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steve dra

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Everything posted by steve dra

  1. Yep...that's it! Here we are taxiing down that ridiculous ramp....gotta's wonder how nervous he gets with his PC-12 (if you've seen the vids)....going up and down this hill? The pavement is the exact width of his plane's main tires, crazy place to taxi. Gotta make sure your brakes are in top notch shape! Love the ladies sitting at the picnic table...the dog is like "Wait....that's not the PC-12 I usually ride in" LOL You can get the scenery at flightsim.to. Its outstanding....get the author's Bolzano scenery too. With the 2, you can have an awesome 10 min trip between these airports.
  2. Can anyone guess the field? She made it in with room to spare. ....Gotta' watch those power lines!
  3. I can't believe you guys haven't figured it out yet. The "42" was the missing primer that solves the mystery if you had all the other clues and were waiting for the one that solved it. If you take Mathijs' birthdate, combine all the digits to get the number (full 4 digit year) divide that by the square root of the day (on the Julian calendar) he 1st mentions "42" (ignore the fractional remainder)...you get the numerator of the fraction that will be used in the final calculation. Then take the date the of the 1st flight of the TWOTTER, combine the digits like you did above, and again, divide that by the square root of the day (on the Julian calendar) he 1st mentions "42" (ignore the fractional remainder)...you get the denominator of the fraction that will be used in the final calculation. Take that fraction you created, and multiply it by 42. So if for example the fraction is 1/2, then it's 24 days until the release. If its upside down (10/5 for example), then reduce to the lowest common denominator, get the whole number, and multiply by 42...so in this example it would be "2" or double the amount of days of 42, hence 84. Pretty simple if you ask me. If you guys couldn't tell I was pulling your leg by the 2nd step and tried to figure it out, please don't reply and tell me the math is all wrong, because it's completely made up....just adding to the enigma that is the perpetual search for release dates, and having some fun.
  4. Its been a year of years...let's just say. Just finished my 3rd surgery in as many months, but all have been successful and I'm improving health-wise every day. (2 of them just on my eyes, removing cataracts) Hope to learn how to paint in blender and substance and open a new chapter from 2d texture map painting I've been doing for 20 years now, to the new 3d methods that yield unbelievable results. Long road to learn and I'm not getting any younger...in fact about to hit the official OLD milestone in 2 weeks! But will keep learning until I can't do it any longer.
  5. Here is my entry.... Pulling into the vertical right over the Mighty Mo' in Hawaii. Loved your shots @Kroswynd, esp the one of that DA-62. The paint job looks STUNNING!
  6. Sorry for the late reply.... Did not use beta, was light (after dumping all those jumpers, hehe), and managed the approach with idle thrust and a healthy dose of reverse on touchdown. Still working out throttle settings in the beta (beta test, not the prop beta range, hehe)
  7. As a painter and generally a very detailed-orientated person, I tend to overthink a lot of things. LOL. If you coulda' peeked inside my brain when I was painting the Aerosoft A330, you'd see a flurry of activity when I was deciding how to fake a door on the air Hongkong freighter, or whether to add 4k maps to the American paint to get the mica-infused paint to look right in the sim. I think they both turned out ok way back when....you can see them here: Steve's Aerosoft A330 paints.
  8. Think of it this way.....would you rather us post screenshots here (which takes time away from the testing process), and neglect the testing we'd be doing in that time, or have us spend time here posting and answering endless questions, a lot we can't talk about anyway, and extend the beta program so much so that you'd be spending way more time watching others fly it? Kind of a regenerative feedback loop huh? (as in...the time I spent answering your question was lost testing time, thus, extending the beta period). We post "some" pics here to keep interest and show the public we're working on it, but you can by no means gauge the amount of testing that is happening "off camera" by the amount of screenshots we're NOT posting here.
  9. Had to take her where her performance shines.....one of the best places I know! Taking some jumpers out to skydive over this lovely island. Off we go! Hope this the only shark we encounter this trip! Jumpers away.....heading back for the next group. Very popular aviation spotting area...here she comes! You almost need to duck on some approaches! Steep approach is putting it lightly! LOL Back at the terminal....gabbing another bunch... Lovey aircraft!
