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About GSalden

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    Flight Student - Solo

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  1. You might take a look at the PTA forum at Avsim and see that I am the moderator there and I also create many PTA presets ( Gerard’s All Months Preset set .. ) that have been downloaded thousands of times.... So therefore I think I know a little or two about Shaders ... Several times I helped Matt to solve issues after again a P3Dv4 update ... Everyone is allowed to express his opinion but if it is incorrect and also pulling down a product, then imho it might be said so. Shader tweaking can really make your flightsim environment look much more realistic. There are some people who have made several very nice presets. As P3Dv4 progressed over time LM also improved and modified the Shaders ; sky, clouds , lighting & shadows. Expressions have been changed or replaced by new ones. So with each update every preset has to be modified too. Using a Shader preset from a year ago might make P3Dv4 look weird. Simply stating that these tools are causing troubles is not true. If people do not understand enough what each tweak does or use old presets than indeed the image will look not realistic. Happy New Year for the AS team and their users .
  2. You really have no idea what you are talking about and you are also incorrect. Suniram is right...
  3. As I always land manually and I have done it several times already at Bodrum that is no problem... 😎
  4. Hi Mathijs, I am using Navigraph. So it might be that this Lite version uses the “old” FSX default NavData and the airport has been placed to match it...? That might explain it . regards, Gerard
  5. Hello team, At Simmarket I bought Bodrum Lite last year. Already I sent 2 emails to the FSDG support (+ prove of purchase ) but no reply .. The issue is that when flying the ILS with my Prosim 737-800 ( Realworld NavData ) the ILS leads my between the 2 runways... Looking at the Afcad it looks fine. Advices/suggestions are appreciated.. Thanks, Gerard
  6. What is the resolution of the groun textures og XPlane 10. Many screenshots at several site I have seen look like it is 4.75mp..
  7. Had it installed for a couple of days and tried several flights/missions. It might be better in graphical way and in performance , but to have Flight built up like I have FSX now will never happen.
  8. Mathijs, now X Plane 10 and MS Flight have been released, has the AS plan for an AFS been changed ?
  9. I have to add that I also changed the textures used for the 737NGX : - livery textures resized to 50% ; only wings, engines and wheels are still 100% - resized textures for the VC ; not the ones from SP1 , but resized main textures , as described at the forum ( before SP1 ). After many people have tested it the G3D.ll error can be caused by : - missing library textures ( mostlyt fault in bgl files ) icw - the system trying to load lots of small textures ( several developers use up to hunderds ( 500+ ) smaller textures ) icw - resource eating aircraft ( like the 737NGX ) Several airports from AS have hunderds of textures ( Frankfurt even 999 ). My G3D.dll area is just above ETTN , with Koln down left and Koln-Bonnn airport more left too. I am flying at 23.000ft and all buildings from the city Koln are completely visible including their textures. And I am using photoscenery too. By using smaller textures on the 737NGX and the use of the tweak : SmallPartRejectRadius=8 I am able to fly over th earea without a CTD. The tweak does not built scenery objects smaller than 8x8 pixels. If the city of Koln did not show all buildings on 23.000ft I probably would not get a CTD too. And if the mssing textures where in the texture folder no issues would show up either. At Orbx thyey finally recognised that the issue was in their scenery ( missing textures ). Imho AS should look into their scenery too.
  10. It seems that I was able to solve my CTD's by changing some settings in XtremeFSX PC. In the program I added all extra backgroundprograms for core optimazation and that seemed to solve my issues. ( Gamebooster 3, OC Guru for my graphics card, LINDA, AISmooth , 3D Real Cockpit Effect FSX and HAT-Track ) First at my CTD area Core 0 was used for 40-50% , core 2 for 100% and core 3 and 4 for 70-80%. Now core 0 is used for 50-60% and the other cores 60-80% Also I set the Booster Option to more stability and the Blurries Eliminator to 15% instead of 30%.
  11. Just tried the same flight, but then with lower resolution exterior/interior textures and I got no weird ground textures/CTD. Then I tried with the VC at high res and the plane with low res ( everything 2x lower, only the wings, wheels and engines at normal res ) and and also no issues. I am going to try now with high res VC and again the high res exterior ( 2x default ). Also I have to add that I did save the flight about 10 minutes before the CTD. I'll have to try also with a complete flight.
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