We are looking for two additional A330 pilots to join our advisory team.  We will ask for credentials (sorry for that), but if you are willing to assist contact us on mathijs.kok@aerosoft.com

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Showing content with the highest reputation on 01/22/22 in all areas

  1. This weekend or Monday, should fix 90% of the known issues.
    14 points
  2. But that's good, you should always think if you want a product or not. We made it very clear that this one will use mainly default systems and we had good reasons for that, as I explained a few times. The simple fact is that there will not be a lot of real complex aircraft that run fully inside the sim for some time to come. What we did in FSX and P3D for the Twin Otter Extended would likely be possible but it would be mighty complex and would result in a more expensive product. The Twin Otter Extended started out as a product that was 10 euro/dollar more expensive this one, had less models, a far less extended manual and did not look nearly as good. It simply is a different product, different project definitions. If you take inflation in mind, the new Twin Otter is 13 euro/dollar cheaper. Let me give a bit more background. FSX addons stopped selling around 2015 (the release of FSX Steam did boost it and to our surprise, COVID did as well). But we stopped doing FSX add-ons around 2014 because there was simply no market. P3D add-ons replaced that to a certain degree. But the amount of potential customers was fraction of those we had for FSX. At the best of times there were possible 20.000 users willing to pay for add-onsm on P3D. Now these are rather special customer, they are very much into systems. An only English manual was okay. Support was limited because these customers are pretty educated. This led to add-on around and over 100 dollar/euro. If one of those 20.000 customers wanted your product it did not matter a lot what it cost. But P3D add-on stopped selling in 2019, commercially it is dead as a dodo. Just checked what has been released in 2021. If somebody released a expensive product it came with guaranteed discount for the MSFS version. MSFS add-on sell like it is 2005 (the previous heyday of FS add-ons). Instead of 20k customers you have 2 million. Sales numbers are simply incomparable. BUT, a big but.... you are dealing with a very different kind of customer. Around 20% of CRJ customers did not understand why the flightplan would not be activated (you need to copy if to the active FP). Around the same percentage had problems starting the engines. Around 5% said they wanted their money back because 'it did not work' (of course after telling them to check the tutorials that was sorted out). Not a problem at all because sales were so good we were happy to hire more support staff. So what we end up with is a very different market. A very small high end, who for the largest part is not even considering moving to MSFS (and I think that is a correct decision) from P3D. And a huge market that is just getting into Flightsim and does not have the experience most people on this forum have. The middle bit seems totally missing at this moment and is very hard to get to. That is why most not released DLC you see discussed is either very complex or rather simple. Inside the sim (marketplace / Xbox) or done in a way that makes it impossible to get on the marketplace and Xbox. Now, clearly some things went wrong in this release and we are evaluating that to make sure it is not repeated. We have fixed (or at least to some big degree) all the known issues that are in our control and that update will be around soon. But the simple fact is that the MSFS Twin Otter is darned close to selling more copy in 5 days than the Twin Otter Extended did in 5 years. That is why every add-on developer dropped P3D. That is why so many decided not to go for complex products but for things customers wanted. Nobody has released a seriously complex add-on for MSFS, nobody knows if there is even a market. Looks at my friends at PMDG, would you have believed four years ago they would release an add-on that uses default gauges? I would not. But I sure understand why they did! So if people say we go for the money, I would counter that we go for the flight simmers that actually buy our products right now. And yes, we love to sell tens of thousands of products instead of thousands. Do we leave the high end simmers behind in that? I think so. But Aerosoft does not create the market, we make what we believe people will buy. I think there will be super high end add-ons for MSFS at some point. I think there is a market for >100 euro/dollar add-ons when the products are good enough to ask for that price. It is not Aerosofts market (PMDG always provided those products for us) but right now, without access to the massive sales on the marketplace? I would hate to invest half a million in that. Just read Robert Randazzo's comments in the last few weeks and you see why we decided not to go there. Also read why he decided not to go for high end prices. Where we deliver many variants of an aircraft, PMDG products will be highly focused and you will have to buy other variants (and thus the same systems, base modeling etc). A different way of managing the same problem, high end, high priced products are simply extremely hard at this moment. While it is clear that as project manager I really want the update that solves most of the issues out, I am super happy about the product. It sells seriously well, I did on release and it did today. The whole team has been working 16 hour days to solve and tests the issues we know about. Should they have been attacked before release? Probably. The issue is that when you are dealing with over a dozen of shops, marketing campaigns, Microsoft Marketplace who has been super kind to give us preferential treatment, ect, planning is not only about bugs that need flattened. Delaying a release at a late moment means very serious consequences. If you are a developer with one product and few sale channels that is simply not an issue. I fondly remember when, I as project manager, could decide on a release date. Now I set one and the moment I do, it is set in concrete. As said, the update we are testing at this very moment fix most of the open issue we have. The sound set is worked on for four days, autopilot issue has been found etc.
