jjbaerosoft 5 Posted April 17, 2019 Share Posted April 17, 2019 Dear areosoft team and simmers, After updating from v100 to v101, I am experiencing an annoying dynamic lights rendering in P3D v4.5 as you can see on the picture below. Please login to display this image. Could you kindly tell me what I am doing wrong? Or is that what it is supposed to be? If it can help, I see that issue using the default shaders, even after having uninstalled/and installed the client p3d v4.5 update. Cheers ! Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team 51558 Posted April 23, 2019 Aerosoft Share Posted April 23, 2019 Can you say what you expected? The screenshot does not look strange to me. It's how it would look in a moist atmosphere. Link to comment Share on other sites More sharing options...
DaveCT2003 2553 Posted April 23, 2019 Share Posted April 23, 2019 I may well be wrong, but that looks like an Anti-Aliasing issue to me. What are your AA settings in the sim? Also, are you using any third party shaders? Link to comment Share on other sites More sharing options...
jjbaerosoft 5 Posted April 26, 2019 Author Share Posted April 26, 2019 First of all, thank you very much Sirs for your time to answer me. Dear Mathijs, You're right to suggest me that. But I have verified this possibility. The picture was taken with clear weather set in Sim. But I am an human, and I can't be sure that my Sim does the stuff as it expected to be. Sure, I have tweaked my Sim via official tools after a clear install of p3D v4.5. And revert back with their own automatic backups. But, how can I be completely sure that all is ok now ? Your remark has sence here and means that I have to do a new clear install. Dear Dave, Sorry for my bad English and to have not been clear enough when I have posted. I uninstalled/and installed the "client" p3d v4.5 to rebuild the default shaders Sim. To do so I did it with the "client repair" tool ("ShadersHLSL" first. And "shaders" after Sim restart). ------ Dear Sirs, As the dynamic lights is not "perfectly functional" at Genoa (default scene only! Now I use the tool posted in this forum), I decided to open this thread to verify if it was the case for this scenery too. I do not wish to take up too much of your time, but could one of you kindly post a picture at gate 112 by night to make me have an idea of what it is supposed to be with P3D v4.5 default shaders and clear weather enabled in Sim ? It will be appreciated before to make me decide to make a clear install of the Sim. Yes, I like this scenery to that point. Once again a big thanks to both of you for your help. Cheers ! Joe. Link to comment Share on other sites More sharing options...
DaveCT2003 2553 Posted April 26, 2019 Share Posted April 26, 2019 3 hours ago, jjbaerosoft said: Dear Dave, Sorry for my bad English and to have not been clear enough when I have posted. I uninstalled/and installed the "client" p3d v4.5 to rebuild the default shaders Sim. To do so I did it with the "client repair" tool ("ShadersHLSL" first. And "shaders" after Sim restart). Hey Joe, Your English is terrific my friend and its a lot better than if I was trying to communicate in a different language! There are too shader folders in P3D, and the one you reinstslled should be left alone (but reinstalling should not have hurt you installation). The Shaders folder that I was referencing is located in your AppData/Local/prepar3d'/Shaders folder. If you delete this Shaders folder you'll find that it is automatically rebuilt for you with default shaders the next time P3D is started. To accomplish this, you can follow the procedures in the following thread: https://www.avsim.com/forums/topic/479630-where-to-find-my-shaders-folder-prepar3d-v2-v3-v4/ Link to comment Share on other sites More sharing options...
jjbaerosoft 5 Posted April 26, 2019 Author Share Posted April 26, 2019 Thanks Dave ! (I have just forwarded your kind remark to my English profesor, LOL !!) I will give it a try when I will be back home ! And I hope you're right because I have updated my Win10 few days ago and I didn’t think to update my shaders following the procedure linked at your post. I knew this procedure BUT you kindly reminded me when we are supposed to do so !!! I'll be back with feedbacks (positive ones I hope !) Cheers ! Joe. Link to comment Share on other sites More sharing options...
jjbaerosoft 5 Posted April 30, 2019 Author Share Posted April 30, 2019 Dear areosoft team and simmers, No change concerning the luminous halo surrounding the apron lights. Then, I have changed, via "DXTbmp" tool, the glowing orange lights for glowing white's ones to minimize the (uggly) halo's edges (the light could have been more diluted through the atmosphere like in other Aerosoft's airport sceneries). Other problem : the aircrafts (AI and my flyable one) keep always dark (I though first that it was a consequence of the initial dynamic light issue). Only apron and its surrounding buildings are illuminated (Cf. picture below). Please login to display this image. I may be wrong, but it's seems there is no 100 % functional dynamic lights in CIAMPINO like in Genoa, isn't it ? Cheers ! Joe. Link to comment Share on other sites More sharing options...
jjbaerosoft 5 Posted May 5, 2019 Author Share Posted May 5, 2019 Dear Aerosoft Team and simmers, Now That I know that I will keep staying in the dark at CIAMPINO by night, could I have from Aerosoft a special price for a flashlight? LOL ! (humour only :)) More seriously: any news about this issue? (of course if it is definitively one... Please, let me know). Simmers around here are welcome in this thread too to share their feedbacks when using this scenery by night. I will really appreciate. My warmest thanks to all those involved. Joe. Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted May 5, 2019 Deputy Sheriffs Share Posted May 5, 2019 I would think, no dynamic light...it's not stated in the product description. Link to comment Share on other sites More sharing options...
jjbaerosoft 5 Posted May 5, 2019 Author Share Posted May 5, 2019 Ok, my mistake then . My bad English made me confused with the descriptions below: Night textures developed using ambient occlusion modelling Night lights effects using SODE I definitively have to improve my English... And buy a flashlight too ! Thanks masterhawk ! This thread can be closed, except if dynamic lights are on the way for Ciampino ! Let me know... Joe. Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4161 Posted May 6, 2019 Deputy Sheriffs Share Posted May 6, 2019 Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic. Link to comment Share on other sites More sharing options...
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