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  1. Version 1.0.0

    23361 downloads

    This is my 2048px Virtual Cockpit for the Aerosoft Airbus A320 & A321. Included are high resolution textures for the pedestal, overhead, FCU, fuses (both, overhead and the back side of the flight deck) and photorealistic buttons and switches made right from photos taken on the real deal. Additional VAS usage is at around 100-150mb in Prepar3Dv3.3. There is no noticable impact on the performance on my or any of the beta testers computers. Painting this took me around 150 working hours plus the countless hours of all the people who helped me with a tremendous effort. Special thanks go out to Holgi for helping me on some parts of the floor and backwall and Frank for taking all the pictures necessary to realise a job like this! Without you guys this would not have been possible! This is the 2048px version of this repaint, a 4096px version will follow soon! You will hardly notice a difference though Due to the enormous effort that went into this (over a month full time work plus countless evenings fiddling around with files and the quirks of our beloved flight simulators) I would apprechiate if you could donate a few € or $ if you like the paint! >>Please Donate if you like this<< (Unfortunately only a German link is possible, however just enter the amount, click login to paypal and then you'll be redirection to your language for the rest of the process ) ------------------------------------------------------------ Installation Instructions (read this... really!) ------------------------------------------------------------ Backup the content of the folder [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A320_A321 Base. Unzip the file into a temporary location. Paste the content of the folder A320A321 into [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A320_A321 Base. Make sure the content of the three subfolders gets integrated and you should be asked to overwrite 39 files in total. Make sure to overwrite the old files, otherwise this paint will not show correctly. [Important] Delete all files including the word MAINPANEL in the texture.xxx [where xxx stands for the respective name of the livery] folders within the [FSX/P3D]\SimObjects\Airplanes\Aerosoft Airbus A32x CFM/IAE folders. This is important since FSX will pick files from those folders over those from the fallback folders. [Important] Repeat this step each time you install a new livery since liveries come with their own MAINPANEL files, which however are in the default resolution. See the limitations below. Ensure the Texture_Max_Load in your FSX.cfg/Prepar3D.cfg is set to at least 2048, better 4096. ------------------------------------------------------------- Known limitations ------------------------------------------------------------- The aircrafts registration will no longer show. This is unavoidable since the registration is saved in the mainpanel file which I had to alter. Thus you need to delete the mainpanel file in which the registration of the aircraft is saved. Please ask your repainter to supply you with a version of my mainpanel file including the registration of the aircraft. Painters are explicitly allowed to modify the mainpanel files supplied in this package to add the registration of the aircraft and upload them to this forums. Only the dark night lighting version was possible. Do not use the Airbus Configurator to change between the bright and dark lighting options! These are not compatible with this repaint. Final words: I hope you will have as much fun flying with my repaint than I had painting it. . . . . . ...you really read all the way down here here? Stop reading and go flying!
    1 point
  2. Hey, I don't think this Airport will be developed by Aerosoft, but it is in developement by Flightbeam.
    1 point
  3. I think the green looks a lot nicer than the regular blue. Keep up the great work!
    1 point
  4. Immagine the turbulence and wind shear at final...
    1 point
  5. Hello Aerosoft, I am what I consider a "good" customer as I have spent a reasonable sum of money across an 8-year period with Aerosoft and I am, on the whole, a satisfied customer. I have no idea if my $4,044.87 across 117 orders is high, low, or in the middle, but it suggests a high year of $753.81 and a low year of $205.01. Put another way, I feel that I have yielded a decent amount of discretionary spending in support of my own hobby desires, and thus also in support of Aerosoft. I only quote my Aerosoft expenditures above, the figure across other markets and vendors is obviously higher. Generally, while these expenditures entitles me to use of the products purchased, and nothing else, generally, many in business do want good customer relations, hence this very thread. I offer some perspective on two areas of your business below. It is in more recent years that I am spending less money with Aerosoft as I find Aerosoft to acting in a confusing manner as the simulation environment evolves. I am mainly speaking about how P3D is being handled and how you act as a reseller of 3rd party titles. As P3D continues to evolve, and provides what feels like the best environment moving forward (FSX lineage with good innovation and a very clear path for developers), Aerosoft's overall response in recent years is challenging for me as a customer. Frequently, Aerosoft employees will maintain "we are just the publisher", or "we are just a retailer." Be that as it may, it does not feel like the same customer experience that made Aerosoft dominant in the height of the FSX era. Incidentally, this FSX era is when I was offering a much greater patronage. Now, I realize that the P3D platform may be difficult as the 1.4 to 2.5 to 3.3.5 transition was a moving target. However, I wonder why you do not commit resources to co-evolve with P3D? Did it require the 