    13 points
  3. In this case you are correct, and the products AS makes are not attractive to me anymore. 'Known from the very start' might be true for someone who follows the forums regularly, but it was not made clear in the public announcements before release, that it was considerably dumbed down in this regard to keep it compatible to Xbox. I know Aerosoft as a company aiming for the middle of the market since the beginning of my simming career 20 years ago. The products were not the most complex, but complex enough to be fun and challenging. The FSX/ P3D Twotter is a great example. Easy enough to make a quick flight, complex enough to cover most systems and engine limitations. With the Kodiak in mind and AS's reputation, plus the official presentation on social media, it was clear to me that the Twotter would be on par with the Kodiak or even better. The price tag, same as the P3D version, suggests that as well from a long term customer's perspective. Now that it is buggy is one thing, and it's sad enough it was released in this state. But bugs are fixable. Not fixable are limitations which come from some fancy gaming console, mostly used by people who buy it, fly it, but don't seriously sim with it (and stop using the product after a few weeks because it got boring). If that's the market where the money is, be it. But if in consequence this means dumbed down flight models, limited animations, awful sound and less complexity (to not scare the gamer boys), then this isn't for me anymore. I would gladly request my money back, but I already know the answer.
    7 points
  4. We found out that a parameter used for the VOR device was changed in SU7. We now use another parameter and the issue is solve and will be included in the first update that is expected this weekend or Monday.
    5 points
  5. So overall I am happy with the Twin Otter by Aerosoft. I flew 1 hr of continues formation online as a way to test flyability (in VR - Quest 2). It worked great. The view from the cockpit is great, the handling and stability is great. The cockpit instruments are clear enough to see what is going on. Of course a Quest 2 is not going to give you clear reading on instruments but flyable. Great framerates. Of course many items need to be fixed. The way I look at it: Aerosoft could have let us wait longer for this product to release, but now we may already use it. All the basics are in place (the sound issues, admittedly, are a bit painful) and you can get used to it already and await some fixes in the (near?) future. But with this release philosophy, good communication is vital: admit all the flaws publicly and simply announce the effort to work on the fixes. (not new features, only fixes). Buying this product in an unfinished state is so much more joyful when getting actual feedback on the matters. This forum is great, as it shows that Aerosoft seems to work on issues. But it is too much hidden from the public. As a buyer of an unfinished product I would appreciate a mailing list or "Update" forum section to see what is being worked on. In fact, I wouldn't mind if there was no interior in the initial release and I could fly the plane without interior, knowing the interior is still being worked on and available in the future. Same for livery or other features. Thanks Aerosoft, for this MSFS version, and keep up the good work.
    4 points
  6. Just a quick note, the issue with the AP has been found and is fixed. The complete update is currently being tested.
    3 points
  7. I completely agree with you MatzeH84. Personally I do not seeing the Twotter being all that attractive to the xbox audience for the same reasons. I would imagine the majority of the xbox community are going to want modern jet airliners and if this is now Aerosoft's drive to dumb products down for the xbox and force that on to the PC audience where to be fair the more serious flight sim community is, then a lot of business from loyal customers who have purchased and enjoyed your products throughout the years will be lost. I owned the versions for FSX and later P3D, thoroughly enjoyed them and could not praise them enough but the bugs (which yes can and will be fixed) should not have made it through to release and some of the limitations for xbox compatibility have been a total disappointment. I also find it very off-putting the way everyone has been treated with regard to their concerns such as being questioned as to their real life experience of the aircraft, being told to read the manual (which clearly had not been proof read or checked for inaccuracies with the MSFS release), being told there is no problem, that it is too much work to make something right, blaming Asobo or Microsoft for issues that have since been rectified by the paying customers themselves and threads being locked amongst other things. I had posted regarding an issue I am having and I did not experience that at all but I see many others who have and I feel their frustration, particularly those who were quick to point out that the sounds are terrible and the guy who invested so much time in getting to the bottom of the auto-pilot issues despite being hit with a brick wall most of the time. Sadly, all this makes purchasing future products or replacing my previous FSX/P3D purchases from Aerosoft when they are released for MSFS questionable to me too.
    3 points
  8. According to the original manual DHC-6 300, it is recommended to change the inverters daily. It would be nice if this switch was animated for the next update. A function does not have to be programmed behind it. It would just be a nice detail in the sense of a realistic checklist. Thank you.
    3 points
  9. i was tempted at first but the decision to dummy up the pc version is a turn off. if the busses are treated the same way i wont buy them either. very disappointed but like everyone says money talks!!! I just wanted to believe that AS was different. a shame....... steve the old fart
    3 points
  10. Xbox implementation of Asobo was very bad for experienced PC simmers then. Money talks too loudly these days.
    3 points
  11. https://flightsim.to/file/26712/aerosoft-twin-otter-soundmod-for-rpm-pitch-fix
    3 points
  12. I have no words for this answer. I am more and more regretting my invest. Dumbing down a product to make it run on console, if that's the way AS goes, I'm out. Sorry. You cannot animate a prop in 2022? Rediculous. And that for the full price of the P3D version that was more feature rich. A shame.
