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zenit_swe

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  1. Hej hej. Japp, det är jag som stått för den svenska översättningen av manualerna 🙂
  2. Goodness gracious and great balls of fire! Thank you so much, it worked!
  3. The CRJ has been working just fine after I did a "fast WASM compilation". That is until today. Now all of a sudden the HUD is deployed every time I start cold & dark (not if I start on the runway) and I can't disengage it.
  4. I was just wondering my self. I have a fuel flow of 1685 kg/hr and about 50 minutes to destination and fuel required is 4845 kg! Looking in the FMS manual the last part of the description is cut off, it says "Estimated required fuel for". I wonder if it's perhaps the required fuel to alternative destination plus some extra for hold?
  5. Nope, but that's a feature that shouldn't be too hard to implement. I'll put it in the backlog so stay tuned 🙂
  6. If you look at the file lvars.ini there's a section called [Randomize] with a list of the controls that are to be randomized. You can comment away those you don't want included by putting a ; at the beginning of the line.
  7. Version 3.0 brings the Randomizer 🙂 https://flightsim.to/file/11268/persistentcrj
  8. Quite an intricate system but I get it. The problem I guess is the suuuuper small visual difference between a push button that is pushed versus a button that is flush. I'm sure they have modelled it correctly as it is in the real aircraft but it's probably easier to see it IRL. In the sim you really have to zoom in to see it and even then it's hardly any difference. It would be very helpful if they could model those buttons so that they are just a little bit further in when they are pushed.
  9. I enter a flight plan in the CDU. Then I enter a secondary FP with the departure airport as destination just in case I need to abort and go back. If I go to the dep/arr page and choose a arrival on the secondary FP and then go back to the dep/arr page and try to choose an arrival on the first FP I end up at the arrival page on the secondary FP. I need to choose a completely different page and then go back to dep/arr to be able to reach the arrival page of the first FP.
  10. I land at my destination and power up the APU on my way to the gate. Once there I go through the shutdown procedures, place the wheel chocks and connect the ground power. How on earth do I switch from APU to ground power without going completely dark? Shouldn't AVAIL lit up in the AC button if the APU and/or ground power is connected once the engines are killed?
  11. Volume 1 on page 27: PFD/MFD Display Rendering Allows you to select if the PFD/MFD are either rendered in the... Show VC Displays while 2D Displays are visible Toggles if the VC displays are still visible or not in case a 2d view of a VC display is opened At least at some point you apparently had such plans and it seems they did made it in to the sim. Why did you decide to remove them?
  12. That file actually doesn't contain all the LVars, here are over 1000 of them in this bird! Jon Dowson just released another version of his WASM module that supports 1022 LVars, that would make it possible to access most of the CRJs variables but not all I think.
  13. Version 2.0 is now released 🙂 https://flightsim.to/file/11268/persistentcrj
  14. I made a very simple and ugly "hack", an application that can save and load the state of just about every switch and knob in the CRJ cockpit. When you have parked at your destination, start the app and press save. When you load your next flight, start the app again and press load. After a little while the cockpit will be in the same state as you left it (hopefully). It requires the FSUIPC WASM module by John Dowson: https://forum.simflight.com/topic/92031-wasm-module-client-api-for-msfs-fsuipc7-now-available-for-developers-and-advanced-users-only/ https://flightsim.to/d/andhog/persistentcrj (The upload to flightsim.to is pending at the moment, but hopefully it will be available soon. If you don't want to wait you can download it from my box: https://app.box.com/s/mmeckwkr4gabqpvdaq5ms8fh7evvqgfu. That link will be removed once it's available on flightsim.to)
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