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Oli_Braun_NLS

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About Oli_Braun_NLS

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    Flight Student - Airwork

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  1. So with all new stuff implemented, the performance got even better! (compared to the flat "all active gauge surface FE panel) Still need to bring the 3D switches alive and connect them to their appropriate variables and functionality. However, performancewise that will have no impact Day, Dusk/Dawn and Night
  2. Well, the problem is that the A300 doesnt have integral lights on the FE panel like the newer Airbuses do. So the lettering itself is not lit. Therefore - no floods, no lights?! or do it get something wrong here? of course, I could make a darker version also... if the demand for it is there.
  3. Gooday Oli.

    Yes things are good, just super busy at the moment. As you can see I am helping out with Jet Thunder as well :)

    A380

    There has been a minor change to the QF A380 After take off checklists. I will Email the details.

    Regards Sean

  4. The visuals are done for now, still working on the functionality hope you like it... since this was the part most critizied on the previous versions click on image for full size version
  5. Hey there, Thanks a lot for you comments. We are very glad that you like the plane it's very well appreciated! Thanks!
  6. Also mit FSUIPC hat das nichts zu tun... da die restlichen Texuren korrekt angezeigt werden, MUSS es mit der Livery oder dem Pfad zu tun haben. Verwendest du eine der Liveries, die im Package dabei waren? Da sollte eigentlich alles stimmen... das ist auch alles 100% DX10 kompatibel. Wenn du eine third party livery runtergeladen hast und die verwendest, kann ich keine Garantie geben, dass das auch funktioniert. Da könnte es dann sein, dass das Format nicht stimmt... daher war die Frage, welche Livery du verwendest sehr wichtig Check im Verzeichnis des Flugzeugs (unter SimObjects\Airplanes\S
  7. Welche Livery benutzt du? DX9 oder DX10? Ist der Rumpf schwarz oder wie äußert sich das? Wie meinst du gläsern?? Engines, Fahrwerk und Wings sind aber normal texturiert sichtbar? Scheint so als ob er ein Problem mit dem Pfad für das jeweilige Livery Textureset hat... ist das bei einer Livery so oder nur bei einer bestimmten? Die V 1.20 ist ein komplett neuer Installer. Falls du den Flieger via Download gekauft hast, sollte das bereits die 1.20 sein. Ebenso ist die Boxed version meines Wissens ebenso bereits die 1.20. Einen Download Link gibt es nicht, weil das das komplette Package ist, al
  8. Its the same XML format that FSX writes when you create a flightplan
  9. no, the wingview will still be in there. It just deactivates the VC model. The wingviews have their origin in the exterior model. For the default GPS thing you need to ask Björn, but personally, I think you should rather learn to operate the INS - or fly with manual heading selection with radar navigation for example. But learning how to operate the system is the whole point of the simulation if everything is simplified, you could also go with the default MSFS aircraft, but thats no challenge everybody wants it to get as real as possible - and there is no "default gps" in the AP of the real
  10. well, we already include a fairly large number of liveries in the package. If you feel disappointed, why don't you download the paintkit and do some paints? its up to the users to do additional paints and release them
  11. you cannot use texture sets that are made for other aircraft models with our A300 - even if its an A300 too, but it doesnt make a difference Only texture sets that are made with our paintkit will work with the aircraft...
  12. If you dont wanna use the VC to save fps, simply open the model.cfg in a text editor. Its located either in the aircraft's model folder - also look for the pax model folder. There, just delete the second line that defines the filename of the VC mdl... then it should be gone.
  13. Ahhh thats what you mean yeah at wet and icy conditions, the aircraft will cause water and ice blown off the ground... but for some strange reason (probably an FSX bug as I had this issue on default aircraft as well) the effect remains there when you get airborne...
  14. Well, yes, the lights on the FE panel dont look pretty or realistic (this issue has been explained before - because of having a better performance of nice visuals) - but unusable??? They should be let 1:1 like the 2D panel... so completely bright at night. Like I said, its not realistic but it should be usable at all times of the day and clearly readable. So what do you mean by you can't look out of the windows? In fact, the panel and cockpit lights don't have anything to do with looking out of the windows - AND its just the FE panel lights that are not realistic... visually at least.
  15. Well, the wheels rotation use the standard FSX variable. In fact they should turn... they always spinned on my system maybe you have the parking brake set?? FSX lets you push back with the parking brake set, it will make no difference. But the wheels on the main landing gear will stand still. So this might be the issue there
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