    3 points
  13. As I told, I really like the plane. But the Sound of Version 1.0 , was a disappointment. I really had nothing to do with all this Sound Stuff before, was reading about Wwise and the old Legacy Sound Configs. Was testing around, converted the Wwise into mp3´s to get a Idea of all the 300 Sounds out of the Soundbank. The Sounds are awesome and well recorded, so It was or is just a thing how they work together in the Wwise Config. So I did a small Mod of using the Wwise Sounds and also Twotter Legacy Sounds. It´s not perfect, I´m not a Dev. But here we have a improvement of RPM Stages and Turbine Stages . Did a small demo, no proceeds just focus on Sound. Hope that we will have some kind like this soon.
    2 points
  14. Request Widerøe and RNoAF if able http://www.719skvadron.no/dhc6/dhc6-history.htm?fbclid=IwAR3bNkDbnbate3NvPpgOo-nRX9rrxR6yWZuZreLJ2Q-lxqnh3HmRW151OfI
    2 points
  15. As I said, that is a very wise decision! "No need to put in the effort"? Well, I can tell you we put a lot of effort and investment in this project, far more then we did in the Twin Otter Extended, development for MSFS is simply a lot more costly, I think you simply have no idea what is involved. MSFS development costs a fortune, at least if you want to do true MSFS models that use all options and are as efficient as can be (again, something that is simply needed for Xbox with the limited memory it has). But as sales potential is so much better, it makes very good sense! Clearly not for you, but there is not a lot I can do about that. We said from the beginning that this would be a project using default gauges (and when the update is released these will be pretty solid) and that it would be aimed at our shops, marketplace and Xbox. Sorry this product did not match your expectations. That is something every developer and publisher has to deal with. If you check Facebook you will see people who think it is too complex and who are not able to handle it. In fact our support is far more busy with those people then with people who find bugs. I understand that state of affairs is not what you want. But as said we are doing this to make money. Aerosoft is a company as any other. If you do not like that, just select companies who do not have that as a principle. There is fantastic freeware for MSFS, we support many of these projects, the folks at FBW are good friends for example and they know they can ask for favors at any time. As you say you are giving up, let's close this topic. Our products do not interest you any more. That is a decision I can live with.
    2 points
  16. So the core message is.. The bugs are being fixed, which is great and what users can expect from a reputable company like AS. The speed for the first patch is amazing and highly respectable though. But - the core message is as well that simple products sell good enough that there is no need to put in the effort to create more advanced addons. And at this point I'm giving up. I'll choose my addons more wisely in the future. Thank you for your efforts.
    2 points
  17. Let me explain from my experience and observations. A Twotter with engines running in idle will produce forward thrust from the propeller as it has 10 degrees blade forward position. With this the plane will start to float forward. You will see on floatplane videos that always a rope is tying the float to the pontoon to avoid drifting away. in float operation, you can reduce that forward movement by using the so called beta range which are the blade angles less then 10 degrees to minus max 15 degrees for reverse operation, all with idle power. You will be able to find that middle point where the props are not generating any thrust. You can do this by using F2 or you set up your hardware throttles covering the full range. If you have a high resolution throttle you find an axis selection in MSFS called throttle axis (0-100%) which is irritating from the name as in reality it gives you +100% to -100% throttle movement covering the whole range from max forward to maximum reverse. In the mid section you can maneuver the float version like you may have seen on videos about the Twotter seaplane.
    2 points
  18. And as explained many many times, we are testing an update that does just that.
    2 points
  19. But dear friends, the people that work at Aerosoft do not do these things as a hobby. So off course money talks. If I do a few products that do not make money I will have a problem. So it could very well be that the aircraft product we do are simply not your taste. That can be and is no problem. But do note that we said the Twin Otter was aimed at the Xbox platform from the very start. We can only hope that Microsoft is able to release it soon on that platform. Just like our friends at PMDG we simply have to be patient on that. As this is the first aircraft we release with Xbox compatibility in mind, we simply do not know yet how well it would sell. If we listen to our market research and the comments we get via social media, that demand is considerably. Personally I think for aircraft like this one, that are not very difficult to use, the market is massive. But we have to see and that is what we do with this product. I fully understand that there are simmers that prefer things to be more complex and less 'gamy' and for those people P3D still stays the best platform at this moment. Microsoft Flight Simulator simply has a very different average customer so the products made for them will be different. The companies that work on complex aircraft for the MSFS do so by using the sim only as the display engine and use external code that does the simulation. That method makes a release via the Marketplace (and thus Xbox, if they would care) impossible. For us that is not an option because the Marketplace is by far the biggest distribution channel. Sure we want Terrain Display and an accurate weather radar (not the default one) in our CRJ, but not when that removes the Marketplace as sales option.
