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Angelique-van-Campen

Deputy Sheriffs
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About Angelique-van-Campen

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    Flight Student - Crosscountry

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    Angelique.van.Campen@gmail.com

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  1. FlyWithLua (XP10/XP9) View File About This FileYou want to use the power of a C/C++ plugin, but it should be easy as BASIC? Try FlyWithLua, the Lua 5.1 script engine for X-Plane 9 and X-Plane 10! FlyWithLua offers a rapid development system to get in deep into X-Plane. An easy to understand, detailed manual is included. FlyWithLua will support all platforms, Windows, Linux and Mac, and it will support X-Plane 9 and X-Plane 10. A script can be used on all platforms by default, without the need of re-editing. This let's you share scripts with friends using other systems. FlyWithLua is a clean 32-bit and 64-bit fat plugin. FlyWithLua uses LuaJIT as a compiler. This results in very fast code execution, especially with the version LuaJit 2.0 FlyWithLus is based on. FlyWithLua is ready to be used! FlyWithLua isn't freeware, it's "timeware"! You will have to read at least the basic installation instruction here inside the official FlyWithLua support forum. FlyWithLua was made in a couple of years for me as the creator and main developer, and also many many hours of building, testing and answering support questions to my co-authors Snagar and Sparker and some more volunteers helping this project to exist. So please have the appreciation to carefully read and understand some information about FlyWithLua - to avoid frustration to you and the developer team. Enjoy this plugin. I choose the MIT Licence so it's totally free to use. What's New in Version 2.4.0 (win, lin, mac) (See full changelog) Version 2.4.0Complete new design of the JIT compiler usage. Should speed up the scripts and is still compatible to version 2.3.3.Version 2.3.3New USB features. FlyWithLua will now support the Arcaze USB device and it's additional boards. This version is experimental. If you own an Arcaze USB, please report if it works on your system.No other changes to 2.3.2.4Version 2.3.2.4 and 2.3.2.3Bugfixes for Mac OSX. Since 2.3.2.4 we force posix path style.Version 2.3.2.2New build on Windows without changing the source code. If this won't help, please try to unzip the MinGW64 DLL libraries into the "64" subdirectory.Version 2.3.2.1Bugfix on Linux. Added a DLL on Windows.Version 2.3.2Added a new Lua function "create_positive_edge_flip()" to integrate a feature a user asked for. No other changes, if you are no home cockpit builder, you can stay at version 2.3.1.1. Version 2.3.1.1A bugfix for Mac OSX users by fatroom. As this little fix only affects one script ("display clist.lua"), it will be shown as version 2.3.1 (and in fact there is no change inside the C/C++ core). If you are using 2.3.1 on a Linux or Windows system, or if you don't display checklists at all, you don't need to update FlyWithLua.Version 2.3.1Slightly improved debug file. But the most important change is the ability of playing sound files. Keyboard sniffer can now detect Control or Option (Alt) keys, not only Shift.There are no error corrections, only new features. So if version 2.2.4.1 runs properly (and you do not need the new features), you can skip this version. Version 2.2.4.1Thanks to Sparker (and Snagar) we have a new Linux build.Version 2.2.4There was a little problem with the new XSquawkBox 64-bit plugin, that is now fixed.Version 2.2.3Identical to 2.2.2, but for Windows and Mac OSX. Sorry that we can't deliver a Linux version at the moment. We will make one as soon as possible.Version 2.2.2New functions to handle mouse events and a new Button2DataRef like subsystem to get joystick buttons directly connected to DataRefs. This version is Windows only.Version 2.1.29The same as 2.1.28, but with Linux and Mac builds included.Version 2.1.28Fixes some bugs:The word "calsic" in an error message.No keyboard commands possible after Lua crashed.Error messages containing CR are visible as only one overlapping text line on the screen and are unreadable as a result of that.Version 2.1.27The same as 2.1.16, but working on Mac, Linux and Windows.Version 2.1.26Added a script to display Checklister files. This works in 64-bit!Some changes to the print() function.Better error handling in 64-bit.Version 2.1.24Added a user request for some bigger fonts.Version 2.1.21 to 2.1.23Non-public versions killing some little bugs.Version 2.1.20Fixed some bugs on Mac OS X Mountain Lion. (Mac version isn't able to access HID devices directly, like the Windows version can do. This will be fixed later, if X-Plane 10.20 is declared stable.)Fixed install instructions for X-Plane 9.Version 2.1.19Fixed a bug in Lua function "set_axis_assignment()"Version 2.1.18First time running on all systems, Windows, Linux and Mac!FlyWithLua_v2.4.0_Lin_Mac_Win.zip Submitter Angelique-van-Campen Submitted 07/21/15 Category Plugin Reason for Modification Modification to v2.4.0 X-Plane 10 Version 10.30+ Is it 64-bit compatible? Yes X-Plane 9 Version 9.70+
  2. Version 2.4.0