  10. I love my airliners as much as the next crazy simmer-nut. Some here may recall that I even painted a few of them for the community... For now, MSFS is not our sim for this facet of simming. However, nobody can deny that this is just about sums up the diversity of the amount of simmers in the current market: Now of course ALL those new customers will not continue to become even casual simmers that developers will count on for sales (when they're done showing all their friends their house in MSFS, and realize they can't fly it like GTA and crash into anything with graphic, gory results...they'll be gone). But even if 20% of them stay and become potential customers for devs, that's around 200,000 new simmers. I don't know the real numbers, but you can bet @Mathijs Kokhas a way more accurate viewpoint of the market, so you can assume anything he says about the numbers is going to be as accurate as it can be. And with MSFS being in the limelight that it is right now....especially if you remember where the launch announcement was made way back...literally as the largest Flight Sim Conference was being held in Orlando (basically a snub to the "real, hardcore" simmers out there), you start to see that this sim has had thousand of times the exposure to the general public than P3D or FSX ever had. More proof....you even see the major hardware influencers and gamers on youtube, twitch, etc even including MSFS in their benchmarking for new GPU/CPUs! NEVER in the history of simming has that ever happened! Anyway, all our "speculation" of the flight sim customer base is moot. The chips will fall where they will fall, and Aerosoft (and all vendors) will go where the revenue is, that is the only fact that is undeniable. (Well....all the smart vendors who want to stay in business that is, hehe)
  11. Wonderful paint my friend and one of my favorite South American liveries! Please...PLEASE paint the little section on the tail that is white on all your paints! When you see it in your great preview pics...you can't un-see it afterwards and its a glaring eyesore from what is otherwise a stellar paint! Here is it's exact location on the texture map for the tail....
  12. Ahh...yes....I saw those photos when I was researching this paint. As it turns out...they had 2 variations as to where the Korean Air was painted on the fuse. The one you show and the one that I painted...shown here: https://www.planespotters.net/photo/330601/hl7587-korean-air-lines-airbus-a330-323 Thanks for pointing it out.....I actually looked at those same pics when I was finalizing my paint and thought to my horror that I painted it wrong....then when I compared them to the actual pics I downloaded and used for this paint...I noticed the difference. Who knew that KAL changed the position of the Korean Air on the fuse....I certainly didn't before I started this project. Actually looking closer at my paint...the font is in the correct place but does seem to be a bit smaller...vertically speaking. It looks to go just above the door line...I'll check it out and correct if its not just the angle of the screenshots I'm looking at. Thanks for the feedback!
  13. Can you be a little more specific? Maybe screenshots compared to real pics as a reference? I "think" you may be talking about the Korean logo acting at the "O" in "Korean Airlines"....let me see what you're seeing and I'll correct it if needed. Thanks!
  14. Looks great Brian! Think I like this paint on the freighter the best!!!
  15. Hey Christian, They're all in the Aerosoft library....here is a direct link to my liveries..... Steve's A330 repaints
  16. Thanks Christian! Yeah I'm using the pen tool more and more...and its quickly replacing the push and smudge brushes as my favorite tool! Its actually a tool I should have been using all along for many things I struggled with in the past....glad I finally took the time to learn how to use it.
  17. Hey Brett... My plate is pretty full at the moment. I haven't even gotten the new CRJ yet. Asd I have no idea how different the texture maps are for it in comparison to the older version. In addition to the A330 paints you may have seen by me (just look here.....Steve's A330 paints)..... ...I'm also a PMDG beta team member and have been painting the Baby Boeing for the upcoming release (its not released yet).... So its not like I don't want to move the textures over (or even update them using the new PBR method I did for my American A330 Mica-infused silver paint shown below)....its just a little crazy at the moment for me.
  18. Version 1.0.0