    2 points
  20. The OP asked IS IT POSSIBLE. It is.
    2 points
  21. 22.01.2022 Heute mal zu Fuß. Der Mechaniker unten am Flughafen, ein netter kleiner Kerl der sich gut mit alten Flugzeugen auskennt, sagte, er würde sich das ansehen, wir sollen heute Abend noch mal vorbeikommen. Nach dem Abend an der Strandbar brauchten wir etwas Luft und entschieden uns für eine Wanderung auf den Berg, der uns den ersten Anflug so erschwert hatte. Wir sind erst mal östlich vom Flughafen den Berg rauf, da war es weniger steil. Walking today. The mechanic down at the airport, a nice little guy who knows a lot about old planes, said he would take a look at it and we should come back tonight. After the evening at the beach bar, we needed some air and decided to hike up the mountain that had made our first approach so difficult. We first climbed the mountain to the east of the airport, where it was less steep. Fast geschafft. Hier schauen wir in Richtung Malaysia, aber das Festland ist zu weit entfernt um es zu sehen. Almost there. Here we are looking towards Malaysia, but the mainland is too far away to see. Abstieg zum Flughafen, ich bin gespannt was der Mechaniker sagt. Dismounting to the airport, I'm curious what the mechanic says. Wir erreichten den Flughafen von der südlichen Seite her und entdeckten plötzlich dieses abgestellte Flugzeug in einer versteckten Ecke. Es schien schon einige Zeit dort zu stehen, dem Zustand nach zu urteilen. Nachdem wir mit dem Mechaniker gesprochen hatten, der uns sagte, wir sollten noch ein paar Tage den Aufenthalt auf der Insel genießen, denn es würde ein wenig dauern, sprachen wir ihn auf das Flugzeug an. Er hatte die Maschine repariert als jemand, ähnlich wie es uns passiert ist mit einem Schaden hier landen musste. Der Kunde hatte aber einen dringenden Termin in Kuala Lumpur und ist darum direkt weiter. Er wollte das Flugzeug danach abholen, aber das ist mittlerweile drei Jahre her. Der Mechaniker hat es eine Zeit lang noch versucht den Mann zu erreichen, es dann aber aufgegeben. Allerding hält er das Flugzeug, wenn er nichts zu tun hat technisch in Ordnung. Wir werden uns das Flugzeug noch mal ansehen gehen… aber jetzt erst mal in die Strandbar. We entered the airport from the southern side and suddenly spotted this parked plane in a hidden corner. It seemed to have been there for some time, judging by its condition. After talking to the mechanic, who told us to enjoy our stay on the island for a few more days as it would take a while, we asked him about the plane. He had repaired the plane when someone, similar to what happened to us, had to land here with damage. But the customer had an urgent appointment in Kuala Lumpur and therefore went straight on. He wanted to pick up the aircraft afterwards, but that was three years ago. The mechanic tried to reach the man for a while, but then gave up. However, he keeps the aircraft technically in condition when he has nothing to do. We'll go and have another look at the plane... but for now we're going to the beach bar.
    2 points
  22. Yeah Mathijs - but Floats and Amphibian has Startlocks installed that prevents the Propellers to Feather when shut down. Here is a Wheeled version with Feathered Props: And here a Float version with Startlocks engaged:
    2 points
  23. Okay added to the suggestion lists, thanks!
    2 points
  24. Everything you say is true. However, what happened on v1.0 of this aircraft for MSFS is that somehow this has released with less dynamic range than *anything else* in the sim. The dynamic range of a twin otter in real life, comparing a single switch to the entire engine is *greater* than most all other aircraft out there. Not less. The end result of the sound design has resulted in a complete and total lack of dynamic range -- not a reasonable compromise, an utter obliteration of the idea of dynamics. If I have to immediately turn my speakers down when I start the engines and they are at idle, and then on takeoff the sounds change but don't really get louder, we have defeated the joy of simulating sound with dynamics. I believe the team understands what has happened here and is no doubt making great progress on a fix. I look forward to it. We don't mind that the aircraft is loud. We enjoy the wonderful sounds. But it is wrong to say that it sounds like the real thing and we just don't like it; it doesn't.
