jcagle 180 Posted January 24, 2018 Share Posted January 24, 2018 Hello All, As requested, here is an unofficial checklist to drop and guide ordnance with the LANTIRN. You can download these checklists here: Vol 2 - Checklists.pdf Setup - Use payload manager to install desired payload (GBU-12, GBU-10, GBU-31, or EMPTY) - If the payload selected on the ground is empty, the LANTIRN will operate in training mode (after take-off) and simulate a drop using the exact same proc as with live ordnance Land Targets (i.e. patch of dirt) Pilot Seat 0) Configure main flight controls (e.g. set AP if desired) 1) HUD Mode → A/G 2) VDI Mode → TV 3) Master-Arm → ON [Note #1] RIO Seat 4) Switch joystick to rear seat (CRTL+F) [Note #2] 5) Rio Stick → IR/TV 6) FOV → WIDE 7) IR/TV Mode → ATTK 8) Contrast & Bright → Desired 9) WPN TYPE → MATCH ORDNANCE 10) Coarse Target Select → RIO Stick 11) FOV → Narrow 12) Fine Target Select → RIO Stick 13) VRS Trigger → Single Pull (assigned key or button) ** Target selected ** **G1000 MFD Select [Key] will de-select target** **Land Light Home [Key] will de-select target and reset LANTIRN position** 14) VRS Pickle → Single Pull (assigned key or button) [Note #3] ** TREL = 0 AND LANTIRN BRG = 0 ** ** Fine-adjust RIO stick inputs will update guidance until impact** -------------------------------------------------------------------------------------------------------------------- Note #1 Master Arm → ON is at Step 3 for continuity in checklist flow between front-seat and back-seat. In practice, the the Master Arm can be set on immediately prior to the ordnance drop (just prior to Step 14), it has no effect on the LANTIRN's operation. Note #2 I prefer to use a hardware joystick, which requires switching control away from the front-seat. However, the landing light directional keys work in single player to control the RIO stick. It is therefore possible to control the flight stick and the RIO stick simultaneously. Note #3 If the GBU does not appear to strike the target, the tool TacView is very useful in determining what happened. More than once in testing, an hit to a static (non-ai) target that did not render visually in the simulation what an actual hit. Link to comment Share on other sites More sharing options...
jcagle 180 Posted January 24, 2018 Author Share Posted January 24, 2018 Checklists for AI targets are listed below. Steps that vary from Land Targets are bolded to emphasize the commonality of the checklists. AI Targets (AIR or Ground) Pilot Seat 0) Configure main flight controls (e.g. set AP if desired) 1) HUD Mode → A/G or A/A (match to target) [Note #1] 2) VDI Mode → TV 3) Master-Arm → ON [Note #2] RIO Seat 4) Switch joystick to rear seat (CRTL+F) 5) Rio Stick → IR/TV 6) FOV → WIDE 7) IR/TV Mode → GND Stab or A/C STAB (as desired) 8) Contrast & Bright → Desired 9) WPN TYPE → MATCH ORDNANCE 10) Coarse Target Select → RIO Stick 11) FOV → Narrow 12) Fine Target Select → RIO Stick 13) G1000 MFD Select → Single Pull (Initiates IR lock/track) [Note #3] 14) VRS Trigger → Single Pull (assigned key or button) ** Target selected ** **G1000 MFD Select [Key] will de-select target** **Land Light Home [Key] will de-select target and reset LANTIRN position** 15) VRS Pickle → Single Pull (assigned key or button) ** TREL = 0 AND LANTIRN BRG = 0 ** ** Fine-adjust RIO stick inputs will NOT update guidance until impact** Pilot Seat 16) Switch joystick to Front seat (CRTL+F) 17) Dive to keep LANTIRN seeker within FLIR mask ** Due to tracking limits within the VRS TacPack, you must dive maintain a track on an AI target ** -------------------------------------------------------------------------------------------------------------------- Note #1 A Target's type is decided by the "Weight on Wheels" criteria. E.g. An aircraft is not an airborne target until wheel are off the ground. Note #2 It is not possible to guide ordnance toward airborne targets (for hopefully obvious reasons). However, the LANTIRN can track them just as well as ground targets. Note #3 With a Land Target, the IR lock/track is applied passively when the RIO stick is returned to center Link to comment Share on other sites More sharing options...
jeffg 15 Posted January 24, 2018 Share Posted January 24, 2018 Any chance you can make this a pdf so it can be printed out? JeffG Link to comment Share on other sites More sharing options...
jcagle 180 Posted January 24, 2018 Author Share Posted January 24, 2018 Sure, they've been added at the top of the post Link to comment Share on other sites More sharing options...
peter197 32 Posted January 24, 2018 Share Posted January 24, 2018 Is it possible with the LUA files to add the FOV narrow and wide keys? Also as well for the TID RDR and IR/TV display keys? Thanks, Peter Link to comment Share on other sites More sharing options...