    199 downloads

    About This FileYou want to use the power of a C/C++ plugin, but it should be easy as BASIC? Try FlyWithLua, the Lua 5.1 script engine for X-Plane 9 and X-Plane 10! FlyWithLua offers a rapid development system to get in deep into X-Plane. An easy to understand, detailed manual is included. FlyWithLua will support all platforms, Windows, Linux and Mac, and it will support X-Plane 9 and X-Plane 10. A script can be used on all platforms by default, without the need of re-editing. This let's you share scripts with friends using other systems. FlyWithLua is a clean 32-bit and 64-bit fat plugin. FlyWithLua uses LuaJIT as a compiler. This results in very fast code execution, especially with the version LuaJit 2.0 FlyWithLus is based on. FlyWithLua is ready to be used! FlyWithLua isn't freeware, it's "timeware"! You will have to read at least the basic installation instruction here inside the official FlyWithLua support forum. FlyWithLua was made in a couple of years for me as the creator and main developer, and also many many hours of building, testing and answering support questions to my co-authors Snagar and Sparker and some more volunteers helping this project to exist. So please have the appreciation to carefully read and understand some information about FlyWithLua - to avoid frustration to you and the developer team. Enjoy this plugin. I choose the MIT Licence so it's totally free to use. What's New in Version 2.4.0 (win, lin, mac) (See full changelog) Version 2.4.0Complete new design of the JIT compiler usage. Should speed up the scripts and is still compatible to version 2.3.3.Version 2.3.3New USB features. FlyWithLua will now support the Arcaze USB device and it's additional boards. This version is experimental. If you own an Arcaze USB, please report if it works on your system.No other changes to 2.3.2.4Version 2.3.2.4 and 2.3.2.3Bugfixes for Mac OSX. Since 2.3.2.4 we force posix path style.Version 2.3.2.2New build on Windows without changing the source code. If this won't help, please try to unzip the MinGW64 DLL libraries into the "64" subdirectory.Version 2.3.2.1Bugfix on Linux. Added a DLL on Windows.Version 2.3.2Added a new Lua function "create_positive_edge_flip()" to integrate a feature a user asked for. No other changes, if you are no home cockpit builder, you can stay at version 2.3.1.1. Version 2.3.1.1A bugfix for Mac OSX users by fatroom. As this little fix only affects one script ("display clist.lua"), it will be shown as version 2.3.1 (and in fact there is no change inside the C/C++ core). If you are using 2.3.1 on a Linux or Windows system, or if you don't display checklists at all, you don't need to update FlyWithLua.Version 2.3.1Slightly improved debug file. But the most important change is the ability of playing sound files. Keyboard sniffer can now detect Control or Option (Alt) keys, not only Shift.There are no error corrections, only new features. So if version 2.2.4.1 runs properly (and you do not need the new features), you can skip this version. Version 2.2.4.1Thanks to Sparker (and Snagar) we have a new Linux build.Version 2.2.4There was a little problem with the new XSquawkBox 64-bit plugin, that is now fixed.Version 2.2.3Identical to 2.2.2, but for Windows and Mac OSX. Sorry that we can't deliver a Linux version at the moment. We will make one as soon as possible.Version 2.2.2New functions to handle mouse events and a new Button2DataRef like subsystem to get joystick buttons directly connected to DataRefs. This version is Windows only.Version 2.1.29The same as 2.1.28, but with Linux and Mac builds included.Version 2.1.28Fixes some bugs:The word "calsic" in an error message.No keyboard commands possible after Lua crashed.Error messages containing CR are visible as only one overlapping text line on the screen and are unreadable as a result of that.Version 2.1.27The same as 2.1.16, but working on Mac, Linux and Windows.Version 2.1.26Added a script to display Checklister files. This works in 64-bit!Some changes to the print() function.Better error handling in 64-bit.Version 2.1.24Added a user request for some bigger fonts.Version 2.1.21 to 2.1.23Non-public versions killing some little bugs.Version 2.1.20Fixed some bugs on Mac OS X Mountain Lion. (Mac version isn't able to access HID devices directly, like the Windows version can do. This will be fixed later, if X-Plane 10.20 is declared stable.)Fixed install instructions for X-Plane 9.Version 2.1.19Fixed a bug in Lua function "set_axis_assignment()"Version 2.1.18First time running on all systems, Windows, Linux and Mac!FlyWithLua_v2.4.0_Lin_Mac_Win.zip
  3. Version 1.0