    2 points
  25. Leg 3 21 jan ZPLJ to ZPPP (219nm) P3D Q400 When I woke up the first thing I did was looking outside to see if it had snowed all night. Turned out it had rained and the snow was for most gone. The airport was very empty, no other planes. But there were a few buildings and in one there was light. Nice, so it was probably possible to get fuel. Because of the hard landing I wanted to check the gear. I opened the door, I shivered, the cold wind blew through my fleece-sweater. It was colder as I expected. I turned around and told Betty to better wear a jacket. But then I saw something, there were 4 parallel scratches over the paint left of the door. When I looked better there were more. I called Betty, “ hey, babe, look here, what do you think this is ? “She rushed outside and looked. No clue she said, if I would not know better I would think a bear or so, I am, from Alaska, they try to break in in our barns or sheds looking for food. But they are not big enough to reach this high. Maybe we hit something during the snow blizzard. Yeah, that would probably be the only thing that makes sense, I replied. Let’s go to the house with the burning lights, Betty said, maybe they know. She called Noelle and carried her to the ground. (Noelle does not like the stairs) We started walking toward the buildings but Noelle did not follow, I looked back and she was totally absorbed by some scent trail. She went in the direction of the forest. I followed here but remembering the scratches, I pulled out my Glock, just to be sure. There was some snow left and there were some footprints. I quickly made a few pictures and then I grabbed Noelle and rushed back to the plane. Betty, get back inside and take the AK-47 ! When I was inside I told here about the footprints. They where not of a bear I told her, they were huge, about 60 cm long and 30 wide. And it looked like it has very long claws. Take the gun, we go to that building, Betty said, I had no idea they have bears this big in China. We walked to the building, Noelle on a leash because she wanted back to the forest. When we were at the door I noticed it was broken open. This did not feel good. Betty, give me the AK, I removed the safety and slowly I pushed the door open, It smelled not very good. There was a lot of mud in the hallway. I entered the first room on my left. Babe, better not look inside, whatever that beast was, it probably is not hungry anymore. Cover my back, I will see if there are survivors. In the next room it was also a bloodbath. Then Betty sssst me, listen she said. It sounds like crying. We entered the room and heard the crying coming from a bathroom. The door was damaged but not opened. I called, is there somebody in there. The door flew open and a kid in a high state of panic ran toward us and clamped around the legs of Betty. We tried to comfort her and decided we would be the most safe in the plane. We tried to get some info from the girl but she must have been between 4 and 6 years old, only spook Chinees and in shock. I think I will unload the trike and drive to Lijang and find police or so. But Betty was against that. Much to dangerous. You are now acting like the people you called fools in movies like friday the 13th. We take off, fly to the next big airport, some people there will speak English. We tell them what happened. I made pictures with my phone in that building, Betty responded. But what about the kid ? she said. We take here, the police then can arrange whatever is needed and search here parents, but I am afraid they are the dead people. Fred, do you think this was an animal ? What else I replied. Now, in Alaska as a kid my grandma told me not to go alone in the forest because there are dangerous very old creatures there, she called them Yeti’ s. I assumed later it was just some story she learned from her grand parents to scare kids, so they do not wander of alone in the forest. But what we found here sounds like her story. The big foots, tall enough to reach the plane door and strong enough to break the door of that house. I looked at her, if I had not seen it with my own eyes I would have thought you are coocoo. Betty had rapped the girl in a blanket and tried to comfort here, I started the plane and taxied to the fuel truck/ Betty looked from out the door with the binos and the AK ready while I filled up the plane with fuel. Weather was a lot better as yesterday. We took off and flew to ZPPP Nature was impressive and made me feel tiny. Kunming is a bigger city and it has two runways. We had no problems during the flight, in other circumstances we would really have enjoyed the magnificent views but now I was just watching it in silence overthinking what had happened. Betty was in the living-room with the little girl. Trying to distract her, she was so tired that she felt a sleep during the rest of the flight. Under while I tuned to the emergency frequency in the hope to contact someone who spoke Chinese and English so that person could to contact the authorities in Kunming. But I left out the part of the enormous footprints and scratches on our plane. The police was already waiting when we landed. They had arranged a translator and invited us over to the police station. The kid was taken care for by a nice lady. It was a good thing we had photos and the kid had seen more as I hoped, but in this case it was also a good thing. I think, in the states or my country this would be a one way ticked to the coocoo farm, but the Chinese believed us. After a long day we sat down in our plane talking things over and deciding what we will do next. They asked us to stay a day longer.
    2 points
  26. That of course is the other side of the coin. I have been looking forward to the Otter since it was aanounced, and to find that in this case the sound is as bad as it is was a big disappointment for me as well. I still wonder how it got released in it's current state. I'm sure people must've noticed something wrong with the engine sounds, but maybe they were just told that t it's still a WIP, like most of the reviewers were told. Anyway I hope the upcoming patch fixes that.
    2 points
  27. I hope the sounds for feather/unfeather prop is in the update. As of now the condition levelers have no impact on the sounds.
    2 points
  28. Currently the Twin Otter team is working hard on improving the sound set. You can also wait for the update (that will not take very long, as a lot of progress has been made) and see if you like it, before you spend money on this.
    2 points
  29. so disappointed: During my last IRL flight with a TO (to Lukla) the canvas of my passenger seat collapsed, crashing me to the cabin floor - tried it here with ^9-view and its not modelled, so sad. Plus the APQ-115 TF-Radar of some important TOs is missing as well, its mean-time-between-failures was appr. 9 hours (analogue 70ies)- so you can't hide behind that one-in-a-million-event-money-back scheme! Just kiddin! Its a great product - after you have ironed out the teething problems. Don' listen to them rivet-counters badmouthing it all over the places, please stay with your pilot- (and not system-) centric philosophy and the €35 sweet-spot (see Milviz PC-6). My future suggestions: Beaver, Caribou, Expeditor, Catalina. And above all a Herky C-130 (this even @ €70...) tally-ho Rothera ! MJ PS. fast forward to your bean-counters: your new One-App didn't accept my CC (error message), had to order it the old CC way thru your homepage.
