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steve dra

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steve dra last won the day on January 13

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About steve dra

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  1. Hey Brett... My plate is pretty full at the moment. I haven't even gotten the new CRJ yet. Asd I have no idea how different the texture maps are for it in comparison to the older version. In addition to the A330 paints you may have seen by me (just look here.....Steve's A330 paints)..... ...I'm also a PMDG beta team member and have been painting the Baby Boeing for the upcoming release (its not released yet).... So its not like I don't want to move the textures over (or even update them using the new PBR method I did for my American A330 Mica-infused silver paint shown below)....its just a little crazy at the moment for me.
  2. Version 1.0.0

    121 downloads

    To install this aircraft, copy the following text into your 'aircraft.cfg', inside the folder 'SimObjects\Airplanes\Aerosoft A333 RR Professional'. Replace the X in [FLTSIM.X] by the next number in your sequence (like [FLTSIM.11,12 etc]) [FLTSIM.xx] title = Aerosoft A333 professional Air Europa Old EC-LXR sim = A330-343 model = panel = sound = texture = EC-LXR kb_checklists = AirbusA333_check kb_reference = AirbusA333_ref atc_id = EC-LXR atc_airline = Air Europa atc_flight_number = 1000 ui_manufacturer = Airbus ui_type = A330-343 ROLLS-ROYCE ui_variation = Air Europa ui_typerole = Commercial Airliner ui_createdby = Aerosoft atc_parking_types = GATE,RAMP atc_parking_codes = AE description = Airbus A330 - 343 RR / Air Europa Old EC-LXR \nwww.aerosoft.com\nRepaint by Steve Drabek Next, copy the complete texture.EC-LXR folder in the zip file to the your \AS Airbus 330\Aerosoft A330 Professional\SimObjects\Airplanes\Aerosoft A333 RR Professional folder (your folder will be wherever you installed the Airbus) That's it!
  3. Looking Stellar as usual Brian! Freight Dawgs will now have the Bus with a few carriers to haul boxes in.
  4. Thanks. When I get in a painting groove, I can pop them out at a pretty good pace (with Quality always in mind of course) This one is going to be easy after the last few: (and I like the livery....2nd airframe I've painted it on)
  5. air Hongkong/DHL A330 P2F now in the library: @mousemansteven VP-BLX is correct. The door is only there by virtue of paint and editing of the bump and metal maps. Aerosoft would have to provide a model with a operating cargo door for it to open. Not sure if the model/coding work involved on both a dedicated freighter (A300-200F) and the P2F conversion of a passenger A330-300 would be a viable ROI for Aerosoft ...so I don't think we'll ever see the model...but if we do...this paint will be ready for it.
  6. Version 1.0.0

    68 downloads

    A lot of special work went into this paint. I modified the metal and bump maps to emulate the cargo door where there is none in the model. NOTE: The cargo door is non-functional! It was created by texture mods and visual effects only. If a freighter (or P2F) version of the A330 is released this paint can be modified to use it. A special thanks to Brian Thibodeaux for his assistance with texture validation and paint correction. He's up close to DHL, POLAR, Atlas aircraft in the real world every day so his keen eye for the exact details makes this one of the most accurate DHL paints out there. To install this aircraft, copy the following text into your 'aircraft.cfg', inside the folder 'SimObjects\Airplanes\Aerosoft A333 RR Professional'. Replace the XX in [FLTSIM.XX] by the next number in your sequence (like [FLTSIM.11,12 etc]) [FLTSIM.XX] title = Aerosoft A333 professional air Hongkong/DHL B-LDO sim = A330-343 model = SD3 panel = sound = texture = B-LDO kb_checklists = AirbusA333_check kb_reference = AirbusA333_ref atc_id = B-LDO atc_airline = DHL atc_flight_number = 1000 ui_manufacturer = Airbus ui_type = A330-343 ROLLS-ROYCE ui_variation = DHL B-LDO ui_typerole = Commercial Airliner ui_createdby = Aerosoft atc_parking_types = GATE,RAMP atc_parking_codes = EI description = Airbus A330 - 343 RR / air Hongkong/DHL B-LDO \nwww.aerosoft.com\nRepaint by Steve Drabek Next, copy the complete texture.XXXXXXX folder in the zip file to the your \AS Airbus 330\Aerosoft A330 Professional\SimObjects\Airplanes\Aerosoft A333 RR Professional folder (your folder will be wherever you installed the Airbus) That's it! ---------------------------------------------------- Steved20@yahoo.com Do not use any of my material without prior consent please
  7. Releasing her now....should be available in a few minutes. Uploaded...here is the link....
  8. Paint finished except for the final visual inspection....in which I took this shot for your viewing pleasure.
  9. I'm getting ready to release this paint...a lot of special work went into it to fake a cargo door on it...much more than just drawing it on the main fuse (involved working with 2 other maps...to say the least). Anyway...doing the final visual inspections before handing it off to the customer (you). Was struck by this beautiful shot as I was checking the transition to night textures on the model (making sure I blocked all the lights in this passenger model turned freighter...hehe) Thought I'd share it with the community
  10. Nice paint and congratulations on your 1st paint! That feeling of personal accomplishment is great isn't it? And I can tell you even after a few paints, it still feels about the same when you see your creation in flightsim. Good job remembering to do the VS textures with the reg and SELCAL. That is sometimes missed, hehe.
  11. Tail is done. Brand spankin' new. (Because it really is...the plane has only been B-LDO for a few weeks now) The work you don't see is that in order for the textures to be totally correct on the doors....(no metal reflection off the lower door plate on the L4 door....because its not there)...you have to edit 3 maps, and 1 texture and 2 channels on EACH map...for a total of NINE items you have to touch (some is painting, some is removing things).....JUST to capture this ONE effect properly. Ugh....it is a LOT of work!!! Forget to edit the bump map or the Metal map.....and you'll see this: What drives a lot of new painters nuts is trying to figure out why they take that metal plate off the main texture map....but still see what "appears" to be the plate...when in reality...that is actually the "metal'ness" and "Bump" of those 2, totally separate maps acting on that area. All this knowledge comes from just doing it for so long...playing with all the maps to see how they effect the model in flightsim....there is no magic here, hehe. OK Dave....maybe I am a Master painter...but only because of the reasons I mentioned in my other post...LOL
  12. Thanks Dave! It's a LOT of work.....so many little things that most folks may never notice, but will say "Hey...he actually pit "THAT" in there" if they happen to see it
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