    118 downloads

    On behalf of Marc Leydecker aka Belga12345, Aerosoft isp leased to offer you his latest SketchUp tutorial. I got a ton of emails from members asking help on creating photo-realistic airports So attached is a mini tutorial in PDF Remember, the key is patience and weathered textures! How it started (with some more texture hints) http://www.flightsim.com/vbfs/content.php?15734-Interview-With-Marc-Leydecker Interview with Areosoft http://asn-xp.aerosoft.com/?page_id=10151 KFYJ review (lots of pictures) http://asn-xp.aerosoft.com/?page_id=12765 KPVG review (lots of pictures) http://asn-xp.aerosoft.com/?page_id=10576 Enjoy, Marc Please do not forget to vote
  4. Version 1.0

    114 downloads

    Aerosoft is pleased to publish, on behalf of Kostas D. Koronakis, his fictional livery of a real plane from Sabena (OO-SGD), using Supercritical Simulation Group’s 747-8 model. He would like to thank his friend at Supercritical Simulation Group, Stefan Keller for his support and help. With greetings, Kostas D. Koronakis (kdkoronakis@yahoo.com)
  5. Version 1.0

    347 downloads

    Aerosoft is pleased to offer you on behalf of Marcelo Fabianon his WIP (Work In Progress) Cessna 400. Hi guys! Whats up? This is my first project to X-Plane! The Cessna 400 with a nice G1000... The original aircraft its is default by Xplane but We "Avalon Group" are doing some hard work on this project... This is an Alpha version just to you guys test it out and tell me what you guys thinking about it... We are trying to bring you a nice freeware G1000 on this Cessna but remember its a WIP(Work in progress) Aircraft, more coming soon like(Flight plan,Will try to do a Prodigy too of the 400',more liveries,full autopilot and soo on)But now the features are: New to this WIP version 1.0 are the following features: - Some dirt screen on MFD - Autopilot working but not displayed - Custom buttons for the G1000 - Inset map - Brazilian liveries "PR-SSR,PT-TLA" - Custom 3d textures interior - Custom 3d textures panel - Custom night lighting But this is it! I am accepting help for this project! Hope you guys enjoy this awesome bird! See you soon!
  6. Version 1.0

    153 downloads

    Aerosoft is pleased to publish, on behalf of Kostas D. Koronakis, his fictional livery of the SAS (LN-AEO), using Supercritical Simulation Group’s 747-8 model. He would like to thank his friend at Supercritical Simulation Group, Stefan Keller for his support and help. With greetings, Kostas D. Koronakis (kdkoronakis@yahoo.com)
  7. Version 1.0