    2 points
  30. I would really like to see two different versions of the product then if the PC version is going to be limited by the XBOX. Executing optimizations are very normal, but to not animate the trim moving (which is quite crucial control element) is a choice I do not understand and it is a disappointment.
    2 points
  31. 27th leg: Manaung (VYMN) - Kawtoung (VYKT) After a break of some days with horrible experiances now I'm back on this event. Flightsim is my passion and now I would like to use it as a kind of therapy too. R.I.P. my dear mum. For the 605 nautical miles flight to Kawtoung I used a faster aircraft; the Cessna Citation Longitude. I'm following IFR flight rules. The waether was good. QNH 29:83; WIND 344/6kts, Departure Rwy 34. Cruising altitude in 43000 ft (13100 m) Approaching of Rwy 02 at Kawtoung. This is the southernmost point of Myanmar. Thailand in the south.
    1 point
  32. Sure, we do not close topics until the poster tells us it it solved!
    1 point
  33. Good suggestions! By the way there is a special topic for requests here: Please add your suggestions there, feels a bit lonely with only my suggestions there LOL
    1 point
  34. Mmmmm, could be we simply always read the bus voltage. Will be checked, thanks for the rapport!
    1 point
  35. Ok problem solved:) Sorry Just have to go to EDIT MODE Press ALT and use mousewheel to rotate all the parts together
    1 point
  36. Oh please. Have you ever seen an add on released that doesn’t have bugs? Almost every plane released for X-Plane or MSFS has an update within the first two weeks. And I would call this a very minor bug. John.
    1 point
  37. Thanks. Yeah I have spent hours and hours and hours testing over the last few days. Why one may ask? Because I adore flight sim, I adore the way we can discover more about our planet, I adore the way it can give us structure in our ever messy lives, I adore the fact that we can meet and get to know others from all across the world who share a passion despite many other differences, I adore the constant improvement in technology, I adore the fact that I learn something everyday from simming whether it be a little tip about how to better fly an aircraft, or a little little tip about a new program I can run on the side. But most of all. I just want other people to experience and relish this passion I have, and the joy it has brought to me over the years. Anything that I can do to make it more enjoyable for someone else, I gladly do, as do so many others in the community. So I test, and test, and test to find bugs, not to be awkward or petty, but just simply to try and improve a product. If one person finds something that is wrong, it is so worth correcting even if others wouldn't notice, because for that one person, it might make a huge difference, and if you can make a difference in one persons life, you should do it. So, Aerosoft, please learn from this, there are so, so many out there for whom flight sim gives real joy and happiness, so stop releasing half-finished products that haven't been properly tested, and listen to your community when there is a problem, instead of the usual response of, not our fault, it is user error or read the manual. You guys have the capacity to give people so much pleasure, and that is a big responsibility, but with it great reward and satisfaction. You guys should have acknowledged this rather than blaming others, or better still, never let it be an issue in the first place. I have other stuff to do you, you know, like my job, not spend all my time since release time trying to fix your problems. But I do it gladly, because the satisfaction when it all works is like nothing else. Just try harder next time, rather than make the quick buck, because it matters to some people. Looking forward to further development of this aircraft and rejoicing in the pleasure it will give to many, so thank you for that, and I wish this project all success. I am sure you have countless offers, but I am always happy to test things, I guarantee you, I will find something to be fixed... Best, A.