jcagle 180 Posted January 24, 2018 Author Share Posted January 24, 2018 I believe those are all present, this is the list from the lua file itself: -- 270 RIO Stick Input Inc -- 271 RIO Stick Input Dec -- 272 RIO Stick DDD Cursor -- 273 RIO Stick TID Cursor -- 274 RIO Stick Radar Slew -- 275 RIO Stick FLIR Slew -- 280 TV Mode Knob (CLOCKWISE) -- 281 TV Mode Knob (COUNTER-CLOCKWISE) -- 282 TV Mode Knob TCS -- 283 TV Mode Knob A/C Stab -- 284 TV Mode Knob ATTK -- 285 TV Mode Knob GRND Stab -- 286 TV/IR FOV Wide -- 287 TV/IR FOV Narrow -- 288 TV/IR FOV Toggle Link to comment Share on other sites More sharing options...
jeffg 15 Posted January 24, 2018 Share Posted January 24, 2018 Thank you very much JeffG Link to comment Share on other sites More sharing options...
peter197 32 Posted January 24, 2018 Share Posted January 24, 2018 Hmmm I must have missed them. I think I'll need to create two lua profiles - one for A/A and one for A/G! Link to comment Share on other sites More sharing options...
Kasatka 5 Posted January 31, 2018 Share Posted January 31, 2018 Thank you for the checklists, John. Before bomb release, how can we know the perfect moment when the pilot can (have to) release the bomb to really hit the target (which is depends on the a/c's speed, altitude, distance, position from the target, wind, etc)? Link to comment Share on other sites More sharing options...
peter197 32 Posted January 31, 2018 Share Posted January 31, 2018 7 hours ago, Kasatka said: Thank you for the checklists, John. Before bomb release, how can we know the perfect moment when the pilot can (have to) release the bomb to really hit the target (which is depends on the a/c's speed, altitude, distance, position from the target, wind, etc)? When you are lasing the target a pole on the right side of the LANTIRN display should have a stick that moves down until it passes the lower pole. There will be a timer called 'TREL' with a digit '+ x' which ticks down, until passing 0 which will indicate that you are in range. Link to comment Share on other sites More sharing options...
Kasatka 5 Posted January 31, 2018 Share Posted January 31, 2018 1 hour ago, peter197 said: When you are lasing the target a pole on the right side of the LANTIRN display should have a stick that moves down until it passes the lower pole. There will be a timer called 'TREL' with a digit '+ x' which ticks down, until passing 0 which will indicate that you are in range. Thank you, Peter! Link to comment Share on other sites More sharing options...
herky20 13 Posted May 5, 2018 Share Posted May 5, 2018 On 24/01/2018 at 1:28 AM, jcagle said: Checklists for AI targets are listed below. Steps that vary from Land Targets are bolded to emphasize the commonality of the checklists. AI Targets (AIR or Ground) Pilot Seat 0) Configure main flight controls (e.g. set AP if desired) 1) HUD Mode → A/G or A/A (match to target) [Note #1] 2) VDI Mode → TV 3) Master-Arm → ON [Note #2] RIO Seat 4) Switch joystick to rear seat (CRTL+F) 5) Rio Stick → IR/TV 6) FOV → WIDE 7) IR/TV Mode → GND Stab or A/C STAB (as desired) 8) Contrast & Bright → Desired 9) WPN TYPE → MATCH ORDNANCE 10) Coarse Target Select → RIO Stick 11) FOV → Narrow 12) Fine Target Select → RIO Stick 13) G1000 MFD Select → Single Pull (Initiates IR lock/track) [Note #3] 14) VRS Trigger → Single Pull (assigned key or button) ** Target selected ** **G1000 MFD Select [Key] will de-select target** **Land Light Home [Key] will de-select target and reset LANTIRN position** 15) VRS Pickle → Single Pull (assigned key or button) ** TREL = 0 AND LANTIRN BRG = 0 ** ** Fine-adjust RIO stick inputs will NOT update guidance until impact** Pilot Seat 16) Switch joystick to Front seat (CRTL+F) 17) Dive to keep LANTIRN seeker within FLIR mask ** Due to tracking limits within the VRS TacPack, you must dive maintain a track on an AI target ** -------------------------------------------------------------------------------------------------------------------- Note #1 A Target's type is decided by the "Weight on Wheels" criteria. E.g. An aircraft is not an airborne target until wheel are off the ground. Note #2 It is not possible to guide ordnance toward airborne targets (for hopefully obvious reasons). However, the LANTIRN can track them just as well as ground targets. Note #3 With a Land Target, the IR lock/track is applied passively when the RIO stick is returned to center Hello. Is there an LUA script number for FOV=wide/narrow? The RIO's switch is hard to see? Also, I find I need "ATTK" mode before I can get the weapon release symbology up? Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.