    310 downloads

    Aerosoft is pleased to publish, on behalf of Kostas D. Koronakis, his fictional livery of British Airways Cargo plane (G-GSSD), using Supercritical Simulation Group’s 747-8 model. He would like to thank his friend at Supercritical Simulation Group, Stefan Keller for his support and help. With greetings, Kostas D. Koronakis (kdkoronakis@yahoo.com)
  8. Version 1.0

    229 downloads

    Aerosoft is pleased to publish, on behalf of Kostas D. Koronakis, his fictional livery of Alitalia, using Supercritical Simulation Group’s 747-8 model. He would like to thank his friend at Supercritical Simulation Group, Stefan Keller for his support and help. With greetings, Kostas D. Koronakis (kdkoronakis@yahoo.com)
  9. Version 1.0

    665 downloads

    Aerosoft is pleased to publish, on behalf of Kostas D. Koronakis, his fictional livery of British Airways (G-CIVD), using Supercritical Simulation Group’s 747-8 model. He would like to thank his friend at Supercritical Simulation Group, Stefan Keller for his support and help. With greetings, Kostas D. Koronakis (kdkoronakis@yahoo.com)
  10. Version 2.3

    1136 downloads

    Aerosoft is pleased to offer you, in consult with Pedro from AeroPedro, their updated per March 20th DeHavilland DHC-6 Twin Otter. According to Pedro ..... one of my favorites. I've always kept at least one up and running for my own use since early in v470. As the name suggests it was at first conceived as a twin-engined replacement for the venerable DHC-3 Otter. The Twin Otter is a 19-seat (passengers) STOL utility aircraft, mostly used for regional passenger and cargo transport, medevac flights or whatever else you can think of. The reliability of its two P&W Canada turboprops and its superb STOL qualities have it operating in the most remote areas; from Nunavut to Antarctica and from Iceland to Papua Niugini. This started as a simple combination of my early v970 model with Syd Adams’ 3D model, originally from FlightGear. Credits: A big thank you to Syd Adams for allowing us to use the original 3D files from his work for FlightGear. Also thank you to G.P. Lyons (gplv3) for the initial conversion of these files for use in X-Plane and his further enhancement and additions to the 3D objects. Additional thanks go to Leen de Jager (flybike) AFNavarro (Antonio) and Bob 439 (Bob Maheu) for their great improvements to the normals and textures. Update! - New 2Dv2.7 2D model with unchanged 3Dv2.3 3D model (as per 20 march 2015) A further enhancement of the earlier combination of Syd Adams’ 3D model with my X-Plane model. Unchanged 3D v2.3 model, this means Bob's recent paint kit and all previous repaints/liveries -labeled as 3D v2.3- by Antonio, Bob, Leen and others should still work on this model. Reminder ...... earlier repaints/liveries (3Dv2.2 or earlier) are NOT fully compatible with the v2.3 3D objects. New 2D v2.7 PlaneMaker files (all versions) have updated/repaired wings (aileron deflection settings with flaps) and cleaned up cockpit/instrument files. The GNS430 is already installed and for xp v10.32+ you only need a few clicks in PM to enable the extended version. If you'd rather like to have the GNS530, you can use my 'DIY installation' files and guide. You can download the 'base pack' from this site. This is a full install of the DHC-6 basic files, set up as a DHC-6-300 long nose version, on standard wheels with a plain white livery. The 'expansion packs' / 'additions' are to be found in my DHC hangar. There you can get the parts (acf files) to 'build' all the other versions: - the -100, -200 and -300 series - the skydive mod and skis mod - a full install for the DHC-6-400 model with a simple 'make believe' glass panel. - a number of 'generic' liveries. More information about Pedro's DHC6 can be found at the dedicated AeroPedro web page. Have fun!
  11. Version 1.0