    1 point
  38. TL;DR: the "Wwise sound set with close to 300 spatially placed sounds" advertised on the product page is incompletely implemented. In addition to the previously discovered issues, per my own testing the vast majority of sounds are apparently not "spatially placed" at all. First of all, I just want to say that overall I've been enjoying this plane so far, and even if there are some specific areas that aren't quite up to par yet, I think it's got great potential. It's encouraging that you responded so quickly to the criticism about the engine sample transitions and will look into it. But as you do, I'm afraid you'll need to widen the scope of your diagnosis regarding the Wwise implementation, because in just my first 20 minutes playing around with the aircraft I've already discovered another significant sound problem... To experience the issue for yourself: 1. Load up a plane cold and dark - just for the sake of making my larger point I would suggest loading either the stock msfs 172, or the Twotter's direct competitor at the moment, the Kodiak... 2. Flick some switches in the cockpit, move some levers. Notice how the sound of each control has a distinct spatial position both relative to the cockpit AND in relation to the camera as you move around, e.g. when a switch is on the left side of the screen you will hear it on the left, and then when you move the camera so the switch is on the right side of the screen, you will hear it coming from the right (or if you have a good spatial sound implementation, you can hear a switch in front of you vs. behind you, and even kind of above/below!) 3. Now load up the Twotter, again cold and dark. 4. Flick some switches and move some levers. Notice how they ALL seem to come from exactly the same spot, which is inside your head, and they don't move with the camera, or at all for that matter. Note that it doesn't just break immersion (particularly in VR), but that the samples blend in with the other ambient sounds and are not as distinct as when they are properly placed spatially. 5. Just for completeness' sake, start the Twotter's engines, and notice that the engine and propeller sounds ARE in fact properly spatially placed. Just not anything else. 6. Brace yourself, load up the Aerosoft CRJ and realize that in all likelihood every Aerosoft plane currently under development has the same problem. So, just a thought on this, please don't shoot the messenger, but I'm just gonna say it. There's a commonality with this spatial issue and the crossfading issue. First of all, we don't need to be real life Twin Otter pilots to easily detect the problems and be turned off by them within a few moments of loading up the plane for the first time. They stick out like a sore thumb simply because we... play games and... enjoy sound. I think you'd agree not just that ideally someone on your end really should've found and fixed these problems before consumers ever had the chance to, but also that it's genuinely odd that no one did, given that presumably the Twotter team has tested the plane in msfs, has multiple sets of ears, and cares about the product they're making; and that there should be some reflection internally about how these issues got through. My point is that this is about more than inevitably having to polish a few rough edges after any release- for whatever reason, you have some sort of problem with the Wwise process that's been keeping these beautiful samples you've recorded from being experienced in the sim as they were meant to be. Bluntly, someone either doesn't understand how to employ Wwise competently or is unable to do it for other reasons. If you were some giant company like Microsoft pushing a minimum viable product out the door, this would all make perfect sense, but it seems like there's actually a genuine misunderstanding somewhere in the sound production pipeline in this case and I really hope you're able to resolve it, for the sake of making the best planes possible. One final thing, regarding what I said about using real pilots for feedback. Don't get me wrong, It's great that you do that, and you should keep doing it. It's important to remember, though, that real pilots have been checking out flight sims and giving them the "Oh WOW! It's SO realistic!" endorsement for decades now, and it was never exactly untrue per se, even when they were talking about 8-bit sound and vector drawing. One day we'll be having the same arguments about super hi-fi VR and spatial audio implementations that make what we have now look just as primitive. In the present, we hear the problems easily because as simmers we have more nuanced expectations for a sim sound engine than a pilot does (unless that pilot is also a sim/audio nerd). It's just two distinct things and you need both. They hear other problems better, and give relevant feedback, but it's all for naught if you don't have someone effectively articulating these problems related to the game engine.
    1 point
  39. Midway to Vir Savarkar International getting some great looking clouds.
    1 point
  40. Monday, 2022-01-10 The next morning we received our fuel, the cheapest so far on the trip. There was no more trouble and the staff stayed friendly, nevertheless, the paperwork stretched until after lunchtime - we took off to India at 13:35 Lcl. Chah Bahar Konarak International airport civilian terminal. We headed out south over the Arabian Sea and climbed to 14000 ft, then turned southeast where we caught a strong 15 kts tailwind. We used the oxygen masks throughout cruise flight. Our oxygen system is integral to the plane. There are outlet valves at all seats and we use those small hoses that are clipped to the nose. Not a big invconvience after all. The strong tail wind and high cruising altitude caused the smallest fuel consumption so far on our trip: 22,5 Gal/100 nmi. At some point our cabin interiour exploded in warm orange colors as the sun set down on our five. It is a pity that we will have most of the sunsets in our back on this adventure. Aida took some photos from the passenger cabin. I had chosen Kandla airport (VAKE) near the city of Gandhidham as the last stop on the way to Mumbai, because it was a nice small airport and exactly on the 1000 km radius from Chah Bahar. This is a national airport, but Janine had managed a permission for us. We had a good night landing and the staff at the airport was super friendly, but they had no plan how to handle our immigration. We planned to continue to Mumbai the next day, so in the end they just told us to do the procedures there. They also didn't seem to be concerned about Corona at all. We spent almost 5 hours at the airport, but when we picked our daypack from the Kodiak, we were rewarded with a beautiful, horizontal crescent. Small, but nice Kandla airport. We spent the night at the "Quality Inn Palms", just a kilometer away from the airport and so we didn't have any real impression of India yet.
    1 point
  41. And it was not possible to release two products, twin otter for PC and XBOX separately and just optimise/remove stuff that will cripple the console?
    1 point
  42. @Mathijs Kok I think you need to respect your customers more. Its absolutely disgraceful how you react to some people. In your eyes the user is always wrong. I saw the same behaviour when the CRJ released.