    1129 downloads

    To install this aircraft, copy the following text into your 'aircraft.cfg', inside the folder 'SimObjects\Airplanes\Aerosoft A333 RR Professional'. Replace the X in [FLTSIM.X] by the next number in your sequence (like [FLTSIM.11,12 etc]) [FLTSIM.xx] title = Aerosoft A333 professional Air Europa Old EC-LXR sim = A330-343 model = panel = sound = texture = EC-LXR kb_checklists = AirbusA333_check kb_reference = AirbusA333_ref atc_id = EC-LXR atc_airline = Air Europa atc_flight_number = 1000 ui_manufacturer = Airbus ui_type = A330-343 ROLLS-ROYCE ui_variation = Air Europa ui_typerole = Commercial Airliner ui_createdby = Aerosoft atc_parking_types = GATE,RAMP atc_parking_codes = AE description = Airbus A330 - 343 RR / Air Europa Old EC-LXR \nwww.aerosoft.com\nRepaint by Steve Drabek Next, copy the complete texture.EC-LXR folder in the zip file to the your \AS Airbus 330\Aerosoft A330 Professional\SimObjects\Airplanes\Aerosoft A333 RR Professional folder (your folder will be wherever you installed the Airbus) That's it!
  19. Looking Stellar as usual Brian! Freight Dawgs will now have the Bus with a few carriers to haul boxes in.
  20. Thanks. When I get in a painting groove, I can pop them out at a pretty good pace (with Quality always in mind of course) This one is going to be easy after the last few: (and I like the livery....2nd airframe I've painted it on)
  21. air Hongkong/DHL A330 P2F now in the library: @mousemansteven VP-BLX is correct. The door is only there by virtue of paint and editing of the bump and metal maps. Aerosoft would have to provide a model with a operating cargo door for it to open. Not sure if the model/coding work involved on both a dedicated freighter (A300-200F) and the P2F conversion of a passenger A330-300 would be a viable ROI for Aerosoft ...so I don't think we'll ever see the model...but if we do...this paint will be ready for it.
  22. Version 1.0.0

    612 downloads

    A lot of special work went into this paint. I modified the metal and bump maps to emulate the cargo door where there is none in the model. NOTE: The cargo door is non-functional! It was created by texture mods and visual effects only. If a freighter (or P2F) version of the A330 is released this paint can be modified to use it. A special thanks to Brian Thibodeaux for his assistance with texture validation and paint correction. He's up close to DHL, POLAR, Atlas aircraft in the real world every day so his keen eye for the exact details makes this one of the most accurate DHL paints out there. To install this aircraft, copy the following text into your 'aircraft.cfg', inside the folder 'SimObjects\Airplanes\Aerosoft A333 RR Professional'. Replace the XX in [FLTSIM.XX] by the next number in your sequence (like [FLTSIM.11,12 etc]) [FLTSIM.XX] title = Aerosoft A333 professional air Hongkong/DHL B-LDO sim = A330-343 model = SD3 panel = sound = texture = B-LDO kb_checklists = AirbusA333_check kb_reference = AirbusA333_ref atc_id = B-LDO atc_airline = DHL atc_flight_number = 1000 ui_manufacturer = Airbus ui_type = A330-343 ROLLS-ROYCE ui_variation = DHL B-LDO ui_typerole = Commercial Airliner ui_createdby = Aerosoft atc_parking_types = GATE,RAMP atc_parking_codes = EI description = Airbus A330 - 343 RR / air Hongkong/DHL B-LDO \nwww.aerosoft.com\nRepaint by Steve Drabek Next, copy the complete texture.XXXXXXX folder in the zip file to the your \AS Airbus 330\Aerosoft A330 Professional\SimObjects\Airplanes\Aerosoft A333 RR Professional folder (your folder will be wherever you installed the Airbus) That's it! ---------------------------------------------------- Steved20@yahoo.com Do not use any of my material without prior consent please
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