    173 downloads

    Aerosoft is please, in consult with Freddy De Pues from Fred-E.Net to offer you Albert Whitted Airport St Petersburg HD (KSPG) version 1.0 This file uses ©Marc Leydecker's library, his exclusive property. Further on .... ATC traffic, customized buildings, USGS satellite images, tropical waters, waves, animations, etc. Airport Background Information: In October 2007, the City completed construction on a $4,000,000-10,600 sq/ft terminal building. The terminal also has a 12,200 sq/yd aircraft parking ramp and a 64-space parking lot. The terminal houses the airport's Fixed Base Operator (FBO) and other various aviation and retail tenants. The Hangar Restaurant and Flight Lounge opened on the 2nd floor of the terminal in April 2010. In 2008, the city opened Albert Whitted Park, which is located on the north side of the airport. The park has observation areas overlooking the airport and an aviation themed playground. The Park is open for the general public's enjoyment, but can be reserved for special functions. A new $3 million control tower is operational. A new Taxiway D on the northside and parallel to Runway 7-25 funded by the FAA is operational. This taxiway connects the terminal building with Runways 18 and 25. Since 2003, capital improvements have totaled over $11 million. (Courtesy of Wikipedia)) Acknowledgements: - Marc Leydecker, - Cami De Bellis, - Giant 551 (Yacht), - Altair (People), - FlyByGuy (The Handy Man), - Ruscenery, - Einstein (RE_Lib), - ChrisLec (Wave Animation), - Chris Noe (Flags of The World), - Helgo (Madagascar Trees), - Kone Oneida (MowMyX-Plane), - SeaPlaneDocks (?).
  12. Version 1.2

    320 downloads

    Aerosoft is pleased to offer you, on behalf of Freddy De Pues from Fred-E.Net, Hartsfield-Jackson Atlanta International Airport (KATL) version 1.2. Airport background Information: Hartsfield–Jackson Atlanta International Airport (IATA: ATL, ICAO: KATL, FAA LID: ATL), known locally as Atlanta Airport, Hartsfield, or Hartsfield–Jackson, is located seven miles (11 km) south of the central business district of Atlanta, Georgia, United States. It has been the world's busiest airport by passenger traffic since 1998, and by number of landings and take-offs since 2005. Hartsfield–Jackson held its ranking as the world's busiest airport in 2012, both in passengers and number of flights, by accommodating 95 million passengers (more than 260,000 passengers daily) and 950,119 flights. Many of the nearly one million flights are domestic flights from within the United States, where Atlanta serves as a major hub for travel throughout the Southeastern United States. The airport has 207 domestic and international gates. Hartsfield–Jackson International Airport is a focus city for Southwest Airlines and is the primary hub of Delta Air Lines and Delta Connection partner ExpressJet; at nearly 1,000 flights a day, the Delta hub is the world's largest airline hub Delta Air Lines flew 59.01% of passengers from the airport in February 2011, AirTran flew 17.76%, and ExpressJet flew 13.86%. In addition to hosting Delta's corporate headquarters, Hartsfield–Jackson is also the home of Delta's Technical Operations Center, which is the airline's primary maintenance, repair and overhaul arm. The airport has international service to North America, South America, Central America, Europe, Asia and Africa. As an international gateway to the United States, Hartsfield–Jackson ranks sixth. (Courtesy Wikipedia) Requirements: - OpenSceneryX II - Don't use with Global Scenery or disable it in the .ini file.
  13. Version 1.0

    69 downloads

    Aerosoft is pleased to publish, on behalf of Kostas D. Koronakis, his Czech Airlines fictional livery, using Supercritical Simulation Group’s 747-8 model. He would like to thank his friend at Supercritical Simulation Group, Stefan Keller for his support and help. With greetings, Kostas D. Koronakis (kdkoronakis@yahoo.com)
  14. Version 2.0