    1 point
  43. Sunday, 2022-01-09 Back to the flight diary. Iran has not been my first choice as stopover for the flight to Mumbay, but I definitely didn't want go via Pakistan as I expected difficulties on entry in India in that case. The airport of Chah Bahar (OIZC) was ideally located. NOTAMs for this airport claimed that no fuel would be available, though. Our flights and papers are planned by Janine Ramen in Munich. She organizes flight charts, researches entry/visum- and Corona rules and if anything is in doubt, she gets in direct contact with airport administration, government offices or embassies. In her preparation for Chah Bahar she was assured, that we would get landing permission and that fuel was available at the airport. The Persian Gulf, the Strait of Hormuz and the Gulf of Oman are hot zones with a labyrinth of restricted airspaces. This required a carefully mapped out flight plan: We had everything prepared by 11:00 Lcl and left Bahrain at 11:43 for a smooth and very fast flight with strong tailwinds. On approach the tailwinds turned into pretty strong, 17 kts crosswinds in misty conditions. As expected, landing clearance was no problem. The trouble started right after arrival. Despite the crosswinds I had a very nice touchdown, put the power level to BETA and came to a full stop just before the first runway exit, and so I turned towards the first taxiway even before switching to Ground and checking the aerodrome chart. Cha Bahar Konorak airport has an incredibly huge military section and a ridiculously small civilian part, that can host max 4 aircrafts of a 737 size. I turned into a taxiway that was not actually an exit and that led to the military part. I recognized the error immediately, turned back on to the runway, continued to the second exit and switched to Ground. But someone in the tower had already gone mad about me at that point. I was directed to a parking position right in front of the civilian airport building. People stepped up to the aircraft and directed us into the offices and there we found ourselves in very mixed emotions. One of the officials was completely mad about us, inspected the plane and made a huge story out of the Ha'il sticker. Iran and Saudi Arabia are more or less in open war with each other in Jemen. Other airport personal was very friendly and helpful. We produced our papers, answered all questions honestly and stayed calm. Someone executed a rapid and a PCR test for Corona on us. After a while a superior showed up, good looking and in a nice, clean uniform with plenty of badges. He was extremely friendly, spoke perfect english and even some phrases in german and ensnarled us in smalltalk. He did not even look at our papers, we relaxed and I was quite confident, that we would not end up in an Iranian prison for the next years 😉 Nevertheless, the guy made me nervous. He was too friendly, in a Christoph Waltz way, if you know what I mean. I started to become very, very careful with my answers. Long story short - everyone calmed down, but we where ultimately not allowed to enter the country. I said that was fine for us, we wanted to continue as soon as possible, we just needed some fuel. Fuel was not a problem, but we were not allowed to leave before the next day (it was already past 21:00). I asked, where we should spend the night and was told, that we could use the facilities of the little airport building. The only facility that I found there was a bathroom. I asked if we could spend the night in our aircraft and they seemed to be absolutely happy about this idea, but they put two guards on the apron, probably to make sure, that we wouldn't sneak to the military part of the airport during the night. We made ourselves comfortable, reconfiguring the seats in the passenger cabin and using our sleeping bags for the first time. Aida seemed not concerned or disgruntled with the situation, but rather acquiescent. Hell, yes, she really acquired a taste for adventure!
    1 point
  44. Let us know if you would like some other eyes to try it out! Would love to give it a shot!!! Thank you for working on the CRJ!!!
    1 point
  45. Follow the discussions in the section on sounds please, we are discussing this again today.
    1 point
  46. This model wanders from simulator to simulator. Starting with FSX. The sound is disgusting, it does not change smoothly dynamically, but sharply and according to the set parameters of the RPM. TERRIBLE! When you try to zoom in VR mode (right-click), everything goes out, it's TERRIBLE! Default avionics? Seriously? TERRIBLE! No integration with GTN750 - TERRIBLE!
    1 point
  47. Vollkommen unerwartet hat uns heute die Nachricht über den Tod von Peter Hiermeier erreicht. Über 25-Jahre hat uns Peter mit seiner offenen und herzlichen Art beeindruckt. Als Teil des German-Airports-Teams konnte er die Flusi-Fans auf der ganzen Welt mit der German Airports Serie begeistern. Als Freund und Entwickler hat sich Peter uneingeschränkt Achtung und Anerkennung erworben. Mit ihm geht eine Ära in der Entwicklung der Flugsimulation zu Ende und wir sind dankbar dass wir diesen Weg gemeinsam gehen konnten. Unsere Gedanken sind bei seiner Frau und seiner Familie. Ruhe in Frieden, Peter! Im Namen aller Aerosoft-Mitarbeiter, Geschäftsführer Winfried Diekmann und Andreas Mügge ************************ It is with deep sadness that we inform you about the passing of Peter Hiermeier. The news of the death of Peter Hiermeier reached us completely unexpectedly today. For more than 25 years, Peter has impressed us with his open and cordial nature. As part of the German Airports team, he was able to inspire Flight Simulation fans all over the world with the German Airports series. As a friend and developer, Peter has earned unlimited respect and recognition. It certainly marks the end of an era in the development of flight simulation. Our thoughts are with his wife and family. Rest in peace Peter! On behalf of all Aerosoft employees, Managing Directors Winfried Diekmann and Andreas Mügge
    1 point
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