

Welmux
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Flight Student - Groundwork
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Ok, i continue with this a little bit. First of all, i found a small bug (one variable didn't get value 0 when it should have) in the ligts script of this bus and fixed it but it didn't fix the issue. I had a short discussion with Nikita Lipunov, the main programmer of Bustrainz in VK: "Nikita Lipunov: this is due to the use of lightmaps in interior lighting. it consumes a lot of memory, it overloads, which leads to such a result" I tested to convert the light map textures to smaller format, 15 files from 14,3 Mb to 466 kb. That didn't fix the issue. And sorry
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Thanks, ManuelNorge. Did yout test with the Regiobus? I haven't got these issues with any other bus, not even with the Citybus. I have the 4GB patch installed. Normally that causes issues only with really big maps and then the symptoms are usually white textures. I did test with your settings. I got the issue again. I also made some more tests: -i ran memory tests for both GPU and main memory, although i didn't very much think that this would be caused by faulty memory, the symptoms are usually different - > all tests passed -i tested running Task Ma
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Geforce GTX 1080 Ti, 11Gb Core i7 8700k 32 Gb DDR4
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Hi, I have a strange issue with the Regiobus i200 addon. After some time when i insert the bus in Omsi, the grass textures start to blink. The blinking texture is actually one of the buses own main textures. It looks like some kind of a memory leak. I noticed that taking the light frame out out of the main frame (scripting) does fix the issue, but on the other hand the issue is not in that script. I took the light script from the Citybus i280 and got the same issue. The Citybus works fine. So my conclusion is that it has to be the "co-operation" of the scripts of th
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Version 1.1
1309 downloads
Texture package which changes SD77 to look like SD74. This is so close to the real one than possible. You need to have the SD74 package of HHA 1732 installed. The package gives SD74 the correct type of transmission and sound. You can download it from here: http://omnibussimulator.forumieren.com/t4372-projekt-man-sd200-sd74-project-man-sd200-sd74?highlight=SD74 -
Version 1.0
409 downloads
Texture package which changes SD77 to look like SD74. This is so close to the real one than possible. You need to have the SD74 package of HHA 1732 installed. The package gives SD74 the correct type of transmission and sound. You can download it from here: http://omnibussimulator.forumieren.com/t4372-projekt-man-sd200-sd74-project-man-sd200-sd74?highlight=SD74 -
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I'll create this summer a fixed version where i can add the helper markers as well. I didn't originally add the markers, because the route is so short and there is a map included. The reason for short route is that i wanted to create a realistic route and had no resources to make a longer one. Many bus lines in Berlin go trought the whole city.
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Thanks for this scenery, it really looks awsome. I'm definetely going to buy it. Btw, i somehow remember that i would have once given you a suggestion to build a scenery of Niagara Falls... I have now a new little suggestion for the future. This scenery and ManhattanX are real helicopter sceneries because of very detailed scenery and because helicopter sightseeings are done in real life in both locations. It's just really hard to find suitable paints for FSX choppers. It would be a really good addition to this kind of scenery to get a local paintscheme for some chopper to be used in
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Now when Flight1 is finishing their BN Islander, it grows my interest to fly again in nothern Germany. I have already Helgoland X and Island Hopping. But how well does VFR Germany 2 work with them - especially Island Hopping? I remember that at least at the beginning there were some problems. Do newer versions of the sceneries fix those issues, have any patches been released? Welmux