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Everything posted by MarkHurst

  1. The AP-106 couples to the GPS in the Twin Otter Extended, which we are told is modelled on a specific real-world aircraft. Doesn't seem to make much sense having two autopilots fitted.
  2. It has a Collins AP-106 but apparently also a Bendix King KAP 140. We don't yet know how that's going to work 😐
  3. Not sure which DHC-6 you're referring to, but the one Aerosoft is modelling here has it (just like the Twin Otter Extended) immediately above the Collins autopilot panel.
  4. You can still map the detent to apply reverse thrust, you just don't have any fine control over it.
  5. This is not an analogue control on the Bravo quadrant, so the answer is no. If MSFS provides analogue control of the beta range (now or in the future) you will need different hardware to use it. (In X-Plane there is a way to toggle an axis between forward and reverse, which would be a good compromise.)
  6. Perhaps you are not familiar with the previous versions of this aicraft.
  7. No, I see a Collins AP 106 (like in the Twin Otter Extended) and also what looks like a Bendix/King KAP 140 (below the two GPS units).
  8. I see two autopilots? Perhaps these are selectable alternatives?
  9. Have you tried selecting the 'ready to fly' option in the checklist?
  10. This is very likely a calibration issue within the yoke. Honeycomb used to be very quiet about this but now they have relented. Follow the instructions here to fix it. And if it still doesn't make your dead zones as small as you would like, you can find further fine-tuning suggestions in this video.
  11. It's a function of the specific gauges, not the aircraft. You can watch here for the complete explanation and also how to avoid the issue. You can fix it by mapping any toggle switches (you have to do it on all devices, not just the Homeycomb one) with a third-party aplication that doesn't auto-repeat switches unless you ask it to. FSUIPC and SPAD.neXt will both work, although obviously you have to buy them.
  12. If you establish that there is definitely a problem with the yoke, the next step is to hardware-recalibrate it using Honeycomb's instructions from here. If that sorts it out but you end up with too big a dead zone, you might try a couple of my suggestions for doing the recalibration from here.
  13. (2) You need to move the levers into then out of reverse after starting. This is probably the explanation for (1) as well, although you should get a silly sound effect telling you the start locks are still on. (3) The indicator is also the switch, so you just push it. It's right next to the beta lights. (4) Not sure I unserstand the question. You use the prop levers to feather (of course). As I recall, there was a hotfix to make some of the checklist prop setting lower because you couldn't hold them against the brakes.
  14. Maybe we can get No. 1? And here are all Twin Otters by serial number!
  15. I'd question whether it will be better at all, once the novelty factor wears off. 16:9 is a much better ratio, at 4K if your PC will cope.
  16. On the assumption you are using MSFS 2020, you cannot use the 'toggle' type commands on anything other than momentary buttons. This is because MSFS auto-repeats any switch while it is held down. You need to use the appropriate 'on' or 'off' functions for the actions you want (if they exist) and hope there is no penalty for them being called repeatedly. Or you can poke value into MSFS variables, but that's another story.
  17. Brilliant - particularly to see the old panel is still more or less intact, including the original autopilot! Can I put in a request that the ADF radio logic gets a spring clean (assuming it's going to be re-used), as the countdown timer was buggy in the old one.
  18. Look here? Heven't tried with X-Plane but I got it working with P3D.
  19. Just make sure you unmap all the toggle switches and the mag switch. The default bindings aren't much use anyway, they're certainly worth trading for correct action of the HDG, OBS, ADF, DG and elevator trim. We can hope Asobo will remove the auto-repeat feature in due course. There are other ways for now. You can map your controls using a third-party solution that doesn't auto-repeat the switches, such as FSUIPC, SPAD.neXt and a flurry of other new tools that are appearing. There's a free program called Joystick Gremlin that someone suggested can remap toggle switches to momentary swithces, which would sort of work.
  20. Since this is an entirely new project I wonder if it will be possible to ensure that all controls and indicators (or perhaps all the non-standard ones) are exposed in Lvars (and documented). While the Twin Otter Extended was in the end pretty much completely programmable, it took quite a lot of ingenuity and head-scratching from quite a lot of people to figure it out. I am making an asumption that this wouldn't necessitate a huge amount of extra work for the developer(s), although I may have got that wrong
  21. This is all amazing, but your prototype continues to be my favourite pic
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