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About MarkHurst

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  1. From memory, I think the co-pilot's HSI is hard-linked to NAV2.
  2. I don't see what you're describing, or at least not in such an exaggerated way. What I do see is about 50% of the time I get one engine surging and the other not, so the aircraft tends to career off the runway coming off reverse. I haven't really invesigated this, mainly because the Twin Otter is almost impossible to taxi properly in P3Dv4 anyway so getting to and from the runway is a bit of a chore regardless. Usually I find the best way to handle reverse is to bring it to a complete stop and standon the brakes when coming to idle, which stops it slewing.
  3. Was it ever possible to hide the yoke?
  4. You do not need any drivers (and there are no Honeycomb-specific drivers). The Honeycomb yoke is a standard HID and you can program it just like you program the Saitek. There is one caveat, which is that it has 35 buttons, so the last three positions of the magneto switch will not be visible to FSX. I think this is because FSX uses a legacy DirectInput API that only supports 32 buttons. That goes for FSUIPC too (unless FSUIPC 6 has changed). Both P3Dv4 and XP11 can natively handle all the buttons. The YokeInput add-on for P3D allows you to bind buttons to Lvars in XML gauges as well as to standard P3D functions, which is a powerful feature. Without this you need a third-party option such as FSUIPC or SPAD.neXt to program Lvars.
  5. Well, no. Toggle will pretty much work, as I said. But ON/OFF is preferable, as I also said.
  6. I don't think this will work. I predict this will do the following as you cycle the switch: Switch Pos / Light State ON ON OFF ON ON OFF OFF OFF ON ON ...etc There are two ways to fix this. First, you could bind the adjacent button (can't recall if it is 23 or 25) to the same toggle command. That relies on the fact that each switch appears to be wired up as two independent buttons. It will work as long as you don't get out of sync. However, the proper way is to use the light ON and OFF commends, which I think FSUIPC gives you.
  7. I haven't done this with the checklist but you need to know how the 'window_size' and 'window_pos' values work. This is explained in the SDK, but here are some instructions for a hypothetical gauge installed as Window03 in panel.cfg. You will need to adapt the specifics for your requirements and for the actual size of the checklist gauge. (If these numbers seem arbitrary, they are from instructions I made for installing the HUDCA gauge on my old FSX setup!) I have calculated my sizes assuming the pixel size of my gauge is 768 x 480. You need to express these dimensions as a proportion of the screen width and height. My screen dimensions (in pixels) are 4066 x 1024, so I calculate the values I need like this: Width = 768 / 4066 = 0.189 Height = 480 / 1024 = 0.469 Then the position, also expressed as a proportion of screen dimensions: x = ((4066 - 768) / 2) / 4066 = 0.406 y = 0.125 This centres the gauge horizontally and puts it 1/8 (y=0.125) of the way down from the top of the screen. Now you need to use these calculated values in the Window03 definition: window_size = 0.189, 0.469 window_pos = 0.406, 0.125 If you have a regular 1080p display (1920 x 1080) or any other screen size you can substitute your own values for width and height in place of my dimensions (4066 x 1024). For the 1080p display, the values come out as: window_size = 0.4, 0.44 window_pos = 0.3, 0.125 Perhaps this will help.
  8. I think we need a picture. Perhaps you are just describing the geometric distortion out at the peripheries of the view. So things at the top and bottom of the screen will stretch up and down, things out at the sides will stretch left and right. This is exacerbated the further out you zoom. The WideviewAspect flag makes no difference except it lets you zoom out further (so you can make it look much worse if you try).
  9. Make sure you have understood which switch we are talking about. The '2' position is for the igniter switches, which don't do anything. The Normal/Manual position is for the Ignition switch, which is the one you need to change. 'Manual' ignition is for flame-outs due to icing or for other reasons, such as (notionally) flying in heavy turbulence.
  10. The 'No.1/both' switches (left and right) don't appear to have any significance in the sim. I have always presumed they represent a dual ignition system that is more efficient or more robust. The 'Normal/Manual' switch does have significance in the sim. When it is a 'Normal', the igniters fire only during the start sequence - you can hear them clicking when you hold the start switch left or right. Once the engine lights, it is self-sustaining and so the igniters stop firing. If you move the sitch to the 'Manual' position (which would more logically be called 'Continuous'), the igniters fire continuously. This guards against flame-outs, as the engine will generally relight immediately if it flames out. You can test this by momentarily withdrawing the fuel and restoring it - with the ignition switch at Manual the engine will falter but continue, but with it at Normal it will stop. You can actually get flame-outs in the Twin Otter Extended in cold weather, so it helps to use this switch. I have neverexperienced flame-outs in any other circumstances, at least as far as I know.
  11. I have my levers mapped to the FSUIPC 'mixture' axes. This operates the levers in the virtual cockpit as expected. That said, the Twin Otter fuel levers are really just ON/OFF switches, not analogue axes.
  12. This will never happen by design, so something has gone wrong. Have a look here for someone who reported (and evidently fixed) the same problem recently.
  13. I am guessing that P3D behaves like FSX, which means it will automatically assign your buttons to some functions when you install the yoke. As far as I know there is no consistent convention for button assignments, so this is very likely to fail and you will have switches assigned to apparently random functions. All you need to do to fix your problems is to go into the P3D controls page and assign the switches to the functions you want. As far as I can tell without actually trying it, the Aerosoft program just loads and saves custom sets of assignments. I think you can do this already in P3D. You can certainly do it with FSUIPC (although you won't get the last three positions of the mag switch). I am presuming this is something like the program that comes with Saitek hardware does, although like many people I never bothered with it because it isn't required for basic functionality. Also, as far as I can tell, the Honeycomb yoke doesn't come with a driver and nor does it need one, unless someone tells me otherwise. I am pretty sure it is just a standard joystick and it works fine as a native Windows device.
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