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EDDB - FPS/ schlechte Performance


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Hallo Sascha,

wäre es möglich, dass wir mehr Parkpositionen bekommen könnten?

Mich persönlich stört, dass man leider nicht die korrekten Parkpositionen an den D Positionen auswählen kann. Es gibt diverse (A) Versionen von den D Gates. Jedoch werden diese in echt selten gebraucht. Mich würde freuen, wenn auch die normalen D Positionen hinzugefügt werden könnten.

Mir ist auch aufgefallen, dass Positionen im Norden fehlen. So kann man keins der 30er Gates auswählen. Ich persönlich habe schon probiert, die Positionen zu bearbeiten. Bedauerlicherweise hat das nur in Wirrwarr geendet. Daher hier meine liebe Bitte.

Viele Grüße aus EDDB

Alex

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15 hours ago, Alex3009 said:

Mich persönlich stört, dass man leider nicht die korrekten Parkpositionen an den D Positionen auswählen kann. Es gibt diverse (A) Versionen von den D Gates. Jedoch werden diese in echt selten gebraucht. Mich würde freuen, wenn auch die normalen D Positionen hinzugefügt werden könnten.

 

Ich gehe davon aus, dass du die sich überlappenden Parkpositionen meinst? Nein, hier ist momentan pro Position pro Stand vorhanden, um Probleme mit dem AI-Traffic zu vermeiden (und den Jetways, aber das spielt an den D-Gates keine wirkliche Rolle).

 

15 hours ago, Alex3009 said:

Mir ist auch aufgefallen, dass Positionen im Norden fehlen. So kann man keins der 30er Gates auswählen. Ich persönlich habe schon probiert, die Positionen zu bearbeiten. Bedauerlicherweise hat das nur in Wirrwarr geendet. Daher hier meine liebe Bitte.

 

Genau, die sind mit V2 großenteils deaktiviert worden, da mehrere Kunden darauf hingewiesen hatten, dass die keine Verwendung mehr finden (und der BER letztlich auch offiziell bestätigt hat, dass das Terminal 5 nicht mehr reaktiviert wird). Es ist auch nicht beabsichtigt, die aus "Retro-Gründen" zurückzubringen, da dann auch die große Mehrheit der Nutzer, die ein reales Verhalten bevorzugt, sonst beim Landen diese alten SXF-Positionen vom ATC zugewiesen bekommen kann, während man doch eigentlich zum BER wollte.

Ideal wäre es natürlich, wenn man die alten SXF-Positionen als "departure only" o.ä. angeben könnte, so dass man deren Zuweisung durch das ATC beim Landen unterbinden kann. Momentan bietet der MSFS diese Option aber leider nicht.

 

Grüße

Sascha

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Hi Sascha,

dank dir für deine Antwort.

Bezüglich der D Gates wäre es meiner Meinung nach sinnvoller, diese einfach von D1 bis D22 zu erstellen und auf die Alpha Versionen zu verzichten. Momentan gibt es nur D1, D3A, D5A, D7A, D9A, D11A, D12, D13, D15A, D17A, D19A, D21A und D22. Somit fehlen sehr viele Parkpositionen (D2, D4, D6, usw.). Meine Recherchen haben ergeben, dass eigentlich sehr selten die A Positionen genutzt werden. Normalerweise parken die Flieger immer auf Positionen ohne A. Die normalen Positionen ohne A sind auch nicht so eng aneinander und sollte somit auch nicht zur überlappen von Ai Fliegern führen.

Ich verstehe den Aspekt der KI Nutzung der Gates besonders im Norden des Airports. Jedoch benutzen ja nicht alle Nutzer AI Traffic. Ich zum Beispiel fliege nur Online. Ich konnte gestern feststellen, dass in echt momentan ab und zu noch Gates im Norden (31-36) benutzt werden. Siehe Link: https://www.flightradar24.com/data/aircraft/d-asmr#2fe1f075

Die Positionen im Norden sind kein Showstopper. Wäre nur Nice-to-have. Bei den D Gates sollte, wie ich finden noch nachgearbeitet werden.

LG aus EDDB

Alex

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  • Deputy Sheriffs
10 hours ago, Michael1955 said:

Dieses unendliche Thema der Performance hat den Anfang im Jahr 2021 gefunden

https://forum.aerosoft.com/index.php?/search/&q=eddb&quick=1&type=forums_topic&nodes=989

und weitere hier diskutierte Aspekte auch.

 

 

 

 

Kann es sein, dass du im falschen Topic gelandet bist, oder wie ist dein Post zu verstehen?

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Am 19.4.2023 um 11:05 schrieb mopperle:

Kann es sein, dass du im falschen Topic gelandet bist, oder wie ist dein Post zu verstehen?

Wieso? Hier geht es doch auch um schlechte Performance.

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  • Deputy Sheriffs
2 hours ago, Ha_Ma said:

Wieso? Hier geht es doch auch um schlechte Performance.

Weil seine Suche ausschließlich auf xplane  Posts verweist.

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Ich muss wirklich sagen, dass das neue Update extreme Frame laggs hat. Die allgemeinen FPS sind gut. Jedoch beim schwenken der Sicht gibt es dermaßen tiefe Einbrüche, dass es kein schönes Erlebniss zulässt. Auch beim Abflug bei rund 1000ft gibt es diverse kurze stehende Bilder, die auch immer reproduzierbar sind. Das war in Version 2.0 und 1.0 nicht so. Hoffe, da kann noch etwas gemacht werden.