5-7 years of "stagnation" from 2007-2014, before FSX Steam and P3D 2.0+ arose, in order to be as prolific with FSX boxed titles? If the development cycle is that difficult, it would be nice to know. My inquiry today addresses just a small portion of your business: P3D (the worst section of the shop as it does little to distinguish for the customer when/where support is for 1.4, 2.5 or 3.x in any consistent manner) and your reselling of 3rd party content. As a side note, the US version of your shop is also the worst: it is frequently not up-to-date and is the lesser eCommerce experience as compared to what seems the the european version of the shop. A trigger for my inquiry (and occasion for writing in this thread) is a specific instance of the "deal with it, we're just the messenger" approach I more recently encounter (indirectly as I don't write on the issue as much) in terms of customer service that is evident in this thread: While the specific matter is closed (along with the thread), it raises questions. I feel that I am shopping at a different Aerosoft recently than just a few years ago. I feel as though the product base is somewhat "scattered" and my own sense of "caveat emptor" is higher than ever. Thus, my observation is that Aerosoft, as a company, has a more diffuse focus than would have been the case a few years ago for some of the following reasons: P3D Support Aerosoft seems to be largely ignoring the trend towards P3D among the MS Flight Simulator crowd. I have to believe that this "thread" of simmers must be, traditionally, your largest. Perhaps they are still on FSX, but it feels like FS2004/FSX tandem support was far more common than FSX/P3D support. This is so even as, for the large part, the SDKs from Microsoft/Lockeed Martin, respectively, make for a reasonable possibility of support. This seemed ignorance of P3D is in the face of the following marketing materials straight from the front page of Lockheed Martin's website for Prepar3d: "Prepar3D furthers the development of Microsoft® ESP™ while maintaining compatibility with Microsoft Flight Simulator X, allowing many thousands of add-ons to be used within Prepar3D." If you would like for me, the customer, to support upgrading and testing efforts to ensure product stability in P3D - as you may recompile older products - then I would understand and support that. However, for large segments of your FSX products, there is little indication that these products will see the light of day. Perhaps, our ecosystem isn't ready for quick change? The time spanse from FS2004 to FSX was 3 years; it took from Fall 2013 to Fall 2015 between versions 2 and 3 of P3D. Is P3D a target that moves to quickly? Or, is P3D just a non-concern as its market is too small to support? 3rd Party Reselling Your forward support of 3rd-party titles you sell through your store can be poor: my examples are not only the thread I've referenced above with regards to the Polish Airports title from Drzewiecki Design, but also with Carenado products . Specifically, as another illustration, why is there no discount or even availability for the C90 GTX KING AIR HD SERIES product as a result of having previously purchased the C90B? Focus Your diversity in simming endeavors gives the impression that you are willing to go shallow in some of your fundamental business sectors - I am again alluding to lukewarm and lackluster P3D support as compared to FS2004, FSX, and even X-Plane. My incentive to buy any title from you that you have not developed in house is now absolutely zero at this point, which is fine as I am sure you operate in markets where your conveyance of these 3rd party products is convenient in that market. Honestly, some of your competitors, who at one time I felt were inferior to you, offer a much greater level of service AND seem to be attracting many of the developers willing to serve what is marketed as a truly cross-platform segment: the FSX/P3D "realm." Notwithstanding the volatility of P3D itself (the June 2016 stunt Lockheed Martin pulled where they crippled old scenery for about a week or so), the P3D segment of simmer, who incidentally may also represent those who more readily spend money on sim addons (consider the price of the product itself), seems to be mostly passed by at Aerosoft. To be fair, most new titles are cross-platform, but it feels like many old titles are forgotten. Do we need to subsidize these with a fee for the cross/upgrade? Please just say so. I would understand and pay. Let's use the example of Mega Airport Dusseldorf. Why a P3D 2.5 installer and not one for 3.x? Since I understand an employee must create a new installer, do you need me to help pay for that? If so, just ask. On the whole, I plan to continue to support you as many of your home-grown products, the Airbus 320 series comes to mind, offer INCREDIBLE value. Further, I don't think you are an inherently "bad actor" by any measure. Thus, I do not want to paint you with a broad brush that says "Aerosoft sucks" as that isn't true and isn't how I feel. Rather, I ask why some aspects feel somewhat neglected or out of step with what I consider to be, on the whole, a very healthy company and force in the flight simulation community. I will conclude with questions: Why is an upgrade of your FSX product line (particularly German airports) to P3D not an apparent priority for you? Why do you seem to act in what appears to be customer unfriendly ways when you resell 3rd party products? Where is your leadership in informing customers about platform support? Specifically, if you have some inherent problem/reservation in supporting P3D, what is that problem? Is there something about that platform that you have reservations about? Thank you for listening. JB
    1 point
  6. How about an Aerosoft E190? That would be very nice!
    1 point
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