    302 downloads

    Aerosoft is pleased to offer you on behalf of Freddy De Pues from NAPS, Kona International At Keahole Airport (PHKO) in HD quality. Exclusive screenshots can be found at ASN. The team consist of: - Freddy De Pues (frede), apt.dat, dsf, traffic, orthos, customized buidings. - Marc Leydecker, Library. Exclusive property of Marc Leydecker. The airport comes with the following features: - Customized buildings + OpenScenery. - ATC traffic Background Airport Information: Kona International at Keahole Airport covers 2,700 acres (1,100 ha) at an elevation of 47 feet (14 m) above mean sea level. It has one asphalt runway, 17/35, 11,000 by 150 feet (3,353 x 46 m). The state government of Hawaiʻi facility operates a runway and a terminal complex of single story buildings along the eastern edge of the airfield for passengers, air cargo and mail, airport support, and general aviation. Kona International is the only remaining major airport in the Hawaiian Islands where a mobile ramp is used to plane and deplane passengers. Kona International sees daily 717, 737, 757, 767, and 777 aircraft, as well as smaller inter-island aircraft, and general private aviation. The airport terminal is a rambling, open-air set of structures. Long after other airports in Hawaiʻi converted their terminals to multi-story buildings with automated jetway systems, Hawaiian Airlines could still utilize their DC-9 fleet's tailcone exits at Kailua-Kona. An environmental impact statement was prepared in 2005 to add a second runway. The United States Air Force investigated building a second 3,950 ft (1,200 m) runway in 2009. This would be used for practicing landing C-17 military cargo planes on a short runway.[12] Although the 11,000 ft (3,353 m) runway allows flights to Japan and Chicago, it is the only major airport in Hawaii with a single runway. (Courtesy of Wikipedia) Thank you freeware and donation ware librarians.
  15. Version 1.1

    248 downloads

    Aerosoft is pleased to offer you on behalf of Freddy De Pues from NAPS, Sarasota-Bradenton International Airport (KSRQ) in HD quality. Exclusive screenshots can be found at ASN. The team consist of: - Freddy De Pues (frede), apt.dat, dsf, traffic, orthos, customized buidings. - Marc Leydecker, Library. Exclusive property of Marc Leydecker. - Fabrice Kauffmann, F-35B static aircraft library. Exclusive property of Fabrice Kauffmann. The airport features: - Customized buildings + OpenScenery - USGS orthoimagery with gritting textures, polygons follow airport boundaries. Empirical placement of JP2 tiles. - Optimized polys and objects for better FPS. - Airport integrated in existing scenery & road network, detailed roadways, taxiways, centerlines, pavement signage, signage, equipment, sim's integration, landscaping, lights, 3D people, animations, etc. - Autogate - ATC traffic Background airport information: Sarasota–Bradenton International Airport (IATA: SRQ[2], ICAO: KSRQ, FAA LID: SRQ) is a public airport in Sarasota County (terminal) and Manatee County (airfield), Florida. Owned by the Sarasota Manatee Airport Authority, it is three miles north of Sarasota (Sarasota County)[1] and six miles south of Bradenton (Manatee County). The National Plan of Integrated Airport Systems for 2011–2015 called it a primary commercial service airport since it has over 10,000 passenger boardings per year. Federal Aviation Administration records say the airport had 657,157 enplanements in calendar year 2011, 2% less than in 2010. Most airlines refer to the airport on destination maps and flight status displays as just "Sarasota", as that is the more widely known city. The airport is referred to locally as "SRQ" (the airport code). Much of the airport's airline service occurs during winter and spring, as the area is a popular tourist destination and home for snowbirds during winter and spring. The airport's IATA airport code, "SRQ", is used as a shorthand nickname for the city of Sarasota and Sarasota area in general, as exemplified by media outlets like SRQ Magazine, WSRQ radio, and numerous local businesses in the area that include SRQ in their names. (Courtesy of Wikipedia) Thank you freeware and donation ware librarians. Thanks Mow My XP, People by Altair, Tacan by JP.
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