 

LG Alex 

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  • Aerosoft

Without knowing the settings, running DLC, and hardware this really does not help a lot. In these kinds of you often hit a 'roadblock'. One moment the system is running fine and the next moment one of the processes falls behind and it drags the framerate down. That could be the CPU (often with complex aircraft, and complex weather) or it could be with GPU (with settings that were 'just' fine but could not be kept) or it could be with GPU or CPU memory (when the buffers overflow).

 

So the ONLY (seriously) way to give sensible answers to these issues is to know what happens, when it happens, and where it happens (plus info on all settings, DLC, and hardware). I understand it is easier just to write that FPS is bad, but that simply means nothing. If you want an update based on that information it simply means the product will be dumbed down, objects removed, sightlines reduced. That will make it faster, but also worse. If we get situations where we can reproduce reported issues like seconds per frame (that customer did not come back with info, unfortunately) there is an excellent chance that if there are issues we can fix them.

 

However, every system has its limits.  In MSFS it is simply the case that when you hit any of those your framerate will go from fine to horrible in a moment. No slow decrease, but a crash in fps. Also, there is a rather linear relation between the number of objects being displayed and your framerate. Almost always that means that when you have low fps you are trying to draw a shit load of polygons (controlled by settings). 

 

Now it is possible there are bugs (and that is why we need details) but the whole idea of a product being very optimized versus another that is not, is really an FSX idea.  Does not work like that in MSFS. All these products are optimized pretty much to the max, but some simply have more details than others. 

 

 

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  • 1 month later...

Hi Mathijs,

here are my testing results using following PC: I7 13700k combined with a 3080 graphics card using Windows 11. 

 

Settings: Clear Skies, no DLC in the Community folder. Just EDDB from your Company. Every extra option in the Aerosoft One hub turned off. 

 
Taking off 25R at Noon. About half way down the Runway I am getting a frozen image which last around 1-2 Seconds. Then again 1 mile behind the runway same thing again. I can reproduce this issue every single time. Also when taxing to 07L. Same thing around half way down the end there are huge stutters with frozen pictures. Keep in mind I am talking about frozen Images lasting 1-2 seconds. The generell FPS are OK. If you ask me: It’s some kind of LOD issue where huge chunks get discarded or loaded creating such horrible stutters. 
 

hope I could help and I will get a response unlike the other times here in the forum. 
 

cheers from Berlin 

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  • Aerosoft

Alex, I just had to set up a new system (new SSD, so new Windows, MSFS and EDDB), and for the love of god, I am simply unable to recreate that. 

Are you using a standard config, no manual tweaks because for sure some of the weird tweaks that go around could cause this.

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  • Aerosoft

After talking to Sascha...

 

Q: My performance is really bad! What can I do?
A: Above all, we recommend the following:
Due to the density of objects, well-populated aprons and VDGS systems in this addon, “level of detail” settings (LOD) have a considerable impact. They control how early models switch to simpler versions of themselves as you move away from them. If you have very high settings, they will switch very late and still use a lot of performance. While you can’t see all those details anymore from a distance, they still require higher CPU/GPU power.
Therefore it is HIGHLY recommended to use medium slider settings. Go to:
OPTIONS → GENERAL OPTIONS → GRAPHICS
→ TERRAIN LEVEL OF DETAIL (move the slider to the centre position)
→ OBJECTS LEVEL OF DETAIL  (move the slider to the centre position)

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Hi Mathijs, I invested some more time for testing. I will post a screenshot with my settings and a Video where you will be able to see my mentioned lags. I am not aware of using any tweaks. I am using the Fenix A320 for the video, but It also happens with the default A320. 

These Lags are only happening when taking off, mostly RWY 25R. Take a look at around 0:40 in the Video below. These frozen images only appeared with one of the recent updates. There are a no noticeable Lags when approaching the airport.

I hope I have helped a little more.

 

 

Please login to display this image.

Please login to display this image.

Please login to display this image.

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But when the stutter occurs, the whole airport is not even in view. So it seems to be related to unloading and not loading. That's purely a memory thing (main memory and graphics memory) thus highly depending on the graphics driver. I would experiment with that if this issue is bothering you (personally, I would not be bothered much by this). 

 

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Good evening Mathijs, Today I tried several things in regard to memory and drivers. Tested different GPU Drivers and RAM Settings. The issue priests and it does bother me because other than that my sim is running very smoothly. Maybe Sascha can take a look at this, as this was only introduced since the last update. Have a wonderful evening!

 

Alex

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Hello there,

I just tried to replicate the described issue and, unfortunately, I cannot replicate it; at least not to that extent. Atlhough I do have a few minor stutters, I can't replicate the heavy framedrops and long pauses. Would you be so kind and re-test it with the developer FPS counter visible? That might give us an insight into what the cause could potentially be. Please find attached the video of my test-run. 

 

https://www.youtube.com/watch?v=gB-flTgPwmg

 

Best,
Michael.

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Hi Michael, 

sure, I have recorded a video for you with the MSFS FPS Counter. Maybe you can spot something interesting. Take a look at around 00:50 in the Video.

 

 

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  • 2 weeks later...

Hello,

 

after further intensiv testing including a complete reinstall I came to the conclusion that the stutters a result of the EDAZ scenery form Simmershome. As of currently it’s seems not to be an issue with the EDDB Scenery. I therefore apologize to the guys which were involved into solving this issue. 

  • Thanks 1
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  • Aerosoft
29 minutes ago, Alex3009 said:

Hello,

 

after further intensiv testing including a complete reinstall I came to the conclusion that the stutters a result of the EDAZ scenery form Simmershome. As of currently it’s seems not to be an issue with the EDDB Scenery. I therefore apologize to the guys which were involved into solving this issue. 

 

Thanks for informing us!

 

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