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Everything posted by Welmux

  1. Ok, i continue with this a little bit. First of all, i found a small bug (one variable didn't get value 0 when it should have) in the ligts script of this bus and fixed it but it didn't fix the issue. I had a short discussion with Nikita Lipunov, the main programmer of Bustrainz in VK: "Nikita Lipunov: this is due to the use of lightmaps in interior lighting. it consumes a lot of memory, it overloads, which leads to such a result" I tested to convert the light map textures to smaller format, 15 files from 14,3 Mb to 466 kb. That didn't fix the issue. And sorry, i wasn't able to tell before, what exactly causes this issue to happen. Now i know it. It is the cabin lights. If you turn on only 2 of the 3 cabin lights, everything works fine, but if you turn them all on, you get this issue in 30 seconds normally. Unfortunately i wasn't able to fix this issue, but a good workaround is only to use 2 of the 3 cabin lights. Despite of that i really hope that Bustrainz would be able to fix this. This bus is pay-ware. -Welmux
  2. Thanks, ManuelNorge. Did yout test with the Regiobus? I haven't got these issues with any other bus, not even with the Citybus. I have the 4GB patch installed. Normally that causes issues only with really big maps and then the symptoms are usually white textures. I did test with your settings. I got the issue again. I also made some more tests: -i ran memory tests for both GPU and main memory, although i didn't very much think that this would be caused by faulty memory, the symptoms are usually different - > all tests passed -i tested running Task Manager at the same time with Omsi and killed programs running at the background and some processes as well to make sure that no background processes cause the issue -> nothing found this far -Welmux
  3. Geforce GTX 1080 Ti, 11Gb Core i7 8700k 32 Gb DDR4
  4. Hi, I have a strange issue with the Regiobus i200 addon. After some time when i insert the bus in Omsi, the grass textures start to blink. The blinking texture is actually one of the buses own main textures. It looks like some kind of a memory leak. I noticed that taking the light frame out out of the main frame (scripting) does fix the issue, but on the other hand the issue is not in that script. I took the light script from the Citybus i280 and got the same issue. The Citybus works fine. So my conclusion is that it has to be the "co-operation" of the scripts of the Regiobus, which causes the issue. And no, it donesn't happen with any other bus, not with the Citybyus i280 or something else like the SD200. Has someone else had this same issue? Unfortunately these "disco lights" make this really good addon unplayable. :( -Welmux Regiobus_i200_issue.mp4
  5. Version 1.0


    Photorealistic steering wheel for the Mercedes O405 of the pay-ware add-on Hamburg Tag&Nacht. The pay-ware add-on is required. Fotorealistisches Lenkrad für den Merceds O405 aus dem Pay-ware Add-on Hamburg Tag&Nacht. Der Add-on ist benötigt.
  6. Version 1.2


    Berliner Linie 27 Alt-Heiligensee - Konradshöhe im Jahr 1989. The Berlin Line 27 Alt-Heiligensee - Konradshöhe in 1989.
  7. Version 1.0


    Repaint in the colours of the Traditionsbus Berlin museum bus number 2626 MAN SD74. This repaint can be used with SD74 or SD77. Instructions for downloading SD74 and SD74 textures are in the readme file.
  8. Version 1.1


    Texture package which changes SD77 to look like SD74. This is so close to the real one than possible. You need to have the SD74 package of HHA 1732 installed. The package gives SD74 the correct type of transmission and sound. You can download it from here: http://omnibussimulator.forumieren.com/t4372-projekt-man-sd200-sd74-project-man-sd200-sd74?highlight=SD74
  9. Version 1.0


    Texture package which changes SD77 to look like SD74. This is so close to the real one than possible. You need to have the SD74 package of HHA 1732 installed. The package gives SD74 the correct type of transmission and sound. You can download it from here: http://omnibussimulator.forumieren.com/t4372-projekt-man-sd200-sd74-project-man-sd200-sd74?highlight=SD74
  10. Version 1.1


    Berlin line 27 Alt-Heiligensee - Konradshohe in 1989, version 1.1. Berlin Linie 27 Alt-Heiligensee - Konradshöhe im Jahr 1989, Version 1.1.
  11. I'll create this summer a fixed version where i can add the helper markers as well. I didn't originally add the markers, because the route is so short and there is a map included. The reason for short route is that i wanted to create a realistic route and had no resources to make a longer one. Many bus lines in Berlin go trought the whole city.
  12. Version 1.0


    Destination sign of Konradshoehe for buses that have the rollband system. This file was forgotten from the original package of the Berlin Line 27 route.
  13. Version 1.0


    Berlin bus line 27 (Alt-Heiligensee - Konradshöhe, Falkenplatz) in year 1989.
  14. Thanks for this scenery, it really looks awsome. I'm definetely going to buy it. Btw, i somehow remember that i would have once given you a suggestion to build a scenery of Niagara Falls... I have now a new little suggestion for the future. This scenery and ManhattanX are real helicopter sceneries because of very detailed scenery and because helicopter sightseeings are done in real life in both locations. It's just really hard to find suitable paints for FSX choppers. It would be a really good addition to this kind of scenery to get a local paintscheme for some chopper to be used in the scenery. I would even pay a couple of euros more to get that paint with the scenery. In this case the paint could be for instance Rainbow Copters and for NY Helicopter Flight Service. Even it would be ok to me if the paints would be for the default FSX Bell 206 instead of Bell 407 (i think there is no Bell 407 for FSX). Regards Ville
  15. Now when Flight1 is finishing their BN Islander, it grows my interest to fly again in nothern Germany. I have already Helgoland X and Island Hopping. But how well does VFR Germany 2 work with them - especially Island Hopping? I remember that at least at the beginning there were some problems. Do newer versions of the sceneries fix those issues, have any patches been released? Welmux
  16. Is there a new more realistic paint for the Nova bus in the english version? Look at the first screenshot: There's a logo of MTA instead of the letter W in front of the bus and also the destination sign is something else than available in the german version. And the number of the bus is also different: 1992. In addition there are screenshots of the bus without the destination sign, which isn't possible in the german version. Welmux
  17. Two separate products? I thought that the language is the only difference. Is there going to be something in the english version that doesn't exist in the german one or vice versa? Well, this might become a very expensive simulator to me since i also have to consider buying the german version first and then again the english one. I have to say that there was some kind of information problem both in Aerosoft and in TML about the release of this simulator. In the TML forum there was a statement that Aerosoft and TML are working to get the sim published at the end of this week. No one mentioned that it was going to be the german version only. So that you wouldn't get a wrong picture, Aerosoft is in my opinion a very good company which creates great add-ons and simulators. This time there just could have been clear information about the english version of the City Bus Simulator. Welmux
  18. Weeks to get the english version? Is it possible to buy the german download version and download the english version when it's ready? Yep, i do speak german as well and could use the german version, but hey this is a simulator and the people don't speak german in New York. Welmux
  19. Yep, there's the edge of the two halves - but why can't you build anything? I was once going to build a scenery of that pole station myself, but because of lack of time all i have done is that i tested to place some buildings in the pole area with the object placer tool that comes with the SDK. That was a very simple test, but i was able to put the houses there. My suggestion is that if you can place buildings near the pole (there aren't any buildings IRL on top of the pole itself), put at least the main buildings of the base there. Even if GPS won't work there you could then fly there. This feature could be described in the documentation so that everything doesn't work in the pole, but some buildings have been added there to make the scenery more realistic. Welmux
  20. Ich habe heute von Aerosoft so einen Antwort bekommen: "wir hoffen, den Download bis morgen freischalten zu können, allerdings haben wir erst nach ein Update erhalten, das noch eingebunden werden muß. Daher kann es auch sein, daß die Software erst Anfang der nächsten Woche erhältlich sein wird." Welmux
  21. Ich weiss über die Grippewelle. Günther Zehnel hat in diesem Forum am letzten Donnerstag geantwortet, dass Aerosoft es vielleicht nich schafft in der letzten Woche die Downloadversion fertigzustellen. Er hat auch gesagt dass sie jedenfalls in dieser Woche die Downloadversion fertig haben. Deswegen hab' ich gefragt, was die Situation jezt ist. Welmux PS. Was ist der Problem mit BB Codes hier?
  22. I know, but despite of that i have to ask one question: are you going to include the Amundsen-Scott station which is located on the south pole? Including that station would make it possible to make flights from the McMurdo station to the pole with a special C130 as in the real world... Even if the scenery doesn't contain the Amundsen-Scott station, you can count me as a buyer of this scenery. A brilliant idea to make Antarctis for FsX. Welmux
  23. Hallo, Was ist die Situation jezt? Wann wird die Downloadversion fertig sein? Welmux Edit: Sorry, ich weiss nicht, warum die Quote nicht funktioniert...
  24. Looks amaizing! But one question also. Look at the last screen shot on the product page: Is there some scaling problem with those houses? I just mean that the palm trees and the boat look really huge compared to those three-storey houses. Welmux
  25. Hi, What actually happened to the old Catalina beta group? I was a member (although i admit not so active all the time) and i haven't seen the goup in the forums for a long time. Was the group re-organized somehow? This isn't anything serious, but i'd just like to know what happened - in my opinion i got no messages about this. Sorry to ask this here, but it wasn't possible to send a private message to Mathijs. Regards Ville
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