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Bulau

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About Bulau

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    Flight Student - Solo
  1. I have a list of polars in my files, and I'll have a look tonight at what is there. I think the best thing now might be to use Max's polar test gauge set, from his website: http://www.fszwever.nl/ Find it under the "Gauges" section. With that you can make a test fight and generate a polar on-the-fly. I haven't used it myself, but that's the way it's supposed to work.
  2. You know I do, bad boy! Nice...wish I was there!
  3. The additional thing to get from the CAISet, is the height at goal, or final glide info that it provides. Even if you are not "serious soaring pilot" (however you interpret that), knowing how much height you will have at the next turnpoint, or if you have final glide height, is IMO pretty basic info. After all, there is no point in continuing to circle in that last thermal if you have final glide height at your MC setting. To add to what I said about the moving map display, that feature is very useful for ridge task, and/or mountainous areas, where you can see the terrain relief on the map,
  4. Hi, Scott! I inherited my wife's old Palm Tungsten 3, and was thinking of using it with XCSoar with Condor, but she only has the USB cradle for it, and I wasn't sure if I could make it work. Would either have to buy the serial cable, or a Bluetooth dongle. And it was the same issue that there are not many of the soaring software that will run on the Palm OS. I ended up using the PC version of XCSoar, and having it display on a second monitor. It's not perfect solution, since you have to take focus off the sim to access the XCSoar interface, but the benefits supercede, depending on what feat
  5. Only for CAISet LNAV gauge. If you see the button in the Polar Viewer "to L-NAV", when you press that, it writes the polar to the fsx-lnav-polar.dat file.
  6. Same here...same thermalscape!
  7. I made a dummy bookmark, then.
  8. Thanks, Peter, for your continued attention to development of CumulusX! I've been anticipating this patch for the past week or so, as it promises to resolve one of the few remaining issues we have been experiencing in multiplayer sessions with FSXX, that of thermal discrepancies between players.
  9. OK. My brother and I have XP, however we both had dotNET (probably 3.5) installed for other reasons prior to FSX, so that explains why CX! works at all for us. Same for DC, originally, though I think he is now Win7x64. Sounds like you are saying the thermal discrepancy is separate issue from that. Now that I think, it seems my brother and I have occasionally had discrpancy, both of us with AP. Will your patch fix this regardless of AP or SP2 installed? I.e. FSX Multiplayer with a mix of AP and SP2 users.
  10. Well, you know...I will have to double check, but that might be the case. My brother and I both have the Gold Edition, which includes the AP, so two of us have FSX+AP. My friend DC is a long time user of FSX, so I know that he had installed originally, FSX+SP2, but my recollection, at the time we were all installing CumulusX! and gliders, was that he uninstalled his SP2 and instead applied the AP, but I will have to ask him again. I do recall that my brother and I were pleasantly surprised that CumulusX! did not crash under the AP, as your instructions suggest it might, so I'm aware of your
  11. Peter, we had a chance to get some screenshots of this. In the course of testing multiplayer missions with my friend DC, we noticed that we were not seeing the same thermal clouds in same locations. This was very perplexing, since the mission included a .CMX file, and also ensures we both spawn at exactly the same time. Initially we though it was because he has the UTX add-on scenery, so we repeated the test with that disabled. We had an airspawn, so landed, turned off Competition Mode, then made top down screenshots. You can see there is some matchups, but a lot of discrepancies. Can't fig
  12. Sorry, Tony, I didn't notice this 'till now. I, and a couple other guys have been doing multiplayer FSX every other Tuesday at 8:00 or 8:30pm EDT. I realize, for you in the UK, that is not a good time slot, but you are welcome to join us if you're able. We also have a Teamspeak3 server we use. I have in mind to host a multiplayer event, but I'm still wrestling with some issues that we have encountered in our Tuesday sessions: 1. Occasionally, a player's towplane will not start and takeoff. 2. Can't force an airborne start in multiplayer session using distributed Free Flight files. (work
  13. Oh yeah, about this...we have always disliked having the FSX 3D clouds interspersed with the CX! clouds, so we have changed our FSX clouds settings to 2D. (SETTINGS...Display settings...Customize...WEATHER tab...select Simple clouds for Cloud detail, and also set Cloud coverage density to Low)) I'm assuming this is not the same as turning them off, or clear skies, but what it does is render the FSX clouds as flat cirrus-like patches, at the same level as the CX! clouds. Not gone, but not as objectionable as the 3D FSX clouds. Now I know some feel having the FSX clouds in there is a good thi
  14. Thanks, Peter! OK, I'll put Wide Spread Sink back at 1.0 and see how it is. I read in the manual that disabling it would eliminate the "constant fluctuations due to air texture". Just to clarify, the wild vario swings I experienced were quite rapid, i.e. on the order of 1 second swings between -1 and +1 m/s. I actually wanted to set even weaker thermal strength for some Open Class tasks, but needed to resolve the erratic behaviour first.
  15. Recently, I've made a couple of tasks to try out Ian and Wolfgang's new ASH25. I basically took some Open Class tasks from Condor, and recreated them in FSX. Rather than make very long distance tasks, I try, instead, to set lower cloudbase and weaker lift. This means making some custom .CMX files, since the default settings seem rather 'safe'. I confess I've not read enough about all the parameters that CumulusX! controls, and as a result I'm likely making some mistakes. In the .CMX I mainly changed the thermal strength, and the diameter. In some test flights, I was often getting very errat
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