the whole north of the island are so blurry, rarely ever sharp and if they do render properly you lose that sharpness every time you look out to a different view be it a wing view, spot view etc etc. The airport is fantastic, but can the island get some form of rework to make those mountains textures sharper please? My rig is pretty powerful and i recently have done a clean full reinstall of everything so my scenery library is in fine order and my settings are perfectly set.
  10. Im unsure if this is a common issue or just for me but in an external view on a user aircraft from above it seems the textures for airport vehicle roads are flickering alot, more so to the point that they dont display? Middle image shows them displaying about right i think the other two (top and bottom show the flickering and non display)
  11. I am trying to port Airbus Extended paints over to the Airbus Pro 321 and 320. I am seeing AIRBUS_FCUPLASTICKNOBS_C, AIRBUS_FCUPLASTICKNOBS_L, airbus_vc_enviromap (3 files) that are in these now old texture folders. Do they need to be deleted as well?
  12. I would ask 'can this please be checked before release that it works with ORBX Europe OpenLC/Germany South please'? There were alot of complications with roads and lights and textures not working with the sceneries before.
  13. What is going on with Simwings and this Island!? This is literally 2 years in the making now? I am fighting with the temptation to buy into Digital Designs rendition at this rate!
  14. So sorry, with Zurich and Tegal Pro...are you saying i can install to the D Drive or i cant? The issue was on changing the path from C to the D Drive it then stops me and says it cant find P3Dv4 so im unable to install it onto a drive that stores all my other material at the moment...
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