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MarkHurst

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About MarkHurst

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  1. I think we need a picture. Perhaps you are just describing the geometric distortion out at the peripheries of the view. So things at the top and bottom of the screen will stretch up and down, things out at the sides will stretch left and right. This is exacerbated the further out you zoom. The WideviewAspect flag makes no difference except it lets you zoom out further (so you can make it look much worse if you try).
  2. Make sure you have understood which switch we are talking about. The '2' position is for the igniter switches, which don't do anything. The Normal/Manual position is for the Ignition switch, which is the one you need to change. 'Manual' ignition is for flame-outs due to icing or for other reasons, such as (notionally) flying in heavy turbulence.
  3. The 'No.1/both' switches (left and right) don't appear to have any significance in the sim. I have always presumed they represent a dual ignition system that is more efficient or more robust. The 'Normal/Manual' switch does have significance in the sim. When it is a 'Normal', the igniters fire only during the start sequence - you can hear them clicking when you hold the start switch left or right. Once the engine lights, it is self-sustaining and so the igniters stop firing. If you move the sitch to the 'Manual' position (which would more logically be called 'Continuous'), the igniters fire continuously. This guards against flame-outs, as the engine will generally relight immediately if it flames out. You can test this by momentarily withdrawing the fuel and restoring it - with the ignition switch at Manual the engine will falter but continue, but with it at Normal it will stop. You can actually get flame-outs in the Twin Otter Extended in cold weather, so it helps to use this switch. I have neverexperienced flame-outs in any other circumstances, at least as far as I know.
  4. I have my levers mapped to the FSUIPC 'mixture' axes. This operates the levers in the virtual cockpit as expected. That said, the Twin Otter fuel levers are really just ON/OFF switches, not analogue axes.
  5. This will never happen by design, so something has gone wrong. Have a look here for someone who reported (and evidently fixed) the same problem recently.
  6. I am guessing that P3D behaves like FSX, which means it will automatically assign your buttons to some functions when you install the yoke. As far as I know there is no consistent convention for button assignments, so this is very likely to fail and you will have switches assigned to apparently random functions. All you need to do to fix your problems is to go into the P3D controls page and assign the switches to the functions you want. As far as I can tell without actually trying it, the Aerosoft program just loads and saves custom sets of assignments. I think you can do this already in P3D. You can certainly do it with FSUIPC (although you won't get the last three positions of the mag switch). I am presuming this is something like the program that comes with Saitek hardware does, although like many people I never bothered with it because it isn't required for basic functionality. Also, as far as I can tell, the Honeycomb yoke doesn't come with a driver and nor does it need one, unless someone tells me otherwise. I am pretty sure it is just a standard joystick and it works fine as a native Windows device.
  7. The wheel version doesn't have start locks. The start locks seem in any case to make a negligible difference to the startup.
  8. I found this confusing as well. I just tried 'ordering' something else as an experiment and sure enough, there is an option called 'prepayment'. I don't understand what it means but I paid up front with PayPal, so I guess it doesn't apply.
  9. Hey Mathijs, will Aerosoft have any loaner units for reviewers? Got to ask
  10. I am presuming he has 'crash detect' enabled and something is triggering it. Seems to me this is more likely a problem with a particular scenery than with the aircraft. Personally I have never bothered with crash detect, I don't think it really adds much even when it works.
  11. The only way I can think of reproducing this behaviour is to disengage the A/P while ALT is still selected, fly to a different altitude and then re-engage the A/P. In this case it will try to re-acquire the altitude it was holding before.
  12. As luck would have it, I made a recent video about this, including a couple of innovations you can easily add with some